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setJitCompilerOption('ion.forceinlineCaches', 1);
function warmup(fun, input_array, output_array) {
assertEq(output_array.length, input_array.length);
for (var index = 0; index < input_array.length; index++) {
input = input_array[index];
output = output_array[index];
for (var i = 0; i < 30; i++) {
var y = fun(input);
assertEq(y, output)
}
}
}
// Unary - operator with transition between int32 and double.
var fun_neg_int32_double = (x) => { return -x; }
var fun_neg_double_int32 = (x) => { return -x; }
// Unary ~ operator using either int32, double, null, or undefined.
var fun_bitnot_int32 = (x) => { return ~x; }
var fun_bitnot_double = (x) => { return ~x; }
var fun_bitnot_null = (x) => { return ~x; }
var fun_bitnot_undefined = (x) => { return ~x; }
// Unary ++ operator using either int32 or double.
var fun_inc_int32 = (x) => { return ++x; }
var fun_inc_double = (x) => { return ++x; }
// Unary -- operator using either int32 or double.
var fun_dec_int32 = (x) => { return --x; }
var fun_dec_double = (x) => { return --x; }
// Unary + operator using either int32 or double.
var fun_pos_int32 = (x) => { return +x; }
var fun_pos_double = (x) => { return +x; }
// JSOp::ToNumeric using either int32 or double.
var fun_tonumeric_int32 = (x) => { return x++; }
var fun_tonumeric_double = (x) => { return x++; }
warmup(fun_neg_int32_double, [1, 2], [-1, -2]);
warmup(fun_neg_double_int32, [0], [-0]);
warmup(fun_neg_double_int32, [3, 4], [-3, -4]);
warmup(fun_neg_int32_double, [1.2, 1.4], [-1.2, -1.4]);
warmup(fun_bitnot_int32, [-1, 0], [0, -1]);
warmup(fun_bitnot_double, [-1.0, 0.0, 1.2, 3], [0, -1, -2, -4]);
warmup(fun_bitnot_null, [null], [-1]);
warmup(fun_bitnot_undefined, [void 0], [-1]);
warmup(fun_inc_int32, [-1, 0], [0, 1]);
warmup(fun_inc_double, [-1.0, 0.0, 1.2, 3], [0, 1, 2.2, 4]);
warmup(fun_dec_int32, [-1, 0], [-2, -1]);
warmup(fun_dec_double, [-1.0, 0.0, 1.5, 3], [-2, -1, 0.5, 2]);
warmup(fun_pos_int32, [-1, 0], [-1, 0]);
warmup(fun_pos_double, [-1.0, 0.0, 1.2, 3], [-1.0, 0.0, 1.2, 3]);
warmup(fun_tonumeric_int32, [-1, 0], [-1, 0]);
warmup(fun_tonumeric_double, [-1.0, 0.0, 1.2, 3], [-1.0, 0.0, 1.2, 3]);