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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
use api::{ColorF, DebugFlags, PrimitiveFlags, QualitySettings, RasterSpace, ClipId};
use api::units::*;
use crate::clip::{ClipNodeKind, ClipLeafId, ClipNodeId, ClipTreeBuilder};
use crate::frame_builder::FrameBuilderConfig;
use crate::internal_types::{FastHashMap};
use crate::picture::{PrimitiveList, PictureCompositeMode, PicturePrimitive, SliceId};
use crate::picture::{Picture3DContext, TileCacheParams, TileOffset, PictureFlags};
use crate::prim_store::{PrimitiveInstance, PrimitiveStore, PictureIndex};
use crate::scene_building::SliceFlags;
use crate::scene_builder_thread::Interners;
use crate::spatial_tree::{SpatialNodeIndex, SceneSpatialTree};
use crate::util::VecHelper;
use std::mem;
/*
Types and functionality related to picture caching. In future, we'll
move more and more of the existing functionality out of picture.rs
and into here.
*/
// If the page would create too many slices (an arbitrary definition where
// it's assumed the GPU memory + compositing overhead would be too high)
// then create a single picture cache for the remaining content. This at
// least means that we can cache small content changes efficiently when
// scrolling isn't occurring. Scrolling regions will be handled reasonably
// efficiently by the dirty rect tracking (since it's likely that if the
// page has so many slices there isn't a single major scroll region).
const MAX_CACHE_SLICES: usize = 12;
struct SliceDescriptor {
prim_list: PrimitiveList,
scroll_root: SpatialNodeIndex,
shared_clip_node_id: ClipNodeId,
}
enum SliceKind {
Default {
secondary_slices: Vec<SliceDescriptor>,
},
Atomic {
prim_list: PrimitiveList,
},
}
impl SliceKind {
fn default() -> Self {
SliceKind::Default {
secondary_slices: Vec::new(),
}
}
}
struct PrimarySlice {
/// Whether this slice is atomic or has secondary slice(s)
kind: SliceKind,
/// Optional background color of this slice
background_color: Option<ColorF>,
/// Optional root clip for the iframe
iframe_clip: Option<ClipId>,
/// Information about how to draw and composite this slice
slice_flags: SliceFlags,
}
impl PrimarySlice {
fn new(
slice_flags: SliceFlags,
iframe_clip: Option<ClipId>,
background_color: Option<ColorF>,
) -> Self {
PrimarySlice {
kind: SliceKind::default(),
background_color,
iframe_clip,
slice_flags,
}
}
fn has_too_many_slices(&self) -> bool {
match self.kind {
SliceKind::Atomic { .. } => false,
SliceKind::Default { ref secondary_slices } => secondary_slices.len() > MAX_CACHE_SLICES,
}
}
fn merge(&mut self) {
self.slice_flags |= SliceFlags::IS_ATOMIC;
let old = mem::replace(
&mut self.kind,
SliceKind::Default { secondary_slices: Vec::new() },
);
self.kind = match old {
SliceKind::Default { mut secondary_slices } => {
let mut prim_list = PrimitiveList::empty();
for descriptor in secondary_slices.drain(..) {
prim_list.merge(descriptor.prim_list);
}
SliceKind::Atomic {
prim_list,
}
}
atomic => atomic,
}
}
}
/// Used during scene building to construct the list of pending tile caches.
pub struct TileCacheBuilder {
/// List of tile caches that have been created so far (last in the list is currently active).
primary_slices: Vec<PrimarySlice>,
/// Cache the previous scroll root search for a spatial node, since they are often the same.
prev_scroll_root_cache: (SpatialNodeIndex, SpatialNodeIndex),
/// Handle to the root reference frame
root_spatial_node_index: SpatialNodeIndex,
/// Debug flags to provide to our TileCacheInstances.
debug_flags: DebugFlags,
}
/// The output of a tile cache builder, containing all details needed to construct the
/// tile cache(s) for the next scene, and retain tiles from the previous frame when sent
/// send to the frame builder.
pub struct TileCacheConfig {
/// Mapping of slice id to the parameters needed to construct this tile cache.
pub tile_caches: FastHashMap<SliceId, TileCacheParams>,
/// Number of picture cache slices that were created (for profiler)
pub picture_cache_slice_count: usize,
}
impl TileCacheConfig {
pub fn new(picture_cache_slice_count: usize) -> Self {
TileCacheConfig {
tile_caches: FastHashMap::default(),
picture_cache_slice_count,
}
}
}
impl TileCacheBuilder {
/// Construct a new tile cache builder.
pub fn new(
root_spatial_node_index: SpatialNodeIndex,
background_color: Option<ColorF>,
debug_flags: DebugFlags,
) -> Self {
TileCacheBuilder {
primary_slices: vec![PrimarySlice::new(SliceFlags::empty(), None, background_color)],
prev_scroll_root_cache: (SpatialNodeIndex::INVALID, SpatialNodeIndex::INVALID),
root_spatial_node_index,
debug_flags,
}
}
pub fn make_current_slice_atomic(&mut self) {
self.primary_slices
.last_mut()
.unwrap()
.merge();
}
/// Returns true if the current slice has no primitives added yet
pub fn is_current_slice_empty(&self) -> bool {
match self.primary_slices.last() {
Some(slice) => {
match slice.kind {
SliceKind::Default { ref secondary_slices } => {
secondary_slices.is_empty()
}
SliceKind::Atomic { ref prim_list } => {
prim_list.is_empty()
}
}
}
None => {
true
}
}
}
/// Set a barrier that forces a new tile cache next time a prim is added.
pub fn add_tile_cache_barrier(
&mut self,
slice_flags: SliceFlags,
iframe_clip: Option<ClipId>,
) {
let new_slice = PrimarySlice::new(
slice_flags,
iframe_clip,
None,
);
self.primary_slices.push(new_slice);
}
/// Create a new tile cache for an existing prim_list
fn build_tile_cache(
&mut self,
prim_list: PrimitiveList,
spatial_tree: &SceneSpatialTree,
prim_instances: &[PrimitiveInstance],
clip_tree_builder: &ClipTreeBuilder,
) -> Option<SliceDescriptor> {
if prim_list.is_empty() {
return None;
}
// Iterate the clusters and determine which is the most commonly occurring
// scroll root. This is a reasonable heuristic to decide which spatial node
// should be considered the scroll root of this tile cache, in order to
// minimize the invalidations that occur due to scrolling. It's often the
// case that a blend container will have only a single scroll root.
let mut scroll_root_occurrences = FastHashMap::default();
for cluster in &prim_list.clusters {
// If we encounter a cluster which has an unknown spatial node,
// we don't include that in the set of spatial nodes that we
// are trying to find scroll roots for. Later on, in finalize_picture,
// the cluster spatial node will be updated to the selected scroll root.
if cluster.spatial_node_index == SpatialNodeIndex::UNKNOWN {
continue;
}
let scroll_root = find_scroll_root(
cluster.spatial_node_index,
&mut self.prev_scroll_root_cache,
spatial_tree,
true,
);
*scroll_root_occurrences.entry(scroll_root).or_insert(0) += 1;
}
// We can't just select the most commonly occurring scroll root in this
// primitive list. If that is a nested scroll root, there may be
// primitives in the list that are outside that scroll root, which
// can cause panics when calculating relative transforms. To ensure
// this doesn't happen, only retain scroll root candidates that are
// also ancestors of every other scroll root candidate.
let scroll_roots: Vec<SpatialNodeIndex> = scroll_root_occurrences
.keys()
.cloned()
.collect();
scroll_root_occurrences.retain(|parent_spatial_node_index, _| {
scroll_roots.iter().all(|child_spatial_node_index| {
parent_spatial_node_index == child_spatial_node_index ||
spatial_tree.is_ancestor(
*parent_spatial_node_index,
*child_spatial_node_index,
)
})
});
// Select the scroll root by finding the most commonly occurring one
let scroll_root = scroll_root_occurrences
.iter()
.max_by_key(|entry | entry.1)
.map(|(spatial_node_index, _)| *spatial_node_index)
.unwrap_or(self.root_spatial_node_index);
// Work out which clips are shared by all prim instances and can thus be applied
// at the tile cache level. In future, we aim to remove this limitation by knowing
// during initial scene build which are the relevant compositor clips, but for now
// this is unlikely to be a significant cost.
let mut shared_clip_node_id = None;
for cluster in &prim_list.clusters {
for prim_instance in &prim_instances[cluster.prim_range()] {
let leaf = clip_tree_builder.get_leaf(prim_instance.clip_leaf_id);
// TODO(gw): Need to cache last clip-node id here?
shared_clip_node_id = match shared_clip_node_id {
Some(current) => {
Some(clip_tree_builder.find_lowest_common_ancestor(current, leaf.node_id))
}
None => {
Some(leaf.node_id)
}
}
}
}
let shared_clip_node_id = shared_clip_node_id.expect("bug: no shared clip root");
Some(SliceDescriptor {
scroll_root,
shared_clip_node_id,
prim_list,
})
}
/// Add a primitive, either to the current tile cache, or a new one, depending on various conditions.
pub fn add_prim(
&mut self,
prim_instance: PrimitiveInstance,
prim_rect: LayoutRect,
spatial_node_index: SpatialNodeIndex,
prim_flags: PrimitiveFlags,
spatial_tree: &SceneSpatialTree,
interners: &Interners,
quality_settings: &QualitySettings,
prim_instances: &mut Vec<PrimitiveInstance>,
clip_tree_builder: &ClipTreeBuilder,
) {
let primary_slice = self.primary_slices.last_mut().unwrap();
match primary_slice.kind {
SliceKind::Atomic { ref mut prim_list } => {
prim_list.add_prim(
prim_instance,
prim_rect,
spatial_node_index,
prim_flags,
prim_instances,
clip_tree_builder,
);
}
SliceKind::Default { ref mut secondary_slices } => {
assert_ne!(spatial_node_index, SpatialNodeIndex::UNKNOWN);
// Check if we want to create a new slice based on the current / next scroll root
let scroll_root = find_scroll_root(
spatial_node_index,
&mut self.prev_scroll_root_cache,
spatial_tree,
// Allow sticky frames as scroll roots, unless our quality settings prefer
// subpixel AA over performance.
!quality_settings.force_subpixel_aa_where_possible,
);
let current_scroll_root = secondary_slices
.last()
.map(|p| p.scroll_root);
let mut want_new_tile_cache = secondary_slices.is_empty();
if let Some(current_scroll_root) = current_scroll_root {
want_new_tile_cache |= match (current_scroll_root, scroll_root) {
(_, _) if current_scroll_root == self.root_spatial_node_index && scroll_root == self.root_spatial_node_index => {
// Both current slice and this cluster are fixed position, no need to cut
false
}
(_, _) if current_scroll_root == self.root_spatial_node_index => {
// A real scroll root is being established, so create a cache slice
true
}
(_, _) if scroll_root == self.root_spatial_node_index => {
// If quality settings force subpixel AA over performance, skip creating
// a slice for the fixed position element(s) here.
if quality_settings.force_subpixel_aa_where_possible {
false
} else {
// A fixed position slice is encountered within a scroll root. Only create
// a slice in this case if all the clips referenced by this cluster are also
// fixed position. There's no real point in creating slices for these cases,
// since we'll have to rasterize them as the scrolling clip moves anyway. It
// also allows us to retain subpixel AA in these cases. For these types of
// slices, the intra-slice dirty rect handling typically works quite well
// (a common case is parallax scrolling effects).
let mut create_slice = true;
let leaf = clip_tree_builder.get_leaf(prim_instance.clip_leaf_id);
let mut current_node_id = leaf.node_id;
while current_node_id != ClipNodeId::NONE {
let node = clip_tree_builder.get_node(current_node_id);
let clip_node_data = &interners.clip[node.handle];
let spatial_root = find_scroll_root(
clip_node_data.key.spatial_node_index,
&mut self.prev_scroll_root_cache,
spatial_tree,
true,
);
if spatial_root != self.root_spatial_node_index {
create_slice = false;
break;
}
current_node_id = node.parent;
}
create_slice
}
}
(curr_scroll_root, scroll_root) => {
// Two scrolling roots - only need a new slice if they differ
curr_scroll_root != scroll_root
}
};
// Update the list of clips that apply to this primitive instance, to track which are the
// shared clips for this tile cache that can be applied during compositing.
let shared_clip_node_id = find_shared_clip_root(
current_scroll_root,
prim_instance.clip_leaf_id,
spatial_tree,
clip_tree_builder,
interners,
);
let current_shared_clip_node_id = secondary_slices.last().unwrap().shared_clip_node_id;
// If the shared clips are not compatible, create a new slice.
want_new_tile_cache |= shared_clip_node_id != current_shared_clip_node_id;
}
if want_new_tile_cache {
let shared_clip_node_id = find_shared_clip_root(
scroll_root,
prim_instance.clip_leaf_id,
spatial_tree,
clip_tree_builder,
interners,
);
secondary_slices.push(SliceDescriptor {
prim_list: PrimitiveList::empty(),
scroll_root,
shared_clip_node_id,
});
}
secondary_slices
.last_mut()
.unwrap()
.prim_list
.add_prim(
prim_instance,
prim_rect,
spatial_node_index,
prim_flags,
prim_instances,
clip_tree_builder,
);
}
}
}
/// Consume this object and build the list of tile cache primitives
pub fn build(
mut self,
config: &FrameBuilderConfig,
prim_store: &mut PrimitiveStore,
spatial_tree: &SceneSpatialTree,
prim_instances: &[PrimitiveInstance],
clip_tree_builder: &mut ClipTreeBuilder,
) -> (TileCacheConfig, Vec<PictureIndex>) {
let mut result = TileCacheConfig::new(self.primary_slices.len());
let mut tile_cache_pictures = Vec::new();
let primary_slices = std::mem::replace(&mut self.primary_slices, Vec::new());
for mut primary_slice in primary_slices {
if primary_slice.has_too_many_slices() {
primary_slice.merge();
}
match primary_slice.kind {
SliceKind::Atomic { prim_list } => {
if let Some(descriptor) = self.build_tile_cache(
prim_list,
spatial_tree,
prim_instances,
clip_tree_builder,
) {
create_tile_cache(
self.debug_flags,
primary_slice.slice_flags,
descriptor.scroll_root,
primary_slice.iframe_clip,
descriptor.prim_list,
primary_slice.background_color,
descriptor.shared_clip_node_id,
prim_store,
config,
&mut result.tile_caches,
&mut tile_cache_pictures,
clip_tree_builder,
);
}
}
SliceKind::Default { secondary_slices } => {
for descriptor in secondary_slices {
create_tile_cache(
self.debug_flags,
primary_slice.slice_flags,
descriptor.scroll_root,
primary_slice.iframe_clip,
descriptor.prim_list,
primary_slice.background_color,
descriptor.shared_clip_node_id,
prim_store,
config,
&mut result.tile_caches,
&mut tile_cache_pictures,
clip_tree_builder,
);
}
}
}
}
(result, tile_cache_pictures)
}
}
/// Find the scroll root for a given spatial node
fn find_scroll_root(
spatial_node_index: SpatialNodeIndex,
prev_scroll_root_cache: &mut (SpatialNodeIndex, SpatialNodeIndex),
spatial_tree: &SceneSpatialTree,
allow_sticky_frames: bool,
) -> SpatialNodeIndex {
if prev_scroll_root_cache.0 == spatial_node_index {
return prev_scroll_root_cache.1;
}
let scroll_root = spatial_tree.find_scroll_root(spatial_node_index, allow_sticky_frames);
*prev_scroll_root_cache = (spatial_node_index, scroll_root);
scroll_root
}
fn find_shared_clip_root(
scroll_root: SpatialNodeIndex,
clip_leaf_id: ClipLeafId,
spatial_tree: &SceneSpatialTree,
clip_tree_builder: &ClipTreeBuilder,
interners: &Interners,
) -> ClipNodeId {
let leaf = clip_tree_builder.get_leaf(clip_leaf_id);
let mut current_node_id = leaf.node_id;
while current_node_id != ClipNodeId::NONE {
let node = clip_tree_builder.get_node(current_node_id);
let clip_node_data = &interners.clip[node.handle];
if let ClipNodeKind::Rectangle = clip_node_data.key.kind.node_kind() {
let is_ancestor = spatial_tree.is_ancestor(
clip_node_data.key.spatial_node_index,
scroll_root,
);
let has_complex_clips = clip_tree_builder.clip_node_has_complex_clips(
current_node_id,
interners,
);
if is_ancestor && !has_complex_clips {
break;
}
}
current_node_id = node.parent;
}
current_node_id
}
/// Given a PrimitiveList and scroll root, construct a tile cache primitive instance
/// that wraps the primitive list.
fn create_tile_cache(
debug_flags: DebugFlags,
slice_flags: SliceFlags,
scroll_root: SpatialNodeIndex,
iframe_clip: Option<ClipId>,
prim_list: PrimitiveList,
background_color: Option<ColorF>,
shared_clip_node_id: ClipNodeId,
prim_store: &mut PrimitiveStore,
frame_builder_config: &FrameBuilderConfig,
tile_caches: &mut FastHashMap<SliceId, TileCacheParams>,
tile_cache_pictures: &mut Vec<PictureIndex>,
clip_tree_builder: &mut ClipTreeBuilder,
) {
// Accumulate any clip instances from the iframe_clip into the shared clips
// that will be applied by this tile cache during compositing.
let mut additional_clips = Vec::new();
if let Some(clip_id) = iframe_clip {
additional_clips.push(clip_id);
}
let shared_clip_leaf_id = Some(clip_tree_builder.build_for_tile_cache(
shared_clip_node_id,
&additional_clips,
));
// Build a clip-chain for the tile cache, that contains any of the shared clips
// we will apply when drawing the tiles. In all cases provided by Gecko, these
// are rectangle clips with a scale/offset transform only, and get handled as
// a simple local clip rect in the vertex shader. However, this should in theory
// also work with any complex clips, such as rounded rects and image masks, by
// producing a clip mask that is applied to the picture cache tiles.
let slice = tile_cache_pictures.len();
let background_color = if slice == 0 {
background_color
} else {
None
};
let slice_id = SliceId::new(slice);
// Store some information about the picture cache slice. This is used when we swap the
// new scene into the frame builder to either reuse existing slices, or create new ones.
tile_caches.insert(slice_id, TileCacheParams {
debug_flags,
slice,
slice_flags,
spatial_node_index: scroll_root,
background_color,
shared_clip_node_id,
shared_clip_leaf_id,
virtual_surface_size: frame_builder_config.compositor_kind.get_virtual_surface_size(),
image_surface_count: prim_list.image_surface_count,
yuv_image_surface_count: prim_list.yuv_image_surface_count,
});
let pic_index = prim_store.pictures.alloc().init(PicturePrimitive::new_image(
Some(PictureCompositeMode::TileCache { slice_id }),
Picture3DContext::Out,
PrimitiveFlags::IS_BACKFACE_VISIBLE,
prim_list,
scroll_root,
RasterSpace::Screen,
PictureFlags::empty(),
None,
));
tile_cache_pictures.push(PictureIndex(pic_index));
}
/// Debug information about a set of picture cache slices, exposed via RenderResults
#[derive(Debug)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct PictureCacheDebugInfo {
pub slices: FastHashMap<usize, SliceDebugInfo>,
}
impl PictureCacheDebugInfo {
pub fn new() -> Self {
PictureCacheDebugInfo {
slices: FastHashMap::default(),
}
}
/// Convenience method to retrieve a given slice. Deliberately panics
/// if the slice isn't present.
pub fn slice(&self, slice: usize) -> &SliceDebugInfo {
&self.slices[&slice]
}
}
impl Default for PictureCacheDebugInfo {
fn default() -> PictureCacheDebugInfo {
PictureCacheDebugInfo::new()
}
}
/// Debug information about a set of picture cache tiles, exposed via RenderResults
#[derive(Debug)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct SliceDebugInfo {
pub tiles: FastHashMap<TileOffset, TileDebugInfo>,
}
impl SliceDebugInfo {
pub fn new() -> Self {
SliceDebugInfo {
tiles: FastHashMap::default(),
}
}
/// Convenience method to retrieve a given tile. Deliberately panics
/// if the tile isn't present.
pub fn tile(&self, x: i32, y: i32) -> &TileDebugInfo {
&self.tiles[&TileOffset::new(x, y)]
}
}
/// Debug information about a tile that was dirty and was rasterized
#[derive(Debug, PartialEq)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct DirtyTileDebugInfo {
pub local_valid_rect: PictureRect,
pub local_dirty_rect: PictureRect,
}
/// Debug information about the state of a tile
#[derive(Debug, PartialEq)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub enum TileDebugInfo {
/// Tile was occluded by a tile in front of it
Occluded,
/// Tile was culled (not visible in current display port)
Culled,
/// Tile was valid (no rasterization was done) and visible
Valid,
/// Tile was dirty, and was updated
Dirty(DirtyTileDebugInfo),
}
impl TileDebugInfo {
pub fn is_occluded(&self) -> bool {
match self {
TileDebugInfo::Occluded => true,
TileDebugInfo::Culled |
TileDebugInfo::Valid |
TileDebugInfo::Dirty(..) => false,
}
}
pub fn is_valid(&self) -> bool {
match self {
TileDebugInfo::Valid => true,
TileDebugInfo::Culled |
TileDebugInfo::Occluded |
TileDebugInfo::Dirty(..) => false,
}
}
pub fn is_culled(&self) -> bool {
match self {
TileDebugInfo::Culled => true,
TileDebugInfo::Valid |
TileDebugInfo::Occluded |
TileDebugInfo::Dirty(..) => false,
}
}
pub fn as_dirty(&self) -> &DirtyTileDebugInfo {
match self {
TileDebugInfo::Occluded |
TileDebugInfo::Culled |
TileDebugInfo::Valid => {
panic!("not a dirty tile!");
}
TileDebugInfo::Dirty(ref info) => {
info
}
}
}
}