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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use crate::frame_builder::FrameBuildingContext;
use crate::internal_types::FastHashMap;
use crate::prim_store::PictureIndex;
use crate::picture::{PicturePrimitive, SurfaceIndex, SurfaceInfo};
use crate::picture::{TileCacheInstance, SliceId};
use smallvec::SmallVec;
#[derive(Debug)]
pub struct PictureInfo {
pub update_pass: Option<usize>,
pub surface_index: Option<SurfaceIndex>,
pub parent: Option<PictureIndex>,
}
#[derive(Default)]
/// A graph of picture dependencies, allowing updates to be processed without recursion
/// by building a list of passes.
pub struct PictureGraph {
roots: Vec<PictureIndex>,
pic_info: Vec<PictureInfo>,
update_passes: Vec<Vec<PictureIndex>>,
}
impl PictureGraph {
pub fn new() -> Self {
PictureGraph::default()
}
pub fn reset(&mut self) {
self.roots.clear();
self.pic_info.clear();
self.update_passes.clear();
}
/// Add a root picture to the graph
pub fn add_root(
&mut self,
pic_index: PictureIndex,
) {
self.roots.push(pic_index);
}
/// Build a list of update passes based on the dependencies between pictures
pub fn build_update_passes(
&mut self,
pictures: &mut [PicturePrimitive],
frame_context: &FrameBuildingContext
) {
self.pic_info.clear();
self.pic_info.reserve(pictures.len());
for _ in 0 .. pictures.len() {
self.pic_info.push(PictureInfo {
update_pass: None,
parent: None,
surface_index: None,
})
};
let mut max_pass_index = 0;
for pic_index in &self.roots {
assign_update_pass(
*pic_index,
None,
0,
pictures,
&mut self.pic_info,
&mut max_pass_index,
frame_context,
);
}
let pass_count = max_pass_index + 1;
self.update_passes.clear();
self.update_passes.resize_with(pass_count, Vec::new);
for (pic_index, info) in self.pic_info.iter().enumerate() {
if let Some(update_pass) = info.update_pass {
let pass = &mut self.update_passes[update_pass];
pass.push(PictureIndex(pic_index));
}
}
}
/// Assign surfaces and scale factors to each picture (root -> leaf ordered pass)
pub fn assign_surfaces(
&mut self,
pictures: &mut [PicturePrimitive],
surfaces: &mut Vec<SurfaceInfo>,
tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>,
frame_context: &FrameBuildingContext,
) {
for pass in &self.update_passes {
for pic_index in pass {
let parent = self.pic_info[pic_index.0].parent;
let parent_surface_index = parent.map(|parent| {
// Can unwrap here as by the time we have a parent that parent's
// surface must have been assigned.
self.pic_info[parent.0].surface_index.unwrap()
});
let info = &mut self.pic_info[pic_index.0];
match pictures[pic_index.0].assign_surface(
frame_context,
parent_surface_index,
tile_caches,
surfaces,
) {
Some(surface_index) => {
info.surface_index = Some(surface_index);
}
None => {
info.surface_index = Some(parent_surface_index.unwrap());
}
}
}
}
}
/// Propegate bounding rects from pictures to parents (leaf -> root ordered pass)
pub fn propagate_bounding_rects(
&mut self,
pictures: &mut [PicturePrimitive],
surfaces: &mut [SurfaceInfo],
frame_context: &FrameBuildingContext,
) {
for pass in self.update_passes.iter().rev() {
for pic_index in pass {
let parent = self.pic_info[pic_index.0].parent;
let surface_index = self.pic_info[pic_index.0]
.surface_index
.expect("bug: no surface assigned during propagate_bounding_rects");
let parent_surface_index = parent.map(|parent| {
// Can unwrap here as by the time we have a parent that parent's
// surface must have been assigned.
self.pic_info[parent.0].surface_index.unwrap()
});
pictures[pic_index.0].propagate_bounding_rect(
surface_index,
parent_surface_index,
surfaces,
frame_context,
);
}
}
}
}
/// Recursive function that assigns pictures to the earliest pass possible that they
/// can be processed in, while maintaining dependency ordering.
fn assign_update_pass(
pic_index: PictureIndex,
parent_pic_index: Option<PictureIndex>,
pass: usize,
pictures: &mut [PicturePrimitive],
pic_info: &mut [PictureInfo],
max_pass_index: &mut usize,
frame_context: &FrameBuildingContext
) {
let pic = &mut pictures[pic_index.0];
let info = &mut pic_info[pic_index.0];
info.parent = parent_pic_index;
// Run pre-update to resolve animation properties etc
pic.pre_update(frame_context);
let can_be_drawn = match info.update_pass {
Some(update_pass) => {
// No point in recursing into paths in the graph if this picture already
// has been set to update after this pass.
if update_pass > pass {
return;
}
true
}
None => {
// Check if this picture can be dropped from the graph we're building this frame
pic.is_visible(frame_context.spatial_tree)
}
};
if can_be_drawn {
info.update_pass = Some(pass);
*max_pass_index = pass.max(*max_pass_index);
let mut child_pictures: SmallVec<[PictureIndex; 8]> = SmallVec::new();
child_pictures.extend_from_slice(&pic.prim_list.child_pictures);
for child_pic_index in child_pictures {
assign_update_pass(
child_pic_index,
Some(pic_index),
pass + 1,
pictures,
pic_info,
max_pass_index,
frame_context,
);
}
}
}