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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include base
varying highp vec4 vData;
#ifdef WR_VERTEX_SHADER
in vec4 aValue;
in vec2 aPosition;
void main() {
vData = aValue;
gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);
gl_PointSize = 1.0;
}
#endif //WR_VERTEX_SHADER
#ifdef WR_FRAGMENT_SHADER
out vec4 oValue;
void main() {
oValue = vData;
}
#endif //WR_FRAGMENT_SHADER