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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use gleam::gl::Gl;
use std::os::raw::c_void;
#[no_mangle]
pub extern "C" fn wr_swgl_create_context() -> *mut c_void {
swgl::Context::create().into()
}
#[no_mangle]
pub extern "C" fn wr_swgl_reference_context(ctx: *mut c_void) {
swgl::Context::from(ctx).reference();
}
#[no_mangle]
pub extern "C" fn wr_swgl_destroy_context(ctx: *mut c_void) {
swgl::Context::from(ctx).destroy();
}
#[no_mangle]
pub extern "C" fn wr_swgl_make_current(ctx: *mut c_void) {
swgl::Context::from(ctx).make_current();
}
#[no_mangle]
pub extern "C" fn wr_swgl_init_default_framebuffer(
ctx: *mut c_void,
x: i32,
y: i32,
width: i32,
height: i32,
stride: i32,
buf: *mut c_void,
) {
swgl::Context::from(ctx).init_default_framebuffer(x, y, width, height, stride, buf);
}
#[no_mangle]
pub extern "C" fn wr_swgl_resolve_framebuffer(ctx: *mut c_void, fbo: u32) {
swgl::Context::from(ctx).resolve_framebuffer(fbo);
}
#[no_mangle]
pub extern "C" fn wr_swgl_gen_texture(ctx: *mut c_void) -> u32 {
swgl::Context::from(ctx).gen_textures(1)[0]
}
#[no_mangle]
pub extern "C" fn wr_swgl_delete_texture(ctx: *mut c_void, tex: u32) {
swgl::Context::from(ctx).delete_textures(&[tex]);
}
#[no_mangle]
pub extern "C" fn wr_swgl_set_texture_parameter(ctx: *mut c_void, tex: u32, pname: u32, param: i32) {
swgl::Context::from(ctx).set_texture_parameter(tex, pname, param);
}
#[no_mangle]
pub extern "C" fn wr_swgl_set_texture_buffer(
ctx: *mut c_void,
tex: u32,
internal_format: u32,
width: i32,
height: i32,
stride: i32,
buf: *mut c_void,
min_width: i32,
min_height: i32,
) {
swgl::Context::from(ctx).set_texture_buffer(
tex,
internal_format,
width,
height,
stride,
buf,
min_width,
min_height,
);
}
#[no_mangle]
#[allow(clippy::many_single_char_names)]
pub extern "C" fn wr_swgl_clear_color_rect(
ctx: *mut c_void,
fbo: u32,
x: i32,
y: i32,
width: i32,
height: i32,
r: f32,
g: f32,
b: f32,
a: f32,
) {
swgl::Context::from(ctx).clear_color_rect(fbo, x, y, width, height, r, g, b, a);
}