Source code

Revision control

Copy as Markdown

Other Tools

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "include/core/SkColorType.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRegion.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTileMode.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkDebug.h"
#include "include/private/base/SkFixed.h"
#include "include/private/base/SkTemplates.h"
#include "include/private/base/SkTo.h"
#include "src/base/SkArenaAlloc.h"
#include "src/base/SkTLazy.h"
#include "src/core/SkAutoBlitterChoose.h"
#include "src/core/SkBlitter.h"
#include "src/core/SkDraw.h"
#include "src/core/SkImageInfoPriv.h"
#include "src/core/SkImagePriv.h"
#include "src/core/SkMatrixProvider.h"
#include "src/core/SkMatrixUtils.h"
#include "src/core/SkRasterClip.h"
#include "src/core/SkRectPriv.h"
#include "src/core/SkScan.h"
#include <cstdint>
#if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
#include "src/core/SkMaskFilterBase.h"
#endif
using namespace skia_private;
static SkPaint make_paint_with_image(const SkPaint& origPaint, const SkBitmap& bitmap,
const SkSamplingOptions& sampling,
SkMatrix* matrix = nullptr) {
SkPaint paint(origPaint);
paint.setShader(SkMakeBitmapShaderForPaint(origPaint, bitmap, SkTileMode::kClamp,
SkTileMode::kClamp, sampling, matrix,
kNever_SkCopyPixelsMode));
return paint;
}
SkDraw::SkDraw() {
fBlitterChooser = SkBlitter::Choose;
}
struct PtProcRec {
SkCanvas::PointMode fMode;
const SkPaint* fPaint;
const SkRegion* fClip;
const SkRasterClip* fRC;
// computed values
SkRect fClipBounds;
SkScalar fRadius;
typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
SkBlitter*);
bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
const SkRasterClip*);
Proc chooseProc(SkBlitter** blitter);
private:
SkAAClipBlitterWrapper fWrapper;
};
static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
SkASSERT(rec.fClip->isRect());
const SkIRect& r = rec.fClip->getBounds();
for (int i = 0; i < count; i++) {
int x = SkScalarFloorToInt(devPts[i].fX);
int y = SkScalarFloorToInt(devPts[i].fY);
if (r.contains(x, y)) {
blitter->blitH(x, y, 1);
}
}
}
static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
const SkPoint devPts[], int count,
SkBlitter* blitter) {
SkASSERT(rec.fRC->isRect());
const SkIRect& r = rec.fRC->getBounds();
uint32_t value;
const SkPixmap* dst = blitter->justAnOpaqueColor(&value);
SkASSERT(dst);
uint16_t* addr = dst->writable_addr16(0, 0);
size_t rb = dst->rowBytes();
for (int i = 0; i < count; i++) {
int x = SkScalarFloorToInt(devPts[i].fX);
int y = SkScalarFloorToInt(devPts[i].fY);
if (r.contains(x, y)) {
((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
}
}
}
static void bw_pt_rect_32_hair_proc(const PtProcRec& rec,
const SkPoint devPts[], int count,
SkBlitter* blitter) {
SkASSERT(rec.fRC->isRect());
const SkIRect& r = rec.fRC->getBounds();
uint32_t value;
const SkPixmap* dst = blitter->justAnOpaqueColor(&value);
SkASSERT(dst);
SkPMColor* addr = dst->writable_addr32(0, 0);
size_t rb = dst->rowBytes();
for (int i = 0; i < count; i++) {
int x = SkScalarFloorToInt(devPts[i].fX);
int y = SkScalarFloorToInt(devPts[i].fY);
if (r.contains(x, y)) {
((SkPMColor*)((char*)addr + y * rb))[x] = value;
}
}
}
static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
for (int i = 0; i < count; i++) {
int x = SkScalarFloorToInt(devPts[i].fX);
int y = SkScalarFloorToInt(devPts[i].fY);
if (rec.fClip->contains(x, y)) {
blitter->blitH(x, y, 1);
}
}
}
static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
for (int i = 0; i < count; i += 2) {
SkScan::HairLine(&devPts[i], 2, *rec.fRC, blitter);
}
}
static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
SkScan::HairLine(devPts, count, *rec.fRC, blitter);
}
// aa versions
static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
for (int i = 0; i < count; i += 2) {
SkScan::AntiHairLine(&devPts[i], 2, *rec.fRC, blitter);
}
}
static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
SkScan::AntiHairLine(devPts, count, *rec.fRC, blitter);
}
// square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
static SkRect make_square_rad(SkPoint center, SkScalar radius) {
return {
center.fX - radius, center.fY - radius,
center.fX + radius, center.fY + radius
};
}
static SkXRect make_xrect(const SkRect& r) {
SkASSERT(SkRectPriv::FitsInFixed(r));
return {
SkScalarToFixed(r.fLeft), SkScalarToFixed(r.fTop),
SkScalarToFixed(r.fRight), SkScalarToFixed(r.fBottom)
};
}
static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
for (int i = 0; i < count; i++) {
SkRect r = make_square_rad(devPts[i], rec.fRadius);
if (r.intersect(rec.fClipBounds)) {
SkScan::FillXRect(make_xrect(r), *rec.fRC, blitter);
}
}
}
static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
int count, SkBlitter* blitter) {
for (int i = 0; i < count; i++) {
SkRect r = make_square_rad(devPts[i], rec.fRadius);
if (r.intersect(rec.fClipBounds)) {
SkScan::AntiFillXRect(make_xrect(r), *rec.fRC, blitter);
}
}
}
// If this returns true, then chooseProc() must return a valid proc
bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
const SkMatrix* matrix, const SkRasterClip* rc) {
if ((unsigned)mode > (unsigned)SkCanvas::kPolygon_PointMode) {
return false;
}
if (paint.getPathEffect() || paint.getMaskFilter()) {
return false;
}
SkScalar width = paint.getStrokeWidth();
SkScalar radius = -1; // sentinel value, a "valid" value must be > 0
if (0 == width) {
radius = 0.5f;
} else if (paint.getStrokeCap() != SkPaint::kRound_Cap &&
matrix->isScaleTranslate() && SkCanvas::kPoints_PointMode == mode) {
SkScalar sx = matrix->get(SkMatrix::kMScaleX);
SkScalar sy = matrix->get(SkMatrix::kMScaleY);
if (SkScalarNearlyZero(sx - sy)) {
radius = SkScalarHalf(width * SkScalarAbs(sx));
}
}
if (radius > 0) {
SkRect clipBounds = SkRect::Make(rc->getBounds());
// if we return true, the caller may assume that the constructed shapes can be represented
// using SkFixed (after clipping), so we preflight that here.
if (!SkRectPriv::FitsInFixed(clipBounds)) {
return false;
}
fMode = mode;
fPaint = &paint;
fClip = nullptr;
fRC = rc;
fClipBounds = clipBounds;
fRadius = radius;
return true;
}
return false;
}
PtProcRec::Proc PtProcRec::chooseProc(SkBlitter** blitterPtr) {
Proc proc = nullptr;
SkBlitter* blitter = *blitterPtr;
if (fRC->isBW()) {
fClip = &fRC->bwRgn();
} else {
fWrapper.init(*fRC, blitter);
fClip = &fWrapper.getRgn();
blitter = fWrapper.getBlitter();
*blitterPtr = blitter;
}
// for our arrays
SkASSERT(0 == SkCanvas::kPoints_PointMode);
SkASSERT(1 == SkCanvas::kLines_PointMode);
SkASSERT(2 == SkCanvas::kPolygon_PointMode);
SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
if (fPaint->isAntiAlias()) {
if (0 == fPaint->getStrokeWidth()) {
static const Proc gAAProcs[] = {
aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
};
proc = gAAProcs[fMode];
} else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) {
SkASSERT(SkCanvas::kPoints_PointMode == fMode);
proc = aa_square_proc;
}
} else { // BW
if (fRadius <= 0.5f) { // small radii and hairline
if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
uint32_t value;
const SkPixmap* bm = blitter->justAnOpaqueColor(&value);
if (bm && kRGB_565_SkColorType == bm->colorType()) {
proc = bw_pt_rect_16_hair_proc;
} else if (bm && kN32_SkColorType == bm->colorType()) {
proc = bw_pt_rect_32_hair_proc;
} else {
proc = bw_pt_rect_hair_proc;
}
} else {
static Proc gBWProcs[] = {
bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
};
proc = gBWProcs[fMode];
}
} else {
proc = bw_square_proc;
}
}
return proc;
}
// each of these costs 8-bytes of stack space, so don't make it too large
// must be even for lines/polygon to work
#define MAX_DEV_PTS 32
void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint,
SkBaseDevice* device) const {
// if we're in lines mode, force count to be even
if (SkCanvas::kLines_PointMode == mode) {
count &= ~(size_t)1;
}
SkASSERT(pts != nullptr);
SkDEBUGCODE(this->validate();)
// nothing to draw
if (!count || fRC->isEmpty()) {
return;
}
SkMatrix ctm = fMatrixProvider->localToDevice();
PtProcRec rec;
if (!device && rec.init(mode, paint, &ctm, fRC)) {
SkAutoBlitterChoose blitter(*this, nullptr, paint);
SkPoint devPts[MAX_DEV_PTS];
SkBlitter* bltr = blitter.get();
PtProcRec::Proc proc = rec.chooseProc(&bltr);
// we have to back up subsequent passes if we're in polygon mode
const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
do {
int n = SkToInt(count);
if (n > MAX_DEV_PTS) {
n = MAX_DEV_PTS;
}
ctm.mapPoints(devPts, pts, n);
if (!SkScalarsAreFinite(&devPts[0].fX, n * 2)) {
return;
}
proc(rec, devPts, n, bltr);
pts += n - backup;
SkASSERT(SkToInt(count) >= n);
count -= n;
if (count > 0) {
count += backup;
}
} while (count != 0);
} else {
this->drawDevicePoints(mode, count, pts, paint, device);
}
}
static bool clipped_out(const SkMatrix& m, const SkRasterClip& c,
const SkRect& srcR) {
SkRect dstR;
m.mapRect(&dstR, srcR);
return c.quickReject(dstR.roundOut());
}
static bool clipped_out(const SkMatrix& matrix, const SkRasterClip& clip,
int width, int height) {
SkRect r;
r.setIWH(width, height);
return clipped_out(matrix, clip, r);
}
static bool clipHandlesSprite(const SkRasterClip& clip, int x, int y, const SkPixmap& pmap) {
return clip.isBW() || clip.quickContains(SkIRect::MakeXYWH(x, y, pmap.width(), pmap.height()));
}
void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
const SkRect* dstBounds, const SkSamplingOptions& sampling,
const SkPaint& origPaint) const {
SkDEBUGCODE(this->validate();)
// nothing to draw
if (fRC->isEmpty() ||
bitmap.width() == 0 || bitmap.height() == 0 ||
bitmap.colorType() == kUnknown_SkColorType) {
return;
}
SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
if (origPaint.getStyle() != SkPaint::kFill_Style) {
paint.writable()->setStyle(SkPaint::kFill_Style);
}
SkPreConcatMatrixProvider matrixProvider(*fMatrixProvider, prematrix);
SkMatrix matrix = matrixProvider.localToDevice();
if (clipped_out(matrix, *fRC, bitmap.width(), bitmap.height())) {
return;
}
if (!SkColorTypeIsAlphaOnly(bitmap.colorType()) &&
SkTreatAsSprite(matrix, bitmap.dimensions(), sampling, paint->isAntiAlias())) {
//
// It is safe to call lock pixels now, since we know the matrix is
// (more or less) identity.
//
SkPixmap pmap;
if (!bitmap.peekPixels(&pmap)) {
return;
}
int ix = SkScalarRoundToInt(matrix.getTranslateX());
int iy = SkScalarRoundToInt(matrix.getTranslateY());
if (clipHandlesSprite(*fRC, ix, iy, pmap)) {
SkSTArenaAlloc<kSkBlitterContextSize> allocator;
// blitter will be owned by the allocator.
SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, *paint, pmap, ix, iy, &allocator,
fRC->clipShader());
if (blitter) {
SkScan::FillIRect(SkIRect::MakeXYWH(ix, iy, pmap.width(), pmap.height()),
*fRC, blitter);
return;
}
// if !blitter, then we fall-through to the slower case
}
}
// now make a temp draw on the stack, and use it
//
SkDraw draw(*this);
draw.fMatrixProvider = &matrixProvider;
// For a long time, the CPU backend treated A8 bitmaps as coverage, rather than alpha. This was
// inconsistent with the GPU backend (skbug.com/9692). When this was fixed, it altered behavior
// for some Android apps (b/231400686). Thus: keep the old behavior in the framework.
#if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
if (bitmap.colorType() == kAlpha_8_SkColorType && !paint->getColorFilter()) {
draw.drawBitmapAsMask(bitmap, sampling, *paint);
return;
}
#endif
SkPaint paintWithShader = make_paint_with_image(*paint, bitmap, sampling);
const SkRect srcBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
if (dstBounds) {
this->drawRect(srcBounds, paintWithShader, &prematrix, dstBounds);
} else {
draw.drawRect(srcBounds, paintWithShader);
}
}
void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& origPaint) const {
SkDEBUGCODE(this->validate();)
// nothing to draw
if (fRC->isEmpty() ||
bitmap.width() == 0 || bitmap.height() == 0 ||
bitmap.colorType() == kUnknown_SkColorType) {
return;
}
const SkIRect bounds = SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
if (fRC->quickReject(bounds)) {
return; // nothing to draw
}
SkPaint paint(origPaint);
paint.setStyle(SkPaint::kFill_Style);
SkPixmap pmap;
if (!bitmap.peekPixels(&pmap)) {
return;
}
if (nullptr == paint.getColorFilter() && clipHandlesSprite(*fRC, x, y, pmap)) {
// blitter will be owned by the allocator.
SkSTArenaAlloc<kSkBlitterContextSize> allocator;
SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, paint, pmap, x, y, &allocator,
fRC->clipShader());
if (blitter) {
SkScan::FillIRect(bounds, *fRC, blitter);
return;
}
}
SkMatrix matrix;
SkRect r;
// get a scalar version of our rect
r.set(bounds);
// create shader with offset
matrix.setTranslate(r.fLeft, r.fTop);
SkPaint paintWithShader = make_paint_with_image(paint, bitmap, SkSamplingOptions(), &matrix);
SkDraw draw(*this);
SkMatrixProvider matrixProvider(SkMatrix::I());
draw.fMatrixProvider = &matrixProvider;
// call ourself with a rect
draw.drawRect(r, paintWithShader);
}
#if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
if (srcM.fBounds.isEmpty()) {
return;
}
const SkMask* mask = &srcM;
SkMask dstM;
if (paint.getMaskFilter() &&
as_MFB(paint.getMaskFilter())
->filterMask(&dstM, srcM, fMatrixProvider->localToDevice(), nullptr)) {
mask = &dstM;
}
SkAutoMaskFreeImage ami(dstM.fImage);
SkAutoBlitterChoose blitterChooser(*this, nullptr, paint);
SkBlitter* blitter = blitterChooser.get();
SkAAClipBlitterWrapper wrapper;
const SkRegion* clipRgn;
if (fRC->isBW()) {
clipRgn = &fRC->bwRgn();
} else {
wrapper.init(*fRC, blitter);
clipRgn = &wrapper.getRgn();
blitter = wrapper.getBlitter();
}
blitter->blitMaskRegion(*mask, *clipRgn);
}
void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap, const SkSamplingOptions& sampling,
const SkPaint& paint) const {
SkASSERT(bitmap.colorType() == kAlpha_8_SkColorType);
// nothing to draw
if (fRC->isEmpty()) {
return;
}
SkMatrix ctm = fMatrixProvider->localToDevice();
if (SkTreatAsSprite(ctm, bitmap.dimensions(), sampling, paint.isAntiAlias()))
{
int ix = SkScalarRoundToInt(ctm.getTranslateX());
int iy = SkScalarRoundToInt(ctm.getTranslateY());
SkPixmap pmap;
if (!bitmap.peekPixels(&pmap)) {
return;
}
SkMask mask;
mask.fBounds.setXYWH(ix, iy, pmap.width(), pmap.height());
mask.fFormat = SkMask::kA8_Format;
mask.fRowBytes = SkToU32(pmap.rowBytes());
// fImage is typed as writable, but in this case it is used read-only
mask.fImage = (uint8_t*)pmap.addr8(0, 0);
this->drawDevMask(mask, paint);
} else { // need to xform the bitmap first
SkRect r;
SkMask mask;
r.setIWH(bitmap.width(), bitmap.height());
ctm.mapRect(&r);
r.round(&mask.fBounds);
// set the mask's bounds to the transformed bitmap-bounds,
// clipped to the actual device and further limited by the clip bounds
{
SkASSERT(fDst.bounds().contains(fRC->getBounds()));
SkIRect devBounds = fDst.bounds();
devBounds.intersect(fRC->getBounds().makeOutset(1, 1));
// need intersect(l, t, r, b) on irect
if (!mask.fBounds.intersect(devBounds)) {
return;
}
}
mask.fFormat = SkMask::kA8_Format;
mask.fRowBytes = SkAlign4(mask.fBounds.width());
size_t size = mask.computeImageSize();
if (0 == size) {
// the mask is too big to allocated, draw nothing
return;
}
// allocate (and clear) our temp buffer to hold the transformed bitmap
AutoTMalloc<uint8_t> storage(size);
mask.fImage = storage.get();
memset(mask.fImage, 0, size);
// now draw our bitmap(src) into mask(dst), transformed by the matrix
{
SkBitmap device;
device.installPixels(SkImageInfo::MakeA8(mask.fBounds.width(), mask.fBounds.height()),
mask.fImage, mask.fRowBytes);
SkCanvas c(device);
// need the unclipped top/left for the translate
c.translate(-SkIntToScalar(mask.fBounds.fLeft),
-SkIntToScalar(mask.fBounds.fTop));
c.concat(ctm);
// We can't call drawBitmap, or we'll infinitely recurse. Instead
// we manually build a shader and draw that into our new mask
SkPaint tmpPaint;
tmpPaint.setAntiAlias(paint.isAntiAlias());
tmpPaint.setDither(paint.isDither());
SkPaint paintWithShader = make_paint_with_image(tmpPaint, bitmap, sampling);
SkRect rr;
rr.setIWH(bitmap.width(), bitmap.height());
c.drawRect(rr, paintWithShader);
}
this->drawDevMask(mask, paint);
}
}
#endif