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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
#include "mozilla/layers/TextureClientOGL.h"
class DMABufSurface;
namespace mozilla {
namespace layers {
class DMABUFTextureData : public TextureData {
static DMABUFTextureData* Create(const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend);
static DMABUFTextureData* Create(DMABufSurface* aSurface,
gfx::BackendType aBackend) {
return new DMABUFTextureData(aSurface, aBackend);
virtual TextureData* CreateSimilar(
LayersIPCChannel* aAllocator, LayersBackend aLayersBackend,
TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
void FillInfo(TextureData::Info& aInfo) const override;
bool Lock(OpenMode) override;
void Unlock() override;
already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
void Deallocate(LayersIPCChannel*) override;
void Forget(LayersIPCChannel*) override;
bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
// For debugging purposes only.
already_AddRefed<gfx::DataSourceSurface> GetAsSurface();
DMABUFTextureData(DMABufSurface* aSurface, gfx::BackendType aBackend);
RefPtr<DMABufSurface> mSurface;
gfx::BackendType mBackend;
} // namespace layers
} // namespace mozilla