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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/TextureClient.h"
#include <stdint.h> // for uint8_t, uint32_t, etc
#include "BufferTexture.h"
#include "IPDLActor.h"
#include "ImageContainer.h" // for PlanarYCbCrData, etc
#include "Layers.h" // for Layer, etc
#include "MainThreadUtils.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxUtils.h" // for gfxUtils::GetAsLZ4Base64Str
#include "mozilla/Atomics.h"
#include "mozilla/Mutex.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/SchedulerGroup.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/DataSurfaceHelpers.h" // for CreateDataSourceSurfaceByCloning
#include "mozilla/gfx/Logging.h" // for gfxDebug
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/ipc/CrossProcessSemaphore.h"
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/PTextureChild.h"
#include "mozilla/layers/PaintThread.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/layers/TextureClientOGL.h"
#include "mozilla/layers/TextureClientRecycleAllocator.h"
#include "mozilla/layers/TextureRecorded.h"
#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
#include "nsISerialEventTarget.h"
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsPrintfCString.h" // for nsPrintfCString
#ifdef XP_WIN
# include "gfx2DGlue.h"
# include "gfxWindowsPlatform.h"
# include "mozilla/gfx/DeviceManagerDx.h"
# include "mozilla/layers/TextureD3D11.h"
# include "mozilla/layers/TextureDIB.h"
#endif
#ifdef MOZ_X11
# include "GLXLibrary.h"
# include "mozilla/layers/TextureClientX11.h"
#endif
#ifdef MOZ_WAYLAND
# include <gtk/gtkx.h>
# include "gfxPlatformGtk.h"
# include "mozilla/layers/DMABUFTextureClientOGL.h"
# include "mozilla/widget/nsWaylandDisplay.h"
#endif
#ifdef XP_MACOSX
# include "mozilla/layers/MacIOSurfaceTextureClientOGL.h"
#endif
#if 0
# define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
#else
# define RECYCLE_LOG(...) \
do { \
} while (0)
#endif
namespace mozilla::layers {
using namespace mozilla::ipc;
using namespace mozilla::gl;
using namespace mozilla::gfx;
struct TextureDeallocParams {
TextureData* data;
RefPtr<TextureChild> actor;
RefPtr<LayersIPCChannel> allocator;
bool clientDeallocation;
bool syncDeallocation;
};
void DeallocateTextureClient(TextureDeallocParams params);
/**
* TextureChild is the content-side incarnation of the PTexture IPDL actor.
*
* TextureChild is used to synchronize a texture client and its corresponding
* TextureHost if needed (a TextureClient that is not shared with the compositor
* does not have a TextureChild)
*
* During the deallocation phase, a TextureChild may hold its recently destroyed
* TextureClient's data until the compositor side confirmed that it is safe to
* deallocte or recycle the it.
*/
class TextureChild final : PTextureChild {
~TextureChild() {
// We should have deallocated mTextureData in ActorDestroy
MOZ_ASSERT(!mTextureData);
MOZ_ASSERT_IF(!mOwnerCalledDestroy, !mTextureClient);
}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
TextureChild()
: mCompositableForwarder(nullptr),
mTextureForwarder(nullptr),
mTextureClient(nullptr),
mTextureData(nullptr),
mDestroyed(false),
mIPCOpen(false),
mOwnsTextureData(false),
mOwnerCalledDestroy(false),
mUsesImageBridge(false) {}
mozilla::ipc::IPCResult Recv__delete__() override { return IPC_OK(); }
LayersIPCChannel* GetAllocator() { return mTextureForwarder; }
void ActorDestroy(ActorDestroyReason why) override;
bool IPCOpen() const { return mIPCOpen; }
void Lock() const {
if (mUsesImageBridge) {
mLock.Enter();
}
}
void Unlock() const {
if (mUsesImageBridge) {
mLock.Leave();
}
}
private:
// AddIPDLReference and ReleaseIPDLReference are only to be called by
// CreateIPDLActor and DestroyIPDLActor, respectively. We intentionally make
// them private to prevent misuse. The purpose of these methods is to be aware
// of when the IPC system around this actor goes down: mIPCOpen is then set to
// false.
void AddIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
mIPCOpen = true;
AddRef();
}
void ReleaseIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
Release();
}
/// The normal way to destroy the actor.
///
/// This will asynchronously send a Destroy message to the parent actor, whom
/// will send the delete message.
void Destroy(const TextureDeallocParams& aParams);
// This lock is used order to prevent several threads to access the
// TextureClient's data concurrently. In particular, it prevents shutdown
// code to destroy a texture while another thread is reading or writing into
// it.
// In most places, the lock is held in short and bounded scopes in which we
// don't block on any other resource. There are few exceptions to this, which
// are discussed below.
//
// The locking pattern of TextureClient may in some case upset deadlock
// detection tools such as TSan. Typically our tile rendering code will lock
// all of its tiles, render into them and unlock them all right after that,
// which looks something like:
//
// Lock tile A
// Lock tile B
// Lock tile C
// Apply drawing commands to tiles A, B and C
// Unlock tile A
// Unlock tile B
// Unlock tile C
//
// And later, we may end up rendering a tile buffer that has the same tiles,
// in a different order, for example:
//
// Lock tile B
// Lock tile A
// Lock tile D
// Apply drawing commands to tiles A, B and D
// Unlock tile B
// Unlock tile A
// Unlock tile D
//
// This is because textures being expensive to create, we recycle them as much
// as possible and they may reappear in the tile buffer in a different order.
//
// Unfortunately this is not very friendly to TSan's analysis, which will see
// that B was once locked while A was locked, and then A locked while B was
// locked. TSan identifies this as a potential dead-lock which would be the
// case if this kind of inconsistent and dependent locking order was happening
// concurrently.
// In the case of TextureClient, dependent locking only ever happens on the
// thread that draws into the texture (let's call it the producer thread).
// Other threads may call into a method that can lock the texture in a short
// and bounded scope inside of which it is not allowed to do anything that
// could cause the thread to block. A given texture can only have one producer
// thread.
//
// Another example of TSan-unfriendly locking pattern is when copying a
// texture into another, which also never happens outside of the producer
// thread. Copying A into B looks like this:
//
// Lock texture B
// Lock texture A
// Copy A into B
// Unlock A
// Unlock B
//
// In a given frame we may need to copy A into B and in another frame copy
// B into A. For example A and B can be the Front and Back buffers,
// alternating roles and the copy is needed to avoid the cost of re-drawing
// the valid region.
//
// The important rule is that all of the dependent locking must occur only
// in the texture's producer thread to avoid deadlocks.
mutable gfx::CriticalSection mLock;
RefPtr<CompositableForwarder> mCompositableForwarder;
RefPtr<TextureForwarder> mTextureForwarder;
TextureClient* mTextureClient;
TextureData* mTextureData;
Atomic<bool> mDestroyed;
bool mIPCOpen;
bool mOwnsTextureData;
bool mOwnerCalledDestroy;
bool mUsesImageBridge;
friend class TextureClient;
friend void DeallocateTextureClient(TextureDeallocParams params);
};
static inline gfx::BackendType BackendTypeForBackendSelector(
LayersBackend aLayersBackend, BackendSelector aSelector) {
switch (aSelector) {
case BackendSelector::Canvas:
return gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
case BackendSelector::Content:
return gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend);
default:
MOZ_ASSERT_UNREACHABLE("Unknown backend selector");
return gfx::BackendType::NONE;
}
};
static TextureType GetTextureType(gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
KnowsCompositor* aKnowsCompositor,
BackendSelector aSelector,
TextureAllocationFlags aAllocFlags) {
LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType();
gfx::BackendType moz2DBackend =
BackendTypeForBackendSelector(layersBackend, aSelector);
Unused << moz2DBackend;
#ifdef XP_WIN
int32_t maxTextureSize = aKnowsCompositor->GetMaxTextureSize();
if ((layersBackend == LayersBackend::LAYERS_D3D11 ||
(layersBackend == LayersBackend::LAYERS_WR &&
!aKnowsCompositor->UsingSoftwareWebRender())) &&
(moz2DBackend == gfx::BackendType::DIRECT2D ||
moz2DBackend == gfx::BackendType::DIRECT2D1_1 ||
(!!(aAllocFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT))) &&
aSize.width <= maxTextureSize && aSize.height <= maxTextureSize &&
!(aAllocFlags & ALLOC_UPDATE_FROM_SURFACE)) {
return TextureType::D3D11;
}
if (layersBackend != LayersBackend::LAYERS_WR &&
aFormat == SurfaceFormat::B8G8R8X8 &&
moz2DBackend == gfx::BackendType::CAIRO && NS_IsMainThread()) {
return TextureType::DIB;
}
#endif
#ifdef MOZ_WAYLAND
if ((layersBackend == LayersBackend::LAYERS_OPENGL ||
(layersBackend == LayersBackend::LAYERS_WR &&
!aKnowsCompositor->UsingSoftwareWebRender())) &&
widget::GetDMABufDevice()->IsDMABufTexturesEnabled() &&
aFormat != SurfaceFormat::A8) {
return TextureType::DMABUF;
}
#endif
#ifdef MOZ_X11
gfxSurfaceType type =
gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
if (layersBackend == LayersBackend::LAYERS_BASIC &&
moz2DBackend == gfx::BackendType::CAIRO && type == gfxSurfaceType::Xlib) {
return TextureType::X11;
}
if (layersBackend == LayersBackend::LAYERS_OPENGL &&
type == gfxSurfaceType::Xlib && aFormat != SurfaceFormat::A8 &&
gl::sGLXLibrary.UseTextureFromPixmap()) {
return TextureType::X11;
}
#endif
#ifdef XP_MACOSX
if (StaticPrefs::gfx_use_iosurface_textures_AtStartup()) {
return TextureType::MacIOSurface;
}
#endif
#ifdef MOZ_WIDGET_ANDROID
if (gfxVars::UseAHardwareBufferContent() &&
aSelector == BackendSelector::Content) {
return TextureType::AndroidHardwareBuffer;
}
if (StaticPrefs::gfx_use_surfacetexture_textures_AtStartup()) {
return TextureType::AndroidNativeWindow;
}
#endif
return TextureType::Unknown;
}
TextureType PreferredCanvasTextureType(KnowsCompositor* aKnowsCompositor) {
return GetTextureType(gfx::SurfaceFormat::R8G8B8A8, {1, 1}, aKnowsCompositor,
BackendSelector::Canvas,
TextureAllocationFlags::ALLOC_DEFAULT);
}
static bool ShouldRemoteTextureType(TextureType aTextureType,
BackendSelector aSelector) {
if (aSelector != BackendSelector::Canvas || !gfxPlatform::UseRemoteCanvas()) {
return false;
}
switch (aTextureType) {
case TextureType::D3D11:
return true;
default:
return false;
}
}
/* static */
TextureData* TextureData::Create(TextureForwarder* aAllocator,
gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
KnowsCompositor* aKnowsCompositor,
BackendSelector aSelector,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags) {
TextureType textureType =
GetTextureType(aFormat, aSize, aKnowsCompositor, aSelector, aAllocFlags);
if (ShouldRemoteTextureType(textureType, aSelector)) {
RefPtr<CanvasChild> canvasChild = aAllocator->GetCanvasChild();
if (canvasChild) {
return new RecordedTextureData(canvasChild.forget(), aSize, aFormat,
textureType);
}
// We don't have a CanvasChild, but are supposed to be remote.
// Fall back to software.
textureType = TextureType::Unknown;
}
#if defined(XP_MACOSX) || defined(MOZ_WAYLAND)
gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(
aKnowsCompositor->GetCompositorBackendType(), aSelector);
#endif
switch (textureType) {
#ifdef XP_WIN
case TextureType::D3D11:
return D3D11TextureData::Create(aSize, aFormat, aAllocFlags);
case TextureType::DIB:
return DIBTextureData::Create(aSize, aFormat, aAllocator);
#endif
#ifdef MOZ_WAYLAND
case TextureType::DMABUF:
return DMABUFTextureData::Create(aSize, aFormat, moz2DBackend);
#endif
#ifdef MOZ_X11
case TextureType::X11:
return X11TextureData::Create(aSize, aFormat, aTextureFlags, aAllocator);
#endif
#ifdef XP_MACOSX
case TextureType::MacIOSurface:
return MacIOSurfaceTextureData::Create(aSize, aFormat, moz2DBackend);
#endif
#ifdef MOZ_WIDGET_ANDROID
case TextureType::AndroidHardwareBuffer:
return AndroidHardwareBufferTextureData::Create(aSize, aFormat);
case TextureType::AndroidNativeWindow:
return AndroidNativeWindowTextureData::Create(aSize, aFormat);
#endif
default:
return nullptr;
}
}
/* static */
bool TextureData::IsRemote(KnowsCompositor* aKnowsCompositor,
BackendSelector aSelector) {
TextureType textureType = GetTextureType(
gfx::SurfaceFormat::UNKNOWN, gfx::IntSize(1, 1), aKnowsCompositor,
aSelector, TextureAllocationFlags::ALLOC_DEFAULT);
return ShouldRemoteTextureType(textureType, aSelector);
}
static void DestroyTextureData(TextureData* aTextureData,
LayersIPCChannel* aAllocator, bool aDeallocate) {
if (!aTextureData) {
return;
}
if (aDeallocate) {
aTextureData->Deallocate(aAllocator);
} else {
aTextureData->Forget(aAllocator);
}
delete aTextureData;
}
void TextureChild::ActorDestroy(ActorDestroyReason why) {
AUTO_PROFILER_LABEL("TextureChild::ActorDestroy", GRAPHICS);
MOZ_ASSERT(mIPCOpen);
mIPCOpen = false;
if (mTextureData) {
DestroyTextureData(mTextureData, GetAllocator(), mOwnsTextureData);
mTextureData = nullptr;
}
}
void TextureChild::Destroy(const TextureDeallocParams& aParams) {
MOZ_ASSERT(!mOwnerCalledDestroy);
if (mOwnerCalledDestroy) {
return;
}
mOwnerCalledDestroy = true;
if (!IPCOpen()) {
DestroyTextureData(aParams.data, aParams.allocator,
aParams.clientDeallocation);
return;
}
// DestroyTextureData will be called by TextureChild::ActorDestroy
mTextureData = aParams.data;
mOwnsTextureData = aParams.clientDeallocation;
if (!mCompositableForwarder ||
!mCompositableForwarder->DestroyInTransaction(this)) {
this->SendDestroy();
}
}
/* static */
Atomic<uint64_t> TextureClient::sSerialCounter(0);
static void DeallocateTextureClientSyncProxy(TextureDeallocParams params,
ReentrantMonitor* aBarrier,
bool* aDone) {
DeallocateTextureClient(params);
ReentrantMonitorAutoEnter autoMon(*aBarrier);
*aDone = true;
aBarrier->NotifyAll();
}
/// The logic for synchronizing a TextureClient's deallocation goes here.
///
/// This funciton takes care of dispatching work to the right thread using
/// a synchronous proxy if needed, and handles client/host deallocation.
void DeallocateTextureClient(TextureDeallocParams params) {
if (!params.actor && !params.data) {
// Nothing to do
return;
}
TextureChild* actor = params.actor;
nsCOMPtr<nsISerialEventTarget> ipdlThread;
if (params.allocator) {
ipdlThread = params.allocator->GetThread();
if (!ipdlThread) {
// An allocator with no thread means we are too late in the shutdown
// sequence.
gfxCriticalError() << "Texture deallocated too late during shutdown";
return;
}
}
// First make sure that the work is happening on the IPDL thread.
if (ipdlThread && !ipdlThread->IsOnCurrentThread()) {
if (params.syncDeallocation) {
bool done = false;
ReentrantMonitor barrier("DeallocateTextureClient");
ReentrantMonitorAutoEnter autoMon(barrier);
ipdlThread->Dispatch(NewRunnableFunction(
"DeallocateTextureClientSyncProxyRunnable",
DeallocateTextureClientSyncProxy, params, &barrier, &done));
while (!done) {
barrier.Wait();
}
} else {
ipdlThread->Dispatch(NewRunnableFunction(
"DeallocateTextureClientRunnable", DeallocateTextureClient, params));
}
// The work has been forwarded to the IPDL thread, we are done.
return;
}
// Below this line, we are either in the IPDL thread or ther is no IPDL
// thread anymore.
if (!ipdlThread) {
// If we don't have a thread we can't know for sure that we are in
// the IPDL thread and use the LayersIPCChannel.
// This should ideally not happen outside of gtest, but some shutdown
// raciness could put us in this situation.
params.allocator = nullptr;
}
if (!actor) {
// We don't have an IPDL actor, probably because we destroyed the
// TextureClient before sharing it with the compositor. It means the data
// cannot be owned by the TextureHost since we never created the
// TextureHost...
DestroyTextureData(params.data, params.allocator, /* aDeallocate */ true);
return;
}
actor->Destroy(params);
}
void TextureClient::Destroy() {
// Async paints should have been flushed by now.
MOZ_RELEASE_ASSERT(mPaintThreadRefs == 0);
if (mActor && !mIsLocked) {
mActor->Lock();
}
mBorrowedDrawTarget = nullptr;
mReadLock = nullptr;
RefPtr<TextureChild> actor = mActor;
mActor = nullptr;
if (actor && !actor->mDestroyed.compareExchange(false, true)) {
actor->Unlock();
actor = nullptr;
}
TextureData* data = mData;
mData = nullptr;
if (data || actor) {
TextureDeallocParams params;
params.actor = actor;
params.allocator = mAllocator;
params.clientDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
params.data = data;
// At the moment we always deallocate synchronously when deallocating on the
// client side, but having asynchronous deallocate in some of the cases will
// be a worthwhile optimization.
params.syncDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
// Release the lock before calling DeallocateTextureClient because the
// latter may wait for the main thread which could create a dead-lock.
if (actor) {
actor->Unlock();
}
DeallocateTextureClient(params);
}
}
void TextureClient::LockActor() const {
if (mActor) {
mActor->Lock();
}
}
void TextureClient::UnlockActor() const {
if (mActor) {
mActor->Unlock();
}
}
bool TextureClient::IsReadLocked() const {
if (!mReadLock) {
return false;
}
MOZ_ASSERT(mReadLock->AsNonBlockingLock(),
"Can only check locked for non-blocking locks!");
return mReadLock->AsNonBlockingLock()->GetReadCount() > 1;
}
bool TextureClient::TryReadLock() {
if (!mReadLock || mIsReadLocked) {
return true;
}
if (mReadLock->AsNonBlockingLock()) {
if (IsReadLocked()) {
return false;
}
}
if (!mReadLock->TryReadLock(TimeDuration::FromMilliseconds(500))) {
return false;
}
mIsReadLocked = true;
return true;
}
void TextureClient::ReadUnlock() {
if (!mIsReadLocked) {
return;
}
MOZ_ASSERT(mReadLock);
mReadLock->ReadUnlock();
mIsReadLocked = false;
}
bool TextureClient::Lock(OpenMode aMode) {
MOZ_ASSERT(IsValid());
MOZ_ASSERT(!mIsLocked);
if (!IsValid()) {
return false;
}
if (mIsLocked) {
return mOpenMode == aMode;
}
if ((aMode & OpenMode::OPEN_WRITE || !mInfo.canConcurrentlyReadLock) &&
!TryReadLock()) {
// Only warn if attempting to write. Attempting to read is acceptable usage.
if (aMode & OpenMode::OPEN_WRITE) {
NS_WARNING(
"Attempt to Lock a texture that is being read by the compositor!");
}
return false;
}
LockActor();
mIsLocked = mData->Lock(aMode);
mOpenMode = aMode;
auto format = GetFormat();
if (mIsLocked && CanExposeDrawTarget() &&
(aMode & OpenMode::OPEN_READ_WRITE) == OpenMode::OPEN_READ_WRITE &&
NS_IsMainThread() &&
// the formats that we apparently expect, in the cairo backend. Any other
// format will trigger an assertion in GfxFormatToCairoFormat.
(format == SurfaceFormat::A8R8G8B8_UINT32 ||
format == SurfaceFormat::X8R8G8B8_UINT32 ||
format == SurfaceFormat::A8 || format == SurfaceFormat::R5G6B5_UINT16)) {
if (!BorrowDrawTarget()) {
// Failed to get a DrawTarget, means we won't be able to write into the
// texture, might as well fail now.
Unlock();
return false;
}
}
if (!mIsLocked) {
UnlockActor();
ReadUnlock();
}
return mIsLocked;
}
void TextureClient::Unlock() {
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mIsLocked);
if (!IsValid() || !mIsLocked) {
return;
}
if (mBorrowedDrawTarget) {
if (!(mOpenMode & OpenMode::OPEN_ASYNC)) {
if (mOpenMode & OpenMode::OPEN_WRITE) {
mBorrowedDrawTarget->Flush();
if (mReadbackSink && !mData->ReadBack(mReadbackSink)) {
// Fallback implementation for reading back, because mData does not
// have a backend-specific implementation and returned false.
RefPtr<SourceSurface> snapshot = mBorrowedDrawTarget->Snapshot();
RefPtr<DataSourceSurface> dataSurf = snapshot->GetDataSurface();
mReadbackSink->ProcessReadback(dataSurf);
}
}
mBorrowedDrawTarget->DetachAllSnapshots();
// If this assertion is hit, it means something is holding a strong
// reference to our DrawTarget externally, which is not allowed.
MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs);
}
mBorrowedDrawTarget = nullptr;
}
if (mOpenMode & OpenMode::OPEN_WRITE) {
mUpdated = true;
}
if (mData) {
mData->Unlock();
}
mIsLocked = false;
mOpenMode = OpenMode::OPEN_NONE;
UnlockActor();
ReadUnlock();
}
void TextureClient::EnableReadLock() {
if (!mReadLock) {
if (mAllocator->GetTileLockAllocator()) {
mReadLock = NonBlockingTextureReadLock::Create(mAllocator);
} else {
// IPC is down
gfxCriticalError() << "TextureClient::EnableReadLock IPC is down";
}
}
}
bool TextureClient::OnForwardedToHost() {
if (mData) {
mData->OnForwardedToHost();
}
if (mReadLock && mUpdated) {
// Take a read lock on behalf of the TextureHost. The latter will unlock
// after the shared data is available again for drawing.
mReadLock->ReadLock();
mUpdated = false;
return true;
}
return false;
}
TextureClient::~TextureClient() {
// TextureClients should be kept alive while there are references on the
// paint thread.
MOZ_ASSERT(mPaintThreadRefs == 0);
mReadLock = nullptr;
Destroy();
}
void TextureClient::UpdateFromSurface(gfx::SourceSurface* aSurface) {
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mIsLocked);
MOZ_ASSERT(aSurface);
// If you run into this assertion, make sure the texture was locked write-only
// rather than read-write.
MOZ_ASSERT(!mBorrowedDrawTarget);
// XXX - It would be better to first try the DrawTarget approach and fallback
// to the backend-specific implementation because the latter will usually do
// an expensive read-back + cpu-side copy if the texture is on the gpu.
// There is a bug with the DrawTarget approach, though specific to reading
// back from WebGL (where R and B channel end up inverted) to figure out
// first.
if (mData->UpdateFromSurface(aSurface)) {
return;
}
if (CanExposeDrawTarget() && NS_IsMainThread()) {
RefPtr<DrawTarget> dt = BorrowDrawTarget();
MOZ_ASSERT(dt);
if (dt) {
dt->CopySurface(aSurface,
gfx::IntRect(gfx::IntPoint(0, 0), aSurface->GetSize()),
gfx::IntPoint(0, 0));
return;
}
}
NS_WARNING("TextureClient::UpdateFromSurface failed");
}
already_AddRefed<TextureClient> TextureClient::CreateSimilar(
LayersBackend aLayersBackend, TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const {
MOZ_ASSERT(IsValid());
MOZ_ASSERT(!mIsLocked);
if (mIsLocked) {
return nullptr;
}
LockActor();
TextureData* data =
mData->CreateSimilar(mAllocator, aLayersBackend, aFlags, aAllocFlags);
UnlockActor();
if (!data) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(data, aFlags, mAllocator);
}
gfx::DrawTarget* TextureClient::BorrowDrawTarget() {
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mIsLocked);
// TODO- We can't really assert that at the moment because there is code that
// Borrows the DrawTarget, just to get a snapshot, which is legit in term of
// OpenMode but we should have a way to get a SourceSurface directly instead.
// MOZ_ASSERT(mOpenMode & OpenMode::OPEN_WRITE);
if (!IsValid() || !mIsLocked) {
return nullptr;
}
if (!mBorrowedDrawTarget) {
mBorrowedDrawTarget = mData->BorrowDrawTarget();
#ifdef DEBUG
mExpectedDtRefs = mBorrowedDrawTarget ? mBorrowedDrawTarget->refCount() : 0;
#endif
}
return mBorrowedDrawTarget;
}
already_AddRefed<gfx::SourceSurface> TextureClient::BorrowSnapshot() {
MOZ_ASSERT(mIsLocked);
RefPtr<gfx::SourceSurface> surface = mData->BorrowSnapshot();
if (!surface) {
surface = BorrowDrawTarget()->Snapshot();
}
return surface.forget();
}
bool TextureClient::BorrowMappedData(MappedTextureData& aMap) {
MOZ_ASSERT(IsValid());
// TODO - SharedRGBImage just accesses the buffer without properly locking
// the texture. It's bad.
// MOZ_ASSERT(mIsLocked);
// if (!mIsLocked) {
// return nullptr;
//}
return mData ? mData->BorrowMappedData(aMap) : false;
}
bool TextureClient::BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) {
MOZ_ASSERT(IsValid());
return mData ? mData->BorrowMappedYCbCrData(aMap) : false;
}
bool TextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) {
MOZ_ASSERT(IsValid());
return mData ? mData->Serialize(aOutDescriptor) : false;
}
// static
PTextureChild* TextureClient::CreateIPDLActor() {
TextureChild* c = new TextureChild();
c->AddIPDLReference();
return c;
}
// static
bool TextureClient::DestroyIPDLActor(PTextureChild* actor) {
static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
return true;
}
// static
already_AddRefed<TextureClient> TextureClient::AsTextureClient(
PTextureChild* actor) {
if (!actor) {
return nullptr;
}
TextureChild* tc = static_cast<TextureChild*>(actor);
tc->Lock();
// Since TextureClient may be destroyed asynchronously with respect to its
// IPDL actor, we must acquire a reference within a lock. The mDestroyed bit
// tells us whether or not the main thread has disconnected the TextureClient
// from its actor.
if (tc->mDestroyed) {
tc->Unlock();
return nullptr;
}
RefPtr<TextureClient> texture = tc->mTextureClient;
tc->Unlock();
return texture.forget();
}
bool TextureClient::IsSharedWithCompositor() const {
return mActor && mActor->IPCOpen();
}
void TextureClient::AddFlags(TextureFlags aFlags) {
MOZ_ASSERT(
!IsSharedWithCompositor() ||
((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
mFlags |= aFlags;
}
void TextureClient::RemoveFlags(TextureFlags aFlags) {
MOZ_ASSERT(
!IsSharedWithCompositor() ||
((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
mFlags &= ~aFlags;
}
void TextureClient::RecycleTexture(TextureFlags aFlags) {
MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE);
MOZ_ASSERT(!mIsLocked);
mAddedToCompositableClient = false;
if (mFlags != aFlags) {
mFlags = aFlags;
}
}
void TextureClient::SetAddedToCompositableClient() {
if (!mAddedToCompositableClient) {
mAddedToCompositableClient = true;
if (!(GetFlags() & TextureFlags::RECYCLE)) {
return;
}
MOZ_ASSERT(!mIsLocked);
LockActor();
if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) {
mActor->SendRecycleTexture(mFlags);
}
UnlockActor();
}
}
static void CancelTextureClientNotifyNotUsed(uint64_t aTextureId,
LayersIPCChannel* aAllocator) {
if (!aAllocator) {
return;
}
nsCOMPtr<nsISerialEventTarget> thread = aAllocator->GetThread();
if (!thread) {
return;
}
if (thread->IsOnCurrentThread()) {
aAllocator->CancelWaitForNotifyNotUsed(aTextureId);
} else {
thread->Dispatch(NewRunnableFunction(
"CancelTextureClientNotifyNotUsedRunnable",
CancelTextureClientNotifyNotUsed, aTextureId, aAllocator));
}
}
void TextureClient::CancelWaitForNotifyNotUsed() {
if (GetFlags() & TextureFlags::RECYCLE) {
CancelTextureClientNotifyNotUsed(mSerial, GetAllocator());
return;
}
}
/* static */
void TextureClient::TextureClientRecycleCallback(TextureClient* aClient,
void* aClosure) {
MOZ_ASSERT(aClient->GetRecycleAllocator());
aClient->GetRecycleAllocator()->RecycleTextureClient(aClient);
}
void TextureClient::SetRecycleAllocator(
ITextureClientRecycleAllocator* aAllocator) {
mRecycleAllocator = aAllocator;
if (aAllocator) {
SetRecycleCallback(TextureClientRecycleCallback, nullptr);
} else {
ClearRecycleCallback();
}
}
bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) {
MOZ_ASSERT(aForwarder && aForwarder->GetTextureForwarder()->GetThread() ==
mAllocator->GetThread());
if (mActor && !mActor->IPCOpen()) {
return false;
}
if (mActor && !mActor->mDestroyed) {
CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
if (currentFwd != aForwarder) {
// It's a bit iffy but right now ShadowLayerForwarder inherits
// TextureForwarder even though it should not.
// ShadowLayerForwarder::GetTextureForwarder actually returns a pointer to
// the CompositorBridgeChild. It's Ok for a texture to move from a
// ShadowLayerForwarder to another, but not form a CompositorBridgeChild
// to another (they use different channels).
if (currentTexFwd && currentTexFwd != aForwarder->GetTextureForwarder()) {
gfxCriticalError()
<< "Attempt to move a texture to a different channel CF.";
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return false;
}
if (currentFwd && currentFwd->GetCompositorBackendType() !=
aForwarder->GetCompositorBackendType()) {
gfxCriticalError()
<< "Attempt to move a texture to different compositor backend.";
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return false;
}
if (ShadowLayerForwarder* forwarder = aForwarder->AsLayerForwarder()) {
// Do the DOM labeling.
if (nsISerialEventTarget* target = forwarder->GetEventTarget()) {
forwarder->GetCompositorBridgeChild()->ReplaceEventTargetForActor(
mActor, target);
}
}
mActor->mCompositableForwarder = aForwarder;
mActor->mUsesImageBridge =
aForwarder->GetTextureForwarder()->UsesImageBridge();
}
return true;
}
MOZ_ASSERT(!mActor || mActor->mDestroyed,
"Cannot use a texture on several IPC channels.");
SurfaceDescriptor desc;
if (!ToSurfaceDescriptor(desc)) {
return false;
}
// Try external image id allocation.
mExternalImageId =
aForwarder->GetTextureForwarder()->GetNextExternalImageId();
nsISerialEventTarget* target = nullptr;
// Get the layers id if the forwarder is a ShadowLayerForwarder.
if (ShadowLayerForwarder* forwarder = aForwarder->AsLayerForwarder()) {
target = forwarder->GetEventTarget();
}
ReadLockDescriptor readLockDescriptor = null_t();
if (mReadLock) {
mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid());
}
PTextureChild* actor = aForwarder->GetTextureForwarder()->CreateTexture(
desc, readLockDescriptor, aForwarder->GetCompositorBackendType(),
GetFlags(), mSerial, mExternalImageId, target);
if (!actor) {
gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
<< static_cast<int32_t>(
aForwarder->GetCompositorBackendType())
<< ", " << static_cast<uint32_t>(GetFlags()) << ", "
<< mSerial;
return false;
}
mActor = static_cast<TextureChild*>(actor);
mActor->mCompositableForwarder = aForwarder;
mActor->mTextureForwarder = aForwarder->GetTextureForwarder();
mActor->mTextureClient = this;
// If the TextureClient is already locked, we have to lock TextureChild's
// mutex since it will be unlocked in TextureClient::Unlock.
if (mIsLocked) {
LockActor();
}
return mActor->IPCOpen();
}
bool TextureClient::InitIPDLActor(KnowsCompositor* aKnowsCompositor) {
MOZ_ASSERT(aKnowsCompositor &&
aKnowsCompositor->GetTextureForwarder()->GetThread() ==
mAllocator->GetThread());
TextureForwarder* fwd = aKnowsCompositor->GetTextureForwarder();
if (mActor && !mActor->mDestroyed) {
CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
if (currentFwd) {
gfxCriticalError()
<< "Attempt to remove a texture from a CompositableForwarder.";
return false;
}
if (currentTexFwd && currentTexFwd != fwd) {
gfxCriticalError()
<< "Attempt to move a texture to a different channel TF.";
return false;
}
mActor->mTextureForwarder = fwd;
return true;
}
MOZ_ASSERT(!mActor || mActor->mDestroyed,
"Cannot use a texture on several IPC channels.");
SurfaceDescriptor desc;
if (!ToSurfaceDescriptor(desc)) {
return false;
}
// Try external image id allocation.
mExternalImageId =
aKnowsCompositor->GetTextureForwarder()->GetNextExternalImageId();
ReadLockDescriptor readLockDescriptor = null_t();
if (mReadLock) {
mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid());
}
PTextureChild* actor = fwd->CreateTexture(
desc, readLockDescriptor, aKnowsCompositor->GetCompositorBackendType(),
GetFlags(), mSerial, mExternalImageId);
if (!actor) {
gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
<< static_cast<int32_t>(
aKnowsCompositor->GetCompositorBackendType())
<< ", " << static_cast<uint32_t>(GetFlags()) << ", "
<< mSerial;
return false;
}
mActor = static_cast<TextureChild*>(actor);
mActor->mTextureForwarder = fwd;
mActor->mTextureClient = this;
// If the TextureClient is already locked, we have to lock TextureChild's
// mutex since it will be unlocked in TextureClient::Unlock.
if (mIsLocked) {
LockActor();
}
return mActor->IPCOpen();
}
PTextureChild* TextureClient::GetIPDLActor() { return mActor; }
// static
already_AddRefed<TextureClient> TextureClient::CreateForDrawing(
KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
BackendSelector aSelector, TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags) {
if (aAllocator->SupportsTextureDirectMapping() &&
std::max(aSize.width, aSize.height) <= aAllocator->GetMaxTextureSize()) {
aAllocFlags =
TextureAllocationFlags(aAllocFlags | ALLOC_ALLOW_DIRECT_MAPPING);
}
return TextureClient::CreateForDrawing(aAllocator->GetTextureForwarder(),
aFormat, aSize, aAllocator, aSelector,
aTextureFlags, aAllocFlags);
}
// static
already_AddRefed<TextureClient> TextureClient::CreateForDrawing(
TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor,
BackendSelector aSelector, TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags) {
LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType();
gfx::BackendType moz2DBackend =
BackendTypeForBackendSelector(layersBackend, aSelector);
// also test the validity of aAllocator
if (!aAllocator || !aAllocator->IPCOpen()) {
return nullptr;
}
if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
return nullptr;
}
TextureData* data =
TextureData::Create(aAllocator, aFormat, aSize, aKnowsCompositor,
aSelector, aTextureFlags, aAllocFlags);
if (data) {
return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
}
// Can't do any better than a buffer texture client.
return TextureClient::CreateForRawBufferAccess(aAllocator, aFormat, aSize,
moz2DBackend, layersBackend,
aTextureFlags, aAllocFlags);
}
// static
already_AddRefed<TextureClient> TextureClient::CreateFromSurface(
KnowsCompositor* aAllocator, gfx::SourceSurface* aSurface,
BackendSelector aSelector, TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags) {
// also test the validity of aAllocator
if (!aAllocator || !aAllocator->GetTextureForwarder()->IPCOpen()) {
return nullptr;
}
gfx::IntSize size = aSurface->GetSize();
if (!gfx::Factory::AllowedSurfaceSize(size)) {
return nullptr;
}
TextureData* data = nullptr;
#if defined(XP_WIN)
LayersBackend layersBackend = aAllocator->GetCompositorBackendType();
gfx::BackendType moz2DBackend =
BackendTypeForBackendSelector(layersBackend, aSelector);
int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
if ((layersBackend == LayersBackend::LAYERS_D3D11 ||
layersBackend == LayersBackend::LAYERS_WR) &&
(moz2DBackend == gfx::BackendType::DIRECT2D ||
moz2DBackend == gfx::BackendType::DIRECT2D1_1 ||
(!!(aAllocFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT) &&
DeviceManagerDx::Get()->GetContentDevice())) &&
size.width <= maxTextureSize && size.height <= maxTextureSize) {
data = D3D11TextureData::Create(aSurface, aAllocFlags);
}
#endif
if (data) {
return MakeAndAddRef<TextureClient>(data, aTextureFlags,
aAllocator->GetTextureForwarder());
}
// Fall back to using UpdateFromSurface
TextureAllocationFlags allocFlags =
TextureAllocationFlags(aAllocFlags | ALLOC_UPDATE_FROM_SURFACE);
RefPtr<TextureClient> client =
CreateForDrawing(aAllocator, aSurface->GetFormat(), size, aSelector,
aTextureFlags, allocFlags);
if (!client) {
return nullptr;
}
TextureClientAutoLock autoLock(client, OpenMode::OPEN_WRITE_ONLY);
if (!autoLock.Succeeded()) {
return nullptr;
}
client->UpdateFromSurface(aSurface);
return client.forget();
}
// static
already_AddRefed<TextureClient> TextureClient::CreateForRawBufferAccess(
KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
gfx::BackendType aMoz2DBackend, TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags) {
// If we exceed the max texture size for the GPU, then just fall back to no
// texture direct mapping. If it becomes a problem we can implement tiling
// logic inside DirectMapTextureSource to allow this.
bool supportsTextureDirectMapping =
aAllocator->SupportsTextureDirectMapping() &&
std::max(aSize.width, aSize.height) <= aAllocator->GetMaxTextureSize();
if (supportsTextureDirectMapping) {
aAllocFlags =
TextureAllocationFlags(aAllocFlags | ALLOC_ALLOW_DIRECT_MAPPING);
} else {
aAllocFlags =
TextureAllocationFlags(aAllocFlags & ~ALLOC_ALLOW_DIRECT_MAPPING);
}
return CreateForRawBufferAccess(
aAllocator->GetTextureForwarder(), aFormat, aSize, aMoz2DBackend,
aAllocator->GetCompositorBackendType(), aTextureFlags, aAllocFlags);
}
// static
already_AddRefed<TextureClient> TextureClient::CreateForRawBufferAccess(
LayersIPCChannel* aAllocator, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, gfx::BackendType aMoz2DBackend,
LayersBackend aLayersBackend, TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags) {
// also test the validity of aAllocator
if (!aAllocator || !aAllocator->IPCOpen()) {
return nullptr;
}
if (aAllocFlags & ALLOC_DISALLOW_BUFFERTEXTURECLIENT) {
return nullptr;
}
if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
return nullptr;
}
if (aFormat == SurfaceFormat::B8G8R8X8) {
// Skia doesn't support RGBX, so ensure we clear the buffer for the proper
// alpha values.
aAllocFlags = TextureAllocationFlags(aAllocFlags | ALLOC_CLEAR_BUFFER);
}
// Note that we ignore the backend type if we get here. It should only be D2D
// or Skia, and D2D does not support data surfaces. Therefore it is safe to
// force the buffer to be Skia.
NS_WARNING_ASSERTION(aMoz2DBackend == gfx::BackendType::SKIA ||
aMoz2DBackend == gfx::BackendType::DIRECT2D ||
aMoz2DBackend == gfx::BackendType::DIRECT2D1_1,
"Unsupported TextureClient backend type");
TextureData* texData = BufferTextureData::Create(
aSize, aFormat, gfx::BackendType::SKIA, aLayersBackend, aTextureFlags,
aAllocFlags, aAllocator);
if (!texData) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(texData, aTextureFlags, aAllocator);
}
// static
already_AddRefed<TextureClient> TextureClient::CreateForYCbCr(
KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay,
const gfx::IntSize& aYSize, uint32_t aYStride,
const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride, StereoMode aStereoMode,
gfx::ColorDepth aColorDepth, gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorRange aColorRange, TextureFlags aTextureFlags) {
if (!aAllocator || !aAllocator->GetLayersIPCActor()->IPCOpen()) {
return nullptr;
}
if (!gfx::Factory::AllowedSurfaceSize(aYSize)) {
return nullptr;
}
TextureData* data = BufferTextureData::CreateForYCbCr(
aAllocator, aDisplay, aYSize, aYStride, aCbCrSize, aCbCrStride,
aStereoMode, aColorDepth, aYUVColorSpace, aColorRange, aTextureFlags);
if (!data) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(data, aTextureFlags,
aAllocator->GetTextureForwarder());
}
TextureClient::TextureClient(TextureData* aData, TextureFlags aFlags,
LayersIPCChannel* aAllocator)
: AtomicRefCountedWithFinalize("TextureClient"),
mAllocator(aAllocator),
mActor(nullptr),
mData(aData),
mFlags(aFlags),
mOpenMode(OpenMode::OPEN_NONE)
#ifdef DEBUG
,
mExpectedDtRefs(0)
#endif
,
mIsLocked(false),
mIsReadLocked(false),
mUpdated(false),
mAddedToCompositableClient(false),
mFwdTransactionId(0),
mSerial(++sSerialCounter)
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
,
mPoolTracker(nullptr)
#endif
{
mData->FillInfo(mInfo);
mFlags |= mData->GetTextureFlags();
if (mFlags & TextureFlags::NON_BLOCKING_READ_LOCK) {
MOZ_ASSERT(!(mFlags & TextureFlags::BLOCKING_READ_LOCK));
EnableReadLock();
} else if (mFlags & TextureFlags::BLOCKING_READ_LOCK) {
MOZ_ASSERT(!(mFlags & TextureFlags::NON_BLOCKING_READ_LOCK));
EnableBlockingReadLock();
}
}
bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint) {
MOZ_ASSERT(IsLocked());
MOZ_ASSERT(aTarget->IsLocked());
if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
return false;
}
RefPtr<DrawTarget> destinationTarget = aTarget->BorrowDrawTarget();
if (!destinationTarget) {
gfxWarning() << "TextureClient::CopyToTextureClient (dest) failed in "
"BorrowDrawTarget";
return false;
}
RefPtr<DrawTarget> sourceTarget = BorrowDrawTarget();
if (!sourceTarget) {
gfxWarning() << "TextureClient::CopyToTextureClient (src) failed in "
"BorrowDrawTarget";
return false;
}
RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
destinationTarget->CopySurface(
source, aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
aPoint ? *aPoint : gfx::IntPoint(0, 0));
return true;
}
already_AddRefed<gfx::DataSourceSurface> TextureClient::GetAsSurface() {
if (!Lock(OpenMode::OPEN_READ)) {
return nullptr;
}
RefPtr<gfx::DataSourceSurface> data;
{ // scope so that the DrawTarget is destroyed before Unlock()
RefPtr<gfx::DrawTarget> dt = BorrowDrawTarget();
if (dt) {
RefPtr<gfx::SourceSurface> surf = dt->Snapshot();
if (surf) {
data = surf->GetDataSurface();
}
}
}
Unlock();
return data.forget();
}
void TextureClient::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
aStream << aPrefix;
aStream << nsPrintfCString("TextureClient (0x%p)", this).get()
<< " [size=" << GetSize() << "]"
<< " [format=" << GetFormat() << "]"
<< " [flags=" << mFlags << "]";
#ifdef MOZ_DUMP_PAINTING
if (StaticPrefs::layers_dump_texture()) {
nsAutoCString pfx(aPrefix);
pfx += " ";
aStream << "\n" << pfx.get() << "Surface: ";
RefPtr<gfx::DataSourceSurface> dSurf = GetAsSurface();
if (dSurf) {
aStream << gfxUtils::GetAsLZ4Base64Str(dSurf).get();
}
}
#endif
}
void TextureClient::GetSurfaceDescriptorRemoteDecoder(
SurfaceDescriptorRemoteDecoder* const aOutDesc) {
const auto handle = GetSerial();
RemoteDecoderVideoSubDescriptor subDesc = null_t();
MOZ_RELEASE_ASSERT(mData);
mData->GetSubDescriptor(&subDesc);
*aOutDesc =
SurfaceDescriptorRemoteDecoder(handle, std::move(subDesc), Nothing());
}
class MemoryTextureReadLock : public NonBlockingTextureReadLock {
public:
MemoryTextureReadLock();
virtual ~MemoryTextureReadLock();
bool ReadLock() override;
int32_t ReadUnlock() override;
int32_t GetReadCount() override;
LockType GetType() override { return TYPE_NONBLOCKING_MEMORY; }
bool IsValid() const override { return true; };
bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
Atomic<int32_t> mReadCount;
};
// The cross-prcess implementation of TextureReadLock.
//
// Since we don't use cross-process reference counting for the ReadLock objects,
// we use the lock's internal counter as a way to know when to deallocate the
// underlying shmem section: when the counter is equal to 1, it means that the
// lock is not "held" (the texture is writable), when the counter is equal to 0
// it means that we can safely deallocate the shmem section without causing a
// race condition with the other process.
class ShmemTextureReadLock : public NonBlockingTextureReadLock {
public:
struct ShmReadLockInfo {
int32_t readCount;
};
explicit ShmemTextureReadLock(LayersIPCChannel* aAllocator);
virtual ~ShmemTextureReadLock();
bool ReadLock() override;
int32_t ReadUnlock() override;
int32_t GetReadCount() override;
bool IsValid() const override { return mAllocSuccess; };
LockType GetType() override { return TYPE_NONBLOCKING_SHMEM; }
bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; }
explicit ShmemTextureReadLock(
const mozilla::layers::ShmemSection& aShmemSection)
: mShmemSection(aShmemSection), mAllocSuccess(true) {
MOZ_COUNT_CTOR(ShmemTextureReadLock);
}
ShmReadLockInfo* GetShmReadLockInfoPtr() {
return reinterpret_cast<ShmReadLockInfo*>(
mShmemSection.shmem().get<char>() + mShmemSection.offset());
}