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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
#ifndef GFX_LAYERS_H
#define GFX_LAYERS_H
#include <cstdint> // for uint32_t, uint64_t, int32_t, uint8_t
#include <cstring> // for memcpy, size_t
#include <iosfwd> // for stringstream
#include <new> // for operator new
#include <unordered_set> // for unordered_set
#include <utility> // for forward, move
#include "FrameMetrics.h" // for ScrollMetadata, FrameMetrics::ViewID, FrameMetrics
#include "Units.h" // for LayerIntRegion, ParentLayerIntRect, LayerIntSize, Lay...
#include "gfxPoint.h" // for gfxPoint
#include "gfxRect.h" // for gfxRect
#include "mozilla/Maybe.h" // for Maybe, Nothing (ptr only)
#include "mozilla/Poison.h" // for CorruptionCanary
#include "mozilla/RefPtr.h" // for RefPtr, operator!=
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "mozilla/UniquePtr.h" // for UniquePtr, MakeUnique
#include "mozilla/gfx/BasePoint.h" // for BasePoint<>::(anonymous union)::(anonymous), BasePoin...
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Matrix.h" // for Matrix4x4, Matrix, Matrix4x4Typed
#include "mozilla/gfx/Point.h" // for Point, PointTyped
#include "mozilla/gfx/Polygon.h" // for Polygon
#include "mozilla/gfx/Rect.h" // for IntRectTyped, IntRect
#include "mozilla/gfx/Types.h" // for CompositionOp, DeviceColor, SamplingFilter, SideBits
#include "mozilla/gfx/UserData.h" // for UserData, UserDataKey (ptr only)
#include "mozilla/layers/AnimationInfo.h" // for AnimationInfo
#include "mozilla/layers/LayerAttributes.h" // for SimpleLayerAttributes, ScrollbarData (ptr only)
#include "mozilla/layers/ScrollableLayerGuid.h" // for ScrollableLayerGuid, ScrollableLayerGuid::ViewID
#include "mozilla/layers/BSPTree.h"
#include "nsISupports.h" // for NS_INLINE_DECL_REFCOUNTING
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsStringFlags.h" // for operator&
#include "nsStringFwd.h" // for nsCString, nsACString
#include "nsTArray.h" // for nsTArray, nsTArray_Impl, nsTArray_Impl<>::value_type
// XXX These includes could be avoided by moving function implementations to the
// cpp file
#include "gfx2DGlue.h" // for ThebesPoint
#include "mozilla/Assertions.h" // for AssertionConditionType, MOZ_ASSERT, MOZ_A...
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/layers/LayersTypes.h" // for MOZ_LAYERS_LOG_IF_SHADOWABLE, LayersId, EventRegionsO...
#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING
namespace mozilla {
namespace gfx {
class DataSourceSurface;
class DrawTarget;
class Path;
} // namespace gfx
namespace layers {
class Animation;
class AsyncPanZoomController;
class CompositorAnimations;
class SpecificLayerAttributes;
class Compositor;
class TransformData;
struct PropertyAnimationGroup;
class Layer {
enum {
* If this is set, the caller is promising that by the end of this
* transaction the entire visible region (as specified by
* SetVisibleRegion) will be filled with opaque content.
* If this is set, the caller is notifying that the contents of this layer
* require per-component alpha for optimal fidelity. However, there is no
* guarantee that component alpha will be supported for this layer at
* paint time.
* This should never be set at the same time as CONTENT_OPAQUE.
* If this is set then this layer is part of a preserve-3d group, and should
* be sorted with sibling layers that are also part of the same group.
* Disable subpixel AA for this layer. This is used if the display isn't
* suited for subpixel AA like hidpi or rotated content.
* If this is set then the layer contains content that may look
* objectionable if not handled as an active layer (such as text with an
* animated transform). This is for internal layout/FrameLayerBuilder usage
* only until flattening code is obsoleted. See bug 633097
* This layer is hidden if the backface of the layer is visible
* to user.
* This layer should be snapped to the pixel grid.
void WriteSnapshotToDumpFile(Layer* aLayer, gfx::DataSourceSurface* aSurf);
void WriteSnapshotToDumpFile(Compositor* aCompositor, gfx::DrawTarget* aTarget);
// A utility function used by different LayerManager implementations.
gfx::IntRect ToOutsideIntRect(const gfxRect& aRect);
void RecordCompositionPayloadsPresented(
const TimeStamp& aCompositionEndTime,
const nsTArray<CompositionPayload>& aPayloads);
} // namespace layers
} // namespace mozilla
#endif /* GFX_LAYERS_H */