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#include <bfd.h>
int
f (asection *s)
{
return bfd_section_flags(s) == 0;
}
int main (void) { return 0; }
#include <bfd.h>
int
f (asection *s)
{
return bfd_section_flags(s) == 0;
}
int main (void) { return 0; }