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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml,
// egl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// getProcAddress loader table:
// Mapping from a string entry point name to function address.
//
#include "libGLESv2/proc_table_egl.h"
#include "libGLESv2/entry_points_egl_autogen.h"
#include "libGLESv2/entry_points_egl_ext_autogen.h"
#include "libGLESv2/entry_points_gles_1_0_autogen.h"
#include "libGLESv2/entry_points_gles_2_0_autogen.h"
#include "libGLESv2/entry_points_gles_3_0_autogen.h"
#include "libGLESv2/entry_points_gles_3_1_autogen.h"
#include "libGLESv2/entry_points_gles_3_2_autogen.h"
#include "libGLESv2/entry_points_gles_ext_autogen.h"
#include "platform/PlatformMethods.h"
#if defined(ANGLE_ENABLE_GL_DESKTOP_FRONTEND)
# include "libGLESv2/entry_points_gl_1_autogen.h"
# include "libGLESv2/entry_points_gl_2_autogen.h"
# include "libGLESv2/entry_points_gl_3_autogen.h"
# include "libGLESv2/entry_points_gl_4_autogen.h"
#endif
#include <iterator>
#define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
#if defined(ANGLE_ENABLE_GL_DESKTOP_FRONTEND)
# define DESKTOP_ONLY(func, angleFunc) {func, P(angleFunc)},
#else
# define DESKTOP_ONLY(func, angleFunc)
#endif
namespace egl
{
// clang-format off
const ProcEntry g_procTable[] = {
{"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
{"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
{"eglBindAPI", P(EGL_BindAPI)},
{"eglBindTexImage", P(EGL_BindTexImage)},
{"eglChooseConfig", P(EGL_ChooseConfig)},
{"eglClientWaitSync", P(EGL_ClientWaitSync)},
{"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)},
{"eglCopyBuffers", P(EGL_CopyBuffers)},
{"eglCopyMetalSharedEventANGLE", P(EGL_CopyMetalSharedEventANGLE)},
{"eglCreateContext", P(EGL_CreateContext)},
{"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)},
{"eglCreateImage", P(EGL_CreateImage)},
{"eglCreateImageKHR", P(EGL_CreateImageKHR)},
{"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)},
{"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)},
{"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)},
{"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)},
{"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)},
{"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)},
{"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)},
{"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)},
{"eglCreateStreamKHR", P(EGL_CreateStreamKHR)},
{"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)},
{"eglCreateSync", P(EGL_CreateSync)},
{"eglCreateSyncKHR", P(EGL_CreateSyncKHR)},
{"eglCreateWindowSurface", P(EGL_CreateWindowSurface)},
{"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)},
{"eglDestroyContext", P(EGL_DestroyContext)},
{"eglDestroyImage", P(EGL_DestroyImage)},
{"eglDestroyImageKHR", P(EGL_DestroyImageKHR)},
{"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)},
{"eglDestroySurface", P(EGL_DestroySurface)},
{"eglDestroySync", P(EGL_DestroySync)},
{"eglDestroySyncKHR", P(EGL_DestroySyncKHR)},
{"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)},
{"eglExportVkImageANGLE", P(EGL_ExportVkImageANGLE)},
{"eglForceGPUSwitchANGLE", P(EGL_ForceGPUSwitchANGLE)},
{"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)},
{"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)},
{"eglGetConfigAttrib", P(EGL_GetConfigAttrib)},
{"eglGetConfigs", P(EGL_GetConfigs)},
{"eglGetCurrentContext", P(EGL_GetCurrentContext)},
{"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)},
{"eglGetCurrentSurface", P(EGL_GetCurrentSurface)},
{"eglGetDisplay", P(EGL_GetDisplay)},
{"eglGetError", P(EGL_GetError)},
{"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)},
{"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)},
{"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)},
{"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)},
{"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)},
{"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)},
{"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)},
{"eglGetProcAddress", P(EGL_GetProcAddress)},
{"eglGetSyncAttrib", P(EGL_GetSyncAttrib)},
{"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)},
{"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)},
{"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)},
{"eglInitialize", P(EGL_Initialize)},
{"eglLabelObjectKHR", P(EGL_LabelObjectKHR)},
{"eglLockSurfaceKHR", P(EGL_LockSurfaceKHR)},
{"eglMakeCurrent", P(EGL_MakeCurrent)},
{"eglPostSubBufferNV", P(EGL_PostSubBufferNV)},
{"eglPrepareSwapBuffersANGLE", P(EGL_PrepareSwapBuffersANGLE)},
{"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)},
{"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)},
{"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)},
{"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)},
{"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)},
{"eglQueryAPI", P(EGL_QueryAPI)},
{"eglQueryContext", P(EGL_QueryContext)},
{"eglQueryDebugKHR", P(EGL_QueryDebugKHR)},
{"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)},
{"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)},
{"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)},
{"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)},
{"eglQueryDmaBufFormatsEXT", P(EGL_QueryDmaBufFormatsEXT)},
{"eglQueryDmaBufModifiersEXT", P(EGL_QueryDmaBufModifiersEXT)},
{"eglQueryStreamKHR", P(EGL_QueryStreamKHR)},
{"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)},
{"eglQueryString", P(EGL_QueryString)},
{"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)},
{"eglQuerySurface", P(EGL_QuerySurface)},
{"eglQuerySurface64KHR", P(EGL_QuerySurface64KHR)},
{"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)},
{"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)},
{"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)},
{"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)},
{"eglReleaseTexImage", P(EGL_ReleaseTexImage)},
{"eglReleaseThread", P(EGL_ReleaseThread)},
{"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)},
{"eglSetDamageRegionKHR", P(EGL_SetDamageRegionKHR)},
{"eglSignalSyncKHR", P(EGL_SignalSyncKHR)},
{"eglStreamAttribKHR", P(EGL_StreamAttribKHR)},
{"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)},
{"eglStreamConsumerGLTextureExternalAttribsNV", P(EGL_StreamConsumerGLTextureExternalAttribsNV)},
{"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)},
{"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)},
{"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)},
{"eglSurfaceAttrib", P(EGL_SurfaceAttrib)},
{"eglSwapBuffers", P(EGL_SwapBuffers)},
{"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)},
{"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)},
{"eglSwapInterval", P(EGL_SwapInterval)},
{"eglTerminate", P(EGL_Terminate)},
{"eglUnlockSurfaceKHR", P(EGL_UnlockSurfaceKHR)},
{"eglWaitClient", P(EGL_WaitClient)},
{"eglWaitGL", P(EGL_WaitGL)},
{"eglWaitNative", P(EGL_WaitNative)},
{"eglWaitSync", P(EGL_WaitSync)},
{"eglWaitSyncKHR", P(EGL_WaitSyncKHR)},
DESKTOP_ONLY("glAccum", GL_Accum)
{"glAcquireTexturesANGLE", P(GL_AcquireTexturesANGLE)},
{"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
{"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
{"glActiveTexture", P(GL_ActiveTexture)},
{"glAlphaFunc", P(GL_AlphaFunc)},
{"glAlphaFuncx", P(GL_AlphaFuncx)},
DESKTOP_ONLY("glAreTexturesResident", GL_AreTexturesResident)
DESKTOP_ONLY("glArrayElement", GL_ArrayElement)
{"glAttachShader", P(GL_AttachShader)},
DESKTOP_ONLY("glBegin", GL_Begin)
DESKTOP_ONLY("glBeginConditionalRender", GL_BeginConditionalRender)
{"glBeginPerfMonitorAMD", P(GL_BeginPerfMonitorAMD)},
{"glBeginPixelLocalStorageANGLE", P(GL_BeginPixelLocalStorageANGLE)},
{"glBeginQuery", P(GL_BeginQuery)},
{"glBeginQueryEXT", P(GL_BeginQueryEXT)},
DESKTOP_ONLY("glBeginQueryIndexed", GL_BeginQueryIndexed)
{"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
{"glBindAttribLocation", P(GL_BindAttribLocation)},
{"glBindBuffer", P(GL_BindBuffer)},
{"glBindBufferBase", P(GL_BindBufferBase)},
{"glBindBufferRange", P(GL_BindBufferRange)},
DESKTOP_ONLY("glBindBuffersBase", GL_BindBuffersBase)
DESKTOP_ONLY("glBindBuffersRange", GL_BindBuffersRange)
DESKTOP_ONLY("glBindFragDataLocation", GL_BindFragDataLocation)
{"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
DESKTOP_ONLY("glBindFragDataLocationIndexed", GL_BindFragDataLocationIndexed)
{"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
{"glBindFramebuffer", P(GL_BindFramebuffer)},
{"glBindFramebufferOES", P(GL_BindFramebufferOES)},
{"glBindImageTexture", P(GL_BindImageTexture)},
DESKTOP_ONLY("glBindImageTextures", GL_BindImageTextures)
{"glBindProgramPipeline", P(GL_BindProgramPipeline)},
{"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
{"glBindRenderbuffer", P(GL_BindRenderbuffer)},
{"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
{"glBindSampler", P(GL_BindSampler)},
DESKTOP_ONLY("glBindSamplers", GL_BindSamplers)
{"glBindTexture", P(GL_BindTexture)},
DESKTOP_ONLY("glBindTextureUnit", GL_BindTextureUnit)
DESKTOP_ONLY("glBindTextures", GL_BindTextures)
{"glBindTransformFeedback", P(GL_BindTransformFeedback)},
{"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
{"glBindVertexArray", P(GL_BindVertexArray)},
{"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
{"glBindVertexBuffer", P(GL_BindVertexBuffer)},
DESKTOP_ONLY("glBindVertexBuffers", GL_BindVertexBuffers)
DESKTOP_ONLY("glBitmap", GL_Bitmap)
{"glBlendBarrier", P(GL_BlendBarrier)},
{"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
{"glBlendColor", P(GL_BlendColor)},
{"glBlendEquation", P(GL_BlendEquation)},
{"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
{"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
{"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
{"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
{"glBlendEquationi", P(GL_BlendEquationi)},
{"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
{"glBlendEquationiOES", P(GL_BlendEquationiOES)},
{"glBlendFunc", P(GL_BlendFunc)},
{"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
{"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
{"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
{"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
{"glBlendFunci", P(GL_BlendFunci)},
{"glBlendFunciEXT", P(GL_BlendFunciEXT)},
{"glBlendFunciOES", P(GL_BlendFunciOES)},
{"glBlitFramebuffer", P(GL_BlitFramebuffer)},
{"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
{"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
DESKTOP_ONLY("glBlitNamedFramebuffer", GL_BlitNamedFramebuffer)
{"glBufferData", P(GL_BufferData)},
DESKTOP_ONLY("glBufferStorage", GL_BufferStorage)
{"glBufferStorageEXT", P(GL_BufferStorageEXT)},
{"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
{"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
{"glBufferSubData", P(GL_BufferSubData)},
DESKTOP_ONLY("glCallList", GL_CallList)
DESKTOP_ONLY("glCallLists", GL_CallLists)
{"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
{"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
DESKTOP_ONLY("glCheckNamedFramebufferStatus", GL_CheckNamedFramebufferStatus)
DESKTOP_ONLY("glClampColor", GL_ClampColor)
{"glClear", P(GL_Clear)},
DESKTOP_ONLY("glClearAccum", GL_ClearAccum)
DESKTOP_ONLY("glClearBufferData", GL_ClearBufferData)
DESKTOP_ONLY("glClearBufferSubData", GL_ClearBufferSubData)
{"glClearBufferfi", P(GL_ClearBufferfi)},
{"glClearBufferfv", P(GL_ClearBufferfv)},
{"glClearBufferiv", P(GL_ClearBufferiv)},
{"glClearBufferuiv", P(GL_ClearBufferuiv)},
{"glClearColor", P(GL_ClearColor)},
{"glClearColorx", P(GL_ClearColorx)},
DESKTOP_ONLY("glClearDepth", GL_ClearDepth)
{"glClearDepthf", P(GL_ClearDepthf)},
{"glClearDepthx", P(GL_ClearDepthx)},
DESKTOP_ONLY("glClearIndex", GL_ClearIndex)
DESKTOP_ONLY("glClearNamedBufferData", GL_ClearNamedBufferData)
DESKTOP_ONLY("glClearNamedBufferSubData", GL_ClearNamedBufferSubData)
DESKTOP_ONLY("glClearNamedFramebufferfi", GL_ClearNamedFramebufferfi)
DESKTOP_ONLY("glClearNamedFramebufferfv", GL_ClearNamedFramebufferfv)
DESKTOP_ONLY("glClearNamedFramebufferiv", GL_ClearNamedFramebufferiv)
DESKTOP_ONLY("glClearNamedFramebufferuiv", GL_ClearNamedFramebufferuiv)
{"glClearStencil", P(GL_ClearStencil)},
DESKTOP_ONLY("glClearTexImage", GL_ClearTexImage)
DESKTOP_ONLY("glClearTexSubImage", GL_ClearTexSubImage)
{"glClientActiveTexture", P(GL_ClientActiveTexture)},
{"glClientWaitSync", P(GL_ClientWaitSync)},
DESKTOP_ONLY("glClipControl", GL_ClipControl)
{"glClipControlEXT", P(GL_ClipControlEXT)},
DESKTOP_ONLY("glClipPlane", GL_ClipPlane)
{"glClipPlanef", P(GL_ClipPlanef)},
{"glClipPlanex", P(GL_ClipPlanex)},
DESKTOP_ONLY("glColor3b", GL_Color3b)
DESKTOP_ONLY("glColor3bv", GL_Color3bv)
DESKTOP_ONLY("glColor3d", GL_Color3d)
DESKTOP_ONLY("glColor3dv", GL_Color3dv)
DESKTOP_ONLY("glColor3f", GL_Color3f)
DESKTOP_ONLY("glColor3fv", GL_Color3fv)
DESKTOP_ONLY("glColor3i", GL_Color3i)
DESKTOP_ONLY("glColor3iv", GL_Color3iv)
DESKTOP_ONLY("glColor3s", GL_Color3s)
DESKTOP_ONLY("glColor3sv", GL_Color3sv)
DESKTOP_ONLY("glColor3ub", GL_Color3ub)
DESKTOP_ONLY("glColor3ubv", GL_Color3ubv)
DESKTOP_ONLY("glColor3ui", GL_Color3ui)
DESKTOP_ONLY("glColor3uiv", GL_Color3uiv)
DESKTOP_ONLY("glColor3us", GL_Color3us)
DESKTOP_ONLY("glColor3usv", GL_Color3usv)
DESKTOP_ONLY("glColor4b", GL_Color4b)
DESKTOP_ONLY("glColor4bv", GL_Color4bv)
DESKTOP_ONLY("glColor4d", GL_Color4d)
DESKTOP_ONLY("glColor4dv", GL_Color4dv)
{"glColor4f", P(GL_Color4f)},
DESKTOP_ONLY("glColor4fv", GL_Color4fv)
DESKTOP_ONLY("glColor4i", GL_Color4i)
DESKTOP_ONLY("glColor4iv", GL_Color4iv)
DESKTOP_ONLY("glColor4s", GL_Color4s)
DESKTOP_ONLY("glColor4sv", GL_Color4sv)
{"glColor4ub", P(GL_Color4ub)},
DESKTOP_ONLY("glColor4ubv", GL_Color4ubv)
DESKTOP_ONLY("glColor4ui", GL_Color4ui)
DESKTOP_ONLY("glColor4uiv", GL_Color4uiv)
DESKTOP_ONLY("glColor4us", GL_Color4us)
DESKTOP_ONLY("glColor4usv", GL_Color4usv)
{"glColor4x", P(GL_Color4x)},
{"glColorMask", P(GL_ColorMask)},
{"glColorMaski", P(GL_ColorMaski)},
{"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
{"glColorMaskiOES", P(GL_ColorMaskiOES)},
DESKTOP_ONLY("glColorMaterial", GL_ColorMaterial)
DESKTOP_ONLY("glColorP3ui", GL_ColorP3ui)
DESKTOP_ONLY("glColorP3uiv", GL_ColorP3uiv)
DESKTOP_ONLY("glColorP4ui", GL_ColorP4ui)
DESKTOP_ONLY("glColorP4uiv", GL_ColorP4uiv)
{"glColorPointer", P(GL_ColorPointer)},
{"glCompileShader", P(GL_CompileShader)},
{"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
DESKTOP_ONLY("glCompressedTexImage1D", GL_CompressedTexImage1D)
{"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
{"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
{"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
{"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
{"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
DESKTOP_ONLY("glCompressedTexSubImage1D", GL_CompressedTexSubImage1D)
{"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
{"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
{"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
{"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
{"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
DESKTOP_ONLY("glCompressedTextureSubImage1D", GL_CompressedTextureSubImage1D)
DESKTOP_ONLY("glCompressedTextureSubImage2D", GL_CompressedTextureSubImage2D)
DESKTOP_ONLY("glCompressedTextureSubImage3D", GL_CompressedTextureSubImage3D)
{"glCopyBufferSubData", P(GL_CopyBufferSubData)},
{"glCopyImageSubData", P(GL_CopyImageSubData)},
{"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
{"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
DESKTOP_ONLY("glCopyNamedBufferSubData", GL_CopyNamedBufferSubData)
DESKTOP_ONLY("glCopyPixels", GL_CopyPixels)
{"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
{"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
DESKTOP_ONLY("glCopyTexImage1D", GL_CopyTexImage1D)
{"glCopyTexImage2D", P(GL_CopyTexImage2D)},
DESKTOP_ONLY("glCopyTexSubImage1D", GL_CopyTexSubImage1D)
{"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
{"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
{"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
{"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
{"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
DESKTOP_ONLY("glCopyTextureSubImage1D", GL_CopyTextureSubImage1D)
DESKTOP_ONLY("glCopyTextureSubImage2D", GL_CopyTextureSubImage2D)
DESKTOP_ONLY("glCopyTextureSubImage3D", GL_CopyTextureSubImage3D)
{"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
DESKTOP_ONLY("glCreateBuffers", GL_CreateBuffers)
DESKTOP_ONLY("glCreateFramebuffers", GL_CreateFramebuffers)
{"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
{"glCreateProgram", P(GL_CreateProgram)},
DESKTOP_ONLY("glCreateProgramPipelines", GL_CreateProgramPipelines)
DESKTOP_ONLY("glCreateQueries", GL_CreateQueries)
DESKTOP_ONLY("glCreateRenderbuffers", GL_CreateRenderbuffers)
DESKTOP_ONLY("glCreateSamplers", GL_CreateSamplers)
{"glCreateShader", P(GL_CreateShader)},
{"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
{"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
DESKTOP_ONLY("glCreateTextures", GL_CreateTextures)
DESKTOP_ONLY("glCreateTransformFeedbacks", GL_CreateTransformFeedbacks)
DESKTOP_ONLY("glCreateVertexArrays", GL_CreateVertexArrays)
{"glCullFace", P(GL_CullFace)},
{"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
{"glDebugMessageCallback", P(GL_DebugMessageCallback)},
{"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
{"glDebugMessageControl", P(GL_DebugMessageControl)},
{"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
{"glDebugMessageInsert", P(GL_DebugMessageInsert)},
{"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
{"glDeleteBuffers", P(GL_DeleteBuffers)},
{"glDeleteFencesNV", P(GL_DeleteFencesNV)},
{"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
{"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
DESKTOP_ONLY("glDeleteLists", GL_DeleteLists)
{"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
{"glDeletePerfMonitorsAMD", P(GL_DeletePerfMonitorsAMD)},
{"glDeleteProgram", P(GL_DeleteProgram)},
{"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
{"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
{"glDeleteQueries", P(GL_DeleteQueries)},
{"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
{"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
{"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
{"glDeleteSamplers", P(GL_DeleteSamplers)},
{"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
{"glDeleteShader", P(GL_DeleteShader)},
{"glDeleteSync", P(GL_DeleteSync)},
{"glDeleteTextures", P(GL_DeleteTextures)},
{"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
{"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
{"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
{"glDepthFunc", P(GL_DepthFunc)},
{"glDepthMask", P(GL_DepthMask)},
DESKTOP_ONLY("glDepthRange", GL_DepthRange)
DESKTOP_ONLY("glDepthRangeArrayv", GL_DepthRangeArrayv)
DESKTOP_ONLY("glDepthRangeIndexed", GL_DepthRangeIndexed)
{"glDepthRangef", P(GL_DepthRangef)},
{"glDepthRangex", P(GL_DepthRangex)},
{"glDetachShader", P(GL_DetachShader)},
{"glDisable", P(GL_Disable)},
{"glDisableClientState", P(GL_DisableClientState)},
{"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
DESKTOP_ONLY("glDisableVertexArrayAttrib", GL_DisableVertexArrayAttrib)
{"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
{"glDisablei", P(GL_Disablei)},
{"glDisableiEXT", P(GL_DisableiEXT)},
{"glDisableiOES", P(GL_DisableiOES)},
{"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
{"glDispatchCompute", P(GL_DispatchCompute)},
{"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
{"glDrawArrays", P(GL_DrawArrays)},
{"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
{"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
{"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
DESKTOP_ONLY("glDrawArraysInstancedBaseInstance", GL_DrawArraysInstancedBaseInstance)
{"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
{"glDrawArraysInstancedBaseInstanceEXT", P(GL_DrawArraysInstancedBaseInstanceEXT)},
{"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
DESKTOP_ONLY("glDrawBuffer", GL_DrawBuffer)
{"glDrawBuffers", P(GL_DrawBuffers)},
{"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
{"glDrawElements", P(GL_DrawElements)},
{"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
{"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
{"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
{"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
{"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
{"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
DESKTOP_ONLY("glDrawElementsInstancedBaseInstance", GL_DrawElementsInstancedBaseInstance)
{"glDrawElementsInstancedBaseInstanceEXT", P(GL_DrawElementsInstancedBaseInstanceEXT)},
{"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
DESKTOP_ONLY("glDrawElementsInstancedBaseVertexBaseInstance", GL_DrawElementsInstancedBaseVertexBaseInstance)
{"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)},
{"glDrawElementsInstancedBaseVertexBaseInstanceEXT", P(GL_DrawElementsInstancedBaseVertexBaseInstanceEXT)},
{"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
{"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
{"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
DESKTOP_ONLY("glDrawPixels", GL_DrawPixels)
{"glDrawRangeElements", P(GL_DrawRangeElements)},
{"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
{"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
{"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
{"glDrawTexfOES", P(GL_DrawTexfOES)},
{"glDrawTexfvOES", P(GL_DrawTexfvOES)},
{"glDrawTexiOES", P(GL_DrawTexiOES)},
{"glDrawTexivOES", P(GL_DrawTexivOES)},
{"glDrawTexsOES", P(GL_DrawTexsOES)},
{"glDrawTexsvOES", P(GL_DrawTexsvOES)},
{"glDrawTexxOES", P(GL_DrawTexxOES)},
{"glDrawTexxvOES", P(GL_DrawTexxvOES)},
DESKTOP_ONLY("glDrawTransformFeedback", GL_DrawTransformFeedback)
DESKTOP_ONLY("glDrawTransformFeedbackInstanced", GL_DrawTransformFeedbackInstanced)
DESKTOP_ONLY("glDrawTransformFeedbackStream", GL_DrawTransformFeedbackStream)
DESKTOP_ONLY("glDrawTransformFeedbackStreamInstanced", GL_DrawTransformFeedbackStreamInstanced)
{"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
{"glEGLImageTargetTexStorageEXT", P(GL_EGLImageTargetTexStorageEXT)},
{"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
{"glEGLImageTargetTextureStorageEXT", P(GL_EGLImageTargetTextureStorageEXT)},
DESKTOP_ONLY("glEdgeFlag", GL_EdgeFlag)
DESKTOP_ONLY("glEdgeFlagPointer", GL_EdgeFlagPointer)
DESKTOP_ONLY("glEdgeFlagv", GL_EdgeFlagv)
{"glEnable", P(GL_Enable)},
{"glEnableClientState", P(GL_EnableClientState)},
DESKTOP_ONLY("glEnableVertexArrayAttrib", GL_EnableVertexArrayAttrib)
{"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
{"glEnablei", P(GL_Enablei)},
{"glEnableiEXT", P(GL_EnableiEXT)},
{"glEnableiOES", P(GL_EnableiOES)},
DESKTOP_ONLY("glEnd", GL_End)
DESKTOP_ONLY("glEndConditionalRender", GL_EndConditionalRender)
DESKTOP_ONLY("glEndList", GL_EndList)
{"glEndPerfMonitorAMD", P(GL_EndPerfMonitorAMD)},
{"glEndPixelLocalStorageANGLE", P(GL_EndPixelLocalStorageANGLE)},
{"glEndQuery", P(GL_EndQuery)},
{"glEndQueryEXT", P(GL_EndQueryEXT)},
DESKTOP_ONLY("glEndQueryIndexed", GL_EndQueryIndexed)
{"glEndTransformFeedback", P(GL_EndTransformFeedback)},
DESKTOP_ONLY("glEvalCoord1d", GL_EvalCoord1d)
DESKTOP_ONLY("glEvalCoord1dv", GL_EvalCoord1dv)
DESKTOP_ONLY("glEvalCoord1f", GL_EvalCoord1f)
DESKTOP_ONLY("glEvalCoord1fv", GL_EvalCoord1fv)
DESKTOP_ONLY("glEvalCoord2d", GL_EvalCoord2d)
DESKTOP_ONLY("glEvalCoord2dv", GL_EvalCoord2dv)
DESKTOP_ONLY("glEvalCoord2f", GL_EvalCoord2f)
DESKTOP_ONLY("glEvalCoord2fv", GL_EvalCoord2fv)
DESKTOP_ONLY("glEvalMesh1", GL_EvalMesh1)
DESKTOP_ONLY("glEvalMesh2", GL_EvalMesh2)
DESKTOP_ONLY("glEvalPoint1", GL_EvalPoint1)
DESKTOP_ONLY("glEvalPoint2", GL_EvalPoint2)
DESKTOP_ONLY("glFeedbackBuffer", GL_FeedbackBuffer)
{"glFenceSync", P(GL_FenceSync)},
{"glFinish", P(GL_Finish)},
{"glFinishFenceNV", P(GL_FinishFenceNV)},
{"glFlush", P(GL_Flush)},
{"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
{"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
DESKTOP_ONLY("glFlushMappedNamedBufferRange", GL_FlushMappedNamedBufferRange)
DESKTOP_ONLY("glFogCoordPointer", GL_FogCoordPointer)
DESKTOP_ONLY("glFogCoordd", GL_FogCoordd)
DESKTOP_ONLY("glFogCoorddv", GL_FogCoorddv)
DESKTOP_ONLY("glFogCoordf", GL_FogCoordf)
DESKTOP_ONLY("glFogCoordfv", GL_FogCoordfv)
{"glFogf", P(GL_Fogf)},
{"glFogfv", P(GL_Fogfv)},
DESKTOP_ONLY("glFogi", GL_Fogi)
DESKTOP_ONLY("glFogiv", GL_Fogiv)
{"glFogx", P(GL_Fogx)},
{"glFogxv", P(GL_Fogxv)},
{"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
{"glFramebufferMemorylessPixelLocalStorageANGLE", P(GL_FramebufferMemorylessPixelLocalStorageANGLE)},
{"glFramebufferParameteri", P(GL_FramebufferParameteri)},
{"glFramebufferParameteriMESA", P(GL_FramebufferParameteriMESA)},
{"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
{"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
{"glFramebufferTexture", P(GL_FramebufferTexture)},
DESKTOP_ONLY("glFramebufferTexture1D", GL_FramebufferTexture1D)
{"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
{"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
{"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
DESKTOP_ONLY("glFramebufferTexture3D", GL_FramebufferTexture3D)
{"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
{"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
{"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
{"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
{"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
{"glFramebufferTexturePixelLocalStorageANGLE", P(GL_FramebufferTexturePixelLocalStorageANGLE)},
{"glFrontFace", P(GL_FrontFace)},
DESKTOP_ONLY("glFrustum", GL_Frustum)
{"glFrustumf", P(GL_Frustumf)},
{"glFrustumx", P(GL_Frustumx)},
{"glGenBuffers", P(GL_GenBuffers)},
{"glGenFencesNV", P(GL_GenFencesNV)},
{"glGenFramebuffers", P(GL_GenFramebuffers)},
{"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
DESKTOP_ONLY("glGenLists", GL_GenLists)
{"glGenPerfMonitorsAMD", P(GL_GenPerfMonitorsAMD)},
{"glGenProgramPipelines", P(GL_GenProgramPipelines)},
{"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
{"glGenQueries", P(GL_GenQueries)},
{"glGenQueriesEXT", P(GL_GenQueriesEXT)},
{"glGenRenderbuffers", P(GL_GenRenderbuffers)},
{"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
{"glGenSamplers", P(GL_GenSamplers)},
{"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
{"glGenTextures", P(GL_GenTextures)},
{"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
{"glGenVertexArrays", P(GL_GenVertexArrays)},
{"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
{"glGenerateMipmap", P(GL_GenerateMipmap)},
{"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
DESKTOP_ONLY("glGenerateTextureMipmap", GL_GenerateTextureMipmap)
DESKTOP_ONLY("glGetActiveAtomicCounterBufferiv", GL_GetActiveAtomicCounterBufferiv)
{"glGetActiveAttrib", P(GL_GetActiveAttrib)},
DESKTOP_ONLY("glGetActiveSubroutineName", GL_GetActiveSubroutineName)
DESKTOP_ONLY("glGetActiveSubroutineUniformName", GL_GetActiveSubroutineUniformName)
DESKTOP_ONLY("glGetActiveSubroutineUniformiv", GL_GetActiveSubroutineUniformiv)
{"glGetActiveUniform", P(GL_GetActiveUniform)},
{"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
{"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
{"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
DESKTOP_ONLY("glGetActiveUniformName", GL_GetActiveUniformName)
{"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
{"glGetAttachedShaders", P(GL_GetAttachedShaders)},
{"glGetAttribLocation", P(GL_GetAttribLocation)},
{"glGetBooleani_v", P(GL_GetBooleani_v)},
{"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
{"glGetBooleanv", P(GL_GetBooleanv)},
{"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
{"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
{"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
{"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
{"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
{"glGetBufferPointerv", P(GL_GetBufferPointerv)},
{"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
{"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
DESKTOP_ONLY("glGetBufferSubData", GL_GetBufferSubData)
DESKTOP_ONLY("glGetClipPlane", GL_GetClipPlane)
{"glGetClipPlanef", P(GL_GetClipPlanef)},
{"glGetClipPlanex", P(GL_GetClipPlanex)},
DESKTOP_ONLY("glGetCompressedTexImage", GL_GetCompressedTexImage)
{"glGetCompressedTexImageANGLE", P(GL_GetCompressedTexImageANGLE)},
DESKTOP_ONLY("glGetCompressedTextureImage", GL_GetCompressedTextureImage)
DESKTOP_ONLY("glGetCompressedTextureSubImage", GL_GetCompressedTextureSubImage)
{"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
{"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
DESKTOP_ONLY("glGetDoublei_v", GL_GetDoublei_v)
DESKTOP_ONLY("glGetDoublev", GL_GetDoublev)
{"glGetError", P(GL_GetError)},
{"glGetFenceivNV", P(GL_GetFenceivNV)},
{"glGetFixedv", P(GL_GetFixedv)},
DESKTOP_ONLY("glGetFloati_v", GL_GetFloati_v)
{"glGetFloatv", P(GL_GetFloatv)},
{"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
DESKTOP_ONLY("glGetFragDataIndex", GL_GetFragDataIndex)
{"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
{"glGetFragDataLocation", P(GL_GetFragDataLocation)},
{"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
{"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
{"glGetFramebufferAttachmentParameterivRobustANGLE", P(GL_GetFramebufferAttachmentParameterivRobustANGLE)},
{"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
{"glGetFramebufferParameterivMESA", P(GL_GetFramebufferParameterivMESA)},
{"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
{"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
{"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
{"glGetInteger64i_v", P(GL_GetInteger64i_v)},
{"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
{"glGetInteger64v", P(GL_GetInteger64v)},
{"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
{"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
{"glGetIntegeri_v", P(GL_GetIntegeri_v)},
{"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
{"glGetIntegerv", P(GL_GetIntegerv)},
{"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
DESKTOP_ONLY("glGetInternalformati64v", GL_GetInternalformati64v)
{"glGetInternalformativ", P(GL_GetInternalformativ)},
{"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
{"glGetLightfv", P(GL_GetLightfv)},
DESKTOP_ONLY("glGetLightiv", GL_GetLightiv)
{"glGetLightxv", P(GL_GetLightxv)},
DESKTOP_ONLY("glGetMapdv", GL_GetMapdv)
DESKTOP_ONLY("glGetMapfv", GL_GetMapfv)
DESKTOP_ONLY("glGetMapiv", GL_GetMapiv)
{"glGetMaterialfv", P(GL_GetMaterialfv)},
DESKTOP_ONLY("glGetMaterialiv", GL_GetMaterialiv)
{"glGetMaterialxv", P(GL_GetMaterialxv)},
{"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
{"glGetMultisamplefv", P(GL_GetMultisamplefv)},
{"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
{"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
DESKTOP_ONLY("glGetNamedBufferParameteri64v", GL_GetNamedBufferParameteri64v)
DESKTOP_ONLY("glGetNamedBufferParameteriv", GL_GetNamedBufferParameteriv)
DESKTOP_ONLY("glGetNamedBufferPointerv", GL_GetNamedBufferPointerv)
DESKTOP_ONLY("glGetNamedBufferSubData", GL_GetNamedBufferSubData)
DESKTOP_ONLY("glGetNamedFramebufferAttachmentParameteriv", GL_GetNamedFramebufferAttachmentParameteriv)
DESKTOP_ONLY("glGetNamedFramebufferParameteriv", GL_GetNamedFramebufferParameteriv)
DESKTOP_ONLY("glGetNamedRenderbufferParameteriv", GL_GetNamedRenderbufferParameteriv)
{"glGetObjectLabel", P(GL_GetObjectLabel)},
{"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
{"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
{"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
{"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
{"glGetPerfMonitorCounterDataAMD", P(GL_GetPerfMonitorCounterDataAMD)},
{"glGetPerfMonitorCounterInfoAMD", P(GL_GetPerfMonitorCounterInfoAMD)},
{"glGetPerfMonitorCounterStringAMD", P(GL_GetPerfMonitorCounterStringAMD)},
{"glGetPerfMonitorCountersAMD", P(GL_GetPerfMonitorCountersAMD)},
{"glGetPerfMonitorGroupStringAMD", P(GL_GetPerfMonitorGroupStringAMD)},
{"glGetPerfMonitorGroupsAMD", P(GL_GetPerfMonitorGroupsAMD)},
DESKTOP_ONLY("glGetPixelMapfv", GL_GetPixelMapfv)
DESKTOP_ONLY("glGetPixelMapuiv", GL_GetPixelMapuiv)
DESKTOP_ONLY("glGetPixelMapusv", GL_GetPixelMapusv)
{"glGetPointerv", P(GL_GetPointerv)},
{"glGetPointervKHR", P(GL_GetPointervKHR)},
{"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
DESKTOP_ONLY("glGetPolygonStipple", GL_GetPolygonStipple)
{"glGetProgramBinary", P(GL_GetProgramBinary)},
{"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
{"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
{"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
{"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
{"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
{"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
{"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
{"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
{"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
{"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
DESKTOP_ONLY("glGetProgramResourceLocationIndex", GL_GetProgramResourceLocationIndex)
{"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
{"glGetProgramResourceName", P(GL_GetProgramResourceName)},
{"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
DESKTOP_ONLY("glGetProgramStageiv", GL_GetProgramStageiv)
{"glGetProgramiv", P(GL_GetProgramiv)},
{"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
DESKTOP_ONLY("glGetQueryBufferObjecti64v", GL_GetQueryBufferObjecti64v)
DESKTOP_ONLY("glGetQueryBufferObjectiv", GL_GetQueryBufferObjectiv)
DESKTOP_ONLY("glGetQueryBufferObjectui64v", GL_GetQueryBufferObjectui64v)
DESKTOP_ONLY("glGetQueryBufferObjectuiv", GL_GetQueryBufferObjectuiv)
DESKTOP_ONLY("glGetQueryIndexediv", GL_GetQueryIndexediv)
DESKTOP_ONLY("glGetQueryObjecti64v", GL_GetQueryObjecti64v)
{"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
{"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
DESKTOP_ONLY("glGetQueryObjectiv", GL_GetQueryObjectiv)
{"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
{"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
DESKTOP_ONLY("glGetQueryObjectui64v", GL_GetQueryObjectui64v)
{"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
{"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
{"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
{"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
{"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
{"glGetQueryiv", P(GL_GetQueryiv)},
{"glGetQueryivEXT", P(GL_GetQueryivEXT)},
{"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
{"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
{"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
{"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
{"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
{"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
{"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
{"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
{"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
{"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
{"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
{"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
{"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
{"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
{"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
{"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
{"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
{"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
{"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
{"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
{"glGetShaderSource", P(GL_GetShaderSource)},
{"glGetShaderiv", P(GL_GetShaderiv)},
{"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
{"glGetString", P(GL_GetString)},
{"glGetStringi", P(GL_GetStringi)},
DESKTOP_ONLY("glGetSubroutineIndex", GL_GetSubroutineIndex)
DESKTOP_ONLY("glGetSubroutineUniformLocation", GL_GetSubroutineUniformLocation)
{"glGetSynciv", P(GL_GetSynciv)},
{"glGetTexEnvfv", P(GL_GetTexEnvfv)},
{"glGetTexEnviv", P(GL_GetTexEnviv)},
{"glGetTexEnvxv", P(GL_GetTexEnvxv)},
DESKTOP_ONLY("glGetTexGendv", GL_GetTexGendv)
DESKTOP_ONLY("glGetTexGenfv", GL_GetTexGenfv)
{"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
DESKTOP_ONLY("glGetTexGeniv", GL_GetTexGeniv)
{"glGetTexGenivOES", P(GL_GetTexGenivOES)},
{"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
DESKTOP_ONLY("glGetTexImage", GL_GetTexImage)
{"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
{"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
{"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
{"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
{"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
{"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
{"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
{"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
{"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
{"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
{"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
{"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
{"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
{"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
{"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
{"glGetTexParameterfv", P(GL_GetTexParameterfv)},
{"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
{"glGetTexParameteriv", P(GL_GetTexParameteriv)},
{"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
{"glGetTexParameterxv", P(GL_GetTexParameterxv)},
DESKTOP_ONLY("glGetTextureImage", GL_GetTextureImage)
DESKTOP_ONLY("glGetTextureLevelParameterfv", GL_GetTextureLevelParameterfv)
DESKTOP_ONLY("glGetTextureLevelParameteriv", GL_GetTextureLevelParameteriv)
DESKTOP_ONLY("glGetTextureParameterIiv", GL_GetTextureParameterIiv)
DESKTOP_ONLY("glGetTextureParameterIuiv", GL_GetTextureParameterIuiv)
DESKTOP_ONLY("glGetTextureParameterfv", GL_GetTextureParameterfv)
DESKTOP_ONLY("glGetTextureParameteriv", GL_GetTextureParameteriv)
DESKTOP_ONLY("glGetTextureSubImage", GL_GetTextureSubImage)
{"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
DESKTOP_ONLY("glGetTransformFeedbacki64_v", GL_GetTransformFeedbacki64_v)
DESKTOP_ONLY("glGetTransformFeedbacki_v", GL_GetTransformFeedbacki_v)
DESKTOP_ONLY("glGetTransformFeedbackiv", GL_GetTransformFeedbackiv)
{"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
{"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
{"glGetUniformIndices", P(GL_GetUniformIndices)},
{"glGetUniformLocation", P(GL_GetUniformLocation)},
DESKTOP_ONLY("glGetUniformSubroutineuiv", GL_GetUniformSubroutineuiv)
DESKTOP_ONLY("glGetUniformdv", GL_GetUniformdv)
{"glGetUniformfv", P(GL_GetUniformfv)},
{"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
{"glGetUniformiv", P(GL_GetUniformiv)},
{"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
{"glGetUniformuiv", P(GL_GetUniformuiv)},
{"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
{"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
{"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
DESKTOP_ONLY("glGetVertexArrayIndexed64iv", GL_GetVertexArrayIndexed64iv)
DESKTOP_ONLY("glGetVertexArrayIndexediv", GL_GetVertexArrayIndexediv)
DESKTOP_ONLY("glGetVertexArrayiv", GL_GetVertexArrayiv)
{"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
{"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
{"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
{"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
DESKTOP_ONLY("glGetVertexAttribLdv", GL_GetVertexAttribLdv)
{"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
{"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
DESKTOP_ONLY("glGetVertexAttribdv", GL_GetVertexAttribdv)
{"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
{"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
{"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
{"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
DESKTOP_ONLY("glGetnColorTable", GL_GetnColorTable)
DESKTOP_ONLY("glGetnCompressedTexImage", GL_GetnCompressedTexImage)
DESKTOP_ONLY("glGetnConvolutionFilter", GL_GetnConvolutionFilter)
DESKTOP_ONLY("glGetnHistogram", GL_GetnHistogram)
DESKTOP_ONLY("glGetnMapdv", GL_GetnMapdv)
DESKTOP_ONLY("glGetnMapfv", GL_GetnMapfv)
DESKTOP_ONLY("glGetnMapiv", GL_GetnMapiv)
DESKTOP_ONLY("glGetnMinmax", GL_GetnMinmax)
DESKTOP_ONLY("glGetnPixelMapfv", GL_GetnPixelMapfv)
DESKTOP_ONLY("glGetnPixelMapuiv", GL_GetnPixelMapuiv)
DESKTOP_ONLY("glGetnPixelMapusv", GL_GetnPixelMapusv)
DESKTOP_ONLY("glGetnPolygonStipple", GL_GetnPolygonStipple)
DESKTOP_ONLY("glGetnSeparableFilter", GL_GetnSeparableFilter)
DESKTOP_ONLY("glGetnTexImage", GL_GetnTexImage)
DESKTOP_ONLY("glGetnUniformdv", GL_GetnUniformdv)
{"glGetnUniformfv", P(GL_GetnUniformfv)},
{"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
{"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
{"glGetnUniformiv", P(GL_GetnUniformiv)},
{"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
{"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
{"glGetnUniformuiv", P(GL_GetnUniformuiv)},
{"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
{"glHint", P(GL_Hint)},
{"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
{"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
{"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
{"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
DESKTOP_ONLY("glIndexMask", GL_IndexMask)
DESKTOP_ONLY("glIndexPointer", GL_IndexPointer)
DESKTOP_ONLY("glIndexd", GL_Indexd)
DESKTOP_ONLY("glIndexdv", GL_Indexdv)
DESKTOP_ONLY("glIndexf", GL_Indexf)
DESKTOP_ONLY("glIndexfv", GL_Indexfv)
DESKTOP_ONLY("glIndexi", GL_Indexi)
DESKTOP_ONLY("glIndexiv", GL_Indexiv)
DESKTOP_ONLY("glIndexs", GL_Indexs)
DESKTOP_ONLY("glIndexsv", GL_Indexsv)
DESKTOP_ONLY("glIndexub", GL_Indexub)
DESKTOP_ONLY("glIndexubv", GL_Indexubv)
DESKTOP_ONLY("glInitNames", GL_InitNames)
{"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
DESKTOP_ONLY("glInterleavedArrays", GL_InterleavedArrays)
DESKTOP_ONLY("glInvalidateBufferData", GL_InvalidateBufferData)
DESKTOP_ONLY("glInvalidateBufferSubData", GL_InvalidateBufferSubData)
{"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
DESKTOP_ONLY("glInvalidateNamedFramebufferData", GL_InvalidateNamedFramebufferData)
DESKTOP_ONLY("glInvalidateNamedFramebufferSubData", GL_InvalidateNamedFramebufferSubData)
{"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
DESKTOP_ONLY("glInvalidateTexImage", GL_InvalidateTexImage)
DESKTOP_ONLY("glInvalidateTexSubImage", GL_InvalidateTexSubImage)
{"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
{"glIsBuffer", P(GL_IsBuffer)},
{"glIsEnabled", P(GL_IsEnabled)},
{"glIsEnabledi", P(GL_IsEnabledi)},
{"glIsEnablediEXT", P(GL_IsEnablediEXT)},
{"glIsEnablediOES", P(GL_IsEnablediOES)},
{"glIsFenceNV", P(GL_IsFenceNV)},
{"glIsFramebuffer", P(GL_IsFramebuffer)},
{"glIsFramebufferOES", P(GL_IsFramebufferOES)},
DESKTOP_ONLY("glIsList", GL_IsList)
{"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
{"glIsProgram", P(GL_IsProgram)},
{"glIsProgramPipeline", P(GL_IsProgramPipeline)},
{"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
{"glIsQuery", P(GL_IsQuery)},
{"glIsQueryEXT", P(GL_IsQueryEXT)},
{"glIsRenderbuffer", P(GL_IsRenderbuffer)},
{"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
{"glIsSampler", P(GL_IsSampler)},
{"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
{"glIsShader", P(GL_IsShader)},
{"glIsSync", P(GL_IsSync)},
{"glIsTexture", P(GL_IsTexture)},
{"glIsTransformFeedback", P(GL_IsTransformFeedback)},
{"glIsVertexArray", P(GL_IsVertexArray)},
{"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
{"glLabelObjectEXT", P(GL_LabelObjectEXT)},
{"glLightModelf", P(GL_LightModelf)},
{"glLightModelfv", P(GL_LightModelfv)},
DESKTOP_ONLY("glLightModeli", GL_LightModeli)
DESKTOP_ONLY("glLightModeliv", GL_LightModeliv)
{"glLightModelx", P(GL_LightModelx)},
{"glLightModelxv", P(GL_LightModelxv)},
{"glLightf", P(GL_Lightf)},
{"glLightfv", P(GL_Lightfv)},
DESKTOP_ONLY("glLighti", GL_Lighti)
DESKTOP_ONLY("glLightiv", GL_Lightiv)
{"glLightx", P(GL_Lightx)},
{"glLightxv", P(GL_Lightxv)},
DESKTOP_ONLY("glLineStipple", GL_LineStipple)
{"glLineWidth", P(GL_LineWidth)},
{"glLineWidthx", P(GL_LineWidthx)},
{"glLinkProgram", P(GL_LinkProgram)},
DESKTOP_ONLY("glListBase", GL_ListBase)
{"glLoadIdentity", P(GL_LoadIdentity)},
DESKTOP_ONLY("glLoadMatrixd", GL_LoadMatrixd)
{"glLoadMatrixf", P(GL_LoadMatrixf)},
{"glLoadMatrixx", P(GL_LoadMatrixx)},
DESKTOP_ONLY("glLoadName", GL_LoadName)
{"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
DESKTOP_ONLY("glLoadTransposeMatrixd", GL_LoadTransposeMatrixd)
DESKTOP_ONLY("glLoadTransposeMatrixf", GL_LoadTransposeMatrixf)
{"glLogicOp", P(GL_LogicOp)},
{"glLogicOpANGLE", P(GL_LogicOpANGLE)},
{"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
DESKTOP_ONLY("glMap1d", GL_Map1d)
DESKTOP_ONLY("glMap1f", GL_Map1f)
DESKTOP_ONLY("glMap2d", GL_Map2d)
DESKTOP_ONLY("glMap2f", GL_Map2f)
DESKTOP_ONLY("glMapBuffer", GL_MapBuffer)
{"glMapBufferOES", P(GL_MapBufferOES)},
{"glMapBufferRange", P(GL_MapBufferRange)},
{"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
DESKTOP_ONLY("glMapGrid1d", GL_MapGrid1d)
DESKTOP_ONLY("glMapGrid1f", GL_MapGrid1f)
DESKTOP_ONLY("glMapGrid2d", GL_MapGrid2d)
DESKTOP_ONLY("glMapGrid2f", GL_MapGrid2f)
DESKTOP_ONLY("glMapNamedBuffer", GL_MapNamedBuffer)
DESKTOP_ONLY("glMapNamedBufferRange", GL_MapNamedBufferRange)
{"glMaterialf", P(GL_Materialf)},
{"glMaterialfv", P(GL_Materialfv)},
DESKTOP_ONLY("glMateriali", GL_Materiali)
DESKTOP_ONLY("glMaterialiv", GL_Materialiv)
{"glMaterialx", P(GL_Materialx)},
{"glMaterialxv", P(GL_Materialxv)},
{"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
{"glMatrixMode", P(GL_MatrixMode)},
{"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
{"glMemoryBarrier", P(GL_MemoryBarrier)},
{"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
{"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
{"glMinSampleShading", P(GL_MinSampleShading)},
{"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
DESKTOP_ONLY("glMultMatrixd", GL_MultMatrixd)
{"glMultMatrixf", P(GL_MultMatrixf)},
{"glMultMatrixx", P(GL_MultMatrixx)},
DESKTOP_ONLY("glMultTransposeMatrixd", GL_MultTransposeMatrixd)
DESKTOP_ONLY("glMultTransposeMatrixf", GL_MultTransposeMatrixf)
DESKTOP_ONLY("glMultiDrawArrays", GL_MultiDrawArrays)
{"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
DESKTOP_ONLY("glMultiDrawArraysIndirect", GL_MultiDrawArraysIndirect)
DESKTOP_ONLY("glMultiDrawArraysIndirectCount", GL_MultiDrawArraysIndirectCount)
{"glMultiDrawArraysIndirectEXT", P(GL_MultiDrawArraysIndirectEXT)},
{"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
{"glMultiDrawArraysInstancedBaseInstanceANGLE", P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
DESKTOP_ONLY("glMultiDrawElements", GL_MultiDrawElements)
{"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
DESKTOP_ONLY("glMultiDrawElementsBaseVertex", GL_MultiDrawElementsBaseVertex)
{"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
DESKTOP_ONLY("glMultiDrawElementsIndirect", GL_MultiDrawElementsIndirect)
DESKTOP_ONLY("glMultiDrawElementsIndirectCount", GL_MultiDrawElementsIndirectCount)
{"glMultiDrawElementsIndirectEXT", P(GL_MultiDrawElementsIndirectEXT)},
{"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
{"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)},
DESKTOP_ONLY("glMultiTexCoord1d", GL_MultiTexCoord1d)
DESKTOP_ONLY("glMultiTexCoord1dv", GL_MultiTexCoord1dv)
DESKTOP_ONLY("glMultiTexCoord1f", GL_MultiTexCoord1f)
DESKTOP_ONLY("glMultiTexCoord1fv", GL_MultiTexCoord1fv)
DESKTOP_ONLY("glMultiTexCoord1i", GL_MultiTexCoord1i)
DESKTOP_ONLY("glMultiTexCoord1iv", GL_MultiTexCoord1iv)
DESKTOP_ONLY("glMultiTexCoord1s", GL_MultiTexCoord1s)
DESKTOP_ONLY("glMultiTexCoord1sv", GL_MultiTexCoord1sv)
DESKTOP_ONLY("glMultiTexCoord2d", GL_MultiTexCoord2d)
DESKTOP_ONLY("glMultiTexCoord2dv", GL_MultiTexCoord2dv)
DESKTOP_ONLY("glMultiTexCoord2f", GL_MultiTexCoord2f)
DESKTOP_ONLY("glMultiTexCoord2fv", GL_MultiTexCoord2fv)
DESKTOP_ONLY("glMultiTexCoord2i", GL_MultiTexCoord2i)
DESKTOP_ONLY("glMultiTexCoord2iv", GL_MultiTexCoord2iv)
DESKTOP_ONLY("glMultiTexCoord2s", GL_MultiTexCoord2s)
DESKTOP_ONLY("glMultiTexCoord2sv", GL_MultiTexCoord2sv)
DESKTOP_ONLY("glMultiTexCoord3d", GL_MultiTexCoord3d)
DESKTOP_ONLY("glMultiTexCoord3dv", GL_MultiTexCoord3dv)
DESKTOP_ONLY("glMultiTexCoord3f", GL_MultiTexCoord3f)
DESKTOP_ONLY("glMultiTexCoord3fv", GL_MultiTexCoord3fv)
DESKTOP_ONLY("glMultiTexCoord3i", GL_MultiTexCoord3i)
DESKTOP_ONLY("glMultiTexCoord3iv", GL_MultiTexCoord3iv)
DESKTOP_ONLY("glMultiTexCoord3s", GL_MultiTexCoord3s)
DESKTOP_ONLY("glMultiTexCoord3sv", GL_MultiTexCoord3sv)
DESKTOP_ONLY("glMultiTexCoord4d", GL_MultiTexCoord4d)
DESKTOP_ONLY("glMultiTexCoord4dv", GL_MultiTexCoord4dv)
{"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
DESKTOP_ONLY("glMultiTexCoord4fv", GL_MultiTexCoord4fv)
DESKTOP_ONLY("glMultiTexCoord4i", GL_MultiTexCoord4i)
DESKTOP_ONLY("glMultiTexCoord4iv", GL_MultiTexCoord4iv)
DESKTOP_ONLY("glMultiTexCoord4s", GL_MultiTexCoord4s)
DESKTOP_ONLY("glMultiTexCoord4sv", GL_MultiTexCoord4sv)
{"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
DESKTOP_ONLY("glMultiTexCoordP1ui", GL_MultiTexCoordP1ui)
DESKTOP_ONLY("glMultiTexCoordP1uiv", GL_MultiTexCoordP1uiv)
DESKTOP_ONLY("glMultiTexCoordP2ui", GL_MultiTexCoordP2ui)
DESKTOP_ONLY("glMultiTexCoordP2uiv", GL_MultiTexCoordP2uiv)
DESKTOP_ONLY("glMultiTexCoordP3ui", GL_MultiTexCoordP3ui)
DESKTOP_ONLY("glMultiTexCoordP3uiv", GL_MultiTexCoordP3uiv)
DESKTOP_ONLY("glMultiTexCoordP4ui", GL_MultiTexCoordP4ui)
DESKTOP_ONLY("glMultiTexCoordP4uiv", GL_MultiTexCoordP4uiv)
DESKTOP_ONLY("glNamedBufferData", GL_NamedBufferData)
DESKTOP_ONLY("glNamedBufferStorage", GL_NamedBufferStorage)
{"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
DESKTOP_ONLY("glNamedBufferSubData", GL_NamedBufferSubData)
DESKTOP_ONLY("glNamedFramebufferDrawBuffer", GL_NamedFramebufferDrawBuffer)
DESKTOP_ONLY("glNamedFramebufferDrawBuffers", GL_NamedFramebufferDrawBuffers)
DESKTOP_ONLY("glNamedFramebufferParameteri", GL_NamedFramebufferParameteri)
DESKTOP_ONLY("glNamedFramebufferReadBuffer", GL_NamedFramebufferReadBuffer)
DESKTOP_ONLY("glNamedFramebufferRenderbuffer", GL_NamedFramebufferRenderbuffer)
DESKTOP_ONLY("glNamedFramebufferTexture", GL_NamedFramebufferTexture)
DESKTOP_ONLY("glNamedFramebufferTextureLayer", GL_NamedFramebufferTextureLayer)
DESKTOP_ONLY("glNamedRenderbufferStorage", GL_NamedRenderbufferStorage)
DESKTOP_ONLY("glNamedRenderbufferStorageMultisample", GL_NamedRenderbufferStorageMultisample)
DESKTOP_ONLY("glNewList", GL_NewList)
DESKTOP_ONLY("glNormal3b", GL_Normal3b)
DESKTOP_ONLY("glNormal3bv", GL_Normal3bv)
DESKTOP_ONLY("glNormal3d", GL_Normal3d)
DESKTOP_ONLY("glNormal3dv", GL_Normal3dv)
{"glNormal3f", P(GL_Normal3f)},
DESKTOP_ONLY("glNormal3fv", GL_Normal3fv)
DESKTOP_ONLY("glNormal3i", GL_Normal3i)
DESKTOP_ONLY("glNormal3iv", GL_Normal3iv)
DESKTOP_ONLY("glNormal3s", GL_Normal3s)
DESKTOP_ONLY("glNormal3sv", GL_Normal3sv)
{"glNormal3x", P(GL_Normal3x)},
DESKTOP_ONLY("glNormalP3ui", GL_NormalP3ui)
DESKTOP_ONLY("glNormalP3uiv", GL_NormalP3uiv)
{"glNormalPointer", P(GL_NormalPointer)},
{"glObjectLabel", P(GL_ObjectLabel)},
{"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
{"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
{"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
DESKTOP_ONLY("glOrtho", GL_Ortho)
{"glOrthof", P(GL_Orthof)},
{"glOrthox", P(GL_Orthox)},
DESKTOP_ONLY("glPassThrough", GL_PassThrough)
DESKTOP_ONLY("glPatchParameterfv", GL_PatchParameterfv)
{"glPatchParameteri", P(GL_PatchParameteri)},
{"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
{"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
{"glPixelLocalStorageBarrierANGLE", P(GL_PixelLocalStorageBarrierANGLE)},
DESKTOP_ONLY("glPixelMapfv", GL_PixelMapfv)
DESKTOP_ONLY("glPixelMapuiv", GL_PixelMapuiv)
DESKTOP_ONLY("glPixelMapusv", GL_PixelMapusv)
DESKTOP_ONLY("glPixelStoref", GL_PixelStoref)
{"glPixelStorei", P(GL_PixelStorei)},
DESKTOP_ONLY("glPixelTransferf", GL_PixelTransferf)
DESKTOP_ONLY("glPixelTransferi", GL_PixelTransferi)
DESKTOP_ONLY("glPixelZoom", GL_PixelZoom)
{"glPointParameterf", P(GL_PointParameterf)},
{"glPointParameterfv", P(GL_PointParameterfv)},
DESKTOP_ONLY("glPointParameteri", GL_PointParameteri)
DESKTOP_ONLY("glPointParameteriv", GL_PointParameteriv)
{"glPointParameterx", P(GL_PointParameterx)},
{"glPointParameterxv", P(GL_PointParameterxv)},
{"glPointSize", P(GL_PointSize)},
{"glPointSizePointerOES", P(GL_PointSizePointerOES)},
{"glPointSizex", P(GL_PointSizex)},
DESKTOP_ONLY("glPolygonMode", GL_PolygonMode)
{"glPolygonOffset", P(GL_PolygonOffset)},
DESKTOP_ONLY("glPolygonOffsetClamp", GL_PolygonOffsetClamp)
{"glPolygonOffsetx", P(GL_PolygonOffsetx)},
DESKTOP_ONLY("glPolygonStipple", GL_PolygonStipple)
DESKTOP_ONLY("glPopAttrib", GL_PopAttrib)
DESKTOP_ONLY("glPopClientAttrib", GL_PopClientAttrib)
{"glPopDebugGroup", P(GL_PopDebugGroup)},
{"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
{"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
{"glPopMatrix", P(GL_PopMatrix)},
DESKTOP_ONLY("glPopName", GL_PopName)
{"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
{"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
{"glPrimitiveBoundingBoxOES", P(GL_PrimitiveBoundingBoxOES)},
DESKTOP_ONLY("glPrimitiveRestartIndex", GL_PrimitiveRestartIndex)
DESKTOP_ONLY("glPrioritizeTextures", GL_PrioritizeTextures)
{"glProgramBinary", P(GL_ProgramBinary)},
{"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
{"glProgramParameteri", P(GL_ProgramParameteri)},
{"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
DESKTOP_ONLY("glProgramUniform1d", GL_ProgramUniform1d)
DESKTOP_ONLY("glProgramUniform1dv", GL_ProgramUniform1dv)
{"glProgramUniform1f", P(GL_ProgramUniform1f)},
{"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
{"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
{"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
{"glProgramUniform1i", P(GL_ProgramUniform1i)},
{"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
{"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
{"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
{"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
{"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
{"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
{"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
DESKTOP_ONLY("glProgramUniform2d", GL_ProgramUniform2d)
DESKTOP_ONLY("glProgramUniform2dv", GL_ProgramUniform2dv)
{"glProgramUniform2f", P(GL_ProgramUniform2f)},
{"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
{"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
{"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
{"glProgramUniform2i", P(GL_ProgramUniform2i)},
{"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
{"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
{"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
{"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
{"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
{"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
{"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
DESKTOP_ONLY("glProgramUniform3d", GL_ProgramUniform3d)
DESKTOP_ONLY("glProgramUniform3dv", GL_ProgramUniform3dv)
{"glProgramUniform3f", P(GL_ProgramUniform3f)},
{"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
{"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
{"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
{"glProgramUniform3i", P(GL_ProgramUniform3i)},
{"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
{"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
{"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
{"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
{"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
{"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
{"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
DESKTOP_ONLY("glProgramUniform4d", GL_ProgramUniform4d)
DESKTOP_ONLY("glProgramUniform4dv", GL_ProgramUniform4dv)
{"glProgramUniform4f", P(GL_ProgramUniform4f)},
{"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
{"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
{"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
{"glProgramUniform4i", P(GL_ProgramUniform4i)},
{"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
{"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
{"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
{"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
{"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
{"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
{"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
DESKTOP_ONLY("glProgramUniformMatrix2dv", GL_ProgramUniformMatrix2dv)
{"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
{"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix2x3dv", GL_ProgramUniformMatrix2x3dv)
{"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
{"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix2x4dv", GL_ProgramUniformMatrix2x4dv)
{"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
{"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix3dv", GL_ProgramUniformMatrix3dv)
{"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
{"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix3x2dv", GL_ProgramUniformMatrix3x2dv)
{"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
{"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix3x4dv", GL_ProgramUniformMatrix3x4dv)
{"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
{"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix4dv", GL_ProgramUniformMatrix4dv)
{"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
{"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix4x2dv", GL_ProgramUniformMatrix4x2dv)
{"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
{"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
DESKTOP_ONLY("glProgramUniformMatrix4x3dv", GL_ProgramUniformMatrix4x3dv)
{"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
{"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
DESKTOP_ONLY("glProvokingVertex", GL_ProvokingVertex)
{"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
DESKTOP_ONLY("glPushAttrib", GL_PushAttrib)
DESKTOP_ONLY("glPushClientAttrib", GL_PushClientAttrib)
{"glPushDebugGroup", P(GL_PushDebugGroup)},
{"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
{"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
{"glPushMatrix", P(GL_PushMatrix)},
DESKTOP_ONLY("glPushName", GL_PushName)
DESKTOP_ONLY("glQueryCounter", GL_QueryCounter)
{"glQueryCounterEXT", P(GL_QueryCounterEXT)},
{"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
DESKTOP_ONLY("glRasterPos2d", GL_RasterPos2d)
DESKTOP_ONLY("glRasterPos2dv", GL_RasterPos2dv)
DESKTOP_ONLY("glRasterPos2f", GL_RasterPos2f)
DESKTOP_ONLY("glRasterPos2fv", GL_RasterPos2fv)
DESKTOP_ONLY("glRasterPos2i", GL_RasterPos2i)
DESKTOP_ONLY("glRasterPos2iv", GL_RasterPos2iv)
DESKTOP_ONLY("glRasterPos2s", GL_RasterPos2s)
DESKTOP_ONLY("glRasterPos2sv", GL_RasterPos2sv)
DESKTOP_ONLY("glRasterPos3d", GL_RasterPos3d)
DESKTOP_ONLY("glRasterPos3dv", GL_RasterPos3dv)
DESKTOP_ONLY("glRasterPos3f", GL_RasterPos3f)
DESKTOP_ONLY("glRasterPos3fv", GL_RasterPos3fv)
DESKTOP_ONLY("glRasterPos3i", GL_RasterPos3i)
DESKTOP_ONLY("glRasterPos3iv", GL_RasterPos3iv)
DESKTOP_ONLY("glRasterPos3s", GL_RasterPos3s)
DESKTOP_ONLY("glRasterPos3sv", GL_RasterPos3sv)
DESKTOP_ONLY("glRasterPos4d", GL_RasterPos4d)
DESKTOP_ONLY("glRasterPos4dv", GL_RasterPos4dv)
DESKTOP_ONLY("glRasterPos4f", GL_RasterPos4f)
DESKTOP_ONLY("glRasterPos4fv", GL_RasterPos4fv)
DESKTOP_ONLY("glRasterPos4i", GL_RasterPos4i)
DESKTOP_ONLY("glRasterPos4iv", GL_RasterPos4iv)
DESKTOP_ONLY("glRasterPos4s", GL_RasterPos4s)
DESKTOP_ONLY("glRasterPos4sv", GL_RasterPos4sv)
{"glReadBuffer", P(GL_ReadBuffer)},
{"glReadPixels", P(GL_ReadPixels)},
{"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
{"glReadnPixels", P(GL_ReadnPixels)},
{"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
{"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
DESKTOP_ONLY("glRectd", GL_Rectd)
DESKTOP_ONLY("glRectdv", GL_Rectdv)
DESKTOP_ONLY("glRectf", GL_Rectf)
DESKTOP_ONLY("glRectfv", GL_Rectfv)
DESKTOP_ONLY("glRecti", GL_Recti)
DESKTOP_ONLY("glRectiv", GL_Rectiv)
DESKTOP_ONLY("glRects", GL_Rects)
DESKTOP_ONLY("glRectsv", GL_Rectsv)
{"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
{"glReleaseTexturesANGLE", P(GL_ReleaseTexturesANGLE)},
DESKTOP_ONLY("glRenderMode", GL_RenderMode)
{"glRenderbufferStorage", P(GL_RenderbufferStorage)},
{"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
{"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
{"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
{"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
{"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
{"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
DESKTOP_ONLY("glRotated", GL_Rotated)
{"glRotatef", P(GL_Rotatef)},
{"glRotatex", P(GL_Rotatex)},
{"glSampleCoverage", P(GL_SampleCoverage)},
{"glSampleCoveragex", P(GL_SampleCoveragex)},
{"glSampleMaski", P(GL_SampleMaski)},
{"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
{"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
{"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
{"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
{"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
{"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
{"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
{"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
{"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
{"glSamplerParameterf", P(GL_SamplerParameterf)},
{"glSamplerParameterfv", P(GL_SamplerParameterfv)},
{"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
{"glSamplerParameteri", P(GL_SamplerParameteri)},
{"glSamplerParameteriv", P(GL_SamplerParameteriv)},
{"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
DESKTOP_ONLY("glScaled", GL_Scaled)
{"glScalef", P(GL_Scalef)},
{"glScalex", P(GL_Scalex)},
{"glScissor", P(GL_Scissor)},
DESKTOP_ONLY("glScissorArrayv", GL_ScissorArrayv)
DESKTOP_ONLY("glScissorIndexed", GL_ScissorIndexed)
DESKTOP_ONLY("glScissorIndexedv", GL_ScissorIndexedv)
DESKTOP_ONLY("glSecondaryColor3b", GL_SecondaryColor3b)
DESKTOP_ONLY("glSecondaryColor3bv", GL_SecondaryColor3bv)
DESKTOP_ONLY("glSecondaryColor3d", GL_SecondaryColor3d)
DESKTOP_ONLY("glSecondaryColor3dv", GL_SecondaryColor3dv)
DESKTOP_ONLY("glSecondaryColor3f", GL_SecondaryColor3f)
DESKTOP_ONLY("glSecondaryColor3fv", GL_SecondaryColor3fv)
DESKTOP_ONLY("glSecondaryColor3i", GL_SecondaryColor3i)
DESKTOP_ONLY("glSecondaryColor3iv", GL_SecondaryColor3iv)
DESKTOP_ONLY("glSecondaryColor3s", GL_SecondaryColor3s)
DESKTOP_ONLY("glSecondaryColor3sv", GL_SecondaryColor3sv)
DESKTOP_ONLY("glSecondaryColor3ub", GL_SecondaryColor3ub)
DESKTOP_ONLY("glSecondaryColor3ubv", GL_SecondaryColor3ubv)
DESKTOP_ONLY("glSecondaryColor3ui", GL_SecondaryColor3ui)
DESKTOP_ONLY("glSecondaryColor3uiv", GL_SecondaryColor3uiv)
DESKTOP_ONLY("glSecondaryColor3us", GL_SecondaryColor3us)
DESKTOP_ONLY("glSecondaryColor3usv", GL_SecondaryColor3usv)
DESKTOP_ONLY("glSecondaryColorP3ui", GL_SecondaryColorP3ui)
DESKTOP_ONLY("glSecondaryColorP3uiv", GL_SecondaryColorP3uiv)
DESKTOP_ONLY("glSecondaryColorPointer", GL_SecondaryColorPointer)
DESKTOP_ONLY("glSelectBuffer", GL_SelectBuffer)
{"glSelectPerfMonitorCountersAMD", P(GL_SelectPerfMonitorCountersAMD)},
{"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
{"glSetFenceNV", P(GL_SetFenceNV)},
{"glShadeModel", P(GL_ShadeModel)},
{"glShaderBinary", P(GL_ShaderBinary)},
{"glShaderSource", P(GL_ShaderSource)},
DESKTOP_ONLY("glShaderStorageBlockBinding", GL_ShaderStorageBlockBinding)
{"glShadingRateQCOM", P(GL_ShadingRateQCOM)},
{"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
DESKTOP_ONLY("glSpecializeShader", GL_SpecializeShader)
{"glStencilFunc", P(GL_StencilFunc)},
{"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
{"glStencilMask", P(GL_StencilMask)},
{"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
{"glStencilOp", P(GL_StencilOp)},
{"glStencilOpSeparate", P(GL_StencilOpSeparate)},
{"glTestFenceNV", P(GL_TestFenceNV)},
{"glTexBuffer", P(GL_TexBuffer)},
{"glTexBufferEXT", P(GL_TexBufferEXT)},
{"glTexBufferOES", P(GL_TexBufferOES)},
{"glTexBufferRange", P(GL_TexBufferRange)},
{"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
{"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
DESKTOP_ONLY("glTexCoord1d", GL_TexCoord1d)
DESKTOP_ONLY("glTexCoord1dv", GL_TexCoord1dv)
DESKTOP_ONLY("glTexCoord1f", GL_TexCoord1f)
DESKTOP_ONLY("glTexCoord1fv", GL_TexCoord1fv)
DESKTOP_ONLY("glTexCoord1i", GL_TexCoord1i)
DESKTOP_ONLY("glTexCoord1iv", GL_TexCoord1iv)
DESKTOP_ONLY("glTexCoord1s", GL_TexCoord1s)
DESKTOP_ONLY("glTexCoord1sv", GL_TexCoord1sv)
DESKTOP_ONLY("glTexCoord2d", GL_TexCoord2d)
DESKTOP_ONLY("glTexCoord2dv", GL_TexCoord2dv)
DESKTOP_ONLY("glTexCoord2f", GL_TexCoord2f)
DESKTOP_ONLY("glTexCoord2fv", GL_TexCoord2fv)
DESKTOP_ONLY("glTexCoord2i", GL_TexCoord2i)
DESKTOP_ONLY("glTexCoord2iv", GL_TexCoord2iv)
DESKTOP_ONLY("glTexCoord2s", GL_TexCoord2s)
DESKTOP_ONLY("glTexCoord2sv", GL_TexCoord2sv)
DESKTOP_ONLY("glTexCoord3d", GL_TexCoord3d)
DESKTOP_ONLY("glTexCoord3dv", GL_TexCoord3dv)
DESKTOP_ONLY("glTexCoord3f", GL_TexCoord3f)
DESKTOP_ONLY("glTexCoord3fv", GL_TexCoord3fv)
DESKTOP_ONLY("glTexCoord3i", GL_TexCoord3i)
DESKTOP_ONLY("glTexCoord3iv", GL_TexCoord3iv)
DESKTOP_ONLY("glTexCoord3s", GL_TexCoord3s)
DESKTOP_ONLY("glTexCoord3sv", GL_TexCoord3sv)
DESKTOP_ONLY("glTexCoord4d", GL_TexCoord4d)
DESKTOP_ONLY("glTexCoord4dv", GL_TexCoord4dv)
DESKTOP_ONLY("glTexCoord4f", GL_TexCoord4f)
DESKTOP_ONLY("glTexCoord4fv", GL_TexCoord4fv)
DESKTOP_ONLY("glTexCoord4i", GL_TexCoord4i)
DESKTOP_ONLY("glTexCoord4iv", GL_TexCoord4iv)
DESKTOP_ONLY("glTexCoord4s", GL_TexCoord4s)
DESKTOP_ONLY("glTexCoord4sv", GL_TexCoord4sv)
DESKTOP_ONLY("glTexCoordP1ui", GL_TexCoordP1ui)
DESKTOP_ONLY("glTexCoordP1uiv", GL_TexCoordP1uiv)
DESKTOP_ONLY("glTexCoordP2ui", GL_TexCoordP2ui)
DESKTOP_ONLY("glTexCoordP2uiv", GL_TexCoordP2uiv)
DESKTOP_ONLY("glTexCoordP3ui", GL_TexCoordP3ui)
DESKTOP_ONLY("glTexCoordP3uiv", GL_TexCoordP3uiv)
DESKTOP_ONLY("glTexCoordP4ui", GL_TexCoordP4ui)
DESKTOP_ONLY("glTexCoordP4uiv", GL_TexCoordP4uiv)
{"glTexCoordPointer", P(GL_TexCoordPointer)},
{"glTexEnvf", P(GL_TexEnvf)},
{"glTexEnvfv", P(GL_TexEnvfv)},
{"glTexEnvi", P(GL_TexEnvi)},
{"glTexEnviv", P(GL_TexEnviv)},
{"glTexEnvx", P(GL_TexEnvx)},
{"glTexEnvxv", P(GL_TexEnvxv)},
DESKTOP_ONLY("glTexGend", GL_TexGend)
DESKTOP_ONLY("glTexGendv", GL_TexGendv)
DESKTOP_ONLY("glTexGenf", GL_TexGenf)
{"glTexGenfOES", P(GL_TexGenfOES)},
DESKTOP_ONLY("glTexGenfv", GL_TexGenfv)
{"glTexGenfvOES", P(GL_TexGenfvOES)},
DESKTOP_ONLY("glTexGeni", GL_TexGeni)
{"glTexGeniOES", P(GL_TexGeniOES)},
DESKTOP_ONLY("glTexGeniv", GL_TexGeniv)
{"glTexGenivOES", P(GL_TexGenivOES)},
{"glTexGenxOES", P(GL_TexGenxOES)},
{"glTexGenxvOES", P(GL_TexGenxvOES)},
DESKTOP_ONLY("glTexImage1D", GL_TexImage1D)
{"glTexImage2D", P(GL_TexImage2D)},
{"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
DESKTOP_ONLY("glTexImage2DMultisample", GL_TexImage2DMultisample)
{"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
{"glTexImage3D", P(GL_TexImage3D)},
DESKTOP_ONLY("glTexImage3DMultisample", GL_TexImage3DMultisample)
{"glTexImage3DOES", P(GL_TexImage3DOES)},
{"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
{"glTexParameterIiv", P(GL_TexParameterIiv)},
{"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
{"glTexParameterIivOES", P(GL_TexParameterIivOES)},
{"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
{"glTexParameterIuiv", P(GL_TexParameterIuiv)},
{"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
{"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
{"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
{"glTexParameterf", P(GL_TexParameterf)},
{"glTexParameterfv", P(GL_TexParameterfv)},
{"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
{"glTexParameteri", P(GL_TexParameteri)},
{"glTexParameteriv", P(GL_TexParameteriv)},
{"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
{"glTexParameterx", P(GL_TexParameterx)},
{"glTexParameterxv", P(GL_TexParameterxv)},
DESKTOP_ONLY("glTexStorage1D", GL_TexStorage1D)
{"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
{"glTexStorage2D", P(GL_TexStorage2D)},
{"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
{"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
{"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
{"glTexStorage3D", P(GL_TexStorage3D)},
{"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
{"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
{"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
{"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
{"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
{"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
{"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
{"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
{"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
{"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
{"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
DESKTOP_ONLY("glTexSubImage1D", GL_TexSubImage1D)
{"glTexSubImage2D", P(GL_TexSubImage2D)},
{"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
{"glTexSubImage3D", P(GL_TexSubImage3D)},
{"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
{"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
DESKTOP_ONLY("glTextureBarrier", GL_TextureBarrier)
DESKTOP_ONLY("glTextureBuffer", GL_TextureBuffer)
DESKTOP_ONLY("glTextureBufferRange", GL_TextureBufferRange)
DESKTOP_ONLY("glTextureParameterIiv", GL_TextureParameterIiv)
DESKTOP_ONLY("glTextureParameterIuiv", GL_TextureParameterIuiv)
DESKTOP_ONLY("glTextureParameterf", GL_TextureParameterf)
DESKTOP_ONLY("glTextureParameterfv", GL_TextureParameterfv)
DESKTOP_ONLY("glTextureParameteri", GL_TextureParameteri)
DESKTOP_ONLY("glTextureParameteriv", GL_TextureParameteriv)
DESKTOP_ONLY("glTextureStorage1D", GL_TextureStorage1D)
DESKTOP_ONLY("glTextureStorage2D", GL_TextureStorage2D)
DESKTOP_ONLY("glTextureStorage2DMultisample", GL_TextureStorage2DMultisample)
DESKTOP_ONLY("glTextureStorage3D", GL_TextureStorage3D)
DESKTOP_ONLY("glTextureStorage3DMultisample", GL_TextureStorage3DMultisample)
DESKTOP_ONLY("glTextureSubImage1D", GL_TextureSubImage1D)
DESKTOP_ONLY("glTextureSubImage2D", GL_TextureSubImage2D)
DESKTOP_ONLY("glTextureSubImage3D", GL_TextureSubImage3D)
DESKTOP_ONLY("glTextureView", GL_TextureView)
DESKTOP_ONLY("glTransformFeedbackBufferBase", GL_TransformFeedbackBufferBase)
DESKTOP_ONLY("glTransformFeedbackBufferRange", GL_TransformFeedbackBufferRange)
{"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
DESKTOP_ONLY("glTranslated", GL_Translated)
{"glTranslatef", P(GL_Translatef)},
{"glTranslatex", P(GL_Translatex)},
DESKTOP_ONLY("glUniform1d", GL_Uniform1d)
DESKTOP_ONLY("glUniform1dv", GL_Uniform1dv)
{"glUniform1f", P(GL_Uniform1f)},
{"glUniform1fv", P(GL_Uniform1fv)},
{"glUniform1i", P(GL_Uniform1i)},
{"glUniform1iv", P(GL_Uniform1iv)},
{"glUniform1ui", P(GL_Uniform1ui)},
{"glUniform1uiv", P(GL_Uniform1uiv)},
DESKTOP_ONLY("glUniform2d", GL_Uniform2d)
DESKTOP_ONLY("glUniform2dv", GL_Uniform2dv)
{"glUniform2f", P(GL_Uniform2f)},
{"glUniform2fv", P(GL_Uniform2fv)},
{"glUniform2i", P(GL_Uniform2i)},
{"glUniform2iv", P(GL_Uniform2iv)},
{"glUniform2ui", P(GL_Uniform2ui)},
{"glUniform2uiv", P(GL_Uniform2uiv)},
DESKTOP_ONLY("glUniform3d", GL_Uniform3d)
DESKTOP_ONLY("glUniform3dv", GL_Uniform3dv)
{"glUniform3f", P(GL_Uniform3f)},
{"glUniform3fv", P(GL_Uniform3fv)},
{"glUniform3i", P(GL_Uniform3i)},
{"glUniform3iv", P(GL_Uniform3iv)},
{"glUniform3ui", P(GL_Uniform3ui)},
{"glUniform3uiv", P(GL_Uniform3uiv)},
DESKTOP_ONLY("glUniform4d", GL_Uniform4d)
DESKTOP_ONLY("glUniform4dv", GL_Uniform4dv)
{"glUniform4f", P(GL_Uniform4f)},
{"glUniform4fv", P(GL_Uniform4fv)},
{"glUniform4i", P(GL_Uniform4i)},
{"glUniform4iv", P(GL_Uniform4iv)},
{"glUniform4ui", P(GL_Uniform4ui)},
{"glUniform4uiv", P(GL_Uniform4uiv)},
{"glUniformBlockBinding", P(GL_UniformBlockBinding)},
DESKTOP_ONLY("glUniformMatrix2dv", GL_UniformMatrix2dv)
{"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
DESKTOP_ONLY("glUniformMatrix2x3dv", GL_UniformMatrix2x3dv)
{"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
DESKTOP_ONLY("glUniformMatrix2x4dv", GL_UniformMatrix2x4dv)
{"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
DESKTOP_ONLY("glUniformMatrix3dv", GL_UniformMatrix3dv)
{"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
DESKTOP_ONLY("glUniformMatrix3x2dv", GL_UniformMatrix3x2dv)
{"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
DESKTOP_ONLY("glUniformMatrix3x4dv", GL_UniformMatrix3x4dv)
{"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
DESKTOP_ONLY("glUniformMatrix4dv", GL_UniformMatrix4dv)
{"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
DESKTOP_ONLY("glUniformMatrix4x2dv", GL_UniformMatrix4x2dv)
{"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
DESKTOP_ONLY("glUniformMatrix4x3dv", GL_UniformMatrix4x3dv)
{"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
DESKTOP_ONLY("glUniformSubroutinesuiv", GL_UniformSubroutinesuiv)
{"glUnmapBuffer", P(GL_UnmapBuffer)},
{"glUnmapBufferOES", P(GL_UnmapBufferOES)},
DESKTOP_ONLY("glUnmapNamedBuffer", GL_UnmapNamedBuffer)
{"glUseProgram", P(GL_UseProgram)},
{"glUseProgramStages", P(GL_UseProgramStages)},
{"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
{"glValidateProgram", P(GL_ValidateProgram)},
{"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
{"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
DESKTOP_ONLY("glVertex2d", GL_Vertex2d)
DESKTOP_ONLY("glVertex2dv", GL_Vertex2dv)
DESKTOP_ONLY("glVertex2f", GL_Vertex2f)
DESKTOP_ONLY("glVertex2fv", GL_Vertex2fv)
DESKTOP_ONLY("glVertex2i", GL_Vertex2i)
DESKTOP_ONLY("glVertex2iv", GL_Vertex2iv)
DESKTOP_ONLY("glVertex2s", GL_Vertex2s)
DESKTOP_ONLY("glVertex2sv", GL_Vertex2sv)
DESKTOP_ONLY("glVertex3d", GL_Vertex3d)
DESKTOP_ONLY("glVertex3dv", GL_Vertex3dv)
DESKTOP_ONLY("glVertex3f", GL_Vertex3f)
DESKTOP_ONLY("glVertex3fv", GL_Vertex3fv)
DESKTOP_ONLY("glVertex3i", GL_Vertex3i)
DESKTOP_ONLY("glVertex3iv", GL_Vertex3iv)
DESKTOP_ONLY("glVertex3s", GL_Vertex3s)
DESKTOP_ONLY("glVertex3sv", GL_Vertex3sv)
DESKTOP_ONLY("glVertex4d", GL_Vertex4d)
DESKTOP_ONLY("glVertex4dv", GL_Vertex4dv)
DESKTOP_ONLY("glVertex4f", GL_Vertex4f)
DESKTOP_ONLY("glVertex4fv", GL_Vertex4fv)
DESKTOP_ONLY("glVertex4i", GL_Vertex4i)
DESKTOP_ONLY("glVertex4iv", GL_Vertex4iv)
DESKTOP_ONLY("glVertex4s", GL_Vertex4s)
DESKTOP_ONLY("glVertex4sv", GL_Vertex4sv)
DESKTOP_ONLY("glVertexArrayAttribBinding", GL_VertexArrayAttribBinding)
DESKTOP_ONLY("glVertexArrayAttribFormat", GL_VertexArrayAttribFormat)
DESKTOP_ONLY("glVertexArrayAttribIFormat", GL_VertexArrayAttribIFormat)
DESKTOP_ONLY("glVertexArrayAttribLFormat", GL_VertexArrayAttribLFormat)
DESKTOP_ONLY("glVertexArrayBindingDivisor", GL_VertexArrayBindingDivisor)
DESKTOP_ONLY("glVertexArrayElementBuffer", GL_VertexArrayElementBuffer)
DESKTOP_ONLY("glVertexArrayVertexBuffer", GL_VertexArrayVertexBuffer)
DESKTOP_ONLY("glVertexArrayVertexBuffers", GL_VertexArrayVertexBuffers)
DESKTOP_ONLY("glVertexAttrib1d", GL_VertexAttrib1d)
DESKTOP_ONLY("glVertexAttrib1dv", GL_VertexAttrib1dv)
{"glVertexAttrib1f", P(GL_VertexAttrib1f)},
{"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
DESKTOP_ONLY("glVertexAttrib1s", GL_VertexAttrib1s)
DESKTOP_ONLY("glVertexAttrib1sv", GL_VertexAttrib1sv)
DESKTOP_ONLY("glVertexAttrib2d", GL_VertexAttrib2d)
DESKTOP_ONLY("glVertexAttrib2dv", GL_VertexAttrib2dv)
{"glVertexAttrib2f", P(GL_VertexAttrib2f)},
{"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
DESKTOP_ONLY("glVertexAttrib2s", GL_VertexAttrib2s)
DESKTOP_ONLY("glVertexAttrib2sv", GL_VertexAttrib2sv)
DESKTOP_ONLY("glVertexAttrib3d", GL_VertexAttrib3d)
DESKTOP_ONLY("glVertexAttrib3dv", GL_VertexAttrib3dv)
{"glVertexAttrib3f", P(GL_VertexAttrib3f)},
{"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
DESKTOP_ONLY("glVertexAttrib3s", GL_VertexAttrib3s)
DESKTOP_ONLY("glVertexAttrib3sv", GL_VertexAttrib3sv)
DESKTOP_ONLY("glVertexAttrib4Nbv", GL_VertexAttrib4Nbv)
DESKTOP_ONLY("glVertexAttrib4Niv", GL_VertexAttrib4Niv)
DESKTOP_ONLY("glVertexAttrib4Nsv", GL_VertexAttrib4Nsv)
DESKTOP_ONLY("glVertexAttrib4Nub", GL_VertexAttrib4Nub)
DESKTOP_ONLY("glVertexAttrib4Nubv", GL_VertexAttrib4Nubv)
DESKTOP_ONLY("glVertexAttrib4Nuiv", GL_VertexAttrib4Nuiv)
DESKTOP_ONLY("glVertexAttrib4Nusv", GL_VertexAttrib4Nusv)
DESKTOP_ONLY("glVertexAttrib4bv", GL_VertexAttrib4bv)
DESKTOP_ONLY("glVertexAttrib4d", GL_VertexAttrib4d)
DESKTOP_ONLY("glVertexAttrib4dv", GL_VertexAttrib4dv)
{"glVertexAttrib4f", P(GL_VertexAttrib4f)},
{"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
DESKTOP_ONLY("glVertexAttrib4iv", GL_VertexAttrib4iv)
DESKTOP_ONLY("glVertexAttrib4s", GL_VertexAttrib4s)
DESKTOP_ONLY("glVertexAttrib4sv", GL_VertexAttrib4sv)
DESKTOP_ONLY("glVertexAttrib4ubv", GL_VertexAttrib4ubv)
DESKTOP_ONLY("glVertexAttrib4uiv", GL_VertexAttrib4uiv)
DESKTOP_ONLY("glVertexAttrib4usv", GL_VertexAttrib4usv)
{"glVertexAttribBinding", P(GL_VertexAttribBinding)},
{"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
{"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
{"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
{"glVertexAttribFormat", P(GL_VertexAttribFormat)},
DESKTOP_ONLY("glVertexAttribI1i", GL_VertexAttribI1i)
DESKTOP_ONLY("glVertexAttribI1iv", GL_VertexAttribI1iv)
DESKTOP_ONLY("glVertexAttribI1ui", GL_VertexAttribI1ui)
DESKTOP_ONLY("glVertexAttribI1uiv", GL_VertexAttribI1uiv)
DESKTOP_ONLY("glVertexAttribI2i", GL_VertexAttribI2i)
DESKTOP_ONLY("glVertexAttribI2iv", GL_VertexAttribI2iv)
DESKTOP_ONLY("glVertexAttribI2ui", GL_VertexAttribI2ui)
DESKTOP_ONLY("glVertexAttribI2uiv", GL_VertexAttribI2uiv)
DESKTOP_ONLY("glVertexAttribI3i", GL_VertexAttribI3i)
DESKTOP_ONLY("glVertexAttribI3iv", GL_VertexAttribI3iv)
DESKTOP_ONLY("glVertexAttribI3ui", GL_VertexAttribI3ui)
DESKTOP_ONLY("glVertexAttribI3uiv", GL_VertexAttribI3uiv)
DESKTOP_ONLY("glVertexAttribI4bv", GL_VertexAttribI4bv)
{"glVertexAttribI4i", P(GL_VertexAttribI4i)},
{"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
DESKTOP_ONLY("glVertexAttribI4sv", GL_VertexAttribI4sv)
DESKTOP_ONLY("glVertexAttribI4ubv", GL_VertexAttribI4ubv)
{"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
{"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
DESKTOP_ONLY("glVertexAttribI4usv", GL_VertexAttribI4usv)
{"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
{"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
DESKTOP_ONLY("glVertexAttribL1d", GL_VertexAttribL1d)
DESKTOP_ONLY("glVertexAttribL1dv", GL_VertexAttribL1dv)
DESKTOP_ONLY("glVertexAttribL2d", GL_VertexAttribL2d)
DESKTOP_ONLY("glVertexAttribL2dv", GL_VertexAttribL2dv)
DESKTOP_ONLY("glVertexAttribL3d", GL_VertexAttribL3d)
DESKTOP_ONLY("glVertexAttribL3dv", GL_VertexAttribL3dv)
DESKTOP_ONLY("glVertexAttribL4d", GL_VertexAttribL4d)
DESKTOP_ONLY("glVertexAttribL4dv", GL_VertexAttribL4dv)
DESKTOP_ONLY("glVertexAttribLFormat", GL_VertexAttribLFormat)
DESKTOP_ONLY("glVertexAttribLPointer", GL_VertexAttribLPointer)
DESKTOP_ONLY("glVertexAttribP1ui", GL_VertexAttribP1ui)
DESKTOP_ONLY("glVertexAttribP1uiv", GL_VertexAttribP1uiv)
DESKTOP_ONLY("glVertexAttribP2ui", GL_VertexAttribP2ui)
DESKTOP_ONLY("glVertexAttribP2uiv", GL_VertexAttribP2uiv)
DESKTOP_ONLY("glVertexAttribP3ui", GL_VertexAttribP3ui)
DESKTOP_ONLY("glVertexAttribP3uiv", GL_VertexAttribP3uiv)
DESKTOP_ONLY("glVertexAttribP4ui", GL_VertexAttribP4ui)
DESKTOP_ONLY("glVertexAttribP4uiv", GL_VertexAttribP4uiv)
{"glVertexAttribPointer", P(GL_VertexAttribPointer)},
{"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
DESKTOP_ONLY("glVertexP2ui", GL_VertexP2ui)
DESKTOP_ONLY("glVertexP2uiv", GL_VertexP2uiv)
DESKTOP_ONLY("glVertexP3ui", GL_VertexP3ui)
DESKTOP_ONLY("glVertexP3uiv", GL_VertexP3uiv)
DESKTOP_ONLY("glVertexP4ui", GL_VertexP4ui)
DESKTOP_ONLY("glVertexP4uiv", GL_VertexP4uiv)
{"glVertexPointer", P(GL_VertexPointer)},
{"glViewport", P(GL_Viewport)},
DESKTOP_ONLY("glViewportArrayv", GL_ViewportArrayv)
DESKTOP_ONLY("glViewportIndexedf", GL_ViewportIndexedf)
DESKTOP_ONLY("glViewportIndexedfv", GL_ViewportIndexedfv)
{"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
{"glWaitSync", P(GL_WaitSync)},
{"glWeightPointerOES", P(GL_WeightPointerOES)},
DESKTOP_ONLY("glWindowPos2d", GL_WindowPos2d)
DESKTOP_ONLY("glWindowPos2dv", GL_WindowPos2dv)
DESKTOP_ONLY("glWindowPos2f", GL_WindowPos2f)
DESKTOP_ONLY("glWindowPos2fv", GL_WindowPos2fv)
DESKTOP_ONLY("glWindowPos2i", GL_WindowPos2i)
DESKTOP_ONLY("glWindowPos2iv", GL_WindowPos2iv)
DESKTOP_ONLY("glWindowPos2s", GL_WindowPos2s)
DESKTOP_ONLY("glWindowPos2sv", GL_WindowPos2sv)
DESKTOP_ONLY("glWindowPos3d", GL_WindowPos3d)
DESKTOP_ONLY("glWindowPos3dv", GL_WindowPos3dv)
DESKTOP_ONLY("glWindowPos3f", GL_WindowPos3f)
DESKTOP_ONLY("glWindowPos3fv", GL_WindowPos3fv)
DESKTOP_ONLY("glWindowPos3i", GL_WindowPos3i)
DESKTOP_ONLY("glWindowPos3iv", GL_WindowPos3iv)
DESKTOP_ONLY("glWindowPos3s", GL_WindowPos3s)
DESKTOP_ONLY("glWindowPos3sv", GL_WindowPos3sv)
};
// clang-format on
const size_t g_numProcs = std::size(g_procTable);
} // namespace egl