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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_1_autogen.cpp:
// Defines the GLES 3.1 entry points.
#include "libGLESv2/entry_points_gles_3_1_autogen.h"
#include "common/entry_points_enum_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gles_3_1_autogen.h"
#include "libANGLE/capture/gl_enum_utils.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationES31.h"
#include "libGLESv2/global_state.h"
using namespace gl;
extern "C" {
void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context),
pipeline, program);
if (context)
{
ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram,
pipelinePacked, programPacked));
if (isCallValid)
{
context->activeShaderProgram(pipelinePacked, programPacked);
}
ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_BindImageTexture(GLuint unit,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLenum format)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindImageTexture,
"context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = "
"%s, format = %s",
CID(context), unit, texture, level, GLbooleanToString(layered), layer,
GLenumToString(GLESEnum::BufferAccessARB, access),
GLenumToString(GLESEnum::InternalFormat, format));
if (context)
{
TextureID texturePacked = PackParam<TextureID>(texture);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateBindImageTexture(context, angle::EntryPoint::GLBindImageTexture, unit,
texturePacked, level, layered, layer, access, format));
if (isCallValid)
{
context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format);
}
ANGLE_CAPTURE_GL(BindImageTexture, isCallValid, context, unit, texturePacked, level,
layered, layer, access, format);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);
if (context)
{
ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindProgramPipeline(
context, angle::EntryPoint::GLBindProgramPipeline, pipelinePacked));
if (isCallValid)
{
context->bindProgramPipeline(pipelinePacked);
}
ANGLE_CAPTURE_GL(BindProgramPipeline, isCallValid, context, pipelinePacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
GLuint buffer,
GLintptr offset,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLBindVertexBuffer,
"context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context),
bindingindex, buffer, static_cast<unsigned long long>(offset), stride);
if (context)
{
BufferID bufferPacked = PackParam<BufferID>(buffer);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindVertexBuffer(context, angle::EntryPoint::GLBindVertexBuffer,
bindingindex, bufferPacked, offset, stride));
if (isCallValid)
{
context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride);
}
ANGLE_CAPTURE_GL(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset,
stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLCreateShaderProgramv,
"context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context),
GLenumToString(GLESEnum::ShaderType, type), count, (uintptr_t)strings);
GLuint returnValue;
if (context)
{
ShaderType typePacked = PackParam<ShaderType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateCreateShaderProgramv(context, angle::EntryPoint::GLCreateShaderProgramv,
typePacked, count, strings));
if (isCallValid)
{
returnValue = context->createShaderProgramv(typePacked, count, strings);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
}
ANGLE_CAPTURE_GL(CreateShaderProgramv, isCallValid, context, typePacked, count, strings,
returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
}
return returnValue;
}
void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)pipelines);
if (context)
{
const ProgramPipelineID *pipelinesPacked = PackParam<const ProgramPipelineID *>(pipelines);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateDeleteProgramPipelines(context, angle::EntryPoint::GLDeleteProgramPipelines, n,
pipelinesPacked));
if (isCallValid)
{
context->deleteProgramPipelines(n, pipelinesPacked);
}
ANGLE_CAPTURE_GL(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDispatchCompute,
"context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context),
num_groups_x, num_groups_y, num_groups_z);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateDispatchCompute(context, angle::EntryPoint::GLDispatchCompute,
num_groups_x, num_groups_y, num_groups_z));
if (isCallValid)
{
context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
ANGLE_CAPTURE_GL(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y,
num_groups_z);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context),
static_cast<unsigned long long>(indirect));
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateDispatchComputeIndirect(
context, angle::EntryPoint::GLDispatchComputeIndirect, indirect));
if (isCallValid)
{
context->dispatchComputeIndirect(indirect);
}
ANGLE_CAPTURE_GL(DispatchComputeIndirect, isCallValid, context, indirect);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), (uintptr_t)indirect);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateDrawArraysIndirect(context, angle::EntryPoint::GLDrawArraysIndirect,
modePacked, indirect));
if (isCallValid)
{
context->drawArraysIndirect(modePacked, indirect);
}
ANGLE_CAPTURE_GL(DrawArraysIndirect, isCallValid, context, modePacked, indirect);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLDrawElementsIndirect,
"context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context),
GLenumToString(GLESEnum::PrimitiveType, mode),
GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indirect);
if (context)
{
PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
DrawElementsType typePacked = PackParam<DrawElementsType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateDrawElementsIndirect(context, angle::EntryPoint::GLDrawElementsIndirect,
modePacked, typePacked, indirect));
if (isCallValid)
{
context->drawElementsIndirect(modePacked, typePacked, indirect);
}
ANGLE_CAPTURE_GL(DrawElementsIndirect, isCallValid, context, modePacked, typePacked,
indirect);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d",
CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
GLenumToString(GLESEnum::FramebufferParameterName, pname), param);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateFramebufferParameteri(context, angle::EntryPoint::GLFramebufferParameteri,
target, pname, param));
if (isCallValid)
{
context->framebufferParameteri(target, pname, param);
}
ANGLE_CAPTURE_GL(FramebufferParameteri, isCallValid, context, target, pname, param);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)pipelines);
if (context)
{
ProgramPipelineID *pipelinesPacked = PackParam<ProgramPipelineID *>(pipelines);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGenProgramPipelines(context, angle::EntryPoint::GLGenProgramPipelines, n,
pipelinesPacked));
if (isCallValid)
{
context->genProgramPipelines(n, pipelinesPacked);
}
ANGLE_CAPTURE_GL(GenProgramPipelines, isCallValid, context, n, pipelinesPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetBooleani_v,
"context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
GLenumToString(GLESEnum::BufferTargetARB, target), index, (uintptr_t)data);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetBooleani_v(context, angle::EntryPoint::GLGetBooleani_v,
target, index, data));
if (isCallValid)
{
context->getBooleani_v(target, index, data);
}
ANGLE_CAPTURE_GL(GetBooleani_v, isCallValid, context, target, index, data);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetFramebufferParameteriv,
"context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
GLenumToString(GLESEnum::FramebufferTarget, target),
GLenumToString(GLESEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetFramebufferParameteriv(
context, angle::EntryPoint::GLGetFramebufferParameteriv, target, pname, params));
if (isCallValid)
{
context->getFramebufferParameteriv(target, pname, params);
}
ANGLE_CAPTURE_GL(GetFramebufferParameteriv, isCallValid, context, target, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetMultisamplefv,
"context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context),
GLenumToString(GLESEnum::AllEnums, pname), index, (uintptr_t)val);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetMultisamplefv(context, angle::EntryPoint::GLGetMultisamplefv,
pname, index, val));
if (isCallValid)
{
context->getMultisamplefv(pname, index, val);
}
ANGLE_CAPTURE_GL(GetMultisamplefv, isCallValid, context, pname, index, val);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
GLenum programInterface,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramInterfaceiv,
"context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR
"",
CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
GLenumToString(GLESEnum::ProgramInterfacePName, pname), (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetProgramInterfaceiv(context, angle::EntryPoint::GLGetProgramInterfaceiv,
programPacked, programInterface, pname, params));
if (isCallValid)
{
context->getProgramInterfaceiv(programPacked, programInterface, pname, params);
}
ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked,
programInterface, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramPipelineInfoLog,
"context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR
", infoLog = 0x%016" PRIxPTR "",
CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
if (context)
{
ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramPipelineInfoLog(
context, angle::EntryPoint::GLGetProgramPipelineInfoLog,
pipelinePacked, bufSize, length, infoLog));
if (isCallValid)
{
context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog);
}
ANGLE_CAPTURE_GL(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize,
length, infoLog);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramPipelineiv,
"context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
pipeline, GLenumToString(GLESEnum::PipelineParameterName, pname), (uintptr_t)params);
if (context)
{
ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetProgramPipelineiv(context, angle::EntryPoint::GLGetProgramPipelineiv,
pipelinePacked, pname, params));
if (isCallValid)
{
context->getProgramPipelineiv(pipelinePacked, pname, params);
}
ANGLE_CAPTURE_GL(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
GLenum programInterface,
const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramResourceIndex,
"context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
(uintptr_t)name);
GLuint returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetProgramResourceIndex(context, angle::EntryPoint::GLGetProgramResourceIndex,
programPacked, programInterface, name));
if (isCallValid)
{
returnValue = context->getProgramResourceIndex(programPacked, programInterface, name);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
}
ANGLE_CAPTURE_GL(GetProgramResourceIndex, isCallValid, context, programPacked,
programInterface, name, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
}
return returnValue;
}
GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
GLenum programInterface,
const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramResourceLocation,
"context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
(uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramResourceLocation(
context, angle::EntryPoint::GLGetProgramResourceLocation,
programPacked, programInterface, name));
if (isCallValid)
{
returnValue =
context->getProgramResourceLocation(programPacked, programInterface, name);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
}
ANGLE_CAPTURE_GL(GetProgramResourceLocation, isCallValid, context, programPacked,
programInterface, name, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramResourceName,
"context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = "
"0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
index, bufSize, (uintptr_t)length, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramResourceName(
context, angle::EntryPoint::GLGetProgramResourceName, programPacked,
programInterface, index, bufSize, length, name));
if (isCallValid)
{
context->getProgramResourceName(programPacked, programInterface, index, bufSize, length,
name);
}
ANGLE_CAPTURE_GL(GetProgramResourceName, isCallValid, context, programPacked,
programInterface, index, bufSize, length, name);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum *props,
GLsizei count,
GLsizei *length,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetProgramResourceiv,
"context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = "
"0x%016" PRIxPTR ", count = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
index, propCount, (uintptr_t)props, count, (uintptr_t)length, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramResourceiv(
context, angle::EntryPoint::GLGetProgramResourceiv, programPacked,
programInterface, index, propCount, props, count, length, params));
if (isCallValid)
{
context->getProgramResourceiv(programPacked, programInterface, index, propCount, props,
count, length, params);
}
ANGLE_CAPTURE_GL(GetProgramResourceiv, isCallValid, context, programPacked,
programInterface, index, propCount, props, count, length, params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
GLint level,
GLenum pname,
GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTexLevelParameterfv,
"context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTexLevelParameterfv(context, angle::EntryPoint::GLGetTexLevelParameterfv,
targetPacked, level, pname, params));
if (isCallValid)
{
context->getTexLevelParameterfv(targetPacked, level, pname, params);
}
ANGLE_CAPTURE_GL(GetTexLevelParameterfv, isCallValid, context, targetPacked, level, pname,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLGetTexLevelParameteriv,
"context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureTarget targetPacked = PackParam<TextureTarget>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTexLevelParameteriv(context, angle::EntryPoint::GLGetTexLevelParameteriv,
targetPacked, level, pname, params));
if (isCallValid)
{
context->getTexLevelParameteriv(targetPacked, level, pname, params);
}
ANGLE_CAPTURE_GL(GetTexLevelParameteriv, isCallValid, context, targetPacked, level, pname,
params);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);
GLboolean returnValue;
if (context)
{
ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateIsProgramPipeline(
context, angle::EntryPoint::GLIsProgramPipeline, pipelinePacked));
if (isCallValid)
{
returnValue = context->isProgramPipeline(pipelinePacked);
}
else
{
returnValue =
GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
}
ANGLE_CAPTURE_GL(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
}
return returnValue;
}
void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context),
GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str());
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateMemoryBarrier(context, angle::EntryPoint::GLMemoryBarrier, barriers));
if (isCallValid)
{
context->memoryBarrier(barriers);
}
ANGLE_CAPTURE_GL(MemoryBarrier, isCallValid, context, barriers);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context),
GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str());
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateMemoryBarrierByRegion(
context, angle::EntryPoint::GLMemoryBarrierByRegion, barriers));
if (isCallValid)
{
context->memoryBarrierByRegion(barriers);
}
ANGLE_CAPTURE_GL(MemoryBarrierByRegion, isCallValid, context, barriers);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f",
CID(context), program, location, v0);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniform1f(context, angle::EntryPoint::GLProgramUniform1f,
programPacked, locationPacked, v0));
if (isCallValid)
{
context->programUniform1f(programPacked, locationPacked, v0);
}
ANGLE_CAPTURE_GL(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1fv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform1fv(context, angle::EntryPoint::GLProgramUniform1fv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform1fv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d",
CID(context), program, location, v0);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniform1i(context, angle::EntryPoint::GLProgramUniform1i,
programPacked, locationPacked, v0));
if (isCallValid)
{
context->programUniform1i(programPacked, locationPacked, v0);
}
ANGLE_CAPTURE_GL(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1iv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform1iv(context, angle::EntryPoint::GLProgramUniform1iv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform1iv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u",
CID(context), program, location, v0);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform1ui(context, angle::EntryPoint::GLProgramUniform1ui,
programPacked, locationPacked, v0));
if (isCallValid)
{
context->programUniform1ui(programPacked, locationPacked, v0);
}
ANGLE_CAPTURE_GL(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked,
v0);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform1uiv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform1uiv(context, angle::EntryPoint::GLProgramUniform1uiv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform1uiv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2f,
"context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program,
location, v0, v1);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniform2f(context, angle::EntryPoint::GLProgramUniform2f,
programPacked, locationPacked, v0, v1));
if (isCallValid)
{
context->programUniform2f(programPacked, locationPacked, v0, v1);
}
ANGLE_CAPTURE_GL(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0,
v1);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2fv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform2fv(context, angle::EntryPoint::GLProgramUniform2fv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform2fv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2i,
"context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program,
location, v0, v1);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniform2i(context, angle::EntryPoint::GLProgramUniform2i,
programPacked, locationPacked, v0, v1));
if (isCallValid)
{
context->programUniform2i(programPacked, locationPacked, v0, v1);
}
ANGLE_CAPTURE_GL(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0,
v1);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2iv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform2iv(context, angle::EntryPoint::GLProgramUniform2iv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform2iv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2ui,
"context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program,
location, v0, v1);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform2ui(context, angle::EntryPoint::GLProgramUniform2ui,
programPacked, locationPacked, v0, v1));
if (isCallValid)
{
context->programUniform2ui(programPacked, locationPacked, v0, v1);
}
ANGLE_CAPTURE_GL(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0,
v1);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform2uiv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform2uiv(context, angle::EntryPoint::GLProgramUniform2uiv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform2uiv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY
GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3f,
"context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context),
program, location, v0, v1, v2);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniform3f(context, angle::EntryPoint::GLProgramUniform3f,
programPacked, locationPacked, v0, v1, v2));
if (isCallValid)
{
context->programUniform3f(programPacked, locationPacked, v0, v1, v2);
}
ANGLE_CAPTURE_GL(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0,
v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3fv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform3fv(context, angle::EntryPoint::GLProgramUniform3fv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform3fv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3i,
"context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context),
program, location, v0, v1, v2);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniform3i(context, angle::EntryPoint::GLProgramUniform3i,
programPacked, locationPacked, v0, v1, v2));
if (isCallValid)
{
context->programUniform3i(programPacked, locationPacked, v0, v1, v2);
}
ANGLE_CAPTURE_GL(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0,
v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3iv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform3iv(context, angle::EntryPoint::GLProgramUniform3iv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform3iv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY
GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3ui,
"context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context),
program, location, v0, v1, v2);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform3ui(context, angle::EntryPoint::GLProgramUniform3ui,
programPacked, locationPacked, v0, v1, v2));
if (isCallValid)
{
context->programUniform3ui(programPacked, locationPacked, v0, v1, v2);
}
ANGLE_CAPTURE_GL(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0,
v1, v2);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform3uiv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform3uiv(context, angle::EntryPoint::GLProgramUniform3uiv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform3uiv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY
GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4f,
"context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
CID(context), program, location, v0, v1, v2, v3);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform4f(context, angle::EntryPoint::GLProgramUniform4f, programPacked,
locationPacked, v0, v1, v2, v3));
if (isCallValid)
{
context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3);
}
ANGLE_CAPTURE_GL(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0,
v1, v2, v3);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4fv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform4fv(context, angle::EntryPoint::GLProgramUniform4fv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform4fv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY
GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4i,
"context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d",
CID(context), program, location, v0, v1, v2, v3);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform4i(context, angle::EntryPoint::GLProgramUniform4i, programPacked,
locationPacked, v0, v1, v2, v3));
if (isCallValid)
{
context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3);
}
ANGLE_CAPTURE_GL(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0,
v1, v2, v3);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4iv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform4iv(context, angle::EntryPoint::GLProgramUniform4iv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform4iv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY
GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4ui,
"context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u",
CID(context), program, location, v0, v1, v2, v3);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform4ui(context, angle::EntryPoint::GLProgramUniform4ui,
programPacked, locationPacked, v0, v1, v2, v3));
if (isCallValid)
{
context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3);
}
ANGLE_CAPTURE_GL(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0,
v1, v2, v3);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniform4uiv,
"context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
CID(context), program, location, count, (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramUniform4uiv(context, angle::EntryPoint::GLProgramUniform4uiv,
programPacked, locationPacked, count, value));
if (isCallValid)
{
context->programUniform4uiv(programPacked, locationPacked, count, value);
}
ANGLE_CAPTURE_GL(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked,
count, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix2fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix2fv(
context, angle::EntryPoint::GLProgramUniformMatrix2fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix2fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix2x3fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix2x3fv(
context, angle::EntryPoint::GLProgramUniformMatrix2x3fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix2x4fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix2x4fv(
context, angle::EntryPoint::GLProgramUniformMatrix2x4fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix3fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix3fv(
context, angle::EntryPoint::GLProgramUniformMatrix3fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix3fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix3x2fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix3x2fv(
context, angle::EntryPoint::GLProgramUniformMatrix3x2fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix3x4fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix3x4fv(
context, angle::EntryPoint::GLProgramUniformMatrix3x4fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix4fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix4fv(
context, angle::EntryPoint::GLProgramUniformMatrix4fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix4fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix4x2fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix4x2fv(
context, angle::EntryPoint::GLProgramUniformMatrix4x2fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLProgramUniformMatrix4x3fv,
"context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
"0x%016" PRIxPTR "",
CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
UniformLocation locationPacked = PackParam<UniformLocation>(location);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramUniformMatrix4x3fv(
context, angle::EntryPoint::GLProgramUniformMatrix4x3fv,
programPacked, locationPacked, count, transpose, value));
if (isCallValid)
{
context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose,
value);
}
ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked,
locationPacked, count, transpose, value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context),
maskNumber, GLbitfieldToString(GLESEnum::AllEnums, mask).c_str());
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateSampleMaski(context, angle::EntryPoint::GLSampleMaski, maskNumber, mask));
if (isCallValid)
{
context->sampleMaski(maskNumber, mask);
}
ANGLE_CAPTURE_GL(SampleMaski, isCallValid, context, maskNumber, mask);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLTexStorage2DMultisample,
"context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, "
"fixedsamplelocations = %s",
CID(context), GLenumToString(GLESEnum::TextureTarget, target), samples,
GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height,
GLbooleanToString(fixedsamplelocations));
if (context)
{
TextureType targetPacked = PackParam<TextureType>(target);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexStorage2DMultisample(
context, angle::EntryPoint::GLTexStorage2DMultisample, targetPacked,
samples, internalformat, width, height, fixedsamplelocations));
if (isCallValid)
{
context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height,
fixedsamplelocations);
}
ANGLE_CAPTURE_GL(TexStorage2DMultisample, isCallValid, context, targetPacked, samples,
internalformat, width, height, fixedsamplelocations);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u",
CID(context), pipeline, GLbitfieldToString(GLESEnum::UseProgramStageMask, stages).c_str(),
program);
if (context)
{
ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid = (context->skipValidation() ||
ValidateUseProgramStages(context, angle::EntryPoint::GLUseProgramStages,
pipelinePacked, stages, programPacked));
if (isCallValid)
{
context->useProgramStages(pipelinePacked, stages, programPacked);
}
ANGLE_CAPTURE_GL(UseProgramStages, isCallValid, context, pipelinePacked, stages,
programPacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context),
pipeline);
if (context)
{
ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateValidateProgramPipeline(context, angle::EntryPoint::GLValidateProgramPipeline,
pipelinePacked));
if (isCallValid)
{
context->validateProgramPipeline(pipelinePacked);
}
ANGLE_CAPTURE_GL(ValidateProgramPipeline, isCallValid, context, pipelinePacked);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u",
CID(context), attribindex, bindingindex);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribBinding(context, angle::EntryPoint::GLVertexAttribBinding,
attribindex, bindingindex));
if (isCallValid)
{
context->vertexAttribBinding(attribindex, bindingindex);
}
ANGLE_CAPTURE_GL(VertexAttribBinding, isCallValid, context, attribindex, bindingindex);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
GLint size,
GLenum type,
GLboolean normalized,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribFormat,
"context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = "
"%u",
CID(context), attribindex, size, GLenumToString(GLESEnum::VertexAttribType, type),
GLbooleanToString(normalized), relativeoffset);
if (context)
{
VertexAttribType typePacked = PackParam<VertexAttribType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribFormat(context, angle::EntryPoint::GLVertexAttribFormat,
attribindex, size, typePacked, normalized, relativeoffset));
if (isCallValid)
{
context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset);
}
ANGLE_CAPTURE_GL(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked,
normalized, relativeoffset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexAttribIFormat,
"context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context),
attribindex, size, GLenumToString(GLESEnum::VertexAttribIType, type), relativeoffset);
if (context)
{
VertexAttribType typePacked = PackParam<VertexAttribType>(type);
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribIFormat(context, angle::EntryPoint::GLVertexAttribIFormat,
attribindex, size, typePacked, relativeoffset));
if (isCallValid)
{
context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset);
}
ANGLE_CAPTURE_GL(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked,
relativeoffset);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u",
CID(context), bindingindex, divisor);
if (context)
{
SCOPED_SHARE_CONTEXT_LOCK(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexBindingDivisor(context, angle::EntryPoint::GLVertexBindingDivisor,
bindingindex, divisor));
if (isCallValid)
{
context->vertexBindingDivisor(bindingindex, divisor);
}
ANGLE_CAPTURE_GL(VertexBindingDivisor, isCallValid, context, bindingindex, divisor);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
} // extern "C"