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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_2_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_2_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_2_AUTOGEN_H_
#define ANGLE_GL_2_CONTEXT_API \
void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); \
void vertexAttrib1d(GLuint index, GLdouble x); \
void vertexAttrib1dv(GLuint index, const GLdouble *v); \
void vertexAttrib1s(GLuint index, GLshort x); \
void vertexAttrib1sv(GLuint index, const GLshort *v); \
void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y); \
void vertexAttrib2dv(GLuint index, const GLdouble *v); \
void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \
void vertexAttrib2sv(GLuint index, const GLshort *v); \
void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \
void vertexAttrib3dv(GLuint index, const GLdouble *v); \
void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \
void vertexAttrib3sv(GLuint index, const GLshort *v); \
void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \
void vertexAttrib4Niv(GLuint index, const GLint *v); \
void vertexAttrib4Nsv(GLuint index, const GLshort *v); \
void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); \
void vertexAttrib4Nubv(GLuint index, const GLubyte *v); \
void vertexAttrib4Nuiv(GLuint index, const GLuint *v); \
void vertexAttrib4Nusv(GLuint index, const GLushort *v); \
void vertexAttrib4bv(GLuint index, const GLbyte *v); \
void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
void vertexAttrib4dv(GLuint index, const GLdouble *v); \
void vertexAttrib4iv(GLuint index, const GLint *v); \
void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \
void vertexAttrib4sv(GLuint index, const GLshort *v); \
void vertexAttrib4ubv(GLuint index, const GLubyte *v); \
void vertexAttrib4uiv(GLuint index, const GLuint *v); \
void vertexAttrib4usv(GLuint index, const GLushort *v);
#endif // ANGLE_CONTEXT_API_2_AUTOGEN_H_