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/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
*
* Copyright © 2012 Khronos Group
*/
// WebGL IDL definitions scraped from the Khronos specification:
//
// This IDL depends on the typed array specification defined at:
typedef unsigned long GLenum;
typedef boolean GLboolean;
typedef unsigned long GLbitfield;
typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
typedef short GLshort;
typedef long GLint;
typedef long GLsizei;
typedef long long GLintptr;
typedef long long GLsizeiptr;
// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */
typedef unsigned short GLushort;
typedef unsigned long GLuint;
typedef unrestricted float GLfloat;
typedef unrestricted float GLclampf;
typedef unsigned long long GLuint64EXT;
// The power preference settings are documented in the WebGLContextAttributes
// section of the specification.
enum WebGLPowerPreference { "default", "low-power", "high-performance" };
enum PredefinedColorSpace { "srgb", "display-p3" };
[GenerateInit]
dictionary WebGLContextAttributes {
// We deviate from the spec for alpha and antialias:
// * alpha: Historically, we might use rgb565 instead of rgb(x)8, for
// memory bandwidth optimization.
// * antialias: On Android, DPI is high and mem-bandwidth is low, so we
// default to antialias:false if it's not set.
GLboolean alpha; // = true; // Default is controlled by webgl.default-no-alpha.
GLboolean depth = true;
GLboolean stencil = false;
GLboolean antialias; // = true; // Default is controlled by webgl.default-antialias.
GLboolean premultipliedAlpha = true;
GLboolean preserveDrawingBuffer = false;
GLboolean failIfMajorPerformanceCaveat = false;
WebGLPowerPreference powerPreference = "default";
// We are experimenting here, though this should be close to where we end up.
[Pref="webgl.colorspaces.prototype"]
PredefinedColorSpace colorSpace; // = "srgb"; Default is gfx::ColorSpace2::UNKNOWN for now.
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLBuffer {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLFramebuffer {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLProgram {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLRenderbuffer {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLShader {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLTexture {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLUniformLocation {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLVertexArrayObject {
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLActiveInfo {
readonly attribute GLint size;
readonly attribute GLenum type;
readonly attribute DOMString name;
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLShaderPrecisionFormat {
readonly attribute GLint rangeMin;
readonly attribute GLint rangeMax;
readonly attribute GLint precision;
};
typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List;
typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List;
// Shared mixin for the things that WebGLRenderingContext and
// WebGL2RenderingContext have in common. This doesn't have all the things they
// have in common, because we don't support splitting multiple overloads of the
// same method across separate interfaces and pulling them in with "includes".
[Exposed=(Window, Worker)]
interface mixin WebGLRenderingContextBase {
/* ClearBufferMask */
const GLenum DEPTH_BUFFER_BIT = 0x00000100;
const GLenum STENCIL_BUFFER_BIT = 0x00000400;
const GLenum COLOR_BUFFER_BIT = 0x00004000;
/* BeginMode */
const GLenum POINTS = 0x0000;
const GLenum LINES = 0x0001;
const GLenum LINE_LOOP = 0x0002;
const GLenum LINE_STRIP = 0x0003;
const GLenum TRIANGLES = 0x0004;
const GLenum TRIANGLE_STRIP = 0x0005;
const GLenum TRIANGLE_FAN = 0x0006;
/* AlphaFunction (not supported in ES20) */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* BlendingFactorDest */
const GLenum ZERO = 0;
const GLenum ONE = 1;
const GLenum SRC_COLOR = 0x0300;
const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
const GLenum SRC_ALPHA = 0x0302;
const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
const GLenum DST_ALPHA = 0x0304;
const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
/* BlendingFactorSrc */
/* ZERO */
/* ONE */
const GLenum DST_COLOR = 0x0306;
const GLenum ONE_MINUS_DST_COLOR = 0x0307;
const GLenum SRC_ALPHA_SATURATE = 0x0308;
/* SRC_ALPHA */
/* ONE_MINUS_SRC_ALPHA */
/* DST_ALPHA */
/* ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
const GLenum FUNC_ADD = 0x8006;
const GLenum BLEND_EQUATION = 0x8009;
const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
const GLenum BLEND_EQUATION_ALPHA = 0x883D;
/* BlendSubtract */
const GLenum FUNC_SUBTRACT = 0x800A;
const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
/* Separate Blend Functions */
const GLenum BLEND_DST_RGB = 0x80C8;
const GLenum BLEND_SRC_RGB = 0x80C9;
const GLenum BLEND_DST_ALPHA = 0x80CA;
const GLenum BLEND_SRC_ALPHA = 0x80CB;
const GLenum CONSTANT_COLOR = 0x8001;
const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
const GLenum CONSTANT_ALPHA = 0x8003;
const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
const GLenum BLEND_COLOR = 0x8005;
/* Buffer Objects */
const GLenum ARRAY_BUFFER = 0x8892;
const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
const GLenum ARRAY_BUFFER_BINDING = 0x8894;
const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
const GLenum STREAM_DRAW = 0x88E0;
const GLenum STATIC_DRAW = 0x88E4;
const GLenum DYNAMIC_DRAW = 0x88E8;
const GLenum BUFFER_SIZE = 0x8764;
const GLenum BUFFER_USAGE = 0x8765;
const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
/* CullFaceMode */
const GLenum FRONT = 0x0404;
const GLenum BACK = 0x0405;
const GLenum FRONT_AND_BACK = 0x0408;
/* DepthFunction */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* EnableCap */
/* TEXTURE_2D */
const GLenum CULL_FACE = 0x0B44;
const GLenum BLEND = 0x0BE2;
const GLenum DITHER = 0x0BD0;
const GLenum STENCIL_TEST = 0x0B90;
const GLenum DEPTH_TEST = 0x0B71;
const GLenum SCISSOR_TEST = 0x0C11;
const GLenum POLYGON_OFFSET_FILL = 0x8037;
const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
const GLenum SAMPLE_COVERAGE = 0x80A0;
/* ErrorCode */
const GLenum NO_ERROR = 0;
const GLenum INVALID_ENUM = 0x0500;
const GLenum INVALID_VALUE = 0x0501;
const GLenum INVALID_OPERATION = 0x0502;
const GLenum OUT_OF_MEMORY = 0x0505;
/* FrontFaceDirection */
const GLenum CW = 0x0900;
const GLenum CCW = 0x0901;
/* GetPName */
const GLenum LINE_WIDTH = 0x0B21;
const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
const GLenum CULL_FACE_MODE = 0x0B45;
const GLenum FRONT_FACE = 0x0B46;
const GLenum DEPTH_RANGE = 0x0B70;
const GLenum DEPTH_WRITEMASK = 0x0B72;
const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
const GLenum DEPTH_FUNC = 0x0B74;
const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
const GLenum STENCIL_FUNC = 0x0B92;
const GLenum STENCIL_FAIL = 0x0B94;
const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
const GLenum STENCIL_REF = 0x0B97;
const GLenum STENCIL_VALUE_MASK = 0x0B93;
const GLenum STENCIL_WRITEMASK = 0x0B98;
const GLenum STENCIL_BACK_FUNC = 0x8800;
const GLenum STENCIL_BACK_FAIL = 0x8801;
const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
const GLenum STENCIL_BACK_REF = 0x8CA3;
const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
const GLenum VIEWPORT = 0x0BA2;
const GLenum SCISSOR_BOX = 0x0C10;
/* SCISSOR_TEST */
const GLenum COLOR_CLEAR_VALUE = 0x0C22;
const GLenum COLOR_WRITEMASK = 0x0C23;
const GLenum UNPACK_ALIGNMENT = 0x0CF5;
const GLenum PACK_ALIGNMENT = 0x0D05;
const GLenum MAX_TEXTURE_SIZE = 0x0D33;
const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
const GLenum SUBPIXEL_BITS = 0x0D50;
const GLenum RED_BITS = 0x0D52;
const GLenum GREEN_BITS = 0x0D53;
const GLenum BLUE_BITS = 0x0D54;
const GLenum ALPHA_BITS = 0x0D55;
const GLenum DEPTH_BITS = 0x0D56;
const GLenum STENCIL_BITS = 0x0D57;
const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
/* POLYGON_OFFSET_FILL */
const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
const GLenum TEXTURE_BINDING_2D = 0x8069;
const GLenum SAMPLE_BUFFERS = 0x80A8;
const GLenum SAMPLES = 0x80A9;
const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
/* GetTextureParameter */
/* TEXTURE_MAG_FILTER */
/* TEXTURE_MIN_FILTER */
/* TEXTURE_WRAP_S */
/* TEXTURE_WRAP_T */
const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
/* HintMode */
const GLenum DONT_CARE = 0x1100;
const GLenum FASTEST = 0x1101;
const GLenum NICEST = 0x1102;
/* HintTarget */
const GLenum GENERATE_MIPMAP_HINT = 0x8192;
/* DataType */
const GLenum BYTE = 0x1400;
const GLenum UNSIGNED_BYTE = 0x1401;
const GLenum SHORT = 0x1402;
const GLenum UNSIGNED_SHORT = 0x1403;
const GLenum INT = 0x1404;
const GLenum UNSIGNED_INT = 0x1405;
const GLenum FLOAT = 0x1406;
/* PixelFormat */
const GLenum DEPTH_COMPONENT = 0x1902;
const GLenum ALPHA = 0x1906;
const GLenum RGB = 0x1907;
const GLenum RGBA = 0x1908;
const GLenum LUMINANCE = 0x1909;
const GLenum LUMINANCE_ALPHA = 0x190A;
/* PixelType */
/* UNSIGNED_BYTE */
const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
/* Shaders */
const GLenum FRAGMENT_SHADER = 0x8B30;
const GLenum VERTEX_SHADER = 0x8B31;
const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
const GLenum MAX_VARYING_VECTORS = 0x8DFC;
const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
const GLenum SHADER_TYPE = 0x8B4F;
const GLenum DELETE_STATUS = 0x8B80;
const GLenum LINK_STATUS = 0x8B82;
const GLenum VALIDATE_STATUS = 0x8B83;
const GLenum ATTACHED_SHADERS = 0x8B85;
const GLenum ACTIVE_UNIFORMS = 0x8B86;
const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
const GLenum CURRENT_PROGRAM = 0x8B8D;
/* StencilFunction */
const GLenum NEVER = 0x0200;
const GLenum LESS = 0x0201;
const GLenum EQUAL = 0x0202;
const GLenum LEQUAL = 0x0203;
const GLenum GREATER = 0x0204;
const GLenum NOTEQUAL = 0x0205;
const GLenum GEQUAL = 0x0206;
const GLenum ALWAYS = 0x0207;
/* StencilOp */
/* ZERO */
const GLenum KEEP = 0x1E00;
const GLenum REPLACE = 0x1E01;
const GLenum INCR = 0x1E02;
const GLenum DECR = 0x1E03;
const GLenum INVERT = 0x150A;
const GLenum INCR_WRAP = 0x8507;
const GLenum DECR_WRAP = 0x8508;
/* StringName */
const GLenum VENDOR = 0x1F00;
const GLenum RENDERER = 0x1F01;
const GLenum VERSION = 0x1F02;
/* TextureMagFilter */
const GLenum NEAREST = 0x2600;
const GLenum LINEAR = 0x2601;
/* TextureMinFilter */
/* NEAREST */
/* LINEAR */
const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
/* TextureParameterName */
const GLenum TEXTURE_MAG_FILTER = 0x2800;
const GLenum TEXTURE_MIN_FILTER = 0x2801;
const GLenum TEXTURE_WRAP_S = 0x2802;
const GLenum TEXTURE_WRAP_T = 0x2803;
/* TextureTarget */
const GLenum TEXTURE_2D = 0x0DE1;
const GLenum TEXTURE = 0x1702;
const GLenum TEXTURE_CUBE_MAP = 0x8513;
const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
/* TextureUnit */
const GLenum TEXTURE0 = 0x84C0;
const GLenum TEXTURE1 = 0x84C1;
const GLenum TEXTURE2 = 0x84C2;
const GLenum TEXTURE3 = 0x84C3;
const GLenum TEXTURE4 = 0x84C4;
const GLenum TEXTURE5 = 0x84C5;
const GLenum TEXTURE6 = 0x84C6;
const GLenum TEXTURE7 = 0x84C7;
const GLenum TEXTURE8 = 0x84C8;
const GLenum TEXTURE9 = 0x84C9;
const GLenum TEXTURE10 = 0x84CA;
const GLenum TEXTURE11 = 0x84CB;
const GLenum TEXTURE12 = 0x84CC;
const GLenum TEXTURE13 = 0x84CD;
const GLenum TEXTURE14 = 0x84CE;
const GLenum TEXTURE15 = 0x84CF;
const GLenum TEXTURE16 = 0x84D0;
const GLenum TEXTURE17 = 0x84D1;
const GLenum TEXTURE18 = 0x84D2;
const GLenum TEXTURE19 = 0x84D3;
const GLenum TEXTURE20 = 0x84D4;
const GLenum TEXTURE21 = 0x84D5;
const GLenum TEXTURE22 = 0x84D6;
const GLenum TEXTURE23 = 0x84D7;
const GLenum TEXTURE24 = 0x84D8;
const GLenum TEXTURE25 = 0x84D9;
const GLenum TEXTURE26 = 0x84DA;
const GLenum TEXTURE27 = 0x84DB;
const GLenum TEXTURE28 = 0x84DC;
const GLenum TEXTURE29 = 0x84DD;
const GLenum TEXTURE30 = 0x84DE;
const GLenum TEXTURE31 = 0x84DF;
const GLenum ACTIVE_TEXTURE = 0x84E0;
/* TextureWrapMode */
const GLenum REPEAT = 0x2901;
const GLenum CLAMP_TO_EDGE = 0x812F;
const GLenum MIRRORED_REPEAT = 0x8370;
/* Uniform Types */
const GLenum FLOAT_VEC2 = 0x8B50;
const GLenum FLOAT_VEC3 = 0x8B51;
const GLenum FLOAT_VEC4 = 0x8B52;
const GLenum INT_VEC2 = 0x8B53;
const GLenum INT_VEC3 = 0x8B54;
const GLenum INT_VEC4 = 0x8B55;
const GLenum BOOL = 0x8B56;
const GLenum BOOL_VEC2 = 0x8B57;
const GLenum BOOL_VEC3 = 0x8B58;
const GLenum BOOL_VEC4 = 0x8B59;
const GLenum FLOAT_MAT2 = 0x8B5A;
const GLenum FLOAT_MAT3 = 0x8B5B;
const GLenum FLOAT_MAT4 = 0x8B5C;
const GLenum SAMPLER_2D = 0x8B5E;
const GLenum SAMPLER_CUBE = 0x8B60;
/* Vertex Arrays */
const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
/* Read Format */
const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
/* Shader Source */
const GLenum COMPILE_STATUS = 0x8B81;
/* Shader Precision-Specified Types */
const GLenum LOW_FLOAT = 0x8DF0;
const GLenum MEDIUM_FLOAT = 0x8DF1;
const GLenum HIGH_FLOAT = 0x8DF2;
const GLenum LOW_INT = 0x8DF3;
const GLenum MEDIUM_INT = 0x8DF4;
const GLenum HIGH_INT = 0x8DF5;
/* Framebuffer Object. */
const GLenum FRAMEBUFFER = 0x8D40;
const GLenum RENDERBUFFER = 0x8D41;
const GLenum RGBA4 = 0x8056;
const GLenum RGB5_A1 = 0x8057;
const GLenum RGB565 = 0x8D62;
const GLenum DEPTH_COMPONENT16 = 0x81A5;
const GLenum STENCIL_INDEX8 = 0x8D48;
const GLenum DEPTH_STENCIL = 0x84F9;
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
const GLenum DEPTH_ATTACHMENT = 0x8D00;
const GLenum STENCIL_ATTACHMENT = 0x8D20;
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
const GLenum NONE = 0;
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
/* WebGL-specific enums */
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
const GLenum CONTEXT_LOST_WEBGL = 0x9242;
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
// The canvas might actually be null in some cases, apparently.
readonly attribute CanvasSource? canvas;
readonly attribute GLsizei drawingBufferWidth;
readonly attribute GLsizei drawingBufferHeight;
[WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
[WebGLHandlesContextLoss] boolean isContextLost();
[NeedsCallerType]
sequence<DOMString>? getSupportedExtensions();
[Throws, NeedsCallerType]
object? getExtension(DOMString name);
void activeTexture(GLenum texture);
void attachShader(WebGLProgram program, WebGLShader shader);
void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
void bindBuffer(GLenum target, WebGLBuffer? buffer);
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
void bindTexture(GLenum target, WebGLTexture? texture);
void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void blendEquation(GLenum mode);
void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void blendFunc(GLenum sfactor, GLenum dfactor);
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
void clear(GLbitfield mask);
void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void clearDepth(GLclampf depth);
void clearStencil(GLint s);
void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void compileShader(WebGLShader shader);
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
WebGLBuffer? createBuffer();
WebGLFramebuffer? createFramebuffer();
WebGLProgram? createProgram();
WebGLRenderbuffer? createRenderbuffer();
WebGLShader? createShader(GLenum type);
WebGLTexture? createTexture();
void cullFace(GLenum mode);
void deleteBuffer(WebGLBuffer? buffer);
void deleteFramebuffer(WebGLFramebuffer? framebuffer);
void deleteProgram(WebGLProgram? program);
void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
void deleteShader(WebGLShader? shader);
void deleteTexture(WebGLTexture? texture);
void depthFunc(GLenum func);
void depthMask(GLboolean flag);
void depthRange(GLclampf zNear, GLclampf zFar);
void detachShader(WebGLProgram program, WebGLShader shader);
void disable(GLenum cap);
void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count);
void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
void enable(GLenum cap);
void enableVertexAttribArray(GLuint index);
void finish();
void flush();
void framebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
WebGLRenderbuffer? renderbuffer);
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
WebGLTexture? texture, GLint level);
void frontFace(GLenum mode);
void generateMipmap(GLenum target);
[NewObject]
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
[NewObject]
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
any getBufferParameter(GLenum target, GLenum pname);
[Throws]
any getParameter(GLenum pname);
[WebGLHandlesContextLoss] GLenum getError();
[Throws]
any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
GLenum pname);
any getProgramParameter(WebGLProgram program, GLenum pname);
DOMString? getProgramInfoLog(WebGLProgram program);
any getRenderbufferParameter(GLenum target, GLenum pname);
any getShaderParameter(WebGLShader shader, GLenum pname);
[NewObject]
WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
DOMString? getShaderInfoLog(WebGLShader shader);
DOMString? getShaderSource(WebGLShader shader);
any getTexParameter(GLenum target, GLenum pname);
any getUniform(WebGLProgram program, WebGLUniformLocation location);
[NewObject]
WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
[Throws]
any getVertexAttrib(GLuint index, GLenum pname);
[WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
void hint(GLenum target, GLenum mode);
[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
void lineWidth(GLfloat width);
void linkProgram(WebGLProgram program);
void pixelStorei(GLenum pname, GLint param);
void polygonOffset(GLfloat factor, GLfloat units);
void renderbufferStorage(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
void sampleCoverage(GLclampf value, GLboolean invert);
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void shaderSource(WebGLShader shader, DOMString source);
void stencilFunc(GLenum func, GLint ref, GLuint mask);
void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void stencilMask(GLuint mask);
void stencilMaskSeparate(GLenum face, GLuint mask);
void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void texParameterf(GLenum target, GLenum pname, GLfloat param);
void texParameteri(GLenum target, GLenum pname, GLint param);
void uniform1f(WebGLUniformLocation? location, GLfloat x);
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void uniform1i(WebGLUniformLocation? location, GLint x);
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
void useProgram(WebGLProgram? program);
void validateProgram(WebGLProgram program);
void vertexAttrib1f(GLuint indx, GLfloat x);
void vertexAttrib1fv(GLuint indx, Float32List values);
void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void vertexAttrib2fv(GLuint indx, Float32List values);
void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void vertexAttrib3fv(GLuint indx, Float32List values);
void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib4fv(GLuint indx, Float32List values);
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, GLintptr offset);
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface WebGLRenderingContext {
// bufferData has WebGL2 overloads.
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
void bufferData(GLenum target, [AllowShared] ArrayBuffer? data, GLenum usage);
void bufferData(GLenum target, [AllowShared] ArrayBufferView data, GLenum usage);
// bufferSubData has WebGL2 overloads.
void bufferSubData(GLenum target, GLintptr offset, [AllowShared] ArrayBuffer data);
void bufferSubData(GLenum target, GLintptr offset, [AllowShared] ArrayBufferView data);
// compressedTexImage2D has WebGL2 overloads.
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
[AllowShared] ArrayBufferView data);
// compressedTexSubImage2D has WebGL2 overloads.
void compressedTexSubImage2D(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
[AllowShared] ArrayBufferView data);
// readPixels has WebGL2 overloads.
[Throws, NeedsCallerType]
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
// texImage2D has WebGL2 overloads.
// Overloads must share [Throws].
[Throws] // Can't actually throw.
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, [AllowShared] ArrayBufferView? pixels);
[Throws] // Can't actually throw.
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, ImageBitmap pixels);
[Throws] // Can't actually throw.
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, ImageData pixels);
[Throws]
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
[Throws]
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
[Throws]
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
[Throws]
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, OffscreenCanvas canvas); // May throw DOMException
// texSubImage2D has WebGL2 overloads.
[Throws] // Can't actually throw.
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
[Throws] // Can't actually throw.
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, ImageBitmap pixels);
[Throws] // Can't actually throw.
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, ImageData pixels);
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, OffscreenCanvas canvas); // May throw DOMException
// uniform*fv have WebGL2 overloads, or rather extensions, that are not
// distinguishable from the WebGL1 versions when called with two arguments.
void uniform1fv(WebGLUniformLocation? location, Float32List data);
void uniform2fv(WebGLUniformLocation? location, Float32List data);
void uniform3fv(WebGLUniformLocation? location, Float32List data);
void uniform4fv(WebGLUniformLocation? location, Float32List data);
// uniform*iv have WebGL2 overloads, or rather extensions, that are not
// distinguishable from the WebGL1 versions when called with two arguments.
void uniform1iv(WebGLUniformLocation? location, Int32List data);
void uniform2iv(WebGLUniformLocation? location, Int32List data);
void uniform3iv(WebGLUniformLocation? location, Int32List data);
void uniform4iv(WebGLUniformLocation? location, Int32List data);
// uniformMatrix*fv have WebGL2 overloads, or rather extensions, that are
// not distinguishable from the WebGL1 versions when called with two
// arguments.
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
};
WebGLRenderingContext includes WebGLRenderingContextBase;
////////////////////////////////////////
// specific extension interfaces
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_texture_compression_bptc {
const GLenum COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C;
const GLenum COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D;
const GLenum COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E;
const GLenum COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_texture_compression_rgtc {
const GLenum COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
const GLenum COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
const GLenum COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
const GLenum COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_texture_norm16 {
const GLenum R16_EXT = 0x822A;
const GLenum RG16_EXT = 0x822C;
const GLenum RGB16_EXT = 0x8054;
const GLenum RGBA16_EXT = 0x805B;
const GLenum R16_SNORM_EXT = 0x8F98;
const GLenum RG16_SNORM_EXT = 0x8F99;
const GLenum RGB16_SNORM_EXT = 0x8F9A;
const GLenum RGBA16_SNORM_EXT = 0x8F9B;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_compressed_texture_s3tc
{
const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_compressed_texture_s3tc_srgb {
/* Compressed Texture Formats */
const GLenum COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C;
const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D;
const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E;
const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_compressed_texture_astc {
/* Compressed Texture Format */
const GLenum COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
const GLenum COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
const GLenum COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
const GLenum COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
const GLenum COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
const GLenum COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
const GLenum COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
const GLenum COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
const GLenum COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
const GLenum COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
const GLenum COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
const GLenum COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
const GLenum COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
const GLenum COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
// Profile query support.
sequence<DOMString>? getSupportedProfiles();
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_compressed_texture_etc
{
const GLenum COMPRESSED_R11_EAC = 0x9270;
const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271;
const GLenum COMPRESSED_RG11_EAC = 0x9272;
const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273;
const GLenum COMPRESSED_RGB8_ETC2 = 0x9274;
const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275;
const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_compressed_texture_etc1
{
const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_compressed_texture_pvrtc
{
const GLenum COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
const GLenum COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_debug_renderer_info
{
const GLenum UNMASKED_VENDOR_WEBGL = 0x9245;
const GLenum UNMASKED_RENDERER_WEBGL = 0x9246;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_debug_shaders
{
DOMString getTranslatedShaderSource(WebGLShader shader);
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_depth_texture
{
const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_element_index_uint
{
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_frag_depth
{
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_lose_context {
void loseContext();
void restoreContext();
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_texture_filter_anisotropic
{
const GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_sRGB
{
const GLenum SRGB_EXT = 0x8C40;
const GLenum SRGB_ALPHA_EXT = 0x8C42;
const GLenum SRGB8_ALPHA8_EXT = 0x8C43;
const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_standard_derivatives {
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_texture_float
{
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_draw_buffers {
const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED;
const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
const GLenum DRAW_BUFFER0_WEBGL = 0x8825;
const GLenum DRAW_BUFFER1_WEBGL = 0x8826;
const GLenum DRAW_BUFFER2_WEBGL = 0x8827;
const GLenum DRAW_BUFFER3_WEBGL = 0x8828;
const GLenum DRAW_BUFFER4_WEBGL = 0x8829;
const GLenum DRAW_BUFFER5_WEBGL = 0x882A;
const GLenum DRAW_BUFFER6_WEBGL = 0x882B;
const GLenum DRAW_BUFFER7_WEBGL = 0x882C;
const GLenum DRAW_BUFFER8_WEBGL = 0x882D;
const GLenum DRAW_BUFFER9_WEBGL = 0x882E;
const GLenum DRAW_BUFFER10_WEBGL = 0x882F;
const GLenum DRAW_BUFFER11_WEBGL = 0x8830;
const GLenum DRAW_BUFFER12_WEBGL = 0x8831;
const GLenum DRAW_BUFFER13_WEBGL = 0x8832;
const GLenum DRAW_BUFFER14_WEBGL = 0x8833;
const GLenum DRAW_BUFFER15_WEBGL = 0x8834;
const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824;
void drawBuffersWEBGL(sequence<GLenum> buffers);
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_texture_float_linear
{
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_shader_texture_lod
{
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_texture_half_float
{
const GLenum HALF_FLOAT_OES = 0x8D61;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_texture_half_float_linear
{
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_color_buffer_float
{
const GLenum RGBA32F_EXT = 0x8814;
const GLenum RGB32F_EXT = 0x8815;
const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_color_buffer_half_float
{
const GLenum RGBA16F_EXT = 0x881A;
const GLenum RGB16F_EXT = 0x881B;
const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_vertex_array_object {
const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
WebGLVertexArrayObject? createVertexArrayOES();
void deleteVertexArrayOES(WebGLVertexArrayObject? arrayObject);
[WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArrayObject? arrayObject);
void bindVertexArrayOES(WebGLVertexArrayObject? arrayObject);
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface ANGLE_instanced_arrays {
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_blend_minmax {
const GLenum MIN_EXT = 0x8007;
const GLenum MAX_EXT = 0x8008;
};
[Exposed=(Window,Worker)]
interface WebGLQuery {
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_disjoint_timer_query {
const GLenum QUERY_COUNTER_BITS_EXT = 0x8864;
const GLenum CURRENT_QUERY_EXT = 0x8865;
const GLenum QUERY_RESULT_EXT = 0x8866;
const GLenum QUERY_RESULT_AVAILABLE_EXT = 0x8867;
const GLenum TIME_ELAPSED_EXT = 0x88BF;
const GLenum TIMESTAMP_EXT = 0x8E28;
const GLenum GPU_DISJOINT_EXT = 0x8FBB;
WebGLQuery? createQueryEXT();
void deleteQueryEXT(WebGLQuery? query);
[WebGLHandlesContextLoss] boolean isQueryEXT(WebGLQuery? query);
void beginQueryEXT(GLenum target, WebGLQuery query);
void endQueryEXT(GLenum target);
void queryCounterEXT(WebGLQuery query, GLenum target);
any getQueryEXT(GLenum target, GLenum pname);
any getQueryObjectEXT(WebGLQuery query, GLenum pname);
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface MOZ_debug {
const GLenum EXTENSIONS = 0x1F03;
const GLenum WSI_INFO = 0x10000;
const GLenum UNPACK_REQUIRE_FASTPATH = 0x10001;
const GLenum DOES_INDEX_VALIDATION = 0x10002;
[Throws]
any getParameter(GLenum pname);
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface EXT_float_blend {
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface OES_fbo_render_mipmap {
};
[LegacyNoInterfaceObject,
Exposed=(Window,Worker)]
interface WEBGL_explicit_present {
void present();
};
[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface OES_draw_buffers_indexed {
void enableiOES(GLenum target, GLuint index);
void disableiOES(GLenum target, GLuint index);
void blendEquationiOES(GLuint buf, GLenum mode);
void blendEquationSeparateiOES(GLuint buf,
GLenum modeRGB, GLenum modeAlpha);
void blendFunciOES(GLuint buf,
GLenum src, GLenum dst);
void blendFuncSeparateiOES(GLuint buf,
GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
void colorMaskiOES(GLuint buf,
GLboolean r, GLboolean g, GLboolean b, GLboolean a);
};
partial dictionary WebGLContextAttributes {
[Pref="dom.vr.webxr.enabled"]
boolean xrCompatible = false;
};
partial interface mixin WebGLRenderingContextBase {
[NewObject, Pref="dom.vr.webxr.enabled"]
Promise<void> makeXRCompatible();
};