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Test Info:

<!--
-->
<head>
<title>Test for object identity of SVG animated lengths</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=506856">Mozilla Bug 508496</a>
<p id="display"></p>
<div id="content" style="display: none">
<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px"
onload="this.pauseAnimations()">
<circle cx="-100" cy="-100" r="15" fill="blue" id="circle">
<animate attributeName="cx" from="0" to="100" dur="4s" begin="1s; 10s"
fill="freeze" id="animate"/>
</circle>
</svg>
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
<![CDATA[
/** Test object identity of animated lengths **/
/* Global Variables */
const svgns = "http://www.w3.org/2000/svg";
var svg = document.getElementById("svg");
var circle = document.getElementById("circle");
SimpleTest.waitForExplicitFinish();
function main() {
ok(svg.animationsPaused(), "should be paused by <svg> load handler");
is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler");
var animLength = circle.cx;
ok(animLength === circle.cx,
"Got different SVGAnimatedLength objects at startup");
var baseVal = circle.cx.baseVal;
ok(baseVal === circle.cx.baseVal,
"Got different baseVal SVGLength objects at startup");
var animVal = circle.cx.animVal;
ok(animVal === circle.cx.animVal,
"Got different animVal SVGLength objects at startup");
var animate = document.getElementById("animate");
if (animate && animate.targetElement) {
// Sample mid-way through the animation
svg.setCurrentTime(5);
ok(animLength === circle.cx,
"Got different SVGAnimatedLength objects during animation");
ok(baseVal === circle.cx.baseVal,
"Got different baseVal SVGLength objects during animation");
ok(animVal === circle.cx.animVal,
"Got different animVal SVGLength objects during animation");
}
// Drop all references to the tear off objects
var oldValue = circle.cx.animVal.value; // Just a float, not an object ref
animLength = null;
baseVal = null;
animVal = null;
SpecialPowers.gc();
// The tearoff objects should no longer exist and we should create new ones.
// If somehow, the tearoff objects have died and yet not been removed from the
// hashmap we'll end up in all sorts of trouble when we try to access them.
// So in the following, we're not really interested in the value, just that we
// don't crash.
is(circle.cx.animVal.value, oldValue,
"Unexpected result accessing new(?) length object.");
SimpleTest.finish();
}
window.addEventListener("load", main);
]]>
</script>
</pre>
</body>
</html>