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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_SVG_DOMSVGLENGTH_H_
#define DOM_SVG_DOMSVGLENGTH_H_
#include "DOMSVGLengthList.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDebug.h"
#include "nsTArray.h"
#include "SVGLength.h"
#include "mozilla/Attributes.h"
#include "nsWrapperCache.h"
#define MOZ_SVG_LIST_INDEX_BIT_COUNT 22 // supports > 4 million list items
namespace mozilla {
class ErrorResult;
namespace dom {
class SVGElement;
/**
* Class DOMSVGLength
*
* This class creates the DOM objects that wrap internal SVGLength objects that
* are in an SVGLengthList. It is also used to create the objects returned by
* SVGSVGElement.createSVGLength().
*
* For the DOM wrapper classes for non-list SVGLength, see SVGAnimatedLength.h.
*
* See the architecture comment in DOMSVGAnimatedLengthList.h.
*
* This class is strongly intertwined with DOMSVGAnimatedLengthList and
* DOMSVGLengthList. We are a friend of DOMSVGLengthList, and are responsible
* for nulling out our DOMSVGLengthList's pointer to us when we die, making it
* a real weak pointer.
*
* When objects of this type are in a DOMSVGLengthList they belong to an
* attribute. While they belong to an attribute, the objects' values come from
* their corresponding internal SVGLength objects in the internal SVGLengthList
* objects for the attribute. Getting and setting values of a DOMSVGLength
* requires reading and writing to its internal SVGLength. However, if the
* DOMSVGLength is detached from its DOMSVGLengthList then it first makes a
* copy of its internal SVGLength's value and unit so that it doesn't appear to
* "lose" its value from script's perspective on being removed from the list.
* This means that these DOM tearoffs have space to store these values, even
* though they're not used in the common case.
*
* Objects of this type are also used to reflect the baseVal and animVal of
* a single, non-list SVGLength attribute. Getting and settings values of the
* DOMSVGLength in this case requires reading and writing to the corresponding
* SVGAnimatedLength object.
*
* This class also stores its current list index, attribute enum, and whether
* it belongs to a baseVal or animVal list. This is so that objects of this
* type can find their corresponding internal SVGLength.
*
* To use these classes for <length> attributes as well as <list-of-length>
* attributes, we would need to take a bit from mListIndex and use that to
* indicate whether the object belongs to a list or non-list attribute, then
* if-else as appropriate. The bug for doing that work is:
*/
class DOMSVGLength final : public nsWrapperCache {
template <class T>
friend class AutoChangeLengthListNotifier;
/**
* Ctor for creating the object returned by
* SVGAnimatedLength::ToDOMBaseVal/ToDOMAnimVal
*/
DOMSVGLength(SVGAnimatedLength* aVal, dom::SVGElement* aSVGElement,
bool aAnimVal);
~DOMSVGLength() { CleanupWeakRefs(); }
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGLength)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGLength)
/**
* Generic ctor for DOMSVGLength objects that are created for an attribute.
*/
DOMSVGLength(DOMSVGLengthList* aList, uint8_t aAttrEnum, uint32_t aListIndex,
bool aIsAnimValItem);
/**
* Ctor for creating the objects returned by SVGSVGElement.createSVGLength(),
* which do not initially belong to an attribute.
*/
DOMSVGLength();
static already_AddRefed<DOMSVGLength> GetTearOff(SVGAnimatedLength* aVal,
dom::SVGElement* aSVGElement,
bool aAnimVal);
/**
* Create an unowned copy of a length that is owned or is reflecting a single
* attribute. The caller is responsible for the first AddRef().
*/
DOMSVGLength* Copy();
/**
* Returns true if our attribute is animating.
*/
bool IsAnimating() const;
/**
* In future, if this class is used for non-list lengths, this will be
* different to IsInList().
*/
bool HasOwner() const { return !!mOwner; }
/**
* This method is called to notify this DOM object that it is being inserted
* into a list, and give it the information it needs as a result.
*
* This object MUST NOT already belong to a list when this method is called.
* That's not to say that script can't move these DOM objects between
* lists - it can - it's just that the logic to handle that (and send out
* the necessary notifications) is located elsewhere (in DOMSVGLengthList).)
*/
void InsertingIntoList(DOMSVGLengthList* aList, uint8_t aAttrEnum,
uint32_t aListIndex, bool aIsAnimValItem);
static uint32_t MaxListIndex() {
return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
}
/// This method is called to notify this object that its list index changed.
void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
/**
* This method is called to notify this DOM object that it is about to be
* removed from its current DOM list so that it can first make a copy of its
* internal counterpart's values. (If it didn't do this, then it would
* "lose" its value on being removed.)
*/
void RemovingFromList();
SVGLength ToSVGLength();
// WebIDL
uint16_t UnitType();
float GetValue(ErrorResult& aRv);
void SetValue(float aUserUnitValue, ErrorResult& aRv);
float ValueInSpecifiedUnits();
void SetValueInSpecifiedUnits(float aValue, ErrorResult& aRv);
void GetValueAsString(nsAString& aValue);
void SetValueAsString(const nsAString& aValue, ErrorResult& aRv);
void NewValueSpecifiedUnits(uint16_t aUnit, float aValue, ErrorResult& aRv);
void ConvertToSpecifiedUnits(uint16_t aUnit, ErrorResult& aRv);
nsISupports* GetParentObject() { return mOwner; }
JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
private:
dom::SVGElement* Element();
uint8_t AttrEnum() const { return mAttrEnum; }
/**
* Get a reference to the internal SVGLength list item that this DOM wrapper
* object currently wraps.
*
* To simplify the code we just have this one method for obtaining both
* baseVal and animVal internal items. This means that animVal items don't
* get const protection, but then our setter methods guard against changing
* animVal items.
*/
SVGLength& InternalItem();
/**
* Some values have units that depend on style or layout so we may need to
* flush to ensure we get or set the right value in pixels.
*/
void FlushIfNeeded();
#ifdef DEBUG
bool IndexIsValid();
#endif
/**
* Clears soon-to-be-invalid weak references in external objects that were
* set up during the creation of this object. This should be called during
* destruction and during cycle collection.
*/
void CleanupWeakRefs();
RefPtr<nsISupports> mOwner; // Either a DOMSVGLengthList if we're in a list,
// an SVGElement if we're an attribute or null
// Bounds for the following are checked in the ctor, so be sure to update
// that if you change the capacity of any of the following.
uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
uint32_t mAttrEnum : 4; // supports up to 16 attributes
uint32_t mIsAnimValItem : 1;
// The following members are only used when we're not in a list:
uint32_t mUnit : 5; // can handle 31 units (the 10 SVG 1.1 units + rem, vw,
// vh, wm, calc + future additions)
float mValue = 0.0f;
};
} // namespace dom
} // namespace mozilla
#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
#endif // DOM_SVG_DOMSVGLENGTH_H_