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// Globals, to make testing and debugging easier.
var context;
var filter;
var signal;
var renderedBuffer;
var renderedData;
var sampleRate = 44100.0;
var pulseLengthFrames = .1 * sampleRate;
// Maximum allowed error for the test to succeed. Experimentally determined.
var maxAllowedError = 5.9e-8;
// This must be large enough so that the filtered result is
// essentially zero. See comments for createTestAndRun.
var timeStep = .1;
// Maximum number of filters we can process (mostly for setting the
// render length correctly.)
var maxFilters = 5;
// How long to render. Must be long enough for all of the filters we
// want to test.
var renderLengthSeconds = timeStep * (maxFilters + 1) ;
var renderLengthSamples = Math.round(renderLengthSeconds * sampleRate);
// Number of filters that will be processed.
var nFilters;
function createImpulseBuffer(context, length) {
var impulse = context.createBuffer(1, length, context.sampleRate);
var data = impulse.getChannelData(0);
for (var k = 1; k < data.length; ++k) {
data[k] = 0;
}
data[0] = 1;
return impulse;
}
function createTestAndRun(context, filterType, filterParameters) {
// To test the filters, we apply a signal (an impulse) to each of
// the specified filters, with each signal starting at a different
// time. The output of the filters is summed together at the
// output. Thus for filter k, the signal input to the filter
// starts at time k * timeStep. For this to work well, timeStep
// must be large enough for the output of each filter to have
// decayed to zero with timeStep seconds. That way the filter
// outputs don't interfere with each other.
nFilters = Math.min(filterParameters.length, maxFilters);
signal = new Array(nFilters);
filter = new Array(nFilters);
impulse = createImpulseBuffer(context, pulseLengthFrames);
// Create all of the signal sources and filters that we need.
for (var k = 0; k < nFilters; ++k) {
signal[k] = context.createBufferSource();
signal[k].buffer = impulse;
filter[k] = context.createBiquadFilter();
filter[k].type = filterType;
filter[k].frequency.value = context.sampleRate / 2 * filterParameters[k].cutoff;
filter[k].detune.value = (filterParameters[k].detune === undefined) ? 0 : filterParameters[k].detune;
filter[k].Q.value = filterParameters[k].q;
filter[k].gain.value = filterParameters[k].gain;
signal[k].connect(filter[k]);
filter[k].connect(context.destination);
signal[k].start(timeStep * k);
}
context.oncomplete = checkFilterResponse(filterType, filterParameters);
context.startRendering();
}
function addSignal(dest, src, destOffset) {
// Add src to dest at the given dest offset.
for (var k = destOffset, j = 0; k < dest.length, j < src.length; ++k, ++j) {
dest[k] += src[j];
}
}
function generateReference(filterType, filterParameters) {
var result = new Array(renderLengthSamples);
var data = new Array(renderLengthSamples);
// Initialize the result array and data.
for (var k = 0; k < result.length; ++k) {
result[k] = 0;
data[k] = 0;
}
// Make data an impulse.
data[0] = 1;
for (var k = 0; k < nFilters; ++k) {
// Filter an impulse
var detune = (filterParameters[k].detune === undefined) ? 0 : filterParameters[k].detune;
var frequency = filterParameters[k].cutoff * Math.pow(2, detune / 1200); // Apply detune, converting from Cents.
var filterCoef = createFilter(filterType,
frequency,
filterParameters[k].q,
filterParameters[k].gain);
var y = filterData(filterCoef, data, renderLengthSamples);
// Accumulate this filtered data into the final output at the desired offset.
addSignal(result, y, timeToSampleFrame(timeStep * k, sampleRate));
}
return result;
}
function checkFilterResponse(filterType, filterParameters) {
return function(event) {
renderedBuffer = event.renderedBuffer;
renderedData = renderedBuffer.getChannelData(0);
reference = generateReference(filterType, filterParameters);
var len = Math.min(renderedData.length, reference.length);
var success = true;
// Maximum error between rendered data and expected data
var maxError = 0;
// Sample offset where the maximum error occurred.
var maxPosition = 0;
// Number of infinities or NaNs that occurred in the rendered data.
var invalidNumberCount = 0;
ok(nFilters == filterParameters.length, "Test wanted " + filterParameters.length + " filters but only " + maxFilters + " allowed.");
compareChannels(renderedData, reference, len, 0, 0, true);
// Check for bad numbers in the rendered output too.
// There shouldn't be any.
for (var k = 0; k < len; ++k) {
if (!isValidNumber(renderedData[k])) {
++invalidNumberCount;
}
}
ok(invalidNumberCount == 0, "Rendered output has " + invalidNumberCount + " infinities or NaNs.");
SimpleTest.finish();
}
}