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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#include "AudioWorkletNode.h"
#include "AudioNodeEngine.h"
#include "AudioParamMap.h"
#include "AudioWorkletImpl.h"
#include "js/Array.h" // JS::{Get,Set}ArrayLength, JS::NewArrayLength
#include "js/CallAndConstruct.h" // JS::Call, JS::IsCallable
#include "js/Exception.h"
#include "js/experimental/TypedData.h" // JS_NewFloat32Array, JS_GetFloat32ArrayData, JS_GetTypedArrayLength, JS_GetArrayBufferViewBuffer
#include "js/PropertyAndElement.h" // JS_DefineElement, JS_DefineUCProperty, JS_GetProperty
#include "mozilla/dom/AudioWorkletNodeBinding.h"
#include "mozilla/dom/AudioParamMapBinding.h"
#include "mozilla/dom/AutoEntryScript.h"
#include "mozilla/dom/RootedDictionary.h"
#include "mozilla/dom/ErrorEvent.h"
#include "mozilla/dom/Worklet.h"
#include "nsIScriptGlobalObject.h"
#include "AudioParam.h"
#include "AudioDestinationNode.h"
#include "mozilla/dom/MessageChannel.h"
#include "mozilla/dom/MessagePort.h"
#include "mozilla/ScopeExit.h"
#include "nsReadableUtils.h"
#include "mozilla/Span.h"
#include "PlayingRefChangeHandler.h"
#include "nsPrintfCString.h"
#include "Tracing.h"
namespace mozilla::dom {
NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(AudioWorkletNode, AudioNode)
NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioWorkletNode, AudioNode, mPort,
mParameters)
struct NamedAudioParamTimeline {
explicit NamedAudioParamTimeline(const AudioParamDescriptor& aParamDescriptor)
: mName(aParamDescriptor.mName),
mTimeline(aParamDescriptor.mDefaultValue) {}
const nsString mName;
AudioParamTimeline mTimeline;
};
struct ProcessorErrorDetails {
ProcessorErrorDetails() : mLineno(0), mColno(0) {}
// Line number (1-origin).
unsigned mLineno;
// Column number in UTF-16 code units (1-origin).
unsigned mColno;
nsString mFilename;
nsString mMessage;
};
class WorkletNodeEngine final : public AudioNodeEngine {
public:
WorkletNodeEngine(AudioWorkletNode* aNode,
AudioDestinationNode* aDestinationNode,
nsTArray<NamedAudioParamTimeline>&& aParamTimelines,
const Optional<Sequence<uint32_t>>& aOutputChannelCount)
: AudioNodeEngine(aNode),
mDestination(aDestinationNode->Track()),
mParamTimelines(std::move(aParamTimelines)) {
if (aOutputChannelCount.WasPassed()) {
mOutputChannelCount = aOutputChannelCount.Value();
}
}
MOZ_CAN_RUN_SCRIPT
void ConstructProcessor(AudioWorkletImpl* aWorkletImpl,
const nsAString& aName,
NotNull<StructuredCloneHolder*> aSerializedOptions,
UniqueMessagePortId& aPortIdentifier,
AudioNodeTrack* aTrack);
void RecvTimelineEvent(uint32_t aIndex, AudioParamEvent& aEvent) override {
MOZ_ASSERT(mDestination);
aEvent.ConvertToTicks(mDestination);
if (aIndex < mParamTimelines.Length()) {
mParamTimelines[aIndex].mTimeline.InsertEvent<int64_t>(aEvent);
} else {
NS_ERROR("Bad WorkletNodeEngine timeline event index");
}
}
void ProcessBlock(AudioNodeTrack* aTrack, GraphTime aFrom,
const AudioBlock& aInput, AudioBlock* aOutput,
bool* aFinished) override {
MOZ_ASSERT(InputCount() <= 1);
MOZ_ASSERT(OutputCount() <= 1);
TRACE("WorkletNodeEngine::ProcessBlock");
ProcessBlocksOnPorts(aTrack, aFrom, Span(&aInput, InputCount()),
Span(aOutput, OutputCount()), aFinished);
}
void ProcessBlocksOnPorts(AudioNodeTrack* aTrack, GraphTime aFrom,
Span<const AudioBlock> aInput,
Span<AudioBlock> aOutput, bool* aFinished) override;
void OnGraphThreadDone() override { ReleaseJSResources(); }
bool IsActive() const override { return mKeepEngineActive; }
// Vector<T> supports non-memmovable types such as PersistentRooted
// (without any need to jump through hoops like
// MOZ_DECLARE_RELOCATE_USING_MOVE_CONSTRUCTOR_FOR_TEMPLATE for nsTArray).
// PersistentRooted is used because these AudioWorkletGlobalScope scope
// objects may be kept alive as long as the AudioWorkletNode in the
// main-thread global.
struct Channels {
Vector<JS::PersistentRooted<JSObject*>, GUESS_AUDIO_CHANNELS>
mFloat32Arrays;
JS::PersistentRooted<JSObject*> mJSArray;
// For SetArrayElements():
operator JS::Handle<JSObject*>() const { return mJSArray; }
};
struct Ports {
Vector<Channels, 1> mPorts;
JS::PersistentRooted<JSObject*> mJSArray;
};
struct ParameterValues {
Vector<JS::PersistentRooted<JSObject*>> mFloat32Arrays;
JS::PersistentRooted<JSObject*> mJSObject;
};
private:
size_t ParameterCount() { return mParamTimelines.Length(); }
void SendProcessorError(AudioNodeTrack* aTrack, JSContext* aCx);
bool CallProcess(AudioNodeTrack* aTrack, JSContext* aCx,
JS::Handle<JS::Value> aCallable);
void ProduceSilence(AudioNodeTrack* aTrack, Span<AudioBlock> aOutput);
void SendErrorToMainThread(AudioNodeTrack* aTrack,
const ProcessorErrorDetails& aDetails);
void ReleaseJSResources() {
mInputs.mPorts.clearAndFree();
mOutputs.mPorts.clearAndFree();
mParameters.mFloat32Arrays.clearAndFree();
mInputs.mJSArray.reset();
mOutputs.mJSArray.reset();
mParameters.mJSObject.reset();
mGlobal = nullptr;
// This is equivalent to setting [[callable process]] to false.
mProcessor.reset();
}
nsCString mProcessorName;
RefPtr<AudioNodeTrack> mDestination;
nsTArray<uint32_t> mOutputChannelCount;
nsTArray<NamedAudioParamTimeline> mParamTimelines;
// The AudioWorkletGlobalScope-associated objects referenced from
// WorkletNodeEngine are typically kept alive as long as the
// AudioWorkletNode in the main-thread global. The objects must be released
// on the rendering thread, which usually happens simply because
// AudioWorkletNode is such that the last AudioNodeTrack reference is
// released by the MTG. That occurs on the rendering thread except during
// process shutdown, in which case NotifyForcedShutdown() is called on the
// rendering thread.
//
// mInputs, mOutputs and mParameters keep references to all objects passed to
// process(), for reuse of the same objects. The JS objects are all in the
// compartment of the realm of mGlobal. Properties on the objects may be
// replaced by script, so don't assume that getting indexed properties on the
// JS arrays will return the same objects. Only objects and buffers created
// by the implementation are modified or read by the implementation.
Ports mInputs;
Ports mOutputs;
ParameterValues mParameters;
RefPtr<AudioWorkletGlobalScope> mGlobal;
JS::PersistentRooted<JSObject*> mProcessor;
// mProcessorIsActive is named [[active source]] in the spec.
// It is initially true and so at least the first process()
// call will not be skipped when there are no active inputs.
bool mProcessorIsActive = true;
// mKeepEngineActive ensures another call to ProcessBlocksOnPorts(), even if
// there are no active inputs. Its transitions to false lag those of
// mProcessorIsActive by one call to ProcessBlocksOnPorts() so that
// downstream engines can addref their nodes before this engine's node is
// released.
bool mKeepEngineActive = true;
};
void WorkletNodeEngine::SendErrorToMainThread(
AudioNodeTrack* aTrack, const ProcessorErrorDetails& aDetails) {
RefPtr<AudioNodeTrack> track = aTrack;
NS_DispatchToMainThread(NS_NewRunnableFunction(
"WorkletNodeEngine::SendProcessorError",
[track = std::move(track), aDetails]() mutable {
AudioWorkletNode* node =
static_cast<AudioWorkletNode*>(track->Engine()->NodeMainThread());
if (!node) {
return;
}
node->DispatchProcessorErrorEvent(aDetails);
}));
}
void WorkletNodeEngine::SendProcessorError(AudioNodeTrack* aTrack,
JSContext* aCx) {
// Note that once an exception is thrown, the processor will output silence
// throughout its lifetime.
ReleaseJSResources();
// The processor errored out while getting a context, try to tell the node
// anyways.
if (!aCx || !JS_IsExceptionPending(aCx)) {
ProcessorErrorDetails details;
details.mMessage.Assign(u"Unknown processor error");
SendErrorToMainThread(aTrack, details);
return;
}
JS::ExceptionStack exnStack(aCx);
if (JS::StealPendingExceptionStack(aCx, &exnStack)) {
JS::ErrorReportBuilder jsReport(aCx);
if (!jsReport.init(aCx, exnStack,
JS::ErrorReportBuilder::WithSideEffects)) {
ProcessorErrorDetails details;
details.mMessage.Assign(u"Unknown processor error");
SendErrorToMainThread(aTrack, details);
// Set the exception and stack back to have it in the console with a stack
// trace.
JS::SetPendingExceptionStack(aCx, exnStack);
return;
}
ProcessorErrorDetails details;
CopyUTF8toUTF16(
mozilla::MakeStringSpan(jsReport.report()->filename.c_str()),
details.mFilename);
xpc::ErrorReport::ErrorReportToMessageString(jsReport.report(),
details.mMessage);
details.mLineno = jsReport.report()->lineno;
details.mColno = jsReport.report()->column.oneOriginValue();
MOZ_ASSERT(!jsReport.report()->isMuted);
SendErrorToMainThread(aTrack, details);
// Set the exception and stack back to have it in the console with a stack
// trace.
JS::SetPendingExceptionStack(aCx, exnStack);
} else {
NS_WARNING("No exception, but processor errored out?");
}
}
void WorkletNodeEngine::ConstructProcessor(
AudioWorkletImpl* aWorkletImpl, const nsAString& aName,
NotNull<StructuredCloneHolder*> aSerializedOptions,
UniqueMessagePortId& aPortIdentifier, AudioNodeTrack* aTrack) {
MOZ_ASSERT(mInputs.mPorts.empty() && mOutputs.mPorts.empty());
RefPtr<AudioWorkletGlobalScope> global = aWorkletImpl->GetGlobalScope();
if (!global) {
// A global was previously used to register this kind of processor. If it
// no longer exists now, that is because the document is going away and so
// there is no need to send an error.
return;
}
AutoJSAPI api;
if (NS_WARN_IF(!api.Init(global))) {
SendProcessorError(aTrack, nullptr);
return;
}
mProcessorName = NS_ConvertUTF16toUTF8(aName);
JSContext* cx = api.cx();
mProcessor.init(cx);
if (!global->ConstructProcessor(cx, aName, aSerializedOptions,
aPortIdentifier, &mProcessor) ||
// mInputs and mOutputs outer arrays are fixed length and so much of the
// initialization need only be performed once (i.e. here).
NS_WARN_IF(!mInputs.mPorts.growBy(InputCount())) ||
NS_WARN_IF(!mOutputs.mPorts.growBy(OutputCount()))) {
SendProcessorError(aTrack, cx);
return;
}
mGlobal = std::move(global);
mInputs.mJSArray.init(cx);
mOutputs.mJSArray.init(cx);
for (auto& port : mInputs.mPorts) {
port.mJSArray.init(cx);
}
for (auto& port : mOutputs.mPorts) {
port.mJSArray.init(cx);
}
JSObject* object = JS_NewPlainObject(cx);
if (NS_WARN_IF(!object)) {
SendProcessorError(aTrack, cx);
return;
}
mParameters.mJSObject.init(cx, object);
if (NS_WARN_IF(!mParameters.mFloat32Arrays.growBy(ParameterCount()))) {
SendProcessorError(aTrack, cx);
return;
}
for (size_t i = 0; i < mParamTimelines.Length(); i++) {
auto& float32ArraysRef = mParameters.mFloat32Arrays;
float32ArraysRef[i].init(cx);
JSObject* array = JS_NewFloat32Array(cx, WEBAUDIO_BLOCK_SIZE);
if (NS_WARN_IF(!array)) {
SendProcessorError(aTrack, cx);
return;
}
float32ArraysRef[i] = array;
if (NS_WARN_IF(!JS_DefineUCProperty(
cx, mParameters.mJSObject, mParamTimelines[i].mName.get(),
mParamTimelines[i].mName.Length(), float32ArraysRef[i],
JSPROP_ENUMERATE))) {
SendProcessorError(aTrack, cx);
return;
}
}
if (NS_WARN_IF(!JS_FreezeObject(cx, mParameters.mJSObject))) {
SendProcessorError(aTrack, cx);
return;
}
}
// Type T should support the length() and operator[]() methods and the return
// type of |operator[]() const| should support conversion to Handle<JSObject*>.
template <typename T>
static bool SetArrayElements(JSContext* aCx, const T& aElements,
JS::Handle<JSObject*> aArray) {
for (size_t i = 0; i < aElements.length(); ++i) {
if (!JS_DefineElement(aCx, aArray, i, aElements[i], JSPROP_ENUMERATE)) {
return false;
}
}
return true;
}
template <typename T>
static bool PrepareArray(JSContext* aCx, const T& aElements,
JS::MutableHandle<JSObject*> aArray) {
size_t length = aElements.length();
if (aArray) {
// Attempt to reuse.
uint32_t oldLength;
if (JS::GetArrayLength(aCx, aArray, &oldLength) &&
(oldLength == length || JS::SetArrayLength(aCx, aArray, length)) &&
SetArrayElements(aCx, aElements, aArray)) {
return true;
}
// Script may have frozen the array. Try again with a new Array.
JS_ClearPendingException(aCx);
}
JSObject* array = JS::NewArrayObject(aCx, length);
if (NS_WARN_IF(!array)) {
return false;
}
aArray.set(array);
return SetArrayElements(aCx, aElements, aArray);
}
enum class ArrayElementInit { None, Zero };
// Exactly when to create new Float32Array and Array objects is not specified.
// This approach aims to minimize garbage creation, while continuing to
// function after objects are modified by content.
static bool PrepareBufferArrays(JSContext* aCx, Span<const AudioBlock> aBlocks,
WorkletNodeEngine::Ports* aPorts,
ArrayElementInit aInit) {
MOZ_ASSERT(aBlocks.Length() == aPorts->mPorts.length());
for (size_t i = 0; i < aBlocks.Length(); ++i) {
size_t channelCount = aBlocks[i].ChannelCount();
WorkletNodeEngine::Channels& portRef = aPorts->mPorts[i];
auto& float32ArraysRef = portRef.mFloat32Arrays;
for (auto& channelRef : float32ArraysRef) {
size_t length = JS_GetTypedArrayLength(channelRef);
if (length != WEBAUDIO_BLOCK_SIZE) {
// Script has detached array buffers. Create new objects.
JSObject* array = JS_NewFloat32Array(aCx, WEBAUDIO_BLOCK_SIZE);
if (NS_WARN_IF(!array)) {
return false;
}
channelRef = array;
} else if (aInit == ArrayElementInit::Zero) {
// Need only zero existing arrays as new arrays are already zeroed.
JS::AutoCheckCannotGC nogc;
bool isShared;
float* elementData =
JS_GetFloat32ArrayData(channelRef, &isShared, nogc);
MOZ_ASSERT(!isShared); // Was created as unshared
std::fill_n(elementData, WEBAUDIO_BLOCK_SIZE, 0.0f);
}
}
// Enlarge if necessary...
if (NS_WARN_IF(!float32ArraysRef.reserve(channelCount))) {
return false;
}
while (float32ArraysRef.length() < channelCount) {
JSObject* array = JS_NewFloat32Array(aCx, WEBAUDIO_BLOCK_SIZE);
if (NS_WARN_IF(!array)) {
return false;
}
float32ArraysRef.infallibleEmplaceBack(aCx, array);
}
// ... or shrink if necessary.
float32ArraysRef.shrinkTo(channelCount);
if (NS_WARN_IF(!PrepareArray(aCx, float32ArraysRef, &portRef.mJSArray))) {
return false;
}
}
return !(NS_WARN_IF(!PrepareArray(aCx, aPorts->mPorts, &aPorts->mJSArray)));
}
// This runs JS script. MediaTrackGraph control messages, which would
// potentially destroy the WorkletNodeEngine and its AudioNodeTrack, cannot
// be triggered by script. They are not run from an nsIThread event loop and
// do not run until after ProcessBlocksOnPorts() has returned.
bool WorkletNodeEngine::CallProcess(AudioNodeTrack* aTrack, JSContext* aCx,
JS::Handle<JS::Value> aCallable) {
TRACE_COMMENT("AudioWorkletNodeEngine::CallProcess", mProcessorName.get());
JS::RootedVector<JS::Value> argv(aCx);
if (NS_WARN_IF(!argv.resize(3))) {
return false;
}
argv[0].setObject(*mInputs.mJSArray);
argv[1].setObject(*mOutputs.mJSArray);
argv[2].setObject(*mParameters.mJSObject);
JS::Rooted<JS::Value> rval(aCx);
if (!JS::Call(aCx, mProcessor, aCallable, argv, &rval)) {
return false;
}
mProcessorIsActive = JS::ToBoolean(rval);
// Transitions of mProcessorIsActive to false do not trigger
// PlayingRefChangeHandler::RELEASE until silence is produced in the next
// block. This allows downstream engines receiving this non-silence block
// to take a reference to their nodes before this engine's node releases its
// down node references.
if (mProcessorIsActive && !mKeepEngineActive) {
mKeepEngineActive = true;
RefPtr<PlayingRefChangeHandler> refchanged =
new PlayingRefChangeHandler(aTrack, PlayingRefChangeHandler::ADDREF);
aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget());
}
return true;
}
void WorkletNodeEngine::ProduceSilence(AudioNodeTrack* aTrack,
Span<AudioBlock> aOutput) {
if (mKeepEngineActive) {
mKeepEngineActive = false;
aTrack->ScheduleCheckForInactive();
RefPtr<PlayingRefChangeHandler> refchanged =
new PlayingRefChangeHandler(aTrack, PlayingRefChangeHandler::RELEASE);
aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget());
}
for (AudioBlock& output : aOutput) {
output.SetNull(WEBAUDIO_BLOCK_SIZE);
}
}
void WorkletNodeEngine::ProcessBlocksOnPorts(AudioNodeTrack* aTrack,
GraphTime aFrom,
Span<const AudioBlock> aInput,
Span<AudioBlock> aOutput,
bool* aFinished) {
MOZ_ASSERT(aInput.Length() == InputCount());
MOZ_ASSERT(aOutput.Length() == OutputCount());
TRACE("WorkletNodeEngine::ProcessBlocksOnPorts");
bool isSilent = true;
if (mProcessor) {
if (mProcessorIsActive) {
isSilent = false; // call process()
} else { // [[active source]] is false.
// Call process() only if an input is actively processing.
for (const AudioBlock& input : aInput) {
if (!input.IsNull()) {
isSilent = false;
break;
}
}
}
}
if (isSilent) {
ProduceSilence(aTrack, aOutput);
return;
}
if (!mOutputChannelCount.IsEmpty()) {
MOZ_ASSERT(mOutputChannelCount.Length() == aOutput.Length());
for (size_t o = 0; o < aOutput.Length(); ++o) {
aOutput[o].AllocateChannels(mOutputChannelCount[o]);
}
} else if (aInput.Length() == 1 && aOutput.Length() == 1) {
uint32_t channelCount = std::max(aInput[0].ChannelCount(), 1U);
aOutput[0].AllocateChannels(channelCount);
} else {
for (AudioBlock& output : aOutput) {
output.AllocateChannels(1);
}
}
AutoEntryScript aes(mGlobal, "Worklet Process");
JSContext* cx = aes.cx();
auto produceSilenceWithError = MakeScopeExit([this, aTrack, cx, &aOutput] {
SendProcessorError(aTrack, cx);
ProduceSilence(aTrack, aOutput);
});
JS::Rooted<JS::Value> process(cx);
if (!JS_GetProperty(cx, mProcessor, "process", &process) ||
!process.isObject() || !JS::IsCallable(&process.toObject()) ||
!PrepareBufferArrays(cx, aInput, &mInputs, ArrayElementInit::None) ||
!PrepareBufferArrays(cx, aOutput, &mOutputs, ArrayElementInit::Zero)) {
// process() not callable or OOM.
return;
}
// Copy input values to JS objects.
for (size_t i = 0; i < aInput.Length(); ++i) {
const AudioBlock& input = aInput[i];
size_t channelCount = input.ChannelCount();
if (channelCount == 0) {
// Null blocks have AUDIO_FORMAT_SILENCE.
// Don't call ChannelData<float>().
continue;
}
float volume = input.mVolume;
const auto& channelData = input.ChannelData<float>();
const auto& float32Arrays = mInputs.mPorts[i].mFloat32Arrays;
JS::AutoCheckCannotGC nogc;
for (size_t c = 0; c < channelCount; ++c) {
bool isShared;
float* dest = JS_GetFloat32ArrayData(float32Arrays[c], &isShared, nogc);
MOZ_ASSERT(!isShared); // Was created as unshared
AudioBlockCopyChannelWithScale(channelData[c], volume, dest);
}
}
TrackTime tick = mDestination->GraphTimeToTrackTime(aFrom);
// Compute and copy parameter values to JS objects.
for (size_t i = 0; i < mParamTimelines.Length(); ++i) {
const auto& float32Arrays = mParameters.mFloat32Arrays[i];
size_t length = JS_GetTypedArrayLength(float32Arrays);
// If the Float32Array that is supposed to hold the values for a particular
// AudioParam has been detached, error out. This is being worked on in
if (length != WEBAUDIO_BLOCK_SIZE) {
return;
}
JS::AutoCheckCannotGC nogc;
bool isShared;
float* dest = JS_GetFloat32ArrayData(float32Arrays, &isShared, nogc);
MOZ_ASSERT(!isShared); // Was created as unshared
size_t frames =
mParamTimelines[i].mTimeline.HasSimpleValue() ? 1 : WEBAUDIO_BLOCK_SIZE;
mParamTimelines[i].mTimeline.GetValuesAtTime(tick, dest, frames);
if (frames == 1) {
std::fill_n(dest + 1, WEBAUDIO_BLOCK_SIZE - 1, dest[0]);
}
}
if (!CallProcess(aTrack, cx, process)) {
// An exception occurred.
/**
* Note that once an exception is thrown, the processor will output silence
* throughout its lifetime.
*/
return;
}
// Copy output values from JS objects.
for (size_t o = 0; o < aOutput.Length(); ++o) {
AudioBlock* output = &aOutput[o];
size_t channelCount = output->ChannelCount();
const auto& float32Arrays = mOutputs.mPorts[o].mFloat32Arrays;
for (size_t c = 0; c < channelCount; ++c) {
size_t length = JS_GetTypedArrayLength(float32Arrays[c]);
if (length != WEBAUDIO_BLOCK_SIZE) {
// ArrayBuffer has been detached. Behavior is unspecified.
return;
}
JS::AutoCheckCannotGC nogc;
bool isShared;
const float* src =
JS_GetFloat32ArrayData(float32Arrays[c], &isShared, nogc);
MOZ_ASSERT(!isShared); // Was created as unshared
PodCopy(output->ChannelFloatsForWrite(c), src, WEBAUDIO_BLOCK_SIZE);
}
}
produceSilenceWithError.release(); // have output and no error
}
AudioWorkletNode::AudioWorkletNode(AudioContext* aAudioContext,
const nsAString& aName,
const AudioWorkletNodeOptions& aOptions)
: AudioNode(aAudioContext, 2, ChannelCountMode::Max,
ChannelInterpretation::Speakers),
mNodeName(aName),
mInputCount(aOptions.mNumberOfInputs),
mOutputCount(aOptions.mNumberOfOutputs) {}
void AudioWorkletNode::InitializeParameters(
nsTArray<NamedAudioParamTimeline>* aParamTimelines, ErrorResult& aRv) {
MOZ_ASSERT(!mParameters, "Only initialize the `parameters` attribute once.");
MOZ_ASSERT(aParamTimelines);
AudioContext* context = Context();
const AudioParamDescriptorMap* parameterDescriptors =
context->GetParamMapForWorkletName(mNodeName);
MOZ_ASSERT(parameterDescriptors);
size_t audioParamIndex = 0;
aParamTimelines->SetCapacity(parameterDescriptors->Length());
for (size_t i = 0; i < parameterDescriptors->Length(); i++) {
auto& paramEntry = (*parameterDescriptors)[i];
CreateAudioParam(audioParamIndex++, paramEntry.mName,
paramEntry.mDefaultValue, paramEntry.mMinValue,
paramEntry.mMaxValue);
aParamTimelines->AppendElement(paramEntry);
}
}
void AudioWorkletNode::SendParameterData(
const Optional<Record<nsString, double>>& aParameterData) {
MOZ_ASSERT(mTrack, "This method only works if the track has been created.");
nsAutoString name;
if (aParameterData.WasPassed()) {
const auto& paramData = aParameterData.Value();
for (const auto& paramDataEntry : paramData.Entries()) {
for (auto& audioParam : mParams) {
audioParam->GetName(name);
if (paramDataEntry.mKey.Equals(name)) {
audioParam->SetInitialValue(paramDataEntry.mValue);
}
}
}
}
}
/* static */
already_AddRefed<AudioWorkletNode> AudioWorkletNode::Constructor(
const GlobalObject& aGlobal, AudioContext& aAudioContext,
const nsAString& aName, const AudioWorkletNodeOptions& aOptions,
ErrorResult& aRv) {
TRACE_COMMENT("AudioWorkletNode::Constructor", "%s",
NS_ConvertUTF16toUTF8(aName).get());
/**
* 1. If nodeName does not exist as a key in the BaseAudioContext’s node
* name to parameter descriptor map, throw a InvalidStateError exception
* and abort these steps.
*/
const AudioParamDescriptorMap* parameterDescriptors =
aAudioContext.GetParamMapForWorkletName(aName);
if (!parameterDescriptors) {
// Not using nsPrintfCString in case aName has embedded nulls.
aRv.ThrowInvalidStateError("Unknown AudioWorklet name '"_ns +
NS_ConvertUTF16toUTF8(aName) + "'"_ns);
return nullptr;
}
RefPtr<AudioWorkletNode> audioWorkletNode =
new AudioWorkletNode(&aAudioContext, aName, aOptions);
audioWorkletNode->Initialize(aOptions, aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
/**
* 3. Configure input, output and output channels of node with options.
*/
if (aOptions.mNumberOfInputs == 0 && aOptions.mNumberOfOutputs == 0) {
aRv.ThrowNotSupportedError(
"Must have nonzero numbers of inputs or outputs");
return nullptr;
}
if (aOptions.mOutputChannelCount.WasPassed()) {
/**
* 1. If any value in outputChannelCount is zero or greater than the
* implementation’s maximum number of channels, throw a
* NotSupportedError and abort the remaining steps.
*/
for (uint32_t channelCount : aOptions.mOutputChannelCount.Value()) {
if (channelCount == 0 || channelCount > WebAudioUtils::MaxChannelCount) {
aRv.ThrowNotSupportedError(
nsPrintfCString("Channel count (%u) must be in the range [1, max "
"supported channel count]",
channelCount));
return nullptr;
}
}
/**
* 2. If the length of outputChannelCount does not equal numberOfOutputs,
* throw an IndexSizeError and abort the remaining steps.
*/
if (aOptions.mOutputChannelCount.Value().Length() !=
aOptions.mNumberOfOutputs) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Length of outputChannelCount (%zu) does not match "
"numberOfOutputs (%u)",
aOptions.mOutputChannelCount.Value().Length(),
aOptions.mNumberOfOutputs));
return nullptr;
}
}
// MTG does not support more than UINT16_MAX inputs or outputs.
if (aOptions.mNumberOfInputs > UINT16_MAX) {
aRv.ThrowRangeError<MSG_VALUE_OUT_OF_RANGE>("numberOfInputs");
return nullptr;
}
if (aOptions.mNumberOfOutputs > UINT16_MAX) {
aRv.ThrowRangeError<MSG_VALUE_OUT_OF_RANGE>("numberOfOutputs");
return nullptr;
}
/**
* 4. Let messageChannel be a new MessageChannel.
*/
RefPtr<MessageChannel> messageChannel =
MessageChannel::Constructor(aGlobal, aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
/* 5. Let nodePort be the value of messageChannel’s port1 attribute.
* 6. Let processorPortOnThisSide be the value of messageChannel’s port2
* attribute.
* 7. Let serializedProcessorPort be the result of
* StructuredSerializeWithTransfer(processorPortOnThisSide,
* « processorPortOnThisSide »).
*/
UniqueMessagePortId processorPortId;
messageChannel->Port2()->CloneAndDisentangle(processorPortId);
/**
* 8. Convert options dictionary to optionsObject.
*/
JSContext* cx = aGlobal.Context();
JS::Rooted<JS::Value> optionsVal(cx);
if (NS_WARN_IF(!ToJSValue(cx, aOptions, &optionsVal))) {
aRv.NoteJSContextException(cx);
return nullptr;
}
/**
* 9. Let serializedOptions be the result of
* StructuredSerialize(optionsObject).
*/
// This context and the worklet are part of the same agent cluster and they
// can share memory.
JS::CloneDataPolicy cloneDataPolicy;
cloneDataPolicy.allowIntraClusterClonableSharedObjects();
cloneDataPolicy.allowSharedMemoryObjects();
// StructuredCloneHolder does not have a move constructor. Instead allocate
// memory so that the pointer can be passed to the rendering thread.
UniquePtr<StructuredCloneHolder> serializedOptions =
MakeUnique<StructuredCloneHolder>(
StructuredCloneHolder::CloningSupported,
StructuredCloneHolder::TransferringNotSupported,
JS::StructuredCloneScope::SameProcess);
serializedOptions->Write(cx, optionsVal, JS::UndefinedHandleValue,
cloneDataPolicy, aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
/**
* 10. Set node’s port to nodePort.
*/
audioWorkletNode->mPort = messageChannel->Port1();
/**
* 11. Let parameterDescriptors be the result of retrieval of nodeName from
* node name to parameter descriptor map.
*/
nsTArray<NamedAudioParamTimeline> paramTimelines;
audioWorkletNode->InitializeParameters(&paramTimelines, aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
auto engine = new WorkletNodeEngine(
audioWorkletNode, aAudioContext.Destination(), std::move(paramTimelines),
aOptions.mOutputChannelCount);
audioWorkletNode->mTrack = AudioNodeTrack::Create(
&aAudioContext, engine, AudioNodeTrack::NO_TRACK_FLAGS,
aAudioContext.Graph());
audioWorkletNode->SendParameterData(aOptions.mParameterData);
/**
* 12. Queue a control message to invoke the constructor of the
* corresponding AudioWorkletProcessor with the processor construction
* data that consists of: nodeName, node, serializedOptions, and
* serializedProcessorPort.
*/
Worklet* worklet = aAudioContext.GetAudioWorklet(aRv);
MOZ_ASSERT(worklet, "Worklet already existed and so getter shouldn't fail.");
auto workletImpl = static_cast<AudioWorkletImpl*>(worklet->Impl());
audioWorkletNode->mTrack->SendRunnable(NS_NewRunnableFunction(
"WorkletNodeEngine::ConstructProcessor",
// MOZ_CAN_RUN_SCRIPT_BOUNDARY until Runnable::Run is MOZ_CAN_RUN_SCRIPT.
// See bug 1535398.
//
// Note that clang and gcc have mutually incompatible rules about whether
// attributes should come before or after the `mutable` keyword here, so
// use a compatibility hack until we can switch to the standardized
// [[attr]] syntax (bug 1627007).
#ifdef __clang__
# define AND_MUTABLE(macro) macro mutable
#else
# define AND_MUTABLE(macro) mutable macro
#endif
[track = audioWorkletNode->mTrack,
workletImpl = RefPtr<AudioWorkletImpl>(workletImpl),
name = nsString(aName), options = std::move(serializedOptions),
portId = std::move(processorPortId)]()
AND_MUTABLE(MOZ_CAN_RUN_SCRIPT_BOUNDARY) {
auto engine = static_cast<WorkletNodeEngine*>(track->Engine());
engine->ConstructProcessor(
workletImpl, name, WrapNotNull(options.get()), portId, track);
}));
#undef AND_MUTABLE
// [[active source]] is initially true and so at least the first process()
// call will not be skipped when there are no active inputs.
audioWorkletNode->MarkActive();
return audioWorkletNode.forget();
}
AudioParamMap* AudioWorkletNode::GetParameters(ErrorResult& aRv) {
if (!mParameters) {
RefPtr<AudioParamMap> parameters = new AudioParamMap(this);
nsAutoString name;
for (const auto& audioParam : mParams) {
audioParam->GetName(name);
AudioParamMap_Binding::MaplikeHelpers::Set(parameters, name, *audioParam,
aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
}
mParameters = std::move(parameters);
}
return mParameters.get();
}
void AudioWorkletNode::DispatchProcessorErrorEvent(
const ProcessorErrorDetails& aDetails) {
TRACE("AudioWorkletNode::DispatchProcessorErrorEvent");
if (HasListenersFor(nsGkAtoms::onprocessorerror)) {
RootedDictionary<ErrorEventInit> init(RootingCx());
init.mMessage = aDetails.mMessage;
init.mFilename = aDetails.mFilename;
init.mLineno = aDetails.mLineno;
init.mColno = aDetails.mColno;
RefPtr<ErrorEvent> errorEvent =
ErrorEvent::Constructor(this, u"processorerror"_ns, init);
MOZ_ASSERT(errorEvent);
DispatchTrustedEvent(errorEvent);
}
}
JSObject* AudioWorkletNode::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return AudioWorkletNode_Binding::Wrap(aCx, this, aGivenProto);
}
size_t AudioWorkletNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
return amount;
}
size_t AudioWorkletNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
} // namespace mozilla::dom