Source code

Revision control

Other Tools

/* -*- mode: c++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* this source code form is subject to the terms of the mozilla public
* license, v. 2.0. if a copy of the mpl was not distributed with this file,
* You can obtain one at */
#include "AudioNodeEngine.h"
namespace mozilla {
void AudioBufferAddWithScale_SSE(const float* aInput, float aScale,
float* aOutput, uint32_t aSize);
void AudioBlockCopyChannelWithScale_SSE(const float* aInput, float aScale,
float* aOutput);
void AudioBlockCopyChannelWithScale_SSE(const float aInput[WEBAUDIO_BLOCK_SIZE],
const float aScale[WEBAUDIO_BLOCK_SIZE],
float aOutput[WEBAUDIO_BLOCK_SIZE]);
void AudioBufferInPlaceScale_SSE(float* aBlock, float aScale, uint32_t aSize);
void AudioBufferInPlaceScale_SSE(float* aBlock, float* aScale, uint32_t aSize);
void AudioBlockPanStereoToStereo_SSE(const float aInputL[WEBAUDIO_BLOCK_SIZE],
const float aInputR[WEBAUDIO_BLOCK_SIZE],
float aGainL, float aGainR,
bool aIsOnTheLeft,
float AudioBufferSumOfSquares_SSE(const float* aInput, uint32_t aLength);
void BufferComplexMultiply_SSE(const float* aInput, const float* aScale,
float* aOutput, uint32_t aSize);
void NaNToZeroInPlace_SSE(float* aSamples, size_t aCount);
} // namespace mozilla