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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioNode.h"
#include "mozilla/ErrorResult.h"
#include "AudioNodeTrack.h"
#include "AudioNodeEngine.h"
#include "mozilla/dom/AudioParam.h"
#include "mozilla/Services.h"
#include "nsIObserverService.h"
namespace mozilla::dom {
static const uint32_t INVALID_PORT = 0xffffffff;
static uint32_t gId = 0;
NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, DOMEventTargetHelper)
tmp->DisconnectFromGraph();
if (tmp->mContext) {
tmp->mContext->UnregisterNode(tmp);
}
NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mParams)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_REFERENCE
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode,
DOMEventTargetHelper)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParams)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_ADDREF_INHERITED(AudioNode, DOMEventTargetHelper)
NS_IMPL_RELEASE_INHERITED(AudioNode, DOMEventTargetHelper)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(AudioNode)
NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
AudioNode::AudioNode(AudioContext* aContext, uint32_t aChannelCount,
ChannelCountMode aChannelCountMode,
ChannelInterpretation aChannelInterpretation)
: DOMEventTargetHelper(aContext->GetParentObject()),
mContext(aContext),
mChannelCount(aChannelCount),
mChannelCountMode(aChannelCountMode),
mChannelInterpretation(aChannelInterpretation),
mId(gId++),
mPassThrough(false) {
MOZ_ASSERT(aContext);
aContext->RegisterNode(this);
}
AudioNode::~AudioNode() {
MOZ_ASSERT(mInputNodes.IsEmpty());
MOZ_ASSERT(mOutputNodes.IsEmpty());
MOZ_ASSERT(mOutputParams.IsEmpty());
MOZ_ASSERT(!mTrack,
"The webaudio-node-demise notification must have been sent");
if (mContext) {
mContext->UnregisterNode(this);
}
}
void AudioNode::Initialize(const AudioNodeOptions& aOptions, ErrorResult& aRv) {
if (aOptions.mChannelCount.WasPassed()) {
SetChannelCount(aOptions.mChannelCount.Value(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
}
if (aOptions.mChannelCountMode.WasPassed()) {
SetChannelCountModeValue(aOptions.mChannelCountMode.Value(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
}
if (aOptions.mChannelInterpretation.WasPassed()) {
SetChannelInterpretationValue(aOptions.mChannelInterpretation.Value(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
}
}
size_t AudioNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
// Not owned:
// - mContext
// - mTrack
size_t amount = 0;
amount += mInputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mInputNodes.Length(); i++) {
amount += mInputNodes[i].SizeOfExcludingThis(aMallocSizeOf);
}
// Just measure the array. The entire audio node graph is measured via the
// MediaTrackGraph's tracks, so we don't want to double-count the elements.
amount += mOutputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
amount += mOutputParams.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mOutputParams.Length(); i++) {
amount += mOutputParams[i]->SizeOfIncludingThis(aMallocSizeOf);
}
return amount;
}
size_t AudioNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
template <class InputNode>
static size_t FindIndexOfNode(const nsTArray<InputNode>& aInputNodes,
const AudioNode* aNode) {
for (size_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
template <class InputNode>
static size_t FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes,
const AudioNode* aNode,
uint32_t aInputPort,
uint32_t aOutputPort) {
for (size_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode &&
aInputNodes[i].mInputPort == aInputPort &&
aInputNodes[i].mOutputPort == aOutputPort) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
void AudioNode::DisconnectFromGraph() {
MOZ_ASSERT(mRefCnt.get() > mInputNodes.Length(),
"Caller should be holding a reference");
// The idea here is that we remove connections one by one, and at each step
// the graph is in a valid state.
// Disconnect inputs. We don't need them anymore.
while (!mInputNodes.IsEmpty()) {
InputNode inputNode = mInputNodes.PopLastElement();
inputNode.mInputNode->mOutputNodes.RemoveElement(this);
}
while (!mOutputNodes.IsEmpty()) {
RefPtr<AudioNode> output = mOutputNodes.PopLastElement();
size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->mInputNodes.RemoveElementAt(inputIndex);
// This effects of this connection will remain.
output->NotifyHasPhantomInput();
}
while (!mOutputParams.IsEmpty()) {
RefPtr<AudioParam> output = mOutputParams.PopLastElement();
size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->RemoveInputNode(inputIndex);
}
DestroyMediaTrack();
}
AudioNode* AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Output index %u is out of bounds", aOutput));
return nullptr;
}
if (aInput >= aDestination.NumberOfInputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Input index %u is out of bounds", aInput));
return nullptr;
}
if (Context() != aDestination.Context()) {
aRv.ThrowInvalidAccessError(
"Can't connect nodes from different AudioContexts");
return nullptr;
}
if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput,
aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return &aDestination;
}
WEB_AUDIO_API_LOG("%f: %s %u Connect() to %s %u", Context()->CurrentTime(),
NodeType(), Id(), aDestination.NodeType(),
aDestination.Id());
// The MediaTrackGraph will handle cycle detection. We don't need to do it
// here.
mOutputNodes.AppendElement(&aDestination);
InputNode* input = aDestination.mInputNodes.AppendElement();
input->mInputNode = this;
input->mInputPort = aInput;
input->mOutputPort = aOutput;
AudioNodeTrack* destinationTrack = aDestination.mTrack;
if (mTrack && destinationTrack) {
// Connect tracks in the MediaTrackGraph
MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mTrackPort = destinationTrack->AllocateInputPort(
mTrack, static_cast<uint16_t>(aInput), static_cast<uint16_t>(aOutput));
}
aDestination.NotifyInputsChanged();
return &aDestination;
}
void AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Output index %u is out of bounds", aOutput));
return;
}
if (Context() != aDestination.GetParentObject()) {
aRv.ThrowInvalidAccessError(
"Can't connect a node to an AudioParam from a different AudioContext");
return;
}
if (FindIndexOfNodeWithPorts(aDestination.InputNodes(), this, INVALID_PORT,
aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return;
}
mOutputParams.AppendElement(&aDestination);
InputNode* input = aDestination.AppendInputNode();
input->mInputNode = this;
input->mInputPort = INVALID_PORT;
input->mOutputPort = aOutput;
mozilla::MediaTrack* track = aDestination.Track();
MOZ_ASSERT(track->AsProcessedTrack());
ProcessedMediaTrack* ps = static_cast<ProcessedMediaTrack*>(track);
if (mTrack) {
// Setup our track as an input to the AudioParam's track
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mTrackPort =
ps->AllocateInputPort(mTrack, 0, static_cast<uint16_t>(aOutput));
}
}
void AudioNode::SendDoubleParameterToTrack(uint32_t aIndex, double aValue) {
MOZ_ASSERT(mTrack, "How come we don't have a track here?");
mTrack->SetDoubleParameter(aIndex, aValue);
}
void AudioNode::SendInt32ParameterToTrack(uint32_t aIndex, int32_t aValue) {
MOZ_ASSERT(mTrack, "How come we don't have a track here?");
mTrack->SetInt32Parameter(aIndex, aValue);
}
void AudioNode::SendChannelMixingParametersToTrack() {
if (mTrack) {
mTrack->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
mChannelInterpretation);
}
}
template <>
bool AudioNode::DisconnectFromOutputIfConnected<AudioNode>(
uint32_t aOutputNodeIndex, uint32_t aInputIndex) {
WEB_AUDIO_API_LOG("%f: %s %u Disconnect()", Context()->CurrentTime(),
NodeType(), Id());
AudioNode* destination = mOutputNodes[aOutputNodeIndex];
MOZ_ASSERT(aOutputNodeIndex < mOutputNodes.Length());
MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
// An upstream node may be starting to play on the graph thread, and the
// engine for a downstream node may be sending a PlayingRefChangeHandler
// ADDREF message to this (main) thread. Wait for a round trip before
// releasing nodes, to give engines receiving sound now time to keep their
// nodes alive.
class RunnableRelease final : public Runnable {
public:
explicit RunnableRelease(already_AddRefed<AudioNode> aNode)
: mozilla::Runnable("RunnableRelease"), mNode(aNode) {}
NS_IMETHOD Run() override {
mNode = nullptr;
return NS_OK;
}
private:
RefPtr<AudioNode> mNode;
};
InputNode& input = destination->mInputNodes[aInputIndex];
if (input.mInputNode != this) {
return false;
}
// Remove one instance of 'dest' from mOutputNodes. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
RefPtr<AudioNode> output = std::move(mOutputNodes[aOutputNodeIndex]);
mOutputNodes.RemoveElementAt(aOutputNodeIndex);
// Destroying the InputNode here sends a message to the graph thread
// to disconnect the tracks, which should be sent before the
// RunAfterPendingUpdates() call below.
destination->mInputNodes.RemoveElementAt(aInputIndex);
output->NotifyInputsChanged();
if (mTrack) {
nsCOMPtr<nsIRunnable> runnable = new RunnableRelease(output.forget());
mTrack->RunAfterPendingUpdates(runnable.forget());
}
return true;
}
template <>
bool AudioNode::DisconnectFromOutputIfConnected<AudioParam>(
uint32_t aOutputParamIndex, uint32_t aInputIndex) {
MOZ_ASSERT(aOutputParamIndex < mOutputParams.Length());
AudioParam* destination = mOutputParams[aOutputParamIndex];
MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
const InputNode& input = destination->InputNodes()[aInputIndex];
if (input.mInputNode != this) {
return false;
}
destination->RemoveInputNode(aInputIndex);
// Remove one instance of 'dest' from mOutputParams. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
mOutputParams.RemoveElementAt(aOutputParamIndex);
return true;
}
template <>
const nsTArray<AudioNode::InputNode>&
AudioNode::InputsForDestination<AudioNode>(uint32_t aOutputNodeIndex) const {
return mOutputNodes[aOutputNodeIndex]->InputNodes();
}
template <>
const nsTArray<AudioNode::InputNode>&
AudioNode::InputsForDestination<AudioParam>(uint32_t aOutputNodeIndex) const {
return mOutputParams[aOutputNodeIndex]->InputNodes();
}
template <typename DestinationType, typename Predicate>
bool AudioNode::DisconnectMatchingDestinationInputs(uint32_t aDestinationIndex,
Predicate aPredicate) {
bool wasConnected = false;
uint32_t inputCount =
InputsForDestination<DestinationType>(aDestinationIndex).Length();
for (int32_t inputIndex = inputCount - 1; inputIndex >= 0; --inputIndex) {
const InputNode& input =
InputsForDestination<DestinationType>(aDestinationIndex)[inputIndex];
if (aPredicate(input)) {
if (DisconnectFromOutputIfConnected<DestinationType>(aDestinationIndex,
inputIndex)) {
wasConnected = true;
break;
}
}
}
return wasConnected;
}
void AudioNode::Disconnect(ErrorResult& aRv) {
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [](const InputNode&) { return true; });
}
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [](const InputNode&) { return true; });
}
}
void AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Output index %u is out of bounds", aOutput));
return;
}
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
}
void AudioNode::Disconnect(AudioNode& aDestination, ErrorResult& aRv) {
bool wasConnected = false;
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputNodes[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [](const InputNode&) { return true; });
}
if (!wasConnected) {
aRv.ThrowInvalidAccessError(
"Trying to disconnect from a node we're not connected to");
return;
}
}
void AudioNode::Disconnect(AudioNode& aDestination, uint32_t aOutput,
ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Output index %u is out of bounds", aOutput));
return;
}
bool wasConnected = false;
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputNodes[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
if (!wasConnected) {
aRv.ThrowInvalidAccessError(
"Trying to disconnect from a node we're not connected to");
return;
}
}
void AudioNode::Disconnect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Output index %u is out of bounds", aOutput));
return;
}
if (aInput >= aDestination.NumberOfInputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Input index %u is out of bounds", aInput));
return;
}
bool wasConnected = false;
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputNodes[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [aOutput, aInput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput &&
aInputNode.mInputPort == aInput;
});
}
if (!wasConnected) {
aRv.ThrowInvalidAccessError(
"Trying to disconnect from a node we're not connected to");
return;
}
}
void AudioNode::Disconnect(AudioParam& aDestination, ErrorResult& aRv) {
bool wasConnected = false;
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputParams[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [](const InputNode&) { return true; });
}
if (!wasConnected) {
aRv.ThrowInvalidAccessError(
"Trying to disconnect from an AudioParam we're not connected to");
return;
}
}
void AudioNode::Disconnect(AudioParam& aDestination, uint32_t aOutput,
ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.ThrowIndexSizeError(
nsPrintfCString("Output index %u is out of bounds", aOutput));
return;
}
bool wasConnected = false;
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputParams[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
if (!wasConnected) {
aRv.ThrowInvalidAccessError(
"Trying to disconnect from an AudioParam we're not connected to");
return;
}
}
void AudioNode::DestroyMediaTrack() {
if (mTrack) {
// Remove the node pointer on the engine.
AudioNodeTrack* ns = mTrack;
MOZ_ASSERT(ns, "How come we don't have a track here?");
MOZ_ASSERT(ns->Engine()->NodeMainThread() == this,
"Invalid node reference");
ns->Engine()->ClearNode();
mTrack->Destroy();
mTrack = nullptr;
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
if (obs) {
nsAutoString id;
id.AppendPrintf("%u", mId);
obs->NotifyObservers(nullptr, "webaudio-node-demise", id.get());
}
}
}
void AudioNode::RemoveOutputParam(AudioParam* aParam) {
mOutputParams.RemoveElement(aParam);
}
bool AudioNode::PassThrough() const {
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
return mPassThrough;
}
void AudioNode::SetPassThrough(bool aPassThrough) {
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
mPassThrough = aPassThrough;
if (mTrack) {
mTrack->SetPassThrough(mPassThrough);
}
}
AudioParam* AudioNode::CreateAudioParam(uint32_t aIndex, const nsAString& aName,
float aDefaultValue, float aMinValue,
float aMaxValue) {
return *mParams.AppendElement(
new AudioParam(this, aIndex, aName, aDefaultValue, aMinValue, aMaxValue));
}
} // namespace mozilla::dom