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Test Info: Warnings

  • This test gets skipped with pattern: ((os == "win" && processor == "aarch64")) || (toolkit == 'android' || (debug && os == "mac"))
<!DOCTYPE HTML>
<html>
<head>
<title>Test playback of media files that should play OK</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
<script type="text/javascript" src="manifest.js"></script>
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
var manager = new MediaTestManager;
function startTest(test, token) {
var video = document.createElement('video');
video.preload = "metadata";
video.token = token;
video.prevTime = 0;
video.seenEnded = false;
video.seenSuspend = false;
var handler = {
"ontimeout": function() {
Log(token, "timed out: ended=" + video.seenEnded + ", suspend=" + video.seenSuspend);
}
};
manager.started(token, handler);
video.src = test.name;
video.name = test.name;
var check = function(t, v) { return function() {
is(t.name, v.name, t.name + ": Name should match #1");
checkMetadata(t.name, v, t);
}}(test, video);
var noLoad = function(t, v) { return function() {
ok(false, t.name + " should not fire 'load' event");
}}(test, video);
var noError = function(t, v) { return function() {
ok(false, t.name + " should not fire 'error' event " + v.error.message);
}}(test, video);
var finish = function() {
video.finished = true;
video.removeEventListener("timeupdate", timeUpdate);
removeNodeAndSource(video);
manager.finished(video.token);
}
// We should get "ended" and "suspend" events to finish the test.
var mayFinish = function() {
if (video.seenEnded && video.seenSuspend) {
finish();
}
}
var checkEnded = function(t, v) { return function() {
is(t.name, v.name, t.name + ": Name should match #2");
checkMetadata(t.name, v, test);
is(v.readyState, v.HAVE_CURRENT_DATA, t.name + " checking readyState");
ok(v.ended, t.name + " checking playback has ended");
ok(!v.finished, t.name + " shouldn't be finished");
ok(!v.seenEnded, t.name + " shouldn't be ended");
v.seenEnded = true;
mayFinish();
}}(test, video);
var checkSuspended = function(t, v) { return function() {
if (v.seenSuspend) {
return;
}
is(t.name, v.name, t.name + ": Name should match #3");
v.seenSuspend = true;
mayFinish();
}}(test, video);
var timeUpdate = function(t, v) { return function() {
if (v.prevTime > v.currentTime) {
ok(false, t.name + " time should run forwards: p=" +
v.prevTime + " c=" + v.currentTime);
}
v.prevTime = v.currentTime;
}}(test, video);
video.addEventListener("load", noLoad);
video.addEventListener("error", noError);
video.addEventListener("loadedmetadata", check);
video.addEventListener("timeupdate", timeUpdate);
// We should get "ended" and "suspend" events for every resource
video.addEventListener("ended", checkEnded);
video.addEventListener("suspend", checkSuspended);
document.body.appendChild(video);
video.play();
}
manager.runTests(gPlayTests, startTest);
</script>
</pre>
</body>
</html>