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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('modules.shared.glsSamplerObjectTest');
goog.require('framework.common.tcuImageCompare');
goog.require('framework.common.tcuSurface');
goog.require('framework.common.tcuTestCase');
goog.require('framework.common.tcuTexture');
goog.require('framework.common.tcuTextureUtil');
goog.require('framework.delibs.debase.deRandom');
goog.require('framework.delibs.debase.deString');
goog.require('framework.opengl.gluDrawUtil');
goog.require('framework.opengl.gluShaderProgram');
goog.require('framework.opengl.gluTextureUtil');
goog.scope(function() {
var glsSamplerObjectTest = modules.shared.glsSamplerObjectTest;
var tcuTestCase = framework.common.tcuTestCase;
var deRandom = framework.delibs.debase.deRandom;
var gluShaderProgram = framework.opengl.gluShaderProgram;
var tcuTexture = framework.common.tcuTexture;
var tcuSurface = framework.common.tcuSurface;
var tcuTextureUtil = framework.common.tcuTextureUtil;
var tcuImageCompare = framework.common.tcuImageCompare;
var gluDrawUtil = framework.opengl.gluDrawUtil;
var gluTextureUtil = framework.opengl.gluTextureUtil;
var deString = framework.delibs.debase.deString;
var DE_ASSERT = function(expression) {
if (!expression) throw new Error('Assert failed');
};
// glsSamplerObjectTest.TextureSamplerTest
/** @const @type {number} */ glsSamplerObjectTest.VIEWPORT_WIDTH = 128;
/** @const @type {number} */ glsSamplerObjectTest.VIEWPORT_HEIGHT = 128;
/** @const @type {number} */ glsSamplerObjectTest.TEXTURE2D_WIDTH = 32;
/** @const @type {number} */ glsSamplerObjectTest.TEXTURE2D_HEIGHT = 32;
/** @const @type {number} */ glsSamplerObjectTest.TEXTURE3D_WIDTH = 32;
/** @const @type {number} */ glsSamplerObjectTest.TEXTURE3D_HEIGHT = 32;
/** @const @type {number} */ glsSamplerObjectTest.TEXTURE3D_DEPTH = 32;
/** @const @type {number} */ glsSamplerObjectTest.CUBEMAP_SIZE = 32;
/** @const @type {Array<number>} */ glsSamplerObjectTest.s_positions = [
-1.0, -1.0,
1.0, -1.0,
1.0, 1.0,
1.0, 1.0,
-1.0, 1.0,
-1.0, -1.0
];
/** @const @type {Array<number>} */ glsSamplerObjectTest.s_positions3D = [
-1.0, -1.0, -1.0,
1.0, -1.0, 1.0,
1.0, 1.0, -1.0,
1.0, 1.0, -1.0,
-1.0, 1.0, 1.0,
-1.0, -1.0, -1.0
];
/** @const @type {Array<number>} */ glsSamplerObjectTest.s_positionsCube = [
-1.0, -1.0, -1.0, -0.5,
1.0, -1.0, 1.0, -0.5,
1.0, 1.0, 1.0, 0.5,
1.0, 1.0, 1.0, 0.5,
-1.0, 1.0, -1.0, 0.5,
-1.0, -1.0, -1.0, -0.5
];
/**
* @struct
* @constructor
*/
glsSamplerObjectTest.SamplingState = function(minFilter, magFilter, wrapT, wrapS, wrapR, minLod, maxLod) {
/** @type {number} */ this.minFilter = minFilter;
/** @type {number} */ this.magFilter = magFilter;
/** @type {number} */ this.wrapT = wrapT;
/** @type {number} */ this.wrapS = wrapS;
/** @type {number} */ this.wrapR = wrapR;
/** @type {number} */ this.minLod = minLod;
/** @type {number} */ this.maxLod = maxLod;
};
/**
* @struct
* @param {string} name
* @param {string} desc
* @param {number} target
* @param {glsSamplerObjectTest.SamplingState} state1
* @param {glsSamplerObjectTest.SamplingState} state2
* @param {glsSamplerObjectTest.SamplingState=} state3
* @constructor
*/
glsSamplerObjectTest.TestSpec = function(name, desc, target, state1, state2, state3) {
/** @type {string} */ this.name = name;
/** @type {string} */ this.desc = desc;
/** @type {number} */ this.target = target;
/** @type {glsSamplerObjectTest.SamplingState} */ this.textureState = state1;
/** @type {glsSamplerObjectTest.SamplingState} */ this.textureState2 = state3 !== undefined ? state2 : null; // merging TST and MTST structs
/** @type {glsSamplerObjectTest.SamplingState} */ this.samplerState = state3 !== undefined ? state3 : state2;
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @const @param {glsSamplerObjectTest.TestSpec} spec
*/
glsSamplerObjectTest.TextureSamplerTest = function(spec) {
tcuTestCase.DeqpTest.call(this, spec.name, spec.desc);
/** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null;
/** @type {number} */ this.m_target = spec.target;
/** @type {glsSamplerObjectTest.SamplingState} */ this.m_textureState = spec.textureState;
/** @type {glsSamplerObjectTest.SamplingState} */ this.m_samplerState = spec.samplerState;
/** @type {deRandom.Random} */ this.m_random = new deRandom.Random(deString.deStringHash(spec.name));
};
glsSamplerObjectTest.TextureSamplerTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
glsSamplerObjectTest.TextureSamplerTest.prototype.constructor = glsSamplerObjectTest.TextureSamplerTest;
/**
* @private
* @param {tcuSurface.Surface} textureRef
* @param {tcuSurface.Surface} samplerRef
* @param {number} x
* @param {number} y
*/
glsSamplerObjectTest.TextureSamplerTest.prototype.renderReferences = function(textureRef, samplerRef, x, y) {
/** @type {WebGLTexture} */ var texture = glsSamplerObjectTest.TextureSamplerTest.createTexture(this.m_target);
gl.viewport(x, y, glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
gl.bindTexture(this.m_target, texture);
glsSamplerObjectTest.TextureSamplerTest.setTextureState(this.m_target, this.m_textureState);
this.render();
var texRef = textureRef.getAccess();
var texRefTransferFormat = gluTextureUtil.getTransferFormat(texRef.getFormat());
gl.readPixels(x, y, texRef.m_width, texRef.m_height, texRefTransferFormat.format, texRefTransferFormat.dataType, textureRef.m_pixels);
glsSamplerObjectTest.TextureSamplerTest.setTextureState(this.m_target, this.m_samplerState);
this.render();
var sampRef = samplerRef.getAccess();
var sampRefTransferFormat = gluTextureUtil.getTransferFormat(sampRef.getFormat());
gl.readPixels(x, y, sampRef.m_width, sampRef.m_height, sampRefTransferFormat.format, sampRefTransferFormat.dataType, samplerRef.m_pixels);
gl.deleteTexture(texture);
};
/**
* @private
* @param {tcuSurface.Surface} textureResult
* @param {tcuSurface.Surface} samplerResult
* @param {number} x
* @param {number} y
*/
glsSamplerObjectTest.TextureSamplerTest.prototype.renderResults = function(textureResult, samplerResult, x, y) {
/** @type {WebGLTexture} */ var texture = glsSamplerObjectTest.TextureSamplerTest.createTexture(this.m_target);
gl.viewport(x, y, glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
var sampler = gl.createSampler();
DE_ASSERT(sampler != -1);
gl.bindSampler(0, sampler);
// First set sampler state
glsSamplerObjectTest.TextureSamplerTest.setSamplerState(this.m_samplerState, sampler);
// Set texture state
gl.bindTexture(this.m_target, texture);
glsSamplerObjectTest.TextureSamplerTest.setTextureState(this.m_target, this.m_textureState);
// Render using sampler
this.render();
var sampRes = samplerResult.getAccess();
var sampResTransferFormat = gluTextureUtil.getTransferFormat(sampRes.getFormat());
gl.readPixels(x, y, sampRes.m_width, sampRes.m_height, sampResTransferFormat.format, sampResTransferFormat.dataType, samplerResult.m_pixels);
// Render without sampler
gl.bindSampler(0, null);
gl.deleteSampler(sampler);
this.render();
var texRes = textureResult.getAccess();
var texResTransferFormat = gluTextureUtil.getTransferFormat(texRes.getFormat());
gl.readPixels(x, y, texRes.m_width, texRes.m_height, texResTransferFormat.format, texResTransferFormat.dataType, textureResult.m_pixels);
gl.deleteSampler(sampler);
gl.deleteTexture(texture);
};
/**
* @private
*/
glsSamplerObjectTest.TextureSamplerTest.prototype.render = function() {
/** @type {WebGLUniformLocation} */ var samplerLoc;
/** @type {WebGLUniformLocation} */ var scaleLoc;
gl.useProgram(this.m_program.getProgram());
samplerLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_sampler');
DE_ASSERT(samplerLoc != null);
scaleLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_posScale');
DE_ASSERT(scaleLoc != null);
gl.clearColor(0.5, 0.5, 0.5, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.uniform1i(samplerLoc, 0);
gl.uniform1f(scaleLoc, 1.0);
/** @type {Array<gluDrawUtil.VertexArrayBinding>} */ var vertexArrays;
switch (this.m_target) {
case gl.TEXTURE_2D: {
vertexArrays = [
gluDrawUtil.vabFromBindingPointAndArrayPointer(
gluDrawUtil.bindingPointFromName('a_position'),
new gluDrawUtil.VertexArrayPointer(
gluDrawUtil.VertexComponentType.VTX_COMP_FLOAT,
gluDrawUtil.VertexComponentConversion.VTX_COMP_CONVERT_NONE,
2,
6,
0,
glsSamplerObjectTest.s_positions))
];
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
gl.uniform1f(scaleLoc, 0.25);
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
break;
}
case gl.TEXTURE_3D: {
vertexArrays = [
gluDrawUtil.vabFromBindingPointAndArrayPointer(
gluDrawUtil.bindingPointFromName('a_position'),
new gluDrawUtil.VertexArrayPointer(
gluDrawUtil.VertexComponentType.VTX_COMP_FLOAT,
gluDrawUtil.VertexComponentConversion.VTX_COMP_CONVERT_NONE,
3,
6,
0,
glsSamplerObjectTest.s_positions3D))
];
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
gl.uniform1f(scaleLoc, 0.25);
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
break;
}
case gl.TEXTURE_CUBE_MAP: {
vertexArrays = [
gluDrawUtil.vabFromBindingPointAndArrayPointer(
gluDrawUtil.bindingPointFromName('a_position'),
new gluDrawUtil.VertexArrayPointer(
gluDrawUtil.VertexComponentType.VTX_COMP_FLOAT,
gluDrawUtil.VertexComponentConversion.VTX_COMP_CONVERT_NONE,
4,
6,
0,
glsSamplerObjectTest.s_positionsCube))
];
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
gl.uniform1f(scaleLoc, 0.25);
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
break;
}
default:
DE_ASSERT(false);
}
};
/**
* @private
* @param {number} target
* @param {glsSamplerObjectTest.SamplingState} state
*/
glsSamplerObjectTest.TextureSamplerTest.setTextureState = function(target, state) {
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, state.minFilter);
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, state.magFilter);
gl.texParameteri(target, gl.TEXTURE_WRAP_S, state.wrapS);
gl.texParameteri(target, gl.TEXTURE_WRAP_T, state.wrapT);
gl.texParameteri(target, gl.TEXTURE_WRAP_R, state.wrapR);
gl.texParameterf(target, gl.TEXTURE_MAX_LOD, state.maxLod);
gl.texParameterf(target, gl.TEXTURE_MIN_LOD, state.minLod);
};
/**
* @private
* @param {glsSamplerObjectTest.SamplingState} state
* @param {WebGLSampler} sampler
*/
glsSamplerObjectTest.TextureSamplerTest.setSamplerState = function(state, sampler) {
gl.samplerParameteri(sampler, gl.TEXTURE_MIN_FILTER, state.minFilter);
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, state.magFilter);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, state.wrapS);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_T, state.wrapT);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_R, state.wrapR);
gl.samplerParameterf(sampler, gl.TEXTURE_MAX_LOD, state.maxLod);
gl.samplerParameterf(sampler, gl.TEXTURE_MIN_LOD, state.minLod);
};
/**
* @private
* @return {WebGLTexture}
*/
glsSamplerObjectTest.TextureSamplerTest.createTexture2D = function() {
/** @type {WebGLTexture} */ var texture = null;
/** @type {tcuTexture.Texture2D} */ var refTexture = new tcuTexture.Texture2D(
new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA,
tcuTexture.ChannelType.UNORM_INT8),
glsSamplerObjectTest.TEXTURE2D_WIDTH,
glsSamplerObjectTest.TEXTURE2D_HEIGHT);
refTexture.allocLevel(0);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevel(0), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, refTexture.getWidth(), refTexture.getHeight(), 0, gl.RGBA, gl.UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
gl.generateMipmap(gl.TEXTURE_2D);
gl.bindTexture(gl.TEXTURE_2D, null);
return texture;
};
/**
* @private
* @return {WebGLTexture}
*/
glsSamplerObjectTest.TextureSamplerTest.createTexture3D = function() {
/** @type {WebGLTexture} */ var texture = null;
/** @type {tcuTexture.Texture3D} */ var refTexture = new tcuTexture.Texture3D(
new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA,
tcuTexture.ChannelType.UNORM_INT8),
glsSamplerObjectTest.TEXTURE3D_WIDTH,
glsSamplerObjectTest.TEXTURE3D_HEIGHT,
glsSamplerObjectTest.TEXTURE3D_DEPTH);
refTexture.allocLevel(0);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevel(0), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_3D, texture);
gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, gl.RGBA, gl.UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
gl.generateMipmap(gl.TEXTURE_3D);
gl.bindTexture(gl.TEXTURE_3D, null);
return texture;
};
/**
* @private
* @return {WebGLTexture}
*/
glsSamplerObjectTest.TextureSamplerTest.createTextureCube = function() {
/** @type {WebGLTexture} */ var texture = null;
/** @type {tcuTexture.TextureCube} */ var refTexture = new tcuTexture.TextureCube(
new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA,
tcuTexture.ChannelType.UNORM_INT8),
glsSamplerObjectTest.CUBEMAP_SIZE);
texture = gl.createTexture();
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_POSITIVE_X, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z, 0);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_X), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 1.0]);
gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
// TODO: check internalFormat / format parameters in texImage2D (were RGBA8 and RGBA respectively)
for (var face in tcuTexture.CubeFace) {
/** @const @type {number} */ var target = gluTextureUtil.getGLCubeFace(tcuTexture.CubeFace[face]);
gl.texImage2D(target, 0, gl.RGBA, refTexture.getSize(), refTexture.getSize(), 0, gl.RGBA, gl.UNSIGNED_BYTE, refTexture.getLevelFace(0, tcuTexture.CubeFace[face]).getDataPtr());
}
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
return texture;
};
/**
* @private
* @param {number} target
* @return {WebGLTexture}
*/
glsSamplerObjectTest.TextureSamplerTest.createTexture = function(target) {
/** @type {WebGLTexture} */ var texture;
switch (target) {
case gl.TEXTURE_2D:
texture = glsSamplerObjectTest.TextureSamplerTest.createTexture2D();
break;
case gl.TEXTURE_3D:
texture = glsSamplerObjectTest.TextureSamplerTest.createTexture3D();
break;
case gl.TEXTURE_CUBE_MAP:
texture = glsSamplerObjectTest.TextureSamplerTest.createTextureCube();
break;
default:
throw new Error('Unsupported target: ' + WebGLTestUtils.glEnumToString(gl, target));
}
return texture;
};
/**
* @private
* @param {number} target
* @return {string}
*/
glsSamplerObjectTest.TextureSamplerTest.selectVertexShader = function(target) {
switch (target) {
case gl.TEXTURE_2D:
return '#version 300 es\n' +
'in highp vec2 a_position;\n' +
'uniform highp float u_posScale;\n' +
'out mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\tv_texCoord = a_position;\n' +
'\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n' +
'}';
case gl.TEXTURE_3D:
return '#version 300 es\n' +
'in highp vec3 a_position;\n' +
'uniform highp float u_posScale;\n' +
'out mediump vec3 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\tv_texCoord = a_position;\n' +
'\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n' +
'}';
case gl.TEXTURE_CUBE_MAP:
return '#version 300 es\n' +
'in highp vec4 a_position;\n' +
'uniform highp float u_posScale;\n' +
'out mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\tv_texCoord = a_position.zw;\n' +
'\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n' +
'}';
default:
DE_ASSERT(false);
return '';
}
};
/**
* @private
* @param {number} target
* @return {string}
*/
glsSamplerObjectTest.TextureSamplerTest.selectFragmentShader = function(target) {
switch (target) {
case gl.TEXTURE_2D:
return '#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n' +
'uniform lowp sampler2D u_sampler;\n' +
'in mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\to_color = texture(u_sampler, v_texCoord);\n' +
'}';
case gl.TEXTURE_3D:
return '#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n' +
'uniform lowp sampler3D u_sampler;\n' +
'in mediump vec3 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\to_color = texture(u_sampler, v_texCoord);\n' +
'}';
case gl.TEXTURE_CUBE_MAP:
return '#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n' +
'uniform lowp samplerCube u_sampler;\n' +
'in mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\to_color = texture(u_sampler, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)));\n' +
'}';
default:
DE_ASSERT(false);
return '';
}
};
glsSamplerObjectTest.TextureSamplerTest.prototype.init = function() {
/** @const @type {string} */ var vertexShaderTemplate = glsSamplerObjectTest.TextureSamplerTest.selectVertexShader(this.m_target);
/** @const @type {string} */ var fragmentShaderTemplate = glsSamplerObjectTest.TextureSamplerTest.selectFragmentShader(this.m_target);
DE_ASSERT(!this.m_program);
this.m_program = new gluShaderProgram.ShaderProgram(gl,
gluShaderProgram.makeVtxFragSources(
vertexShaderTemplate,
fragmentShaderTemplate));
if (!this.m_program.isOk()) {
// tcu::TestLog& log = m_testCtx.getLog();
// log << *m_program;
throw new Error('Failed to compile shaders');
}
};
glsSamplerObjectTest.TextureSamplerTest.prototype.iterate = function() {
//tcu::TestLog& log = m_testCtx.getLog();
/** @type {tcuSurface.Surface} */ var textureRef = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {tcuSurface.Surface} */ var samplerRef = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {tcuSurface.Surface} */ var textureResult = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {tcuSurface.Surface} */ var samplerResult = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {number} */ var x = this.m_random.getInt(0, gl.drawingBufferWidth - glsSamplerObjectTest.VIEWPORT_WIDTH);
/** @type {number} */ var y = this.m_random.getInt(0, gl.drawingBufferHeight - glsSamplerObjectTest.VIEWPORT_HEIGHT);
this.renderReferences(textureRef, samplerRef, x, y);
this.renderResults(textureResult, samplerResult, x, y);
/** @type {boolean} */ var isOk = tcuImageCompare.pixelThresholdCompare('Sampler render result', 'Result from rendering with sampler', samplerRef, samplerResult, [0, 0, 0, 0]);
if (!tcuImageCompare.pixelThresholdCompare('Texture render result', 'Result from rendering with texture state', textureRef, textureResult, [0, 0, 0, 0]))
isOk = false;
assertMsgOptions(isOk, '', true, false);
return tcuTestCase.IterateResult.STOP;
};
// glsSamplerObjectTest.MultiTextureSamplerTest
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @const @param {glsSamplerObjectTest.TestSpec} spec
*/
glsSamplerObjectTest.MultiTextureSamplerTest = function(spec) {
tcuTestCase.DeqpTest.call(this, spec.name, spec.desc);
/** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null;
/** @type {number} */ this.m_target = spec.target;
/** @type {glsSamplerObjectTest.SamplingState} */ this.m_textureState1 = spec.textureState;
/** @type {glsSamplerObjectTest.SamplingState} */ this.m_textureState2 = spec.textureState2;
/** @type {glsSamplerObjectTest.SamplingState} */ this.m_samplerState = spec.samplerState;
/** @type {deRandom.Random} */ this.m_random = new deRandom.Random(deString.deStringHash(spec.name));
};
glsSamplerObjectTest.MultiTextureSamplerTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
glsSamplerObjectTest.MultiTextureSamplerTest.prototype.constructor = glsSamplerObjectTest.MultiTextureSamplerTest;
glsSamplerObjectTest.MultiTextureSamplerTest.prototype.init = function() {
/** @type {string} */ var vertexShaderTemplate = glsSamplerObjectTest.MultiTextureSamplerTest.selectVertexShader(this.m_target);
/** @type {string} */ var fragmentShaderTemplate = glsSamplerObjectTest.MultiTextureSamplerTest.selectFragmentShader(this.m_target);
DE_ASSERT(!this.m_program);
this.m_program = new gluShaderProgram.ShaderProgram(gl,
gluShaderProgram.makeVtxFragSources(
vertexShaderTemplate,
fragmentShaderTemplate));
if (!this.m_program.isOk()) {
// tcu::TestLog& log = m_testCtx.getLog();
//
// log << *m_program;
throw new Error('Failed to compile shaders');
}
};
glsSamplerObjectTest.MultiTextureSamplerTest.prototype.deinit = function() {
gl.activeTexture(gl.TEXTURE0);
}
glsSamplerObjectTest.MultiTextureSamplerTest.prototype.iterate = function() {
//tcu::TestLog& log = m_testCtx.getLog();
/** @type {tcuSurface.Surface} */ var textureRef = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {tcuSurface.Surface} */ var samplerRef = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {tcuSurface.Surface} */ var textureResult = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {tcuSurface.Surface} */ var samplerResult = new tcuSurface.Surface(glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {number} */ var x = this.m_random.getInt(0, gl.drawingBufferWidth - glsSamplerObjectTest.VIEWPORT_WIDTH);
/** @type {number} */ var y = this.m_random.getInt(0, gl.drawingBufferHeight - glsSamplerObjectTest.VIEWPORT_HEIGHT);
this.renderReferences(textureRef, samplerRef, x, y);
this.renderResults(textureResult, samplerResult, x, y);
/** @type {boolean} */ var isOk = tcuImageCompare.pixelThresholdCompare('Sampler render result', 'Result from rendering with sampler', samplerRef, samplerResult, [0, 0, 0, 0]);
if (!tcuImageCompare.pixelThresholdCompare('Texture render result', 'Result from rendering with texture state', textureRef, textureResult, [0, 0, 0, 0]))
isOk = false;
assertMsgOptions(isOk, '', true, false);
return tcuTestCase.IterateResult.STOP;
};
/**
* @private
* @param {tcuSurface.Surface} textureRef
* @param {tcuSurface.Surface} samplerRef
* @param {number} x
* @param {number} y
*/
glsSamplerObjectTest.MultiTextureSamplerTest.prototype.renderReferences = function(textureRef, samplerRef, x, y) {
/** @type {WebGLTexture} */ var texture1 = glsSamplerObjectTest.MultiTextureSamplerTest.createTexture(this.m_target, 0);
/** @type {WebGLTexture} */ var texture2 = glsSamplerObjectTest.MultiTextureSamplerTest.createTexture(this.m_target, 1);
gl.viewport(x, y, glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
// Generate texture rendering reference
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(this.m_target, texture1);
glsSamplerObjectTest.MultiTextureSamplerTest.setTextureState(this.m_target, this.m_textureState1);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(this.m_target, texture2);
glsSamplerObjectTest.MultiTextureSamplerTest.setTextureState(this.m_target, this.m_textureState2);
this.render();
var texRef = textureRef.getAccess();
var texRefTransferFormat = gluTextureUtil.getTransferFormat(texRef.getFormat());
gl.readPixels(x, y, texRef.m_width, texRef.m_height, texRefTransferFormat.format, texRefTransferFormat.dataType, textureRef.m_pixels);
// Generate sampler rendering reference
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(this.m_target, texture1);
glsSamplerObjectTest.MultiTextureSamplerTest.setTextureState(this.m_target, this.m_samplerState);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(this.m_target, texture2);
glsSamplerObjectTest.MultiTextureSamplerTest.setTextureState(this.m_target, this.m_samplerState);
this.render();
var sampRef = samplerRef.getAccess();
var sampRefTransferFormat = gluTextureUtil.getTransferFormat(sampRef.getFormat());
gl.readPixels(x, y, sampRef.m_width, sampRef.m_height, sampRefTransferFormat.format, sampRefTransferFormat.dataType, samplerRef.m_pixels);
};
/**
* @private
* @param {tcuSurface.Surface} textureResult
* @param {tcuSurface.Surface} samplerResult
* @param {number} x
* @param {number} y
*/
glsSamplerObjectTest.MultiTextureSamplerTest.prototype.renderResults = function(textureResult, samplerResult, x, y) {
/** @type {WebGLTexture} */ var texture1 = glsSamplerObjectTest.MultiTextureSamplerTest.createTexture(this.m_target, 0);
/** @type {WebGLTexture} */ var texture2 = glsSamplerObjectTest.MultiTextureSamplerTest.createTexture(this.m_target, 1);
gl.viewport(x, y, glsSamplerObjectTest.VIEWPORT_WIDTH, glsSamplerObjectTest.VIEWPORT_HEIGHT);
/** @type {WebGLSampler} */ var sampler = gl.createSampler();
DE_ASSERT(sampler != -1);
gl.bindSampler(0, sampler);
gl.bindSampler(1, sampler);
// First set sampler state
glsSamplerObjectTest.MultiTextureSamplerTest.setSamplerState(this.m_samplerState, sampler);
// Set texture state
gl.bindTexture(this.m_target, texture1);
glsSamplerObjectTest.MultiTextureSamplerTest.setTextureState(this.m_target, this.m_textureState1);
gl.bindTexture(this.m_target, texture2);
glsSamplerObjectTest.MultiTextureSamplerTest.setTextureState(this. m_target, this.m_textureState2);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(this.m_target, texture1);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(this.m_target, texture2);
// Render using sampler
this.render();
var sampRes = samplerResult.getAccess();
var sampResTransferFormat = gluTextureUtil.getTransferFormat(sampRes.getFormat());
gl.readPixels(x, y, sampRes.m_width, sampRes.m_height, sampResTransferFormat.format, sampResTransferFormat.dataType, samplerResult.m_pixels);
gl.bindSampler(0, null);
gl.bindSampler(1, null);
this.render();
var texRes = textureResult.getAccess();
var texResTransferFormat = gluTextureUtil.getTransferFormat(texRes.getFormat());
gl.readPixels(x, y, texRes.m_width, texRes.m_height, texResTransferFormat.format, texResTransferFormat.dataType, textureResult.m_pixels);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(this.m_target, null);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(this.m_target, null);
gl.deleteSampler(sampler);
gl.deleteTexture(texture1);
gl.deleteTexture(texture2);
};
glsSamplerObjectTest.MultiTextureSamplerTest.prototype.render = function() {
gl.useProgram(this.m_program.getProgram());
/** @type {WebGLUniformLocation} */ var samplerLoc1 = gl.getUniformLocation(this.m_program.getProgram(), 'u_sampler1');
DE_ASSERT(samplerLoc1 != -1);
/** @type {WebGLUniformLocation} */ var samplerLoc2 = gl.getUniformLocation(this.m_program.getProgram(), 'u_sampler2');
DE_ASSERT(samplerLoc2 != -1);
/** @type {WebGLUniformLocation} */ var scaleLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_posScale');
DE_ASSERT(scaleLoc != -1);
gl.clearColor(0.5, 0.5, 0.5, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.uniform1i(samplerLoc1, 0);
gl.uniform1i(samplerLoc2, 1);
gl.uniform1f(scaleLoc, 1.0);
/** @type {Array<gluDrawUtil.VertexArrayBinding>} */ var vertexArrays;
switch (this.m_target) {
case gl.TEXTURE_2D: {
vertexArrays = [
gluDrawUtil.vabFromBindingPointAndArrayPointer(
gluDrawUtil.bindingPointFromName('a_position'),
new gluDrawUtil.VertexArrayPointer(
gluDrawUtil.VertexComponentType.VTX_COMP_FLOAT,
gluDrawUtil.VertexComponentConversion.VTX_COMP_CONVERT_NONE,
2,
6,
0,
glsSamplerObjectTest.s_positions))
];
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
gl.uniform1f(scaleLoc, 0.25);
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
break;
}
case gl.TEXTURE_3D: {
vertexArrays = [
gluDrawUtil.vabFromBindingPointAndArrayPointer(
gluDrawUtil.bindingPointFromName('a_position'),
new gluDrawUtil.VertexArrayPointer(
gluDrawUtil.VertexComponentType.VTX_COMP_FLOAT,
gluDrawUtil.VertexComponentConversion.VTX_COMP_CONVERT_NONE,
3,
6,
0,
glsSamplerObjectTest.s_positions3D))
];
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
gl.uniform1f(scaleLoc, 0.25);
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
break;
}
case gl.TEXTURE_CUBE_MAP: {
vertexArrays = [
gluDrawUtil.vabFromBindingPointAndArrayPointer(
gluDrawUtil.bindingPointFromName('a_position'),
new gluDrawUtil.VertexArrayPointer(
gluDrawUtil.VertexComponentType.VTX_COMP_FLOAT,
gluDrawUtil.VertexComponentConversion.VTX_COMP_CONVERT_NONE,
4,
6,
0,
glsSamplerObjectTest.s_positionsCube))
];
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
gl.uniform1f(scaleLoc, 0.25);
gluDrawUtil.draw(gl, this.m_program.getProgram(), vertexArrays, new gluDrawUtil.PrimitiveList(gluDrawUtil.primitiveType.TRIANGLES, 6));
break;
}
default:
DE_ASSERT(false);
}
};
/**
* @private
* @param {number} target
* @param {glsSamplerObjectTest.SamplingState} state
*/
glsSamplerObjectTest.MultiTextureSamplerTest.setTextureState = function(target, state) {
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, state.minFilter);
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, state.magFilter);
gl.texParameteri(target, gl.TEXTURE_WRAP_S, state.wrapS);
gl.texParameteri(target, gl.TEXTURE_WRAP_T, state.wrapT);
gl.texParameteri(target, gl.TEXTURE_WRAP_R, state.wrapR);
gl.texParameterf(target, gl.TEXTURE_MAX_LOD, state.maxLod);
gl.texParameterf(target, gl.TEXTURE_MIN_LOD, state.minLod);
};
/**
* @private
* @param {glsSamplerObjectTest.SamplingState} state
* @param {WebGLSampler} sampler
*/
glsSamplerObjectTest.MultiTextureSamplerTest.setSamplerState = function(state, sampler) {
gl.samplerParameteri(sampler, gl.TEXTURE_MIN_FILTER, state.minFilter);
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, state.magFilter);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, state.wrapS);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_T, state.wrapT);
gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_R, state.wrapR);
gl.samplerParameterf(sampler, gl.TEXTURE_MAX_LOD, state.maxLod);
gl.samplerParameterf(sampler, gl.TEXTURE_MIN_LOD, state.minLod);
};
/**
* @private
* @param {number} id
* @return {WebGLTexture }
*/
glsSamplerObjectTest.MultiTextureSamplerTest.createTexture2D = function(id) {
/** @type {WebGLTexture} */ var texture = null;
/** @type {tcuTexture.Texture2D} */ var refTexture = new tcuTexture.Texture2D(
new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA,
tcuTexture.ChannelType.UNORM_INT8),
glsSamplerObjectTest.TEXTURE2D_WIDTH,
glsSamplerObjectTest.TEXTURE2D_HEIGHT);
refTexture.allocLevel(0);
texture = gl.createTexture();
switch (id) {
case 0:
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevel(0), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 0.5, 0.5]);
break;
case 1:
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevel(0), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 1.0, 1.0]);
break;
default:
DE_ASSERT(false);
}
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, refTexture.getWidth(), refTexture.getHeight(), 0, gl.RGBA, gl.UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
gl.generateMipmap(gl.TEXTURE_2D);
gl.bindTexture(gl.TEXTURE_2D, null);
return texture;
};
/**
* @private
* @param {number} id
* @return {WebGLTexture}
*/
glsSamplerObjectTest.MultiTextureSamplerTest.createTexture3D = function(id) {
/** @type {WebGLTexture} */ var texture = null;
/** @type {tcuTexture.Texture3D} */ var refTexture = new tcuTexture.Texture3D(
new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA,
tcuTexture.ChannelType.UNORM_INT8),
glsSamplerObjectTest.TEXTURE3D_WIDTH,
glsSamplerObjectTest.TEXTURE3D_HEIGHT,
glsSamplerObjectTest.TEXTURE3D_DEPTH);
refTexture.allocLevel(0);
texture = gl.createTexture();
switch (id) {
case 0:
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevel(0), [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 0.5, 0.5]);
break;
case 1:
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevel(0), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 1.0, 1.0]);
break;
default:
DE_ASSERT(false);
}
gl.bindTexture(gl.TEXTURE_3D, texture);
// TODO: check internalFormat and format in texImage3D
gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, gl.RGBA, gl.UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
gl.generateMipmap(gl.TEXTURE_3D);
gl.bindTexture(gl.TEXTURE_3D, null);
return texture;
};
/**
* @private
* @param {number} id
* @return {WebGLTexture}
*/
glsSamplerObjectTest.MultiTextureSamplerTest.createTextureCube = function(id) {
/** @type {WebGLTexture} */ var texture = null;
/** @type {tcuTexture.TextureCube} */ var refTexture = new tcuTexture.TextureCube(
new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA,
tcuTexture.ChannelType.UNORM_INT8),
glsSamplerObjectTest.CUBEMAP_SIZE);
texture = gl.createTexture();
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_POSITIVE_X, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y, 0);
refTexture.allocLevel(tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z, 0);
switch (id) {
case 0:
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_X), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 0.5, 0.5]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 0.5, 0.5]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 0.5, 0.5]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 0.5, 0.5]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 0.5, 0.5]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z), [0.0, 0.0, 0.0, 0.0], [0.5, 0.5, 0.5, 0.5]);
break;
case 1:
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_X), [0.5, 0.5, 0.5, 0.5], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y), [0.5, 0.5, 0.5, 0.5], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z), [0.5, 0.5, 0.5, 0.5], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X), [0.5, 0.5, 0.5, 0.5], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y), [0.5, 0.5, 0.5, 0.5], [1.0, 1.0, 1.0, 1.0]);
tcuTextureUtil.fillWithComponentGradients(refTexture.getLevelFace(0, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z), [0.5, 0.5, 0.5, 0.5], [1.0, 1.0, 1.0, 1.0]);
break;
default:
DE_ASSERT(false);
}
gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
for (var face in tcuTexture.CubeFace) {
/** @const @type {number} */ var target = gluTextureUtil.getGLCubeFace(tcuTexture.CubeFace[face]);
gl.texImage2D(target, 0, gl.RGBA, refTexture.getSize(), refTexture.getSize(), 0, gl.RGBA, gl.UNSIGNED_BYTE, refTexture.getLevelFace(0, tcuTexture.CubeFace[face]).getDataPtr());
}
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
return texture;
};
/**
* @private
* @param {number} target
* @param {number} id
* @return {WebGLTexture}
*/
glsSamplerObjectTest.MultiTextureSamplerTest.createTexture = function(target, id) {
/** @type {WebGLTexture} */ var texture;
switch (target) {
case gl.TEXTURE_2D:
texture = glsSamplerObjectTest.MultiTextureSamplerTest.createTexture2D(id);
break;
case gl.TEXTURE_3D:
texture = glsSamplerObjectTest.MultiTextureSamplerTest.createTexture3D(id);
break;
case gl.TEXTURE_CUBE_MAP:
texture = glsSamplerObjectTest.MultiTextureSamplerTest.createTextureCube(id);
break;
default:
DE_ASSERT(false);
}
return texture;
};
/**
* @private
* @param {number} target
* @return {string}
*/
glsSamplerObjectTest.MultiTextureSamplerTest.selectVertexShader = function(target) {
switch (target) {
case gl.TEXTURE_2D:
return '#version 300 es\n' +
'in highp vec2 a_position;\n' +
'uniform highp float u_posScale;\n' +
'out mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\tv_texCoord = a_position;\n' +
'\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n' +
'}';
case gl.TEXTURE_3D:
return '#version 300 es\n' +
'in highp vec3 a_position;\n' +
'uniform highp float u_posScale;\n' +
'out mediump vec3 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\tv_texCoord = a_position;\n' +
'\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n' +
'}';
case gl.TEXTURE_CUBE_MAP:
return '#version 300 es\n' +
'in highp vec4 a_position;\n' +
'uniform highp float u_posScale;\n' +
'out mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\tv_texCoord = a_position.zw;\n' +
'\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n' +
'}';
default:
DE_ASSERT(false);
return '';
}
};
/**
* @private
* @param {number} target
* @return {string}
*/
glsSamplerObjectTest.MultiTextureSamplerTest.selectFragmentShader = function(target) {
switch (target) {
case gl.TEXTURE_2D:
return '#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n' +
'uniform lowp sampler2D u_sampler1;\n' +
'uniform lowp sampler2D u_sampler2;\n' +
'in mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\to_color = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n' +
'}';
break;
case gl.TEXTURE_3D:
return '#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n' +
'uniform lowp sampler3D u_sampler1;\n' +
'uniform lowp sampler3D u_sampler2;\n' +
'in mediump vec3 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\to_color = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n' +
'}';
case gl.TEXTURE_CUBE_MAP:
return '#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n' +
'uniform lowp samplerCube u_sampler1;\n' +
'uniform lowp samplerCube u_sampler2;\n' +
'in mediump vec2 v_texCoord;\n' +
'void main (void)\n' +
' {\n' +
'\to_color = vec4(0.5, 0.5, 0.5, 1.0) * (texture(u_sampler1, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)))' +
'+ texture(u_sampler2, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x))));\n' +
'}';
default:
DE_ASSERT(false);
return '';
}
};
});