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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('functional.gles3.es3fSyncTests');
goog.require('framework.common.tcuTestCase');
goog.require('framework.delibs.debase.deRandom');
goog.require('framework.delibs.debase.deString');
goog.require('framework.opengl.gluShaderProgram');
goog.scope(function() {
var es3fSyncTests = functional.gles3.es3fSyncTests;
var tcuTestCase = framework.common.tcuTestCase;
var deRandom = framework.delibs.debase.deRandom;
var gluShaderProgram = framework.opengl.gluShaderProgram;
var deString = framework.delibs.debase.deString;
/** @const {number} */ es3fSyncTests.NUM_CASE_ITERATIONS = 5;
/** @const {number} */ es3fSyncTests.MAX_VERIFY_WAIT = 5;
/**
* @enum
*/
es3fSyncTests.WaitCommand = {
WAIT_SYNC: 1,
CLIENT_WAIT_SYNC: 2
};
/** @enum
*/
es3fSyncTests.CaseOptions = {
FLUSH_BEFORE_WAIT: 1,
FINISH_BEFORE_WAIT: 2
};
/** @enum
*/
es3fSyncTests.State = {
DRAW: 0,
VERIFY: 1,
FINISH: 2
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} description
* @param {number} numPrimitives
* @param {number} waitCommand
* @param {number} waitFlags
* @param {number} timeout
* @param {number} options
*/
es3fSyncTests.FenceSyncCase = function(name, description, numPrimitives, waitCommand, waitFlags, timeout, options) {
tcuTestCase.DeqpTest.call(this, name, description);
/** @type {number} */ this.m_numPrimitives = numPrimitives;
/** @type {number} */ this.m_waitCommand = waitCommand;
/** @type {number} */ this.m_waitFlags = waitFlags;
/** @type {number} */ this.m_timeout = timeout;
/** @type {number} */ this.m_caseOptions = options;
/** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null;
/** @type {WebGLSync} */ this.m_syncObject = null;
/** @type {number} */ this.m_iterNdx = 0;
/** @type {deRandom.Random} */ this.m_rnd = new deRandom.Random(deString.deStringHash(this.name));
/** @type {es3fSyncTests.State} */ this.m_state = es3fSyncTests.State.DRAW;
};
es3fSyncTests.FenceSyncCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fSyncTests.FenceSyncCase.prototype.constructor = es3fSyncTests.FenceSyncCase;
/**
* @param {number} numPrimitives
* @param {deRandom.Random} rnd
* @return {Array<number>}
*/
es3fSyncTests.generateVertices = function(numPrimitives, rnd) {
/** @type {Array<number>} */ var dst = [];
/** @type {number} */ var numVertices = 3 * numPrimitives;
for (var i = 0; i < numVertices; i++) {
dst.push(rnd.getFloat(-1.0, 1.0)); // x
dst.push(rnd.getFloat(-1.0, 1.0)); // y
dst.push(rnd.getFloat(0.0, 1.0)); // z
dst.push(1.0); // w
}
return dst;
};
es3fSyncTests.FenceSyncCase.prototype.init = function() {
/** @type {string} */ var vertShaderSource = '#version 300 es\n' +
'layout(location = 0) in mediump vec4 a_position;\n' +
'\n' +
'void main (void)\n' +
'{\n' +
' gl_Position = a_position;\n' +
'}\n';
/** @type {string} */ var fragShaderSource = '#version 300 es\n' +
'layout(location = 0) out mediump vec4 o_color;\n' +
'\n' +
'void main (void)\n' +
'{\n' +
' o_color = vec4(0.25, 0.5, 0.75, 1.0);\n' +
'}\n';
assertMsgOptions(!this.m_program, 'Program should be null.', false, true);
this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertShaderSource, fragShaderSource));
if (!this.m_program.isOk())
throw new Error('Failed to compile shader program');
};
es3fSyncTests.FenceSyncCase.prototype.deinit = function() {
if (this.m_program)
this.m_program = null;
if (this.m_syncObject) {
gl.deleteSync(this.m_syncObject);
this.m_syncObject = null;
}
};
/**
* @return {tcuTestCase.IterateResult}
*/
es3fSyncTests.FenceSyncCase.prototype.draw = function() {
/** @type {Array<number>} */ var vertices = [];
/** @type {string} */ var header = 'Case iteration ' + (this.m_iterNdx + 1) + ' / ' + es3fSyncTests.NUM_CASE_ITERATIONS;
bufferedLogToConsole(header);
assertMsgOptions(this.m_program !== null, 'Expected program', false, true);
gl.useProgram(this.m_program.getProgram());
gl.enable(gl.DEPTH_TEST);
gl.clearColor(0.3, 0.3, 0.3, 1.0);
gl.clearDepth(1.0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Generate vertices
gl.enableVertexAttribArray(0);
vertices = es3fSyncTests.generateVertices(this.m_numPrimitives, this.m_rnd);
/** @type {WebGLBuffer} */ var vertexGLBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexGLBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
// Draw
gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 4);
bufferedLogToConsole('Primitives drawn.');
// Create sync object
this.m_syncObject = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
bufferedLogToConsole('Sync object created');
if (this.m_caseOptions & es3fSyncTests.CaseOptions.FLUSH_BEFORE_WAIT)
gl.flush();
if (this.m_caseOptions & es3fSyncTests.CaseOptions.FINISH_BEFORE_WAIT)
gl.finish();
this.m_state = es3fSyncTests.State.VERIFY;
};
es3fSyncTests.FenceSyncCase.prototype.verify = function() {
/** @type {number} */ var waitValue = 0;
/** @type {boolean} */ var testOk = true;
// Wait for sync object
if (this.m_waitCommand & es3fSyncTests.WaitCommand.WAIT_SYNC) {
assertMsgOptions(this.m_timeout === gl.TIMEOUT_IGNORED, 'Expected TIMEOUT_IGNORED', false, true);
assertMsgOptions(this.m_waitFlags === 0, 'Expected waitFlags = 0', false, true);
gl.waitSync(this.m_syncObject, this.m_waitFlags, this.m_timeout);
bufferedLogToConsole('Wait command glWaitSync called with GL_TIMEOUT_IGNORED.');
}
if (this.m_waitCommand & es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC) {
waitValue = gl.clientWaitSync(this.m_syncObject, this.m_waitFlags, this.m_timeout);
bufferedLogToConsole('glClientWaitSync return value:');
switch (waitValue) {
case gl.ALREADY_SIGNALED:
bufferedLogToConsole('gl.ALREADY_SIGNALED');
break;
case gl.TIMEOUT_EXPIRED:
bufferedLogToConsole('gl.TIMEOUT_EXPIRED');
break;
case gl.CONDITION_SATISFIED:
bufferedLogToConsole('gl.CONDITION_SATISFIED');
break;
case gl.WAIT_FAILED:
bufferedLogToConsole('gl.WAIT_FAILED');
testOk = false;
break;
default:
bufferedLogToConsole('Illegal return value!');
}
}
gl.finish();
// Delete sync object
if (this.m_syncObject && testOk) {
gl.deleteSync(this.m_syncObject);
this.m_syncObject = null;
bufferedLogToConsole('Sync object deleted.');
}
// Evaluate test result
bufferedLogToConsole('Test result: ' + (testOk ? 'Passed!' : 'Failed!'));
if (!testOk) {
if (!this.m_verifyStart)
this.m_verifyStart = new Date();
else {
var current = new Date();
var elapsedTime = 0.001 * (current.getTime() - this.m_verifyStart.getTime());
if (elapsedTime > es3fSyncTests.MAX_VERIFY_WAIT) {
testFailedOptions('Fail', false);
this.m_state = es3fSyncTests.State.FINISH;
if (this.m_syncObject) {
gl.deleteSync(this.m_syncObject);
this.m_syncObject = null;
bufferedLogToConsole('Sync object deleted.');
}
}
}
} else {
bufferedLogToConsole('Sync objects created and deleted successfully.');
testPassedOptions('Pass', true);
this.m_state = (++this.m_iterNdx < es3fSyncTests.NUM_CASE_ITERATIONS) ? es3fSyncTests.State.DRAW : es3fSyncTests.State.FINISH;
}
};
es3fSyncTests.FenceSyncCase.prototype.iterate = function() {
switch (this.m_state) {
case es3fSyncTests.State.DRAW:
this.draw();
break;
case es3fSyncTests.State.VERIFY:
this.verify();
break;
case es3fSyncTests.State.FINISH:
return tcuTestCase.IterateResult.STOP;
default:
throw new Error('Invalid state: ' + this.m_state);
}
return tcuTestCase.IterateResult.CONTINUE;
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
*/
es3fSyncTests.SyncTests = function() {
tcuTestCase.DeqpTest.call(this, 'fence_sync', 'Fence Sync Tests');
};
es3fSyncTests.SyncTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fSyncTests.SyncTests.prototype.constructor = es3fSyncTests.SyncTests;
es3fSyncTests.SyncTests.prototype.init = function() {
// Fence sync tests.
this.addChild(new es3fSyncTests.FenceSyncCase('wait_sync_smalldraw', '', 10, es3fSyncTests.WaitCommand.WAIT_SYNC, 0, gl.TIMEOUT_IGNORED, 0));
this.addChild(new es3fSyncTests.FenceSyncCase('wait_sync_largedraw', '', 100000, es3fSyncTests.WaitCommand.WAIT_SYNC, 0, gl.TIMEOUT_IGNORED, 0));
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_smalldraw', '', 10, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0));
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_largedraw', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0));
// Originally the next two test cases' timeout is 10, but in WebGL2 that could be illegal.
var max = gl.getParameter(gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL) || 0;
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_timeout_smalldraw', '', 10, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, max, 0));
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_timeout_largedraw', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, max, 0));
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_flush_auto', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, gl.SYNC_FLUSH_COMMANDS_BIT, 0, 0));
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_flush_manual', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, es3fSyncTests.CaseOptions.FLUSH_BEFORE_WAIT));
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_noflush', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0));
this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_finish', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, es3fSyncTests.CaseOptions.FINISH_BEFORE_WAIT));
};
/**
* Run test
* @param {WebGL2RenderingContext} context
*/
es3fSyncTests.run = function(context) {
gl = context;
//Set up Test Root parameters
var state = tcuTestCase.runner;
state.setRoot(new es3fSyncTests.SyncTests());
//Set up name and description of this test series.
setCurrentTestName(state.testCases.fullName());
description(state.testCases.getDescription());
try {
//Run test cases
tcuTestCase.runTestCases();
}
catch (err) {
testFailedOptions('Failed to es3fSyncTests.run tests', false);
tcuTestCase.runner.terminate();
}
};
});