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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('functional.gles3.es3fShaderDerivateTests');
goog.require('framework.delibs.debase.deMath');
goog.require('framework.delibs.debase.deRandom');
goog.require('framework.delibs.debase.deString');
goog.require('framework.opengl.gluDrawUtil');
goog.require('framework.opengl.gluPixelTransfer');
goog.require('framework.opengl.gluShaderProgram');
goog.require('framework.opengl.gluShaderUtil');
goog.require('framework.opengl.gluTexture');
goog.require('framework.opengl.gluTextureUtil');
goog.require('framework.common.tcuInterval');
goog.require('framework.common.tcuFloat');
goog.require('framework.common.tcuLogImage');
goog.require('framework.common.tcuMatrix');
goog.require('framework.common.tcuPixelFormat');
goog.require('framework.common.tcuRGBA');
goog.require('framework.common.tcuStringTemplate');
goog.require('framework.common.tcuSurface');
goog.require('framework.common.tcuTexture');
goog.require('framework.common.tcuTextureUtil');
goog.require('framework.common.tcuTestCase');
goog.require('modules.shared.glsShaderRenderCase');
goog.scope(function() {
var es3fShaderDerivateTests = functional.gles3.es3fShaderDerivateTests;
var deMath = framework.delibs.debase.deMath;
var deRandom = framework.delibs.debase.deRandom;
var deString = framework.delibs.debase.deString;
var gluDrawUtil = framework.opengl.gluDrawUtil;
var gluPixelTransfer = framework.opengl.gluPixelTransfer;
var gluShaderProgram = framework.opengl.gluShaderProgram;
var gluShaderUtil = framework.opengl.gluShaderUtil;
var gluTexture = framework.opengl.gluTexture;
var gluTextureUtil = framework.opengl.gluTextureUtil;
var tcuInterval = framework.common.tcuInterval;
var tcuFloat = framework.common.tcuFloat;
var tcuLogImage = framework.common.tcuLogImage;
var tcuMatrix = framework.common.tcuMatrix;
var tcuPixelFormat = framework.common.tcuPixelFormat;
var tcuRGBA = framework.common.tcuRGBA;
var tcuStringTemplate = framework.common.tcuStringTemplate;
var tcuSurface = framework.common.tcuSurface;
var tcuTexture = framework.common.tcuTexture;
var tcuTextureUtil = framework.common.tcuTextureUtil;
var tcuTestCase = framework.common.tcuTestCase;
var glsShaderRenderCase = modules.shared.glsShaderRenderCase;
/** @const {number} */ es3fShaderDerivateTests.VIEWPORT_WIDTH = 167;
/** @const {number} */ es3fShaderDerivateTests.VIEWPORT_HEIGHT = 103;
/** @const {number} */ es3fShaderDerivateTests.FBO_WIDTH = 99;
/** @const {number} */ es3fShaderDerivateTests.FBO_HEIGHT = 133;
/** @const {number} */ es3fShaderDerivateTests.MAX_FAILED_MESSAGES = 10;
/** @const {number} */ es3fShaderDerivateTests.INTERPOLATION_LOST_BITS = 3; // number mantissa of bits allowed to be lost in varying interpolation
/**
* @enum {number}
*/
es3fShaderDerivateTests.DerivateFunc = {
DFDX: 0,
DFDY: 1,
FWIDTH: 2
};
/**
* @enum {number}
*/
es3fShaderDerivateTests.SurfaceType = {
DEFAULT_FRAMEBUFFER: 0,
UNORM_FBO: 1,
FLOAT_FBO: 2 // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec.
};
/**
* @enum {number}
*/
es3fShaderDerivateTests.VerificationLogging = {
LOG_ALL: 0,
LOG_NOTHING: 1
};
/**
* @param {es3fShaderDerivateTests.DerivateFunc} func
* @return {string}
*/
es3fShaderDerivateTests.getDerivateFuncName = function(func) {
switch (func) {
case es3fShaderDerivateTests.DerivateFunc.DFDX: return 'dFdx';
case es3fShaderDerivateTests.DerivateFunc.DFDY: return 'dFdy';
case es3fShaderDerivateTests.DerivateFunc.FWIDTH: return 'fwidth';
default: throw new Error('Derivate Func not supported.');
}
};
/**
* @param {es3fShaderDerivateTests.DerivateFunc} func
* @return {string}
*/
es3fShaderDerivateTests.getDerivateFuncCaseName = function(func) {
switch (func) {
case es3fShaderDerivateTests.DerivateFunc.DFDX: return 'dfdx';
case es3fShaderDerivateTests.DerivateFunc.DFDY: return 'dfdy';
case es3fShaderDerivateTests.DerivateFunc.FWIDTH: return 'fwidth';
default: throw new Error('Derivate Func not supported.');
}
};
/**
* @param {?gluShaderUtil.DataType} type
* @return {Array<boolean>}
*/
es3fShaderDerivateTests.getDerivateMask = function(type) {
switch (type) {
case gluShaderUtil.DataType.FLOAT: return [true, false, false, false];
case gluShaderUtil.DataType.FLOAT_VEC2: return [true, true, false, false];
case gluShaderUtil.DataType.FLOAT_VEC3: return [true, true, true, false];
case gluShaderUtil.DataType.FLOAT_VEC4: return [true, true, true, true];
default: throw new Error('Data Type not supported.');
}
};
/**
* @param {tcuTexture.ConstPixelBufferAccess} surface
* @param {Array<number>} derivScale
* @param {Array<number>} derivBias
* @param {number} x
* @param {number} y
* @return {Array<number>}
*/
es3fShaderDerivateTests.readDerivate = function(surface, derivScale, derivBias, x, y) {
return deMath.divide(deMath.subtract(surface.getPixel(x, y), derivBias), derivScale);
};
/**
* @param {Array<number>} v
* @return {Array<number>}
*/
es3fShaderDerivateTests.getCompExpBits = function(v) {
return [tcuFloat.newFloat32(v[0]).exponentBits(),
tcuFloat.newFloat32(v[1]).exponentBits(),
tcuFloat.newFloat32(v[2]).exponentBits(),
tcuFloat.newFloat32(v[3]).exponentBits()];
};
/**
* @param {number} value
* @param {number} numAccurateBits
* @return {number}
*/
es3fShaderDerivateTests.computeFloatingPointError = function(value, numAccurateBits) {
/** @type {number} */ var numGarbageBits = 23 - numAccurateBits;
/** @type {number} */ var mask = (1 << numGarbageBits) - 1 ;
/** @type {number} */ var exp = tcuFloat.newFloat32(value).exponent();
return (new tcuFloat.deFloat()).construct(1, exp, (1 << 23) | mask).getValue() - (new tcuFloat.deFloat()).construct(1, exp, 1 << 23).getValue();
};
/**
* @param {?gluShaderUtil.precision} precision
* @return {number}
*/
es3fShaderDerivateTests.getNumMantissaBits = function(precision) {
switch (precision) {
case gluShaderUtil.precision.PRECISION_HIGHP: return 23;
case gluShaderUtil.precision.PRECISION_MEDIUMP: return 10;
case gluShaderUtil.precision.PRECISION_LOWP: return 6;
default:
throw new Error('Precision not supported: ' + precision);
}
};
/**
* @param {?gluShaderUtil.precision} precision
* @return {number}
*/
es3fShaderDerivateTests.getMinExponent = function(precision) {
switch (precision) {
case gluShaderUtil.precision.PRECISION_HIGHP: return -126;
case gluShaderUtil.precision.PRECISION_MEDIUMP: return -14;
case gluShaderUtil.precision.PRECISION_LOWP: return -8;
default:
throw new Error('Precision not supported: ' + precision);
}
};
/**
* @param {number} exp
* @param {number} numMantissaBits
* @return {number}
*/
es3fShaderDerivateTests.getSingleULPForExponent = function(exp, numMantissaBits) {
if (numMantissaBits > 0) {
assertMsgOptions(numMantissaBits <= 23, 'numMantissaBits must be less or equal than 23.', false, true);
/** @type {number} */ var ulpBitNdx = 23 - numMantissaBits;
return (new tcuFloat.deFloat()).construct(1, exp, (1 << 23) | (1 << ulpBitNdx)).getValue() - (new tcuFloat.deFloat()).construct(1, exp, 1 << 23).getValue();
} else {
assertMsgOptions(numMantissaBits === 0, 'numMantissaBits must equal to 0.', false, true);
return (new tcuFloat.deFloat()).construct(1, exp, (1 << 23)).getValue()
}
};
/**
* @param {number} value
* @param {number} numMantissaBits
* @return {number}
*/
es3fShaderDerivateTests.getSingleULPForValue = function(value, numMantissaBits) {
/** @type {number} */ var exp = (new tcuFloat.deFloat().deFloatNumber(value)).exponent();
return es3fShaderDerivateTests.getSingleULPForExponent(exp, numMantissaBits);
};
/**
* @param {number} value
* @param {number} minExponent
* @param {number} numAccurateBits
* @return {number}
*/
es3fShaderDerivateTests.convertFloorFlushToZero = function(value, minExponent, numAccurateBits) {
if (value === 0.0) {
return 0.0;
} else {
/** @type {tcuFloat.deFloat} */ var inputFloat = new tcuFloat.deFloat().deFloatNumber(value);
/** @type {number} */ var numTruncatedBits = 23 - numAccurateBits;
/** @type {number} */ var truncMask = (1 << numTruncatedBits) - 1;
if (value > 0.0) {
if (value > 0.0 && (new tcuFloat.deFloat().deFloatNumber(value)).exponent() < minExponent) {
// flush to zero if possible
return 0.0;
} else {
// just mask away non-representable bits
return (new tcuFloat.deFloat()).construct(1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).getValue();
}
} else {
if (inputFloat.mantissa() & truncMask) {
// decrement one ulp if truncated bits are non-zero (i.e. if value is not representable)
return (new tcuFloat.deFloat()).construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).getValue() - es3fShaderDerivateTests.getSingleULPForExponent(inputFloat.exponent(), numAccurateBits);
} else {
// value is representable, no need to do anything
return value;
}
}
}
};
/**
* @param {number} value
* @param {number} minExponent
* @param {number} numAccurateBits
* @return {number}
*/
es3fShaderDerivateTests.convertCeilFlushToZero = function(value, minExponent, numAccurateBits) {
return -es3fShaderDerivateTests.convertFloorFlushToZero(-value, minExponent, numAccurateBits);
};
/**
* @param {number} value
* @param {number} numUlps
* @param {number} numMantissaBits
* @return {number}
*/
es3fShaderDerivateTests.addErrorUlp = function(value, numUlps, numMantissaBits) {
return value + numUlps * es3fShaderDerivateTests.getSingleULPForValue(value, numMantissaBits);
};
/**
* @param {?gluShaderUtil.precision} precision
* @param {Array<number>} valueMin
* @param {Array<number>} valueMax
* @param {Array<number>} expectedDerivate
* @return {Array<number>}
*/
es3fShaderDerivateTests.getDerivateThreshold = function(precision, valueMin, valueMax, expectedDerivate) {
/** @type {number} */ var baseBits = es3fShaderDerivateTests.getNumMantissaBits(precision);
/** @type {Array<number>} */ var derivExp = es3fShaderDerivateTests.getCompExpBits(expectedDerivate);
/** @type {Array<number>} */ var maxValueExp = deMath.max(es3fShaderDerivateTests.getCompExpBits(valueMin), es3fShaderDerivateTests.getCompExpBits(valueMax));
/** @type {Array<number>} */ var numBitsLost = deMath.subtract(maxValueExp, deMath.min(maxValueExp, derivExp));
/** @type {Array<number>} */
var numAccurateBits = deMath.max(
deMath.addScalar(
deMath.subtract(
[baseBits, baseBits, baseBits, baseBits],
numBitsLost),
-es3fShaderDerivateTests.INTERPOLATION_LOST_BITS),
[0, 0, 0, 0]);
return [es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]),
es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[1], numAccurateBits[1]),
es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[2], numAccurateBits[2]),
es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[3], numAccurateBits[3])];
};
/**
* @param {tcuTexture.ConstPixelBufferAccess} result
* @param {tcuTexture.PixelBufferAccess} errorMask
* @param {?gluShaderUtil.DataType} dataType
* @param {Array<number>} reference
* @param {Array<number>} threshold
* @param {Array<number>} scale
* @param {Array<number>} bias
* @param {es3fShaderDerivateTests.VerificationLogging=} logPolicy
* @return {boolean}
*/
es3fShaderDerivateTests.verifyConstantDerivate = function(result, errorMask, dataType, reference, threshold, scale, bias, logPolicy) {
logPolicy = logPolicy === undefined ? es3fShaderDerivateTests.VerificationLogging.LOG_ALL : logPolicy;
/** @type {Array<boolean>} */ var mask = deMath.logicalNotBool(es3fShaderDerivateTests.getDerivateMask(dataType));
/** @type {number} */ var numFailedPixels = 0;
if (logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL)
bufferedLogToConsole('Expecting ' + reference + ' with threshold ' + threshold);
for (var y = 0; y < result.getHeight(); y++) {
for (var x = 0; x < result.getWidth(); x++) {
/** @type {Array<number>} */ var resDerivate = es3fShaderDerivateTests.readDerivate(result, scale, bias, x, y);
/** @type {boolean} */
var isOk = deMath.boolAll(
deMath.logicalOrBool(
deMath.lessThanEqual(
deMath.abs(deMath.subtract(reference, resDerivate)),
threshold),
mask));
if (!isOk) {
if (numFailedPixels < es3fShaderDerivateTests.MAX_FAILED_MESSAGES && logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL)
bufferedLogToConsole('FAIL: got ' + resDerivate + ', diff = ' + deMath.abs(deMath.subtract(reference, resDerivate)) + ', at x = ' + x + ', y = ' + y);
numFailedPixels += 1;
errorMask.setPixel(tcuRGBA.RGBA.red.toVec(), x, y);
}
}
}
if (numFailedPixels >= es3fShaderDerivateTests.MAX_FAILED_MESSAGES && logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL)
bufferedLogToConsole('...');
if (numFailedPixels > 0 && logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL)
bufferedLogToConsole('FAIL: found ' + numFailedPixels + ' failed pixels');
return numFailedPixels === 0;
};
/**
* .-----.
* | s_x |
* M x | s_y |
* | 1.0 |
* '-----'
* @struct
* @constructor
*/
es3fShaderDerivateTests.Linear2DFunctionEvaluator = function() {
/** @type {tcuMatrix.Matrix} */ this.matrix = new tcuMatrix.Matrix(4, 3);
};
es3fShaderDerivateTests.Linear2DFunctionEvaluator.prototype.evaluateAt = function(screenX, screenY) {
/** @type {Array<number>} */ var position = [screenX, screenY, 1.0];
return tcuMatrix.multiplyMatVec(this.matrix, position);
};
/**
* @param {tcuTexture.ConstPixelBufferAccess} result
* @param {tcuTexture.PixelBufferAccess} errorMask
* @param {?gluShaderUtil.DataType} dataType
* @param {?gluShaderUtil.precision} precision
* @param {Array<number>} derivScale
* @param {Array<number>} derivBias
* @param {Array<number>} surfaceThreshold
* @param {es3fShaderDerivateTests.DerivateFunc} derivateFunc
* @param {es3fShaderDerivateTests.Linear2DFunctionEvaluator} func
* @return {boolean}
*/
es3fShaderDerivateTests.reverifyConstantDerivateWithFlushRelaxations = function(result, errorMask, dataType, precision, derivScale, derivBias, surfaceThreshold, derivateFunc, func) {
assertMsgOptions(result.getWidth() === errorMask.getWidth(), 'Dimensions of result and errorMask inconsistent.', false, true);
assertMsgOptions(result.getHeight() === errorMask.getHeight(), 'Dimensions of result and errorMask inconsistent.', false, true);
assertMsgOptions(derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX || derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDY, 'Derivate Function should be DFDX or DFDY.', false, true);
/** @type {Array<number>} */ var red = [255, 0, 0, 255];
/** @type {Array<number>} */ var green = [0, 255, 0, 255];
/** @type {number} */ var divisionErrorUlps = 2.5;
/** @type {number} */ var numComponents = gluShaderUtil.getDataTypeScalarTypeAsDataType(dataType);
/** @type {number} */ var numBits = es3fShaderDerivateTests.getNumMantissaBits(precision);
/** @type {number} */ var minExponent = es3fShaderDerivateTests.getMinExponent(precision);
/** @type {number} */ var numVaryingSampleBits = numBits - es3fShaderDerivateTests.INTERPOLATION_LOST_BITS;
/** @type {number} */ var numFailedPixels = 0;
errorMask.clear(green);
// search for failed pixels
for (var y = 0; y < result.getHeight(); ++y)
for (var x = 0; x < result.getWidth(); ++x) {
// flushToZero?(f2z?(functionValueCurrent) - f2z?(functionValueBefore))
// flushToZero? ( ------------------------------------------------------------------------ +- 2.5 ULP )
// dx
/** @type {Array<number>} */ var resultDerivative = es3fShaderDerivateTests.readDerivate(result, derivScale, derivBias, x, y);
// sample at the front of the back pixel and the back of the front pixel to cover the whole area of
// legal sample positions. In general case this is NOT OK, but we know that the target funtion is
// (mostly*) linear which allows us to take the sample points at arbitrary points. This gets us the
// maximum difference possible in exponents which are used in error bound calculations.
// * non-linearity may happen around zero or with very high function values due to subnorms not
// behaving well.
/** @type {Array<number>} */ var functionValueForward = (derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX) ?
(func.evaluateAt(x + 2.0, y + 0.5)) :
(func.evaluateAt(x + 0.5, y + 2.0));
/** @type {Array<number>} */ var functionValueBackward = (derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX) ?
(func.evaluateAt(x - 1.0, y + 0.5)) :
(func.evaluateAt(x + 0.5, y - 1.0));
/** @type {boolean} */ var anyComponentFailed = false;
// check components separately
for (var c = 0; c < numComponents; ++c) {
// interpolation value range
/** @type {tcuInterval.Interval} */ var forwardComponent = tcuInterval.withIntervals(
new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero(
es3fShaderDerivateTests.addErrorUlp(functionValueForward[c], -0.5, numVaryingSampleBits), minExponent, numBits)),
new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero(
es3fShaderDerivateTests.addErrorUlp(functionValueForward[c], +0.5, numVaryingSampleBits), minExponent, numBits))
);
/** @type {tcuInterval.Interval} */ var backwardComponent = tcuInterval.withIntervals(
new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero(
es3fShaderDerivateTests.addErrorUlp(functionValueBackward[c], -0.5, numVaryingSampleBits), minExponent, numBits)),
new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero(
es3fShaderDerivateTests.addErrorUlp(functionValueBackward[c], +0.5, numVaryingSampleBits), minExponent, numBits))
);
/** @type {number} */
var maxValueExp = Math.max(
(new tcuFloat.deFloat().deFloatNumber(forwardComponent.lo())).exponent(),
(new tcuFloat.deFloat().deFloatNumber(forwardComponent.hi())).exponent(),
(new tcuFloat.deFloat().deFloatNumber(backwardComponent.lo())).exponent(),
(new tcuFloat.deFloat().deFloatNumber(backwardComponent.hi())).exponent());
// subtraction in nominator will likely cause a cancellation of the most
// significant bits. Apply error bounds.
/** @type {tcuInterval.Interval} */ var nominator = tcuInterval.Interval.operatorSub(forwardComponent, backwardComponent);
/** @type {number} */ var nominatorLoExp = (new tcuFloat.deFloat().deFloatNumber(nominator.lo())).exponent();
/** @type {number} */ var nominatorHiExp = (new tcuFloat.deFloat().deFloatNumber(nominator.hi())).exponent();
/** @type {number} */ var nominatorLoBitsLost = maxValueExp - nominatorLoExp;
/** @type {number} */ var nominatorHiBitsLost = maxValueExp - nominatorHiExp;
/** @type {number} */ var nominatorLoBits = Math.max(0, numBits - nominatorLoBitsLost);
/** @type {number} */ var nominatorHiBits = Math.max(0, numBits - nominatorHiBitsLost);
/** @type {tcuInterval.Interval} */ var nominatorRange = tcuInterval.withIntervals(
new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero(nominator.lo(), minExponent, nominatorLoBits)),
new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero(nominator.hi(), minExponent, nominatorHiBits)));
//
/** @type {tcuInterval.Interval} */ var divisionRange = tcuInterval.Interval.operatorDiv(nominatorRange, new tcuInterval.Interval(3.0)); // legal sample area is anywhere within this and neighboring pixels (i.e. size = 3)
/** @type {tcuInterval.Interval} */ var divisionResultRange = tcuInterval.withIntervals(
new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero(es3fShaderDerivateTests.addErrorUlp(divisionRange.lo(), -divisionErrorUlps, numBits), minExponent, numBits)),
new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero(es3fShaderDerivateTests.addErrorUlp(divisionRange.hi(), divisionErrorUlps, numBits), minExponent, numBits)));
/** @type {tcuInterval.Interval} */ var finalResultRange = tcuInterval.withIntervals(
new tcuInterval.Interval(divisionResultRange.lo() - surfaceThreshold[c]),
new tcuInterval.Interval(divisionResultRange.hi() + surfaceThreshold[c]));
if (resultDerivative[c] >= finalResultRange.lo() && resultDerivative[c] <= finalResultRange.hi()) {
// value ok
} else {
if (numFailedPixels < es3fShaderDerivateTests.MAX_FAILED_MESSAGES)
bufferedLogToConsole('Error in pixel at ' + x + ', ' + y + ' with component ' + c + ' (channel ' + ('rgba'[c]) + ')\n' +
'\tGot pixel value ' + result.getPixelInt(x, y) + '\n' +
'\t\tdFd' + ((derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX) ? 'x' : 'y') + ' ~= ' + resultDerivative[c] + '\n' +
'\t\tdifference to a valid range: ' +
((resultDerivative[c] < finalResultRange.lo()) ? '-' : '+') +
((resultDerivative[c] < finalResultRange.lo()) ? (finalResultRange.lo() - resultDerivative[c]) : (resultDerivative[c] - finalResultRange.hi())) +
'\n' +
'\tDerivative value range:\n' +
'\t\tMin: ' + finalResultRange.lo() + '\n' +
'\t\tMax: ' + finalResultRange.hi() + '\n');
++numFailedPixels;
anyComponentFailed = true;
}
}
if (anyComponentFailed)
errorMask.setPixel(red, x, y);
}
if (numFailedPixels >= es3fShaderDerivateTests.MAX_FAILED_MESSAGES)
bufferedLogToConsole('...');
if (numFailedPixels > 0)
bufferedLogToConsole('FAIL: found ' + numFailedPixels + ' failed pixels');
return numFailedPixels === 0;
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} description
*/
es3fShaderDerivateTests.TriangleDerivateCase = function(name, description) {
tcuTestCase.DeqpTest.call(this, name, description);
/** @type {?gluShaderUtil.DataType} */ this.m_dataType = null;
/** @type {?gluShaderUtil.precision} */ this.m_precision = null;
/** @type {?gluShaderUtil.DataType} */ this.m_coordDataType = null;
/** @type {?gluShaderUtil.precision} */ this.m_coordPrecision = null;
/** @type {string} */ this.m_fragmentSrc;
/** @type {Array<number>} */ this.m_coordMin = [];
/** @type {Array<number>} */ this.m_coordMax = [];
/** @type {Array<number>} */ this.m_derivScale = [];
/** @type {Array<number>} */ this.m_derivBias = [];
/** @type {es3fShaderDerivateTests.SurfaceType} */ this.m_surfaceType = es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER;
/** @type {number} */ this.m_numSamples = 0;
/** @type {number} */ this.m_hint = gl.DONT_CARE;
assertMsgOptions(this.m_surfaceType !== es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER || this.m_numSamples === 0, 'Did not expect surfaceType = DEFAULT_FRAMEBUFFER or numSamples = 0', false, true);
};
es3fShaderDerivateTests.TriangleDerivateCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fShaderDerivateTests.TriangleDerivateCase.prototype.constructor = es3fShaderDerivateTests.TriangleDerivateCase;
es3fShaderDerivateTests.TriangleDerivateCase.prototype.deinit = function() {};
/** @param {WebGLProgram} program */
es3fShaderDerivateTests.TriangleDerivateCase.prototype.setupRenderState = function(program) {};
/**
* @param {?gluShaderUtil.DataType} coordType
* @param {?gluShaderUtil.precision} precision
* @return {string}
*/
es3fShaderDerivateTests.genVertexSource = function(coordType, precision) {
assertMsgOptions(gluShaderUtil.isDataTypeFloatOrVec(coordType), 'Coord Type not supported', false, true);
/** @type {string} */ var vertexTmpl = '' +
'#version 300 es\n' +
'in highp vec4 a_position;\n' +
'in ${PRECISION} ${DATATYPE} a_coord;\n' +
'out ${PRECISION} ${DATATYPE} v_coord;\n' +
'void main (void)\n' +
'{\n' +
' gl_Position = a_position;\n' +
' v_coord = a_coord;\n' +
'}\n';
/** @type {Object} */ var vertexParams = {};
vertexParams['PRECISION'] = gluShaderUtil.getPrecisionName(precision);
vertexParams['DATATYPE'] = gluShaderUtil.getDataTypeName(coordType);
return tcuStringTemplate.specialize(vertexTmpl, vertexParams);
};
/**
* @return {Array<number>}
*/
es3fShaderDerivateTests.TriangleDerivateCase.prototype.getViewportSize = function() {
if (this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER) {
/** @type {number} */ var width = Math.min(gl.drawingBufferWidth, es3fShaderDerivateTests.VIEWPORT_WIDTH);
/** @type {number} */ var height = Math.min(gl.drawingBufferHeight, es3fShaderDerivateTests.VIEWPORT_HEIGHT);
return [width, height];
} else
return [es3fShaderDerivateTests.FBO_WIDTH, es3fShaderDerivateTests.FBO_HEIGHT];
};
/**
* @return {tcuTestCase.IterateResult}
*/
es3fShaderDerivateTests.TriangleDerivateCase.prototype.iterate = function() {
/** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(es3fShaderDerivateTests.genVertexSource(this.m_coordDataType, this.m_coordPrecision), this.m_fragmentSrc));
/** @type {deRandom.Random} */ var rnd = new deRandom.Random(deString.deStringHash(this.name) ^ 0xbbc24);
/** @type {boolean} */ var useFbo = this.m_surfaceType != es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER;
/** @type {number} */ var fboFormat = this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO ? gl.RGBA32UI : gl.RGBA8;
/** @type {Array<number>} */ var viewportSize = this.getViewportSize();
/** @type {number} */ var viewportX = useFbo ? 0 : rnd.getInt(0, gl.drawingBufferWidth - viewportSize[0]);
/** @type {number} */ var viewportY = useFbo ? 0 : rnd.getInt(0, gl.drawingBufferHeight - viewportSize[1]);
/** @type {?WebGLFramebuffer} */ var fbo = null;
/** @type {?WebGLRenderbuffer} */ var rbo = null;
/** @type {tcuTexture.TextureLevel} */ var result = null;
bufferedLogToConsole(program.getProgramInfo().infoLog);
if (!program.isOk())
assertMsgOptions(false, 'Compile failed', false, true);
if (useFbo) {
bufferedLogToConsole('Rendering to FBO, format = ' + wtu.glEnumToString(gl, fboFormat) + ', samples = ' + this.m_numSamples);
fbo = gl.createFramebuffer();
rbo = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, this.m_numSamples, fboFormat, viewportSize[0], viewportSize[1]);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
} else {
/** @type {tcuPixelFormat.PixelFormat} */ var pixelFormat = tcuPixelFormat.PixelFormatFromContext(gl);
bufferedLogToConsole('Rendering to default framebuffer\n' +
'\tColor depth: R=' + pixelFormat.redBits + ', G=' + pixelFormat.greenBits + ', B=' + pixelFormat.blueBits + ', A=' + pixelFormat.alphaBits);
}
bufferedLogToConsole('in: ' + this.m_coordMin + ' ' + this.m_coordMax + '\n' +
'v_coord.x = in.x * x\n' +
'v_coord.y = in.y * y\n' +
'v_coord.z = in.z * (x+y)/2\n' +
'v_coord.w = in.w * (1 - (x+y)/2)\n' +
'\n' +
'u_scale: ' + this.m_derivScale + ', u_bias: ' + this.m_derivBias + ' (displayed values have scale/bias removed)' +
'Viewport: ' + viewportSize[0] + 'x' + viewportSize[1] +
'gl.FRAGMENT_SHADER_DERIVATE_HINT: ' + wtu.glEnumToString(gl, this.m_hint));
// Draw
/** @type {Array<number>} */ var positions = [
-1.0, -1.0, 0.0, 1.0,
-1.0, 1.0, 0.0, 1.0,
1.0, -1.0, 0.0, 1.0,
1.0, 1.0, 0.0, 1.0
];
/** @type {Array<number>} */ var coords =[
this.m_coordMin[0], this.m_coordMin[1], this.m_coordMin[2], this.m_coordMax[3],
this.m_coordMin[0], this.m_coordMax[1], (this.m_coordMin[2] + this.m_coordMax[2]) * 0.5, (this.m_coordMin[3]+this.m_coordMax[3]) * 0.5,
this.m_coordMax[0], this.m_coordMin[1], (this.m_coordMin[2] + this.m_coordMax[2]) * 0.5, (this.m_coordMin[3]+this.m_coordMax[3]) * 0.5,
this.m_coordMax[0], this.m_coordMax[1], this.m_coordMax[2], this.m_coordMin[3]
];
/** @type {Array<gluDrawUtil.VertexArrayBinding>} */ var vertexArrays = [
gluDrawUtil.newFloatVertexArrayBinding('a_position', 4, 4, 0, positions),
gluDrawUtil.newFloatVertexArrayBinding('a_coord', 4, 4, 0, coords)
];
/** @type {Array<number>} */ var indices = [0, 2, 1, 2, 3, 1];
gl.clearColor(0.125, 0.25, 0.5, 1.0);
// We can't really call clear() on gl.COLOR_BUFFER_BIT here as in c++ deqp.
// The fbo format might be of integer type and WebGL2 requires an INVALID_OPERATION to be generated.
var formatObj = gluTextureUtil.mapGLInternalFormat(fboFormat);
var fmtClass = tcuTexture.getTextureChannelClass(formatObj.type);
switch (fmtClass) {
case tcuTexture.TextureChannelClass.FLOATING_POINT:
case tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT:
case tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT:
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
break;
case tcuTexture.TextureChannelClass.UNSIGNED_INTEGER:
gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([31, 63, 127, 255]));
gl.clear(gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
break;
case tcuTexture.TextureChannelClass.SIGNED_INTEGER:
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([31, 63, 127, 255]));
gl.clear(gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
break;
default:
throw new Error('Invalid channelclass ' + fmtClass);
}
gl.disable(gl.DITHER);
gl.useProgram(program.getProgram());
/** @type {WebGLUniformLocation} */ var scaleLoc = gl.getUniformLocation(program.getProgram(), 'u_scale');
/** @type {WebGLUniformLocation} */ var biasLoc = gl.getUniformLocation(program.getProgram(), 'u_bias');
switch (this.m_dataType) {
case gluShaderUtil.DataType.FLOAT:
gl.uniform1f(scaleLoc, this.m_derivScale[0]);
gl.uniform1f(biasLoc, this.m_derivBias[0]);
break;
case gluShaderUtil.DataType.FLOAT_VEC2:
gl.uniform2fv(scaleLoc, this.m_derivScale.slice(0,2));
gl.uniform2fv(biasLoc, this.m_derivBias.slice(0,2));
break;
case gluShaderUtil.DataType.FLOAT_VEC3:
gl.uniform3fv(scaleLoc, this.m_derivScale.slice(0,3));
gl.uniform3fv(biasLoc, this.m_derivBias.slice(0,3));
break;
case gluShaderUtil.DataType.FLOAT_VEC4:
gl.uniform4fv(scaleLoc, this.m_derivScale);
gl.uniform4fv(biasLoc, this.m_derivBias);
break;
default:
throw new Error('Data Type not supported: ' + this.m_dataType);
}
glsShaderRenderCase.setupDefaultUniforms(program.getProgram());
this.setupRenderState(program.getProgram());
gl.hint(gl.FRAGMENT_SHADER_DERIVATIVE_HINT, this.m_hint);
gl.viewport(viewportX, viewportY, viewportSize[0], viewportSize[1]);
gluDrawUtil.draw(gl, program.getProgram(), vertexArrays, gluDrawUtil.triangles(indices));
// Read back results
/** @type {boolean} */ var isMSAA = useFbo && this.m_numSamples > 0;
/** @type {?WebGLFramebuffer} */ var resFbo = null;
/** @type {?WebGLRenderbuffer} */ var resRbo = null;
// Resolve if necessary
if (isMSAA) {
resFbo = gl.createFramebuffer();
resRbo = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, resRbo);
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 0, fboFormat, viewportSize[0], viewportSize[1]);
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, resFbo);
gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, resRbo);
gl.blitFramebuffer(0, 0, viewportSize[0], viewportSize[1], 0, 0, viewportSize[0], viewportSize[1], gl.COLOR_BUFFER_BIT, gl.NEAREST);
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, resFbo);
}
switch (this.m_surfaceType) {
case es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER:
case es3fShaderDerivateTests.SurfaceType.UNORM_FBO:
var dataFormat = new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8);
result = new tcuTexture.TextureLevel(dataFormat, viewportSize[0], viewportSize[1]);
gluPixelTransfer.readPixels(gl, viewportX, viewportY, dataFormat, result);
break;
case es3fShaderDerivateTests.SurfaceType.FLOAT_FBO:
var dataFormat = new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.FLOAT);
var transferFormat = new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNSIGNED_INT32);
result = new tcuTexture.TextureLevel(dataFormat, viewportSize[0], viewportSize[1]);
gluPixelTransfer.readPixels(gl, viewportX, viewportY, transferFormat, result);
break;
default:
throw new Error('Surface Type not supported: ' + this.m_surfaceType);
}
// Verify
/** @type {tcuSurface.Surface} */
var errorMask = new tcuSurface.Surface(result.getWidth(), result.getHeight());
errorMask.getAccess().clear(tcuRGBA.RGBA.green.toVec());
/** @type {boolean} */ var isOk = this.verify(result.getAccess(), errorMask.getAccess());
if (!isOk) {
tcuLogImage.logImage('Rendered', 'Rendered image', result.getAccess());
tcuLogImage.logImage('ErrorMask', 'Error mask', errorMask.getAccess());
testFailedOptions('Fail', false);
} else
testPassedOptions('Pass', true);
// Cleaning up buffers
gl.deleteFramebuffer(fbo);
gl.deleteRenderbuffer(rbo);
gl.deleteFramebuffer(resFbo);
gl.deleteRenderbuffer(resRbo);
return tcuTestCase.IterateResult.STOP;
};
/**
* @return {Array<number>}
*/
es3fShaderDerivateTests.TriangleDerivateCase.prototype.getSurfaceThreshold = function() {
switch (this.m_surfaceType) {
case es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER:
/** @type {tcuPixelFormat.PixelFormat} */ var pixelFormat = tcuPixelFormat.PixelFormatFromContext(gl);
/** @type {Array<number>} */ var channelBits = [pixelFormat.redBits, pixelFormat.greenBits, pixelFormat.blueBits, pixelFormat.alphaBits];
/** @type {Array<number>} */ var intThreshold = deMath.arrayShiftLeft([1, 1, 1, 1], deMath.subtract([8, 8, 8, 8], channelBits));
/** @type {Array<number>} */ var normThreshold = deMath.scale(intThreshold, 1.0/255.0);
return normThreshold;
case es3fShaderDerivateTests.SurfaceType.UNORM_FBO: return deMath.scale([1, 1, 1, 1], 1.0/255.0);
case es3fShaderDerivateTests.SurfaceType.FLOAT_FBO: return [0.0, 0.0, 0.0, 0.0];
default:
assertMsgOptions(false, 'Surface Type not supported. Falling back to default retun value [0.0, 0.0, 0.0, 0.0]', false, false);
return [0.0, 0.0, 0.0, 0.0];
}
};
/**
* @constructor
* @extends {es3fShaderDerivateTests.TriangleDerivateCase}
* @param {string} name
* @param {string} description
* @param {es3fShaderDerivateTests.DerivateFunc} func
* @param {gluShaderUtil.DataType} type
*/
es3fShaderDerivateTests.ConstantDerivateCase = function(name, description, func, type) {
es3fShaderDerivateTests.TriangleDerivateCase.call(this, name, description);
/** @type {es3fShaderDerivateTests.DerivateFunc} */ this.m_func = func;
this.m_dataType = type;
this.m_precision = gluShaderUtil.precision.PRECISION_HIGHP;
this.m_coordDataType = this.m_dataType;
this.m_coordPrecision = this.m_precision;
};
es3fShaderDerivateTests.ConstantDerivateCase.prototype = Object.create(es3fShaderDerivateTests.TriangleDerivateCase.prototype);
es3fShaderDerivateTests.ConstantDerivateCase.prototype.constructor = es3fShaderDerivateTests.ConstantDerivateCase;
es3fShaderDerivateTests.ConstantDerivateCase.prototype.init = function() {
/** @type {string} */ var fragmentTmpl = '' +
'#version 300 es\n' +
'layout(location = 0) out mediump vec4 o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res = ${FUNC}(${VALUE}) * u_scale + u_bias;\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n';
/** @type {Object} */ var fragmentParams = {};
fragmentParams['PRECISION'] = gluShaderUtil.getPrecisionName(this.m_precision);
fragmentParams['DATATYPE'] = gluShaderUtil.getDataTypeName(this.m_dataType);
fragmentParams['FUNC'] = es3fShaderDerivateTests.getDerivateFuncName(this.m_func);
fragmentParams['VALUE'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'vec4(1.0, 7.2, -1e5, 0.0)' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec3(1e2, 8.0, 0.01)' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec2(-0.0, 2.7)' :
'7.7';
fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'res' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec4(res, 1.0)' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec4(res, 0.0, 1.0)' :
'vec4(res, 0.0, 0.0, 1.0)';
this.m_fragmentSrc = tcuStringTemplate.specialize(fragmentTmpl, fragmentParams);
this.m_derivScale = [1e3, 1e3, 1e3, 1e3];
this.m_derivBias = [0.5, 0.5, 0.5, 0.5];
};
/**
* @param {tcuTexture.ConstPixelBufferAccess} result
* @param {tcuTexture.PixelBufferAccess} errorMask
* @return {boolean}
*/
es3fShaderDerivateTests.ConstantDerivateCase.prototype.verify = function(result, errorMask) {
/** @type {Array<number>} */ var reference = [0.0, 0.0, 0.0, 0.0]; // Derivate of constant argument should always be 0
/** @type {Array<number>} */ var threshold = deMath.divide(this.getSurfaceThreshold(), deMath.abs(this.m_derivScale));
return es3fShaderDerivateTests.verifyConstantDerivate(result, errorMask, this.m_dataType,
reference, threshold, this.m_derivScale, this.m_derivBias);
};
/**
* @constructor
* @extends {es3fShaderDerivateTests.TriangleDerivateCase}
* @param {string} name
* @param {string} description
* @param {es3fShaderDerivateTests.DerivateFunc} func
* @param {gluShaderUtil.DataType} type
* @param {gluShaderUtil.precision} precision
* @param {number} hint
* @param {es3fShaderDerivateTests.SurfaceType} surfaceType
* @param {number} numSamples
* @param {string} fragmentSrcTmpl
*/
es3fShaderDerivateTests.LinearDerivateCase = function(name, description, func, type, precision, hint, surfaceType, numSamples, fragmentSrcTmpl) {
es3fShaderDerivateTests.TriangleDerivateCase.call(this, name, description);
/** @type {es3fShaderDerivateTests.DerivateFunc} */ this.m_func = func;
/** @type {string} */ this.m_fragmentTmpl = fragmentSrcTmpl;
this.m_dataType = type;
this.m_precision = precision;
this.m_coordDataType = this.m_dataType;
this.m_coordPrecision = this.m_precision;
this.m_hint = hint;
this.m_surfaceType = surfaceType;
this.m_numSamples = numSamples;
};
es3fShaderDerivateTests.LinearDerivateCase.prototype = Object.create(es3fShaderDerivateTests.TriangleDerivateCase.prototype);
es3fShaderDerivateTests.LinearDerivateCase.prototype.constructor = es3fShaderDerivateTests.LinearDerivateCase;
es3fShaderDerivateTests.LinearDerivateCase.prototype.init = function() {
/** @type {Array<number>} */ var viewportSize = this.getViewportSize();
/** @type {number} */ var w = viewportSize[0];
/** @type {number} */ var h = viewportSize[1];
/** @type {boolean} */ var packToInt = this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO;
/** @type {Object} */ var fragmentParams = {};
fragmentParams['OUTPUT_TYPE'] = gluShaderUtil.getDataTypeName(packToInt ? gluShaderUtil.DataType.UINT_VEC4 : gluShaderUtil.DataType.FLOAT_VEC4);
fragmentParams['OUTPUT_PREC'] = gluShaderUtil.getPrecisionName(packToInt ? gluShaderUtil.precision.PRECISION_HIGHP : this.m_precision);
fragmentParams['PRECISION'] = gluShaderUtil.getPrecisionName(this.m_precision);
fragmentParams['DATATYPE'] = gluShaderUtil.getDataTypeName(this.m_dataType);
fragmentParams['FUNC'] = es3fShaderDerivateTests.getDerivateFuncName(this.m_func);
if (packToInt) {
fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'floatBitsToUint(res)' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'floatBitsToUint(vec4(res, 1.0))' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'floatBitsToUint(vec4(res, 0.0, 1.0))' :
'floatBitsToUint(vec4(res, 0.0, 0.0, 1.0))';
} else {
fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'res' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec4(res, 1.0)' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec4(res, 0.0, 1.0)' :
'vec4(res, 0.0, 0.0, 1.0)';
}
this.m_fragmentSrc = tcuStringTemplate.specialize(this.m_fragmentTmpl, fragmentParams);
switch (this.m_precision) {
case gluShaderUtil.precision.PRECISION_HIGHP:
this.m_coordMin = [-97., 0.2, 71., 74.];
this.m_coordMax = [-13.2, -77., 44., 76.];
break;
case gluShaderUtil.precision.PRECISION_MEDIUMP:
this.m_coordMin = [-37.0, 47., -7., 0.0];
this.m_coordMax = [-1.0, 12., 7., 19.];
break;
case gluShaderUtil.precision.PRECISION_LOWP:
this.m_coordMin = [0.0, -1.0, 0.0, 1.0];
this.m_coordMax = [1.0, 1.0, -1.0, -1.0];
break;
default:
throw new Error('Precision not supported: ' + this.m_precision);
}
if (this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO) {
// No scale or bias used for accuracy.
this.m_derivScale = [1.0, 1.0, 1.0, 1.0];
this.m_derivBias = [0.0, 0.0, 0.0, 0.0];
} else {
// Compute scale - bias that normalizes to 0..1 range.
/** @type {Array<number>} */ var dx = deMath.divide(deMath.subtract(this.m_coordMax, this.m_coordMin), [w, w, w * 0.5, -w * 0.5]);
/** @type {Array<number>} */ var dy = deMath.divide(deMath.subtract(this.m_coordMax, this.m_coordMin), [h, h, h * 0.5, -h * 0.5]);
switch (this.m_func) {
case es3fShaderDerivateTests.DerivateFunc.DFDX:
this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dx);
break;
case es3fShaderDerivateTests.DerivateFunc.DFDY:
this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dy);
break;
case es3fShaderDerivateTests.DerivateFunc.FWIDTH:
this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], deMath.add(deMath.abs(dx), deMath.abs(dy)));
break;
default:
throw new Error('Derivate Function not supported: ' + this.m_func);
}
this.m_derivBias = [0.0, 0.0, 0.0, 0.0];
}
};
/**
* @param {tcuTexture.ConstPixelBufferAccess} result
* @param {tcuTexture.PixelBufferAccess} errorMask
* @return {boolean}
*/
es3fShaderDerivateTests.LinearDerivateCase.prototype.verify = function(result, errorMask) {
/** @type {Array<number>} */ var xScale = [1.0, 0.0, 0.5, -0.5];
/** @type {Array<number>} */ var yScale = [0.0, 1.0, 0.5, -0.5];
/** @type {Array<number>} */ var surfaceThreshold = deMath.divide(this.getSurfaceThreshold(), deMath.abs(this.m_derivScale));
/** @type {number} */ var w;
/** @type {number} */ var h;
/** @type {Array<number>} */ var reference;
/** @type {Array<number>} */ var threshold;
if (this.m_func === es3fShaderDerivateTests.DerivateFunc.DFDX || this.m_func === es3fShaderDerivateTests.DerivateFunc.DFDY) {
/** @type {boolean} */ var isX = this.m_func === es3fShaderDerivateTests.DerivateFunc.DFDX;
/** @type {number} */ var div = isX ? result.getWidth() : result.getHeight();
/** @type {Array<number>} */ var scale = isX ? xScale : yScale;
reference = deMath.multiply(deMath.scale(deMath.subtract(this.m_coordMax, this.m_coordMin), 1/div), scale);
/** @type {Array<number>} */ var opThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_coordMin, scale), deMath.multiply(this.m_coordMax, scale), reference);
threshold = deMath.max(surfaceThreshold, opThreshold);
bufferedLogToConsole('Verifying result image.\n' +
'\tValid derivative is ' + reference + ' with threshold ' + threshold);
// short circuit if result is strictly within the normal value error bounds.
// This improves performance significantly.
if (es3fShaderDerivateTests.verifyConstantDerivate(result, errorMask,
this.m_dataType, reference, threshold, this.m_derivScale,
this.m_derivBias, es3fShaderDerivateTests.VerificationLogging.LOG_NOTHING)) {
bufferedLogToConsole('No incorrect derivatives found, result valid.');
return true;
}
// some pixels exceed error bounds calculated for normal values. Verify that these
// potentially invalid pixels are in fact valid due to (for example) subnorm flushing.
bufferedLogToConsole('Initial verification failed, verifying image by calculating accurate error bounds for each result pixel.\n' +
'\tVerifying each result derivative is within its range of legal result values.');
/** @type {Array<number>} */ var viewportSize = this.getViewportSize();
/** @type {Array<number>} */ var valueRamp = deMath.subtract(this.m_coordMax, this.m_coordMin);
/** @type {es3fShaderDerivateTests.Linear2DFunctionEvaluator} */ var function_ = new es3fShaderDerivateTests.Linear2DFunctionEvaluator();
w = viewportSize[0];
h = viewportSize[1];
function_.matrix.setRow(0, [valueRamp[0] / w, 0.0, this.m_coordMin[0]]);
function_.matrix.setRow(1, [0.0, valueRamp[1] / h, this.m_coordMin[1]]);
function_.matrix.setRow(2, deMath.scale([valueRamp[2] / w, valueRamp[2] / h, this.m_coordMin[2] + this.m_coordMin[2]], 1 / 2.0));
function_.matrix.setRow(3, deMath.scale([-valueRamp[3] / w, -valueRamp[3] / h, this.m_coordMax[3] + this.m_coordMax[3]], 1 / 2.0));
return es3fShaderDerivateTests.reverifyConstantDerivateWithFlushRelaxations(
result, errorMask, this.m_dataType, this.m_precision, this.m_derivScale,
this.m_derivBias, surfaceThreshold, this.m_func, function_);
} else {
assertMsgOptions(this.m_func === es3fShaderDerivateTests.DerivateFunc.FWIDTH, 'Expected DerivateFunc.FWIDTH', false, true);
w = result.getWidth();
h = result.getHeight();
/** @type {Array<number>} */ var dx = deMath.multiply(deMath.scale(deMath.subtract(this.m_coordMax, this.m_coordMin), 1 / w), xScale);
/** @type {Array<number>} */ var dy = deMath.multiply(deMath.scale(deMath.subtract(this.m_coordMax, this.m_coordMin), 1 / h), yScale);
reference = deMath.add(deMath.abs(dx), deMath.abs(dy));
/** @type {Array<number>} */ var dxThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_coordMin, xScale), deMath.multiply(this.m_coordMax, xScale), dx);
/** @type {Array<number>} */ var dyThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_coordMin, yScale), deMath.multiply(this.m_coordMax, yScale), dy);
threshold = deMath.max(surfaceThreshold, deMath.max(dxThreshold, dyThreshold));
return es3fShaderDerivateTests.verifyConstantDerivate(result, errorMask, this.m_dataType,
reference, threshold, this.m_derivScale, this.m_derivBias);
}
};
/**
* @constructor
* @extends {es3fShaderDerivateTests.TriangleDerivateCase}
* @param {string} name
* @param {string} description
* @param {es3fShaderDerivateTests.DerivateFunc} func
* @param {gluShaderUtil.DataType} type
* @param {gluShaderUtil.precision} precision
* @param {number} hint
* @param {es3fShaderDerivateTests.SurfaceType} surfaceType
* @param {number} numSamples
*/
es3fShaderDerivateTests.TextureDerivateCase = function(name, description, func, type, precision, hint, surfaceType, numSamples) {
es3fShaderDerivateTests.TriangleDerivateCase.call(this, name, description);
/** @type {es3fShaderDerivateTests.DerivateFunc} */ this.m_func = func;
/** @type {gluTexture.Texture2D} */ this.m_texture = null;
/** @type {Array<number>} */ this.m_texValueMin = [];
/** @type {Array<number>} */ this.m_texValueMax = [];
this.m_dataType = type;
this.m_precision = precision;
this.m_coordDataType = gluShaderUtil.DataType.FLOAT_VEC2;
this.m_coordPrecision = gluShaderUtil.precision.PRECISION_HIGHP;
this.m_hint = hint;
this.m_surfaceType = surfaceType;
this.m_numSamples = numSamples;
};
es3fShaderDerivateTests.TextureDerivateCase.prototype = Object.create(es3fShaderDerivateTests.TriangleDerivateCase.prototype);
es3fShaderDerivateTests.TextureDerivateCase.prototype.constructor = es3fShaderDerivateTests.TextureDerivateCase;
es3fShaderDerivateTests.TextureDerivateCase.prototype.deinit = function() {
this.m_texture = null;
};
es3fShaderDerivateTests.TextureDerivateCase.prototype.init = function() {
// Generate shader
/** @type {string} */ var fragmentTmpl = '' +
'#version 300 es\n' +
'in highp vec2 v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} sampler2D u_sampler;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} vec4 tex = texture(u_sampler, v_coord);\n' +
' ${PRECISION} ${DATATYPE} res = ${FUNC}(tex${SWIZZLE}) * u_scale + u_bias;\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n';
/** @type {boolean} */ var packToInt = this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO;
/** @type {Object} */ var fragmentParams = {};
/** @type {Array<number>} */ var viewportSize;
fragmentParams['OUTPUT_TYPE'] = gluShaderUtil.getDataTypeName(packToInt ? gluShaderUtil.DataType.UINT_VEC4 : gluShaderUtil.DataType.FLOAT_VEC4);
fragmentParams['OUTPUT_PREC'] = gluShaderUtil.getPrecisionName(packToInt ? gluShaderUtil.precision.PRECISION_HIGHP : this.m_precision);
fragmentParams['PRECISION'] = gluShaderUtil.getPrecisionName(this.m_precision);
fragmentParams['DATATYPE'] = gluShaderUtil.getDataTypeName(this.m_dataType);
fragmentParams['FUNC'] = es3fShaderDerivateTests.getDerivateFuncName(this.m_func);
fragmentParams['SWIZZLE'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? '' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? '.xyz' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? '.xy' :
'.x';
if (packToInt) {
fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'floatBitsToUint(res)' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'floatBitsToUint(vec4(res, 1.0))' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'floatBitsToUint(vec4(res, 0.0, 1.0))' :
'floatBitsToUint(vec4(res, 0.0, 0.0, 1.0))';
} else {
fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'res' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec4(res, 1.0)' :
this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec4(res, 0.0, 1.0)' :
'vec4(res, 0.0, 0.0, 1.0)';
}
this.m_fragmentSrc = tcuStringTemplate.specialize(fragmentTmpl, fragmentParams);
// Texture size matches viewport and nearest sampling is used. Thus texture sampling
// is equal to just interpolating the texture value range.
// Determine value range for texture.
switch (this.m_precision) {
case gluShaderUtil.precision.PRECISION_HIGHP:
this.m_texValueMin = [-97., 0.2, 71., 74.];
this.m_texValueMax = [-13.2, -77., 44., 76.];
break;
case gluShaderUtil.precision.PRECISION_MEDIUMP:
this.m_texValueMin = [-37.0, 47., -7., 0.0];
this.m_texValueMax = [-1.0, 12., 7., 19.];
break;
case gluShaderUtil.precision.PRECISION_LOWP:
this.m_texValueMin = [0.0, -1.0, 0.0, 1.0];
this.m_texValueMax = [1.0, 1.0, -1.0, -1.0];
break;
default:
throw new Error(false, 'Precision not supported:' + this.m_precision);
}
// Lowp and mediump cases use RGBA16F format, while highp uses RGBA32F.
viewportSize = this.getViewportSize();
assertMsgOptions(!this.m_texture, 'Texture not null', false, true);
this.m_texture = gluTexture.texture2DFromInternalFormat(gl, this.m_precision === gluShaderUtil.precision.PRECISION_HIGHP ? gl.RGBA32F : gl.RGBA16F, viewportSize[0], viewportSize[1]);
this.m_texture.getRefTexture().allocLevel(0);
// Texture coordinates
this.m_coordMin = [0.0, 0.0, 0.0, 0.0];
this.m_coordMax = [1.0, 1.0, 1.0, 1.0];
// Fill with gradients.
/** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.m_texture.getRefTexture().getLevel(0);
for (var y = 0; y < level0.getHeight(); y++) {
for (var x = 0; x < level0.getWidth(); x++) {
/** @type {number} */ var xf = (x + 0.5) / level0.getWidth();
/** @type {number} */ var yf = (y + 0.5) / level0.getHeight();
/** @type {Array<number>} */ var s = [xf, yf, (xf + yf) / 2.0, 1.0 - (xf + yf) / 2.0];
level0.setPixel(deMath.add(this.m_texValueMin, deMath.multiply(deMath.subtract(this.m_texValueMax, this.m_texValueMin), s)), x, y);
}
}
this.m_texture.upload();
if (this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO) {
// No scale or bias used for accuracy.
this.m_derivScale = [1.0, 1.0, 1.0, 1.0];
this.m_derivBias = [0.0, 0.0, 0.0, 0.0];
} else {
// Compute scale - bias that normalizes to 0..1 range.
viewportSize = this.getViewportSize();
/** @type {number} */ var w = viewportSize[0];
/** @type {number} */ var h = viewportSize[1];
/** @type {Array<number>} */ var dx = deMath.divide(deMath.subtract(this.m_texValueMax, this.m_texValueMin), [w, w, w * 0.5, -w * 0.5]);
/** @type {Array<number>} */ var dy = deMath.divide(deMath.subtract(this.m_texValueMax, this.m_texValueMin), [h, h, h * 0.5, -h * 0.5]);
switch (this.m_func) {
case es3fShaderDerivateTests.DerivateFunc.DFDX:
this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dx);
break;
case es3fShaderDerivateTests.DerivateFunc.DFDY:
this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dy);
break;
case es3fShaderDerivateTests.DerivateFunc.FWIDTH:
this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], deMath.add(deMath.abs(dx), deMath.abs(dy)));
break;
default:
throw new Error('Derivate Function not supported: ' + this.m_func);
}
this.m_derivBias = [0.0, 0.0, 0.0, 0.0];
}
};
/**
* @param {WebGLProgram} program
*/
es3fShaderDerivateTests.TextureDerivateCase.prototype.setupRenderState = function(program) {
/** @type {number} */ var texUnit = 1;
gl.activeTexture(gl.TEXTURE0 + texUnit);
gl.bindTexture(gl.TEXTURE_2D, this.m_texture.getGLTexture());
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.uniform1i(gl.getUniformLocation(program, 'u_sampler'), texUnit);
};
/**
* @param {tcuTexture.PixelBufferAccess} result
* @param {tcuTexture.PixelBufferAccess} errorMask
* @return {boolean}
*/
es3fShaderDerivateTests.TextureDerivateCase.prototype.verify = function(result, errorMask) {
// \note Edges are ignored in comparison
if (result.getWidth() < 2 || result.getHeight() < 2)
throw new Error('Too small viewport');
/** @type {tcuTexture.PixelBufferAccess} */ var compareArea = tcuTextureUtil.getSubregion(result, 1, 1, 0, result.getWidth() - 2, result.getHeight() - 2, 1);
/** @type {tcuTexture.PixelBufferAccess} */ var maskArea = tcuTextureUtil.getSubregion(errorMask, 1, 1, 0, errorMask.getWidth() - 2, errorMask.getHeight() - 2, 1);
/** @type {Array<number>} */ var xScale = [1.0, 0.0, 0.5, -0.5];
/** @type {Array<number>} */ var yScale = [0.0, 1.0, 0.5, -0.5];
/** @type {number} */ var w = result.getWidth();
/** @type {number} */ var h = result.getHeight();
/** @type {Array<number>} */ var surfaceThreshold = deMath.divide(this.getSurfaceThreshold(), deMath.abs(this.m_derivScale));
/** @type {Array<number>} */ var reference;
/** @type {Array<number>} */ var threshold;
if (this.m_func == es3fShaderDerivateTests.DerivateFunc.DFDX || this.m_func == es3fShaderDerivateTests.DerivateFunc.DFDY) {
/** @type {boolean} */ var isX = this.m_func == es3fShaderDerivateTests.DerivateFunc.DFDX;
/** @type {number} */ var div = isX ? w : h;
/** @type {Array<number>} */ var scale = isX ? xScale : yScale;
reference = deMath.multiply(deMath.scale(deMath.subtract(this.m_texValueMax, this.m_texValueMin), 1 / div), scale);
/** @type {Array<number>} */ var opThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_texValueMin, scale), deMath.multiply(this.m_texValueMax, scale), reference);
threshold = deMath.max(surfaceThreshold, opThreshold);
bufferedLogToConsole('Verifying result image.\n'+
'\tValid derivative is ' + reference + ' with threshold ' + threshold);
// short circuit if result is strictly within the normal value error bounds.
// This improves performance significantly.
if (es3fShaderDerivateTests.verifyConstantDerivate(compareArea, maskArea, this.m_dataType,
reference, threshold, this.m_derivScale, this.m_derivBias,
es3fShaderDerivateTests.VerificationLogging.LOG_NOTHING)) {
bufferedLogToConsole('No incorrect derivatives found, result valid.');
return true;
}
// some pixels exceed error bounds calculated for normal values. Verify that these
// potentially invalid pixels are in fact valid due to (for example) subnorm flushing.
bufferedLogToConsole('Initial verification failed, verifying image by calculating accurate error bounds for each result pixel.\n' +
'\tVerifying each result derivative is within its range of legal result values.');
/** @type {Array<number>} */ var valueRamp = deMath.subtract(this.m_texValueMax, this.m_texValueMin);
/** @type {es3fShaderDerivateTests.Linear2DFunctionEvaluator} */ var function_ = new es3fShaderDerivateTests.Linear2DFunctionEvaluator();
function_.matrix.setRow(0, [valueRamp[0] / w, 0.0, this.m_texValueMin[0]]);
function_.matrix.setRow(1, [0.0, valueRamp[1] / h, this.m_texValueMin[1]]);
function_.matrix.setRow(2, deMath.scale([valueRamp[2] / w, valueRamp[2] / h, this.m_texValueMin[2] + this.m_texValueMin[2]], 1 / 2.0));
function_.matrix.setRow(3, deMath.scale([-valueRamp[3] / w, -valueRamp[3] / h, this.m_texValueMax[3] + this.m_texValueMax[3]], 1 / 2.0));
return es3fShaderDerivateTests.reverifyConstantDerivateWithFlushRelaxations(compareArea, maskArea, this.m_dataType, this.m_precision,
this.m_derivScale, this.m_derivBias, surfaceThreshold, this.m_func, function_);
} else {
assertMsgOptions(this.m_func == es3fShaderDerivateTests.DerivateFunc.FWIDTH, 'Expected Derivate Function FWIDTH', false, true);
/** @type {Array<number>} */ var dx = deMath.multiply(deMath.scale(deMath.subtract(this.m_texValueMax, this.m_texValueMin), 1 / w), xScale);
/** @type {Array<number>} */ var dy = deMath.multiply(deMath.scale(deMath.subtract(this.m_texValueMax, this.m_texValueMin), 1 / h), yScale);
reference = deMath.add(deMath.abs(dx), deMath.abs(dy));
/** @type {Array<number>} */ var dxThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_texValueMin, xScale), deMath.multiply(this.m_texValueMax, xScale), dx);
/** @type {Array<number>} */ var dyThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_texValueMin, yScale), deMath.multiply(this.m_texValueMax, yScale), dy);
threshold = deMath.max(surfaceThreshold, deMath.max(dxThreshold, dyThreshold));
return es3fShaderDerivateTests.verifyConstantDerivate(compareArea, maskArea, this.m_dataType,
reference, threshold, this.m_derivScale, this.m_derivBias);
};
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
*/
es3fShaderDerivateTests.ShaderDerivateTests = function() {
tcuTestCase.DeqpTest.call(this, 'derivate', 'Derivate Function Tests');
};
es3fShaderDerivateTests.ShaderDerivateTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fShaderDerivateTests.ShaderDerivateTests.prototype.constructor = es3fShaderDerivateTests.ShaderDerivateTests
/**
* @struct
* @constructor
* @param {string} name
* @param {es3fShaderDerivateTests.DerivateFunc} func
* @param {gluShaderUtil.DataType} dataType_
* @param {gluShaderUtil.precision} precision_
*/
es3fShaderDerivateTests.FunctionSpec = function(name, func, dataType_, precision_) {
this.name = name;
this.function_ = func;
this.dataType = dataType_;
this.precision = precision_;
};
es3fShaderDerivateTests.ShaderDerivateTests.prototype.init = function() {
var testGroup = tcuTestCase.runner.testCases;
/**
* @struct
* @constructor
* @param {string} name
* @param {string} description
* @param {string} source
*/
var LinearDerivateCase = function(name, description, source) {
/** @type {string} */ this.name = name;
/** @type {string} */ this.description = description;
/** @type {string} */ this.source = source;
};
/** @type {Array<LinearDerivateCase>} */
var s_linearDerivateCases = [
new LinearDerivateCase(
'linear',
'Basic derivate of linearly interpolated argument',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res = ${FUNC}(v_coord) * u_scale + u_bias;\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n'),
new LinearDerivateCase(
'in_function',
'Derivate of linear function argument',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'\n' +
'${PRECISION} ${DATATYPE} computeRes (${PRECISION} ${DATATYPE} value)\n' +
'{\n' +
' return ${FUNC}(v_coord) * u_scale + u_bias;\n' +
'}\n' +
'\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res = computeRes(v_coord);\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n'),
new LinearDerivateCase(
'static_if',
'Derivate of linearly interpolated value in static if',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res;\n' +
' if (false)\n' +
' res = ${FUNC}(-v_coord) * u_scale + u_bias;\n' +
' else\n' +
' res = ${FUNC}(v_coord) * u_scale + u_bias;\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n'),
new LinearDerivateCase(
'static_loop',
'Derivate of linearly interpolated value in static loop',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res = ${DATATYPE}(0.0);\n' +
' for (int i = 0; i < 2; i++)\n' +
' res += ${FUNC}(v_coord * float(i));\n' +
' res = res * u_scale + u_bias;\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n'),
new LinearDerivateCase(
'static_switch',
'Derivate of linearly interpolated value in static switch',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res;\n' +
' switch (1)\n' +
' {\n' +
' case 0: res = ${FUNC}(-v_coord) * u_scale + u_bias; break;\n' +
' case 1: res = ${FUNC}(v_coord) * u_scale + u_bias; break;\n' +
' }\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n'),
new LinearDerivateCase(
'uniform_if',
'Derivate of linearly interpolated value in uniform if',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'uniform bool ub_true;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res;\n' +
' if (ub_true)\n' +
' res = ${FUNC}(v_coord) * u_scale + u_bias;\n' +
' else\n' +
' res = ${FUNC}(-v_coord) * u_scale + u_bias;\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n'),
new LinearDerivateCase(
'uniform_loop',
'Derivate of linearly interpolated value in uniform loop',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'uniform int ui_two;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res = ${DATATYPE}(0.0);\n' +
' for (int i = 0; i < ui_two; i++)\n' +
' res += ${FUNC}(v_coord * float(i));\n' +
' res = res * u_scale + u_bias;\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n'),
new LinearDerivateCase(
'uniform_switch',
'Derivate of linearly interpolated value in uniform switch',
'#version 300 es\n' +
'in ${PRECISION} ${DATATYPE} v_coord;\n' +
'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' +
'uniform ${PRECISION} ${DATATYPE} u_scale;\n' +
'uniform ${PRECISION} ${DATATYPE} u_bias;\n' +
'uniform int ui_one;\n' +
'void main (void)\n' +
'{\n' +
' ${PRECISION} ${DATATYPE} res;\n' +
' switch (ui_one)\n' +
' {\n' +
' case 0: res = ${FUNC}(-v_coord) * u_scale + u_bias; break;\n' +
' case 1: res = ${FUNC}(v_coord) * u_scale + u_bias; break;\n' +
' }\n' +
' o_color = ${CAST_TO_OUTPUT};\n' +
'}\n')
];
/**
* @struct
* @constructor
* @param {string} name
* @param {es3fShaderDerivateTests.SurfaceType} surfaceType
* @param {number} numSamples
*/
var FboConfig = function(name, surfaceType, numSamples) {
/** @type {string} */ this.name = name;
/** @type {es3fShaderDerivateTests.SurfaceType} */ this.surfaceType = surfaceType;
/** @type {number} */ this.numSamples = numSamples;
};
/** @type {Array<FboConfig>} */ var s_fboConfigs = [
new FboConfig('fbo', es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER, 0),
new FboConfig('fbo_msaa2', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 2),
new FboConfig('fbo_msaa4', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 4),
new FboConfig('fbo_float', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0)
];
/**
* @struct
* @constructor
* @param {string} name
* @param {number} hint
*/
var Hint = function(name, hint) {
/** @type {string} */ this.name = name;
/** @type {number} */ this.hint = hint;
};
/** @type {Array<Hint>} */ var s_hints = [
new Hint('fastest', gl.FASTEST),
new Hint('nicest', gl.NICEST)
];
/**
* @struct
* @constructor
* @param {string} name
* @param {es3fShaderDerivateTests.SurfaceType} surfaceType
* @param {number} numSamples
*/
var HintFboConfig = function(name, surfaceType, numSamples) {
/** @type {string} */ this.name = name;
/** @type {es3fShaderDerivateTests.SurfaceType} */ this.surfaceType = surfaceType;
/** @type {number} */ this.numSamples = numSamples;
};
/** @type {Array<HintFboConfig>} */ var s_hintFboConfigs = [
new HintFboConfig('default', es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER, 0),
new HintFboConfig('fbo_msaa4', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 4),
new HintFboConfig('fbo_float', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0)
];
/**
* @struct
* @constructor
* @param {string} name
* @param {es3fShaderDerivateTests.SurfaceType} surfaceType
* @param {number} numSamples
* @param {number} hint
*/
var TextureConfig = function(name, surfaceType, numSamples, hint) {
/** @type {string} */ this.name = name;
/** @type {es3fShaderDerivateTests.SurfaceType} */ this.surfaceType = surfaceType;
/** @type {number} */ this.numSamples = numSamples;
/** @type {number} */ this.hint = hint;
};
/** @type {Array<TextureConfig>} */ var s_textureConfigs = [
new TextureConfig('basic', es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER, 0, gl.DONT_CARE),
new TextureConfig('msaa4', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 4, gl.DONT_CARE),
new TextureConfig('float_fastest', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0, gl.FASTEST),
new TextureConfig('float_nicest', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0, gl.NICEST)
];
/** @type {gluShaderUtil.DataType} */ var dataType;
/** @type {string} */ var source;
/** @type {gluShaderUtil.precision} */ var precision;
/** @type {es3fShaderDerivateTests.SurfaceType} */ var surfaceType;
/** @type {number} */ var numSamples;
/** @type {number} */ var hint;
/** @type {string} */ var caseName;
/** @type {tcuTestCase.DeqpTest} */ var fboGroup;
// .dfdx, .dfdy, .fwidth
for (var funcNdx in es3fShaderDerivateTests.DerivateFunc) {
/** @type {es3fShaderDerivateTests.DerivateFunc} */ var function_ = es3fShaderDerivateTests.DerivateFunc[funcNdx];
/** @type {tcuTestCase.DeqpTest} */ var functionGroup = tcuTestCase.newTest(es3fShaderDerivateTests.getDerivateFuncCaseName(function_), es3fShaderDerivateTests.getDerivateFuncName(function_));
testGroup.addChild(functionGroup);
// .constant - no precision variants, checks that derivate of constant arguments is 0
/** @type {tcuTestCase.DeqpTest} */ var constantGroup = tcuTestCase.newTest('constant', 'Derivate of constant argument');
functionGroup.addChild(constantGroup);
for (var vecSize = 1; vecSize <= 4; vecSize++) {
dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT;
constantGroup.addChild(new es3fShaderDerivateTests.ConstantDerivateCase(gluShaderUtil.getDataTypeName(dataType), '', function_, dataType));
}
// Cases based on LinearDerivateCase
for (var caseNdx = 0; caseNdx < s_linearDerivateCases.length; caseNdx++) {
/** @type {tcuTestCase.DeqpTest} */ var linearCaseGroup = tcuTestCase.newTest(s_linearDerivateCases[caseNdx].name, s_linearDerivateCases[caseNdx].description);
source = s_linearDerivateCases[caseNdx].source;
functionGroup.addChild(linearCaseGroup);
for (var vecSize = 1; vecSize <= 4; vecSize++)
for (var precNdx in gluShaderUtil.precision) {
dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT;
precision = gluShaderUtil.precision[precNdx];
surfaceType = es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER;
numSamples = 0;
hint = gl.DONT_CARE;
if (caseNdx !== 0 && precision === gluShaderUtil.precision.PRECISION_LOWP)
continue; // Skip as lowp doesn't actually produce any bits when rendered to default FB.
caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision);
linearCaseGroup.addChild(new es3fShaderDerivateTests.LinearDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples, source));
}
}
// Fbo cases
for (var caseNdx = 0; caseNdx < s_fboConfigs.length; caseNdx++) {
fboGroup = tcuTestCase.newTest(s_fboConfigs[caseNdx].name, 'Derivate usage when rendering into FBO');
source = s_linearDerivateCases[0].source; // use source from .linear group
surfaceType = s_fboConfigs[caseNdx].surfaceType;
numSamples = s_fboConfigs[caseNdx].numSamples;
functionGroup.addChild(fboGroup);
for (var vecSize = 1; vecSize <= 4; vecSize++)
for (var precNdx in gluShaderUtil.precision) {
dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT;
precision = gluShaderUtil.precision[precNdx];
hint = gl.DONT_CARE;
if (surfaceType !== es3fShaderDerivateTests.SurfaceType.FLOAT_FBO && precision === gluShaderUtil.precision.PRECISION_LOWP)
continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT.
caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision);
fboGroup.addChild(new es3fShaderDerivateTests.LinearDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples, source));
}
}
// .fastest, .nicest
for (var hintCaseNdx = 0; hintCaseNdx < s_hints.length; hintCaseNdx++) {
/** @type {tcuTestCase.DeqpTest} */ var hintGroup = tcuTestCase.newTest(s_hints[hintCaseNdx].name, 'Shader derivate hints');
source = s_linearDerivateCases[0].source; // use source from .linear group
hint = s_hints[hintCaseNdx].hint;
functionGroup.addChild(hintGroup);
for (var fboCaseNdx = 0; fboCaseNdx < s_hintFboConfigs.length; fboCaseNdx++) {
fboGroup = tcuTestCase.newTest(s_hintFboConfigs[fboCaseNdx].name, '');
surfaceType = s_hintFboConfigs[fboCaseNdx].surfaceType;
numSamples = s_hintFboConfigs[fboCaseNdx].numSamples;
hintGroup.addChild(fboGroup);
for (var vecSize = 1; vecSize <= 4; vecSize++)
for (var precNdx in gluShaderUtil.precision) {
dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT;
precision = gluShaderUtil.precision[precNdx];
if (surfaceType !== es3fShaderDerivateTests.SurfaceType.FLOAT_FBO && precision === gluShaderUtil.precision.PRECISION_LOWP)
continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT.
caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision);
fboGroup.addChild(new es3fShaderDerivateTests.LinearDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples, source));
}
}
}
// .texture
/** @type {tcuTestCase.DeqpTest} */ var textureGroup = tcuTestCase.newTest('texture', 'Derivate of texture lookup result');
functionGroup.addChild(textureGroup);
for (var texCaseNdx = 0; texCaseNdx < s_textureConfigs.length; texCaseNdx++) {
/** @type {tcuTestCase.DeqpTest} */ var caseGroup = tcuTestCase.newTest(s_textureConfigs[texCaseNdx].name, '');
surfaceType = s_textureConfigs[texCaseNdx].surfaceType;
numSamples = s_textureConfigs[texCaseNdx].numSamples;
hint = s_textureConfigs[texCaseNdx].hint;
textureGroup.addChild(caseGroup);
for (var vecSize = 1; vecSize <= 4; vecSize++)
for (var precNdx in gluShaderUtil.precision) {
dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT;
precision = gluShaderUtil.precision[precNdx];
if (surfaceType !== es3fShaderDerivateTests.SurfaceType.FLOAT_FBO && precision === gluShaderUtil.precision.PRECISION_LOWP)
continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT.
caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision);
caseGroup.addChild(new es3fShaderDerivateTests.TextureDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples));
}
}
}
};
/**
* Run test
* @param {WebGL2RenderingContext} context
*/
es3fShaderDerivateTests.run = function(context, range) {
gl = context;
//Set up Test Root parameters
var state = tcuTestCase.runner;
state.setRoot(new es3fShaderDerivateTests.ShaderDerivateTests());
//Set up name and description of this test series.
setCurrentTestName(state.testCases.fullName());
description(state.testCases.getDescription());
try {
if (range)
state.setRange(range);
//Run test cases
tcuTestCase.runTestCases();
}
catch (err) {
testFailedOptions('Failed to es3fShaderDerivateTests.run tests', false);
tcuTestCase.runner.terminate();
}
};
});