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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative GL State API tests.
*//*--------------------------------------------------------------------*/
'use strict';
goog.provide('functional.gles3.es3fNegativeStateApiTests');
goog.require('framework.common.tcuTestCase');
goog.require('functional.gles3.es3fApiCase');
goog.require('framework.opengl.gluShaderProgram');
goog.scope(function() {
var es3fNegativeStateApiTests = functional.gles3.es3fNegativeStateApiTests;
var es3fApiCase = functional.gles3.es3fApiCase;
var tcuTestCase = framework.common.tcuTestCase;
var gluShaderProgram = framework.opengl.gluShaderProgram;
/**
* @type {string}
* @const
*/
var uniformTestVertSource = '#version 300 es\n' +
'uniform mediump vec4 vUnif_vec4;\n' +
'in mediump vec4 attr;\n' +
'layout(std140) uniform Block { mediump vec4 blockVar; };\n' +
'void main (void)\n' +
'{\n' +
' gl_Position = vUnif_vec4 + blockVar + attr;\n' +
'}\n';
/**
* @type {string}
* @const
*/
var uniformTestFragSource = '#version 300 es\n' +
'uniform mediump ivec4 fUnif_ivec4;\n' +
'uniform mediump uvec4 fUnif_uvec4;\n' +
'layout(location = 0) out mediump vec4 fragColor;\n' +
'void main (void)\n' +
'{\n' +
' fragColor = vec4(vec4(fUnif_ivec4) + vec4(fUnif_uvec4));\n' +
'}\n';
/**
* @param {WebGL2RenderingContext} gl
*/
es3fNegativeStateApiTests.init = function(gl) {
var testGroup = tcuTestCase.runner.testCases;
// Enabling & disabling states
testGroup.addChild(new es3fApiCase.ApiCaseCallback('enable', 'Invalid gl.enable() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_ENUM is generated if cap is not one of the allowed values.');
gl.enable(-1);
this.expectError(gl.INVALID_ENUM);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('disable', 'Invalid gl.disable() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_ENUM is generated if cap is not one of the allowed values.');
gl.disable(-1);
this.expectError(gl.INVALID_ENUM);
}));
// Simple state queries
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_parameter', 'Invalid gl.getParameter() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the allowed values.');
/** @type{boolean} */ var params = false;
//glGetBooleanv(-1, params);
params = /** @type{boolean} */ (gl.getParameter(-1));
this.expectError(gl.INVALID_ENUM);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_indexed_parameter', 'Invalid gl.getIndexedParameter() usage', gl, function() {
/** @type{number} */ var data = -1;
/** @type{number} */ var maxUniformBufferBindings;
bufferedLogToConsole('gl.INVALID_ENUM is generated if name is not an accepted value.');
data = /** @type{number} */ (gl.getIndexedParameter(-1, 0));
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is outside of the valid range for the indexed state target.');
maxUniformBufferBindings = /** @type{number} */ (gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS));
this.expectError(gl.NO_ERROR);
data = /** @type{number} */ (gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, maxUniformBufferBindings));
this.expectError(gl.INVALID_VALUE);
}));
// Enumerated state queries: Shaders
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_attached_shaders', 'Invalid gl.getAttachedShaders() usage', gl, function() {
/** @type{WebGLShader} */ var shaderObject = gl.createShader(gl.VERTEX_SHADER);
/** @type{WebGLProgram} */ var program = gl.createProgram();
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getAttachedShaders(null);
});
gl.deleteShader(shaderObject);
gl.deleteProgram(program);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_parameter', 'Invalid gl.getShaderParameter() usage', gl, function() {
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{WebGLProgram} */ var program = gl.createProgram();
/** @type{number} */ var param = -1;
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
param = /** @type{number} */ (gl.getShaderParameter(shader, -1));
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('An exception is thrown if shader is null.');
this.expectThrowNoError(function() {
gl.getShaderParameter(null, gl.SHADER_TYPE);
});
gl.deleteShader(shader);
gl.deleteProgram(program);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_info_log', 'Invalid gl.getShaderInfoLog() usage', gl, function() {
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{WebGLProgram} */ var program = gl.createProgram();
bufferedLogToConsole('An exception is thrown if shader is null.');
this.expectThrowNoError(function() {
gl.getShaderInfoLog(null);
});
gl.deleteShader(shader);
gl.deleteProgram(program);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_precision_format', 'Invalid gl.getShaderPrecisionFormat() usage', gl, function() {
/** @type{WebGLShaderPrecisionFormat } */ var precision;
bufferedLogToConsole('gl.INVALID_ENUM is generated if shaderType or precisionType is not an accepted value.');
precision = gl.getShaderPrecisionFormat (-1, gl.MEDIUM_FLOAT);
this.expectError(gl.INVALID_ENUM);
precision = gl.getShaderPrecisionFormat (gl.VERTEX_SHADER, -1);
this.expectError(gl.INVALID_ENUM);
precision = gl.getShaderPrecisionFormat (-1, -1);
this.expectError(gl.INVALID_ENUM);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_shader_source', 'Invalid gl.getShaderSource() usage', gl, function() {
/** @type{WebGLProgram} */ var program = gl.createProgram();
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
bufferedLogToConsole('An exception is thrown if shader is null.');
this.expectThrowNoError(function() {
gl.getShaderSource(null);
});
gl.deleteProgram(program);
gl.deleteShader(shader);
}));
// Enumerated state queries: Programs
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_program_parameter', 'Invalid gl.getProgramParameter() usage', gl, function() {
/** @type{WebGLProgram} */ var program = gl.createProgram();
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{boolean} */ var params;
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
params = /** @type{boolean} */ (gl.getProgramParameter(program, -1));
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getProgramParameter(null, gl.LINK_STATUS);
});
gl.deleteProgram(program);
gl.deleteShader(shader);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_program_info_log', 'Invalid gl.getProgramInfoLog() usage', gl, function() {
/** @type{WebGLProgram} */ var program = gl.createProgram();
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getProgramInfoLog (null);
});
gl.deleteProgram(program);
gl.deleteShader(shader);
}));
// Enumerated state queries: Shader variables
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_tex_parameter', 'Invalid gl.getTexParameter() usage', gl, function() {
/** @type{WebGLTexture} */ var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not an accepted value.');
gl.getTexParameter (-1, gl.TEXTURE_MAG_FILTER);
this.expectError(gl.INVALID_ENUM);
gl.getTexParameter (gl.TEXTURE_2D, -1);
this.expectError(gl.INVALID_ENUM);
gl.getTexParameter (-1, -1);
this.expectError(gl.INVALID_ENUM);
gl.deleteTexture(texture);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_uniform', 'Invalid gl.getUniform() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
gl.useProgram(program.getProgram());
/** @type{WebGLUniformLocation} */ var unif = gl.getUniformLocation(program.getProgram(), 'vUnif_vec4'); // vec4
assertMsgOptions(unif != null, 'Failed to retrieve uniform location', false, true);
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{WebGLProgram} */ var programEmpty = gl.createProgram();
/** @type{*} */ var params;
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getUniform (null, unif);
});
bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been successfully linked.');
params = gl.getUniform (programEmpty, unif);
this.expectError(gl.INVALID_OPERATION);
bufferedLogToConsole('An exception is thrown if location is null.');
this.expectThrowNoError(function() {
gl.getUniform (program.getProgram(), null);
});
gl.deleteShader(shader);
gl.deleteProgram(programEmpty);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniform', 'Invalid gl.getActiveUniform() usage', gl, function() {
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
/** @type{number} */ var numActiveUniforms = -1;
numActiveUniforms = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORMS));
bufferedLogToConsole('// gl.ACTIVE_UNIFORMS = ' + numActiveUniforms + ' (expected 4).');
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getActiveUniform(null, 0);
});
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to the number of active uniform variables in program.');
gl.useProgram(program.getProgram());
gl.getActiveUniform(program.getProgram(), numActiveUniforms);
this.expectError(gl.INVALID_VALUE);
gl.useProgram(null);
gl.deleteShader(shader);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniforms', 'Invalid gl.getActiveUniforms() usage', gl, function() {
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
/** @type{Array<number>} */ var dummyUniformIndex = [1];
/** @type{Array<number>} */ var dummyParamDst;
/** @type{number} */ var numActiveUniforms = -1;
gl.useProgram(program.getProgram());
numActiveUniforms = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORMS));
bufferedLogToConsole('// gl.ACTIVE_UNIFORMS = ' + numActiveUniforms + ' (expected 4).');
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getActiveUniforms(null, dummyUniformIndex, gl.UNIFORM_TYPE);
});
bufferedLogToConsole('gl.INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of gl.ACTIVE_UNIFORMS for program.');
/** @type{Array<number>} */ var invalidUniformIndices;
/** @type{Array<number>} */ var dummyParamsDst;
for (var excess = 0; excess <= 2; excess++) {
invalidUniformIndices = [1, numActiveUniforms - 1 + excess, 1];
dummyParamsDst = gl.getActiveUniforms(program.getProgram(), invalidUniformIndices, gl.UNIFORM_TYPE);
this.expectError(excess == 0 ? gl.NO_ERROR : gl.INVALID_VALUE);
}
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted token.');
dummyParamDst = gl.getActiveUniforms(program.getProgram(), dummyUniformIndex, -1);
this.expectError(gl.INVALID_ENUM);
gl.useProgram(null);
gl.deleteShader(shader);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniform_block_parameter', 'Invalid gl.getActiveUniformBlockParameter() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
/** @type{*} */ var params;
/** @type{number} */ var numActiveBlocks = -1;
numActiveBlocks = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS));
bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks + ' (expected 1).');
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of gl.ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.');
gl.useProgram(program.getProgram());
this.expectError(gl.NO_ERROR);
params = gl.getActiveUniformBlockParameter(program.getProgram(), numActiveBlocks, gl.UNIFORM_BLOCK_BINDING);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the accepted tokens.');
params = gl.getActiveUniformBlockParameter(program.getProgram(), 0, -1);
this.expectError(gl.INVALID_ENUM);
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_uniform_block_name', 'Invalid gl.getActiveUniformBlockName() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
/** @type{number} */ var length = -1;
/** @type{number} */ var numActiveBlocks = -1;
/** @type{string} */ var uniformBlockName;
numActiveBlocks = /** @type{number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS));
bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks + ' (expected 1).');
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of gl.ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.');
gl.useProgram(program.getProgram());
this.expectError(gl.NO_ERROR);
uniformBlockName = gl.getActiveUniformBlockName(program.getProgram(), numActiveBlocks);
this.expectError(gl.INVALID_VALUE);
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_active_attrib', 'Invalid gl.getActiveAttrib() usage', gl, function() {
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
/** @type{number} */ var numActiveAttributes = -1;
/** @type{WebGLActiveInfo} */ var activeInfo;
/** @type{number} */ var size = -1;
/** @type{number} */ var type = -1;
/** @type{string} */ var name;
numActiveAttributes = /** @type{number} */(gl.getProgramParameter(program.getProgram(), gl.ACTIVE_ATTRIBUTES));
bufferedLogToConsole('// gl.ACTIVE_ATTRIBUTES = ' + numActiveAttributes + ' (expected 1).');
gl.useProgram(program.getProgram());
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getActiveAttrib(null, 0);
});
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.ACTIVE_ATTRIBUTES.');
activeInfo = gl.getActiveAttrib(program.getProgram(), numActiveAttributes);
this.expectError(gl.INVALID_VALUE);
gl.useProgram(null);
gl.deleteShader(shader);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_uniform_indices', 'Invalid gl.getUniformIndices() usage', gl, function() {
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
gl.useProgram(program.getProgram());
/** @type{number} */ var numActiveBlocks = -1;
/** @type{Array<string>} */ var uniformName = ['Block.blockVar'];
/** @type{Array<number>} */ var uniformIndices = [-1];
numActiveBlocks = /** @type{number} */(gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS));
bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks);
this.expectError (gl.NO_ERROR);
bufferedLogToConsole('An exception is thrown if program is null.');
this.expectThrowNoError(function() {
gl.getUniformIndices(null, uniformName);
});
gl.useProgram(null);
gl.deleteShader(shader);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_vertex_attrib', 'Invalid gl.getVertexAttrib() usage', gl, function() {
/** @type{*} */ var params;
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
params = gl.getVertexAttrib(0, -1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
/** @type{number} */ var maxVertexAttribs;
maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
params = gl.getVertexAttrib(maxVertexAttribs, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_vertex_attrib_offset', 'Invalid gl.getVertexAttribOffset() usage', gl, function() {
/** @type{number} */ var ptr;
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
ptr = gl.getVertexAttribOffset(0, -1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
/** @type{number} */ var maxVertexAttribs;
maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
ptr = gl.getVertexAttribOffset(maxVertexAttribs, gl.VERTEX_ATTRIB_ARRAY_POINTER);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_frag_data_location', 'Invalid gl.getFragDataLocation() usage', gl, function() {
/** @type{WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
/** @type{WebGLProgram} */ var program = gl.createProgram();
bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been linked.');
gl.getFragDataLocation(program, 'gl_FragColor');
this.expectError(gl.INVALID_OPERATION);
gl.deleteProgram(program);
gl.deleteShader(shader);
}));
// Enumerated state queries: Buffers
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_buffer_parameter', 'Invalid gl.getBufferParameter() usage', gl, function() {
/** @type{number} */ var params = -1;
/** @type{WebGLBuffer} */ var buf;
buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
bufferedLogToConsole('gl.INVALID_ENUM is generated if target or value is not an accepted value.');
params = /** @type{number} */ (gl.getBufferParameter(-1, gl.BUFFER_SIZE));
this.expectError(gl.INVALID_ENUM);
params = /** @type{number} */ (gl.getBufferParameter(gl.ARRAY_BUFFER, -1));
this.expectError(gl.INVALID_ENUM);
params = /** @type{number} */ (gl.getBufferParameter(-1, -1));
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.');
gl.bindBuffer(gl.ARRAY_BUFFER, null);
params = /** @type{number} */ (gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE));
this.expectError(gl.INVALID_OPERATION);
gl.deleteBuffer(buf);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_framebuffer_attachment_parameter', 'Invalid gl.getFramebufferAttachmentParameter() usage', gl, function() {
/** @type{*} */ var params;
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{Array<WebGLRenderbuffer>} */ var rbo = [];
fbo = gl.createFramebuffer();
rbo[0] = gl.createRenderbuffer();
rbo[1] = gl.createRenderbuffer();
gl.bindFramebuffer (gl.FRAMEBUFFER, fbo);
gl.bindRenderbuffer (gl.RENDERBUFFER, rbo[0]);
gl.renderbufferStorage (gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 16, 16);
gl.framebufferRenderbuffer (gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo[0]);
gl.bindRenderbuffer (gl.RENDERBUFFER, rbo[1]);
gl.renderbufferStorage (gl.RENDERBUFFER, gl.STENCIL_INDEX8, 16, 16);
gl.framebufferRenderbuffer (gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo[1]);
gl.checkFramebufferStatus (gl.FRAMEBUFFER);
this.expectError (gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not one of the accepted tokens.');
gl.getFramebufferAttachmentParameter(-1, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); // TYPE is gl.RENDERBUFFER
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not valid for the value of gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.');
gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL); // TYPE is gl.RENDERBUFFER
this.expectError(gl.INVALID_ENUM);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // TYPE is gl.FRAMEBUFFER_DEFAULT
this.expectError(gl.INVALID_ENUM);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if attachment is gl.DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target.');
gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
this.expectError(gl.INVALID_OPERATION);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if the value of gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is gl.NONE and pname is not gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.');
gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // TYPE is gl.NONE
this.expectError(gl.NO_ERROR);
gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE); // TYPE is gl.NONE
this.expectError(gl.INVALID_OPERATION);
bufferedLogToConsole('gl.INVALID_OPERATION or gl.INVALID_ENUM is generated if attachment is not one of the accepted values for the current binding of target.');
gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // A FBO is bound so gl.BACK is invalid
this.expectError([gl.INVALID_OPERATION, gl.INVALID_ENUM]);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); // Default framebuffer is bound so gl.COLOR_ATTACHMENT0 is invalid
this.expectError([gl.INVALID_OPERATION, gl.INVALID_ENUM]);
gl.deleteFramebuffer(fbo);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_renderbuffer_parameter', 'Invalid gl.getRenderbufferParameter() usage', gl, function() {
/** @type{number} */ var params = -1;
/** @type{WebGLRenderbuffer} */ var rbo;
rbo = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not gl.RENDERBUFFER.');
gl.getRenderbufferParameter(-1, gl.RENDERBUFFER_WIDTH);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the accepted tokens.');
gl.getRenderbufferParameter(gl.RENDERBUFFER, -1);
this.expectError(gl.INVALID_ENUM);
gl.deleteRenderbuffer(rbo);
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_internalformat_parameter', 'Invalid gl.getInternalformatParameter() usage', gl, function() {
/** @type{WebGLRenderbuffer} */ var rbo = gl.createRenderbuffer();
/** @type{WebGLFramebuffer} */ var fbo = gl.createFramebuffer();
/** @type{WebGLTexture} */ var tex = gl.createTexture();
gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.bindTexture(gl.TEXTURE_2D, tex);
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not gl.SAMPLES or gl.NUM_SAMPLE_COUNTS.');
gl.getInternalformatParameter (gl.RENDERBUFFER, gl.RGBA8, -1);
this.expectError (gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if internalformat is not color-, depth-, or stencil-renderable.');
gl.getInternalformatParameter (gl.RENDERBUFFER, gl.RG8_SNORM, gl.NUM_SAMPLE_COUNTS);
this.expectError (gl.INVALID_ENUM);
gl.getInternalformatParameter (gl.RENDERBUFFER, gl.COMPRESSED_RGB8_ETC2, gl.NUM_SAMPLE_COUNTS);
this.expectError (gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not gl.RENDERBUFFER.');
gl.getInternalformatParameter (-1, gl.RGBA8, gl.NUM_SAMPLE_COUNTS);
this.expectError (gl.INVALID_ENUM);
gl.getInternalformatParameter (gl.FRAMEBUFFER, gl.RGBA8, gl.NUM_SAMPLE_COUNTS);
this.expectError (gl.INVALID_ENUM);
gl.getInternalformatParameter (gl.TEXTURE_2D, gl.RGBA8, gl.NUM_SAMPLE_COUNTS);
this.expectError (gl.INVALID_ENUM);
gl.deleteRenderbuffer(rbo);
gl.deleteFramebuffer(fbo);
gl.deleteTexture(tex);
}));
// Query object queries
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_query', 'Invalid gl.getQuery() usage', gl, function() {
/** @type{number} */ var params = -1;
bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not an accepted value.');
gl.getQuery (gl.ANY_SAMPLES_PASSED, -1);
this.expectError (gl.INVALID_ENUM);
gl.getQuery (-1, gl.CURRENT_QUERY);
this.expectError (gl.INVALID_ENUM);
gl.getQuery (-1, -1);
this.expectError (gl.INVALID_ENUM);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_query_parameter', 'Invalid gl.getQueryParameter() usage', gl, function() {
/** @type{WebGLQuery} */ var id;
id = gl.createQuery();
bufferedLogToConsole('An exception is thrown if the query object is null.');
this.expectThrowNoError(function() {
gl.getQueryParameter (null, gl.QUERY_RESULT_AVAILABLE);
});
bufferedLogToConsole('// Note: ' + id + ' is not a query object yet, since it hasn\'t been used by gl.beginQuery');
gl.getQueryParameter (id, gl.QUERY_RESULT_AVAILABLE);
this.expectError (gl.INVALID_OPERATION);
gl.beginQuery (gl.ANY_SAMPLES_PASSED, id);
gl.endQuery (gl.ANY_SAMPLES_PASSED);
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
gl.getQueryParameter (id, -1);
this.expectError (gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if id is the name of a currently active query object.');
gl.beginQuery (gl.ANY_SAMPLES_PASSED, id);
this.expectError (gl.NO_ERROR);
gl.getQueryParameter (id, gl.QUERY_RESULT_AVAILABLE);
this.expectError (gl.INVALID_OPERATION);
gl.endQuery (gl.ANY_SAMPLES_PASSED);
this.expectError (gl.NO_ERROR);
gl.deleteQuery(id);
}));
// Sync object queries
testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_sync_parameter', 'Invalid gl.getSyncParameter() usage', gl, function() {
/** @type{WebGLSync} */ var sync;
bufferedLogToConsole('An exception is thrown if sync is null.');
this.expectThrowNoError(function() {
gl.getSyncParameter (null, gl.OBJECT_TYPE);
});
bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not one of the accepted tokens.');
sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
this.expectError (gl.NO_ERROR);
gl.getSyncParameter (sync, -1);
this.expectError (gl.INVALID_ENUM);
}));
// Enumerated boolean state queries
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_enabled', 'Invalid gl.isEnabled() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_ENUM is generated if cap is not an accepted value.');
gl.isEnabled(-1);
this.expectError(gl.INVALID_ENUM);
gl.isEnabled(gl.TRIANGLES);
this.expectError(gl.INVALID_ENUM);
}));
// Named Object Usage
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_buffer', 'Invalid gl.isBuffer() usage', gl, function() {
/** @type{WebGLBuffer} */ var buffer;
/** @type{boolean} */ var isBuffer;
bufferedLogToConsole('A name returned by glGenBuffers, but not yet associated with a buffer object by calling glBindBuffer, is not the name of a buffer object.');
isBuffer = gl.isBuffer(buffer);
assertMsgOptions(!isBuffer, 'Got invalid boolean value', false, true);
buffer = gl.createBuffer();
isBuffer = gl.isBuffer(buffer);
assertMsgOptions(!isBuffer, 'Got invalid boolean value', false, true);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
isBuffer = gl.isBuffer(buffer);
assertMsgOptions(isBuffer, 'Got invalid boolean value', false, true);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.deleteBuffer(buffer);
isBuffer = gl.isBuffer(buffer);
assertMsgOptions(!isBuffer, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_framebuffer', 'Invalid gl.isFramebuffer() usage', gl, function() {
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{boolean} */ var isFbo;
bufferedLogToConsole('A name returned by glGenFramebuffers, but not yet bound through a call to gl.bindFramebuffer is not the name of a framebuffer object.');
isFbo = gl.isFramebuffer(fbo);
assertMsgOptions(!isFbo, 'Got invalid boolean value', false, true);
fbo = gl.createFramebuffer();
isFbo = gl.isFramebuffer(fbo);
assertMsgOptions(!isFbo, 'Got invalid boolean value', false, true);
gl.bindFramebuffer (gl.FRAMEBUFFER, fbo);
isFbo = gl.isFramebuffer(fbo);
assertMsgOptions(isFbo, 'Got invalid boolean value', false, true);
gl.bindFramebuffer (gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
isFbo = gl.isFramebuffer(fbo);
assertMsgOptions(!isFbo, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_program', 'Invalid gl.isProgram() usage', gl, function() {
/** @type{WebGLProgram} */ var program;
/** @type{boolean} */ var isProgram;
bufferedLogToConsole('A name created with gl.createProgram, and not yet deleted with glDeleteProgram is a name of a program object.');
isProgram = gl.isProgram(program);
assertMsgOptions(!isProgram, 'Got invalid boolean value', false, true);
program = gl.createProgram();
isProgram = gl.isProgram(program);
assertMsgOptions(isProgram, 'Got invalid boolean value', false, true);
gl.deleteProgram(program);
isProgram = gl.isProgram(program);
assertMsgOptions(!isProgram, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_renderbuffer', 'Invalid gl.isRenderbuffer() usage', gl, function() {
/** @type{WebGLRenderbuffer} */ var rbo;
/** @type{boolean} */ var isRbo;
bufferedLogToConsole('A name returned by glGenRenderbuffers, but not yet bound through a call to gl.bindRenderbuffer or gl.framebufferRenderbuffer is not the name of a renderbuffer object.');
isRbo = gl.isRenderbuffer(rbo);
assertMsgOptions(!isRbo, 'Got invalid boolean value', false, true);
rbo = gl.createRenderbuffer();
isRbo = gl.isRenderbuffer(rbo);
assertMsgOptions(!isRbo, 'Got invalid boolean value', false, true);
gl.bindRenderbuffer (gl.RENDERBUFFER, rbo);
isRbo = gl.isRenderbuffer(rbo);
assertMsgOptions(isRbo, 'Got invalid boolean value', false, true);
gl.bindRenderbuffer (gl.RENDERBUFFER, null);
gl.deleteRenderbuffer(rbo);
isRbo = gl.isRenderbuffer(rbo);
assertMsgOptions(!isRbo, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_shader', 'Invalid gl.isShader() usage', gl, function() {
/** @type{WebGLShader} */ var shader;
/** @type{boolean} */ var isShader;
bufferedLogToConsole('A name created with glCreateShader, and not yet deleted with glDeleteShader is a name of a shader object.');
isShader = gl.isProgram(shader);
assertMsgOptions(!isShader, 'Got invalid boolean value', false, true);
shader = gl.createShader(gl.VERTEX_SHADER);
isShader = gl.isShader(shader);
assertMsgOptions(isShader, 'Got invalid boolean value', false, true);
gl.deleteShader (shader);
isShader = gl.isShader(shader);
assertMsgOptions(!isShader, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_texture', 'Invalid gl.isTexture() usage', gl, function() {
/** @type{WebGLTexture} */ var texture;
/** @type{boolean} */ var isTexture;
bufferedLogToConsole('A name returned by glGenTextures, but not yet bound through a call to glBindTexture is not the name of a texture.');
isTexture = gl.isTexture(texture);
assertMsgOptions(!isTexture, 'Got invalid boolean value', false, true);
texture = gl.createTexture();
isTexture = gl.isTexture(texture);
assertMsgOptions(!isTexture, 'Got invalid boolean value', false, true);
gl.bindTexture (gl.TEXTURE_2D, texture);
isTexture = gl.isTexture(texture);
assertMsgOptions(isTexture, 'Got invalid boolean value', false, true);
gl.bindTexture (gl.TEXTURE_2D, null);
gl.deleteTexture(texture);
isTexture = gl.isTexture(texture);
assertMsgOptions(!isTexture, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_query', 'Invalid gl.isQuery() usage', gl, function() {
/** @type{WebGLQuery} */ var query;
/** @type{boolean} */ var isQuery;
bufferedLogToConsole('A name returned by glGenQueries, but not yet associated with a query object by calling gl.beginQuery, is not the name of a query object.');
isQuery = gl.isQuery(query);
assertMsgOptions(!isQuery, 'Got invalid boolean value', false, true);
query = gl.createQuery();
isQuery = gl.isQuery(query);
assertMsgOptions(!isQuery, 'Got invalid boolean value', false, true);
gl.beginQuery (gl.ANY_SAMPLES_PASSED, query);
isQuery = gl.isQuery(query);
assertMsgOptions(isQuery, 'Got invalid boolean value', false, true);
gl.endQuery (gl.ANY_SAMPLES_PASSED);
gl.deleteQuery (query);
isQuery = gl.isQuery(query);
assertMsgOptions(!isQuery, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_sampler', 'Invalid gl.isSampler() usage', gl, function() {
/** @type{WebGLSampler} */ var sampler;
/** @type{boolean} */ var isSampler;
bufferedLogToConsole('A name returned by glGenSamplers is the name of a sampler object.');
isSampler = gl.isSampler(sampler);
assertMsgOptions(!isSampler, 'Got invalid boolean value', false, true);
sampler = gl.createSampler();
isSampler = gl.isSampler(sampler);
assertMsgOptions(isSampler, 'Got invalid boolean value', false, true);
gl.bindSampler(0, sampler);
isSampler = gl.isSampler(sampler);
assertMsgOptions(isSampler, 'Got invalid boolean value', false, true);
gl.deleteSampler(sampler);
isSampler = gl.isSampler(sampler);
assertMsgOptions(!isSampler, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_sync', 'Invalid gl.isSync() usage', gl, function() {
/** @type{WebGLSync} */ var sync;
/** @type{boolean} */ var isSync;
bufferedLogToConsole('A name returned by gl.fenceSync is the name of a sync object.');
isSync = gl.isSync(sync);
assertMsgOptions(!isSync, 'Got invalid boolean value', false, true);
sync = gl.fenceSync (gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
isSync = gl.isSync(sync);
assertMsgOptions(isSync, 'Got invalid boolean value', false, true);
gl.deleteSync (sync);
isSync = gl.isSync(sync);
assertMsgOptions(!isSync, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_transform_feedback', 'Invalid gl.isTransformFeedback() usage', gl, function() {
/** @type{WebGLTransformFeedback} */ var tf;
/** @type{boolean} */ var isTF;
bufferedLogToConsole('A name returned by glGenTransformFeedbacks, but not yet bound using glBindTransformFeedback, is not the name of a transform feedback object.');
isTF = gl.isTransformFeedback(tf);
assertMsgOptions(!isTF, 'Got invalid boolean value', false, true);
tf = gl.createTransformFeedback();
isTF = gl.isTransformFeedback(tf);
assertMsgOptions(!isTF, 'Got invalid boolean value', false, true);
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tf);
isTF = gl.isTransformFeedback(tf);
assertMsgOptions(isTF, 'Got invalid boolean value', false, true);
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, null);
gl.deleteTransformFeedback (tf);
isTF = gl.isTransformFeedback(tf);
assertMsgOptions(!isTF, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('is_vertex_array', 'Invalid gl.isVertexArray() usage', gl, function() {
/** @type{WebGLVertexArrayObject} */ var vao;
/** @type{boolean} */ var isVao;
bufferedLogToConsole('A name returned by glGenVertexArrays, but not yet bound using glBindVertexArray, is not the name of a vertex array object.');
isVao = gl.isVertexArray(vao);
assertMsgOptions(!isVao, 'Got invalid boolean value', false, true);
vao = gl.createVertexArray();
isVao = gl.isVertexArray(vao);
assertMsgOptions(!isVao, 'Got invalid boolean value', false, true);
gl.bindVertexArray (vao);
isVao = gl.isVertexArray(vao);
assertMsgOptions(isVao, 'Got invalid boolean value', false, true);
gl.bindVertexArray (null);
gl.deleteVertexArray (vao);
isVao = gl.isVertexArray(vao);
assertMsgOptions(!isVao, 'Got invalid boolean value', false, true);
this.expectError (gl.NO_ERROR);
}));
};
/**
* @param {WebGL2RenderingContext} gl
*/
es3fNegativeStateApiTests.run = function(gl) {
var testName = 'state';
var testDescription = 'Negative GL State API Cases';
var state = tcuTestCase.runner;
state.testName = testName;
state.testCases = tcuTestCase.newTest(testName, testDescription, null);
//Set up name and description of this test series.
setCurrentTestName(testName);
description(testDescription);
try {
es3fNegativeStateApiTests.init(gl);
tcuTestCase.runner.runCallback(tcuTestCase.runTestCases);
} catch (err) {
bufferedLogToConsole(err);
tcuTestCase.runner.terminate();
}
};
});