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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('functional.gles3.es3fDrawTests');
goog.require('framework.common.tcuLogImage');
goog.require('framework.common.tcuRGBA');
goog.require('framework.common.tcuSurface');
goog.require('framework.common.tcuTestCase');
goog.require('framework.common.tcuTexture');
goog.require('framework.delibs.debase.deMath');
goog.require('framework.delibs.debase.deRandom');
goog.require('framework.delibs.debase.deString');
goog.require('framework.delibs.debase.deUtil');
goog.require('framework.opengl.gluDrawUtil');
goog.require('framework.opengl.gluShaderProgram');
goog.require('framework.opengl.gluShaderUtil');
goog.require('framework.opengl.gluTexture');
goog.require('framework.opengl.gluVarType');
goog.require('framework.opengl.simplereference.sglrGLContext');
goog.require('framework.opengl.simplereference.sglrShaderProgram');
goog.require('framework.referencerenderer.rrFragmentOperations');
goog.require('framework.referencerenderer.rrGenericVector');
goog.require('framework.referencerenderer.rrShadingContext');
goog.require('framework.referencerenderer.rrVertexAttrib');
goog.require('framework.referencerenderer.rrVertexPacket');
goog.require('modules.shared.glsDrawTests');
goog.scope(function() {
var es3fDrawTests = functional.gles3.es3fDrawTests;
var gluDrawUtil = framework.opengl.gluDrawUtil;
var gluShaderUtil = framework.opengl.gluShaderUtil;
var gluShaderProgram = framework.opengl.gluShaderProgram;
var gluTexture = framework.opengl.gluTexture;
var gluVarType = framework.opengl.gluVarType;
var tcuLogImage = framework.common.tcuLogImage;
var tcuRGBA = framework.common.tcuRGBA;
var tcuTestCase = framework.common.tcuTestCase;
var tcuSurface = framework.common.tcuSurface;
var tcuTexture = framework.common.tcuTexture;
var deMath = framework.delibs.debase.deMath;
var deString = framework.delibs.debase.deString;
var deRandom = framework.delibs.debase.deRandom;
var deUtil = framework.delibs.debase.deUtil;
var glsDrawTests = modules.shared.glsDrawTests;
var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram;
var sglrGLContext = framework.opengl.simplereference.sglrGLContext;
var rrFragmentOperations = framework.referencerenderer.rrFragmentOperations;
var rrGenericVector = framework.referencerenderer.rrGenericVector;
var rrShadingContext = framework.referencerenderer.rrShadingContext;
var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
var rrVertexPacket = framework.referencerenderer.rrVertexPacket;
/** @type {WebGL2RenderingContext}*/ var gl;
/**
* @enum
*/
es3fDrawTests.TestIterationType = {
DRAW_COUNT: 0, // !< test with 2, 6, and 26 primitives
INSTANCE_COUNT: 1, // !< test with 2, 4, and 12 instances
INDEX_RANGE: 2
};
/**
* @param {glsDrawTests.DrawTest} test
* @param {glsDrawTests.DrawTestSpec} baseSpec
* @param {?es3fDrawTests.TestIterationType} type
*/
es3fDrawTests.addTestIterations = function(test, baseSpec, type) {
var spec = /** @type {glsDrawTests.DrawTestSpec} */ (deUtil.clone(baseSpec));
if (type == es3fDrawTests.TestIterationType.DRAW_COUNT) {
spec.primitiveCount = 1;
test.addIteration(spec, 'draw count = ' + spec.primitiveCount);
spec.primitiveCount = 5;
test.addIteration(spec, 'draw count = ' + spec.primitiveCount);
spec.primitiveCount = 25;
test.addIteration(spec, 'draw count = ' + spec.primitiveCount);
} else if (type == es3fDrawTests.TestIterationType.INSTANCE_COUNT) {
spec.instanceCount = 1;
test.addIteration(spec, 'instance count = ' + spec.instanceCount);
spec.instanceCount = 4;
test.addIteration(spec, 'instance count = ' + spec.instanceCount);
spec.instanceCount = 11;
test.addIteration(spec, 'instance count = ' + spec.instanceCount);
} else if (type == es3fDrawTests.TestIterationType.INDEX_RANGE) {
spec.indexMin = 0;
spec.indexMax = 23;
test.addIteration(spec, 'index range = [' + spec.indexMin + ', ' + spec.indexMax + ']');
spec.indexMin = 23;
spec.indexMax = 40;
test.addIteration(spec, 'index range = [' + spec.indexMin + ', ' + spec.indexMax + ']');
// Only makes sense with points
if (spec.primitive == glsDrawTests.DrawTestSpec.Primitive.POINTS) {
spec.indexMin = 5;
spec.indexMax = 5;
test.addIteration(spec, 'index range = [' + spec.indexMin + ', ' + spec.indexMax + ']');
}
} else
throw new Error('Invalid test iteration type');
};
/**
* @param {glsDrawTests.DrawTestSpec} spec
* @param {?glsDrawTests.DrawTestSpec.DrawMethod} method
*/
es3fDrawTests.genBasicSpec = function(spec, method) {
//spec.apiType = glu::ApiType::es(3,0);
spec.primitive = glsDrawTests.DrawTestSpec.Primitive.TRIANGLES;
spec.primitiveCount = 6;
spec.drawMethod = method;
spec.indexType = null;
spec.indexPointerOffset = 0;
spec.indexStorage = null;
spec.first = 0;
spec.indexMin = 0;
spec.indexMax = 0;
spec.instanceCount = 1;
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[0].componentCount = 4;
spec.attribs[0].offset = 0;
spec.attribs[0].stride = 0;
spec.attribs[0].normalize = false;
spec.attribs[0].instanceDivisor = 0;
spec.attribs[0].useDefaultAttribute = false;
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[1].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[1].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[1].componentCount = 2;
spec.attribs[1].offset = 0;
spec.attribs[1].stride = 0;
spec.attribs[1].normalize = false;
spec.attribs[1].instanceDivisor = 0;
spec.attribs[1].useDefaultAttribute = false;
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} descr
* @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod
* @param {?glsDrawTests.DrawTestSpec.Primitive} primitive
* @param {?glsDrawTests.DrawTestSpec.IndexType} indexType
* @param {?glsDrawTests.DrawTestSpec.Storage} indexStorage
*/
es3fDrawTests.AttributeGroup = function(name, descr, drawMethod, primitive, indexType, indexStorage) {
tcuTestCase.DeqpTest.call(this, name, descr);
this.m_method = drawMethod;
this.m_primitive = primitive;
this.m_indexType = indexType;
this.m_indexStorage = indexStorage;
this.makeExecutable();
};
es3fDrawTests.AttributeGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.AttributeGroup.prototype.constructor = es3fDrawTests.AttributeGroup;
es3fDrawTests.AttributeGroup.prototype.init = function() {
// select test type
/** @type {boolean} */ var instanced = this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED ||
this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED;
/** @type {boolean} */ var ranged = this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED;
/** @type {es3fDrawTests.TestIterationType} */ var testType = instanced ? es3fDrawTests.TestIterationType.INSTANCE_COUNT :
(ranged ? es3fDrawTests.TestIterationType.INDEX_RANGE : es3fDrawTests.TestIterationType.DRAW_COUNT);
// Single attribute
/** @type {glsDrawTests.DrawTest} */ var test = new glsDrawTests.DrawTest(null, 'single_attribute', 'Single attribute array.');
/** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec();
//spec.apiType = glu::ApiType::es(3,0);
spec.primitive = this.m_primitive;
spec.primitiveCount = 5;
spec.drawMethod = this.m_method;
spec.indexType = this.m_indexType;
spec.indexPointerOffset = 0;
spec.indexStorage = this.m_indexStorage;
spec.first = 0;
spec.indexMin = 0;
spec.indexMax = 0;
spec.instanceCount = 1;
spec.attribs.length = 0;
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[0].componentCount = 2;
spec.attribs[0].offset = 0;
spec.attribs[0].stride = 0;
spec.attribs[0].normalize = false;
spec.attribs[0].instanceDivisor = 0;
spec.attribs[0].useDefaultAttribute = false;
es3fDrawTests.addTestIterations(test, spec, testType);
this.addChild(test);
// Multiple attribute
test = new glsDrawTests.DrawTest(null, 'multiple_attributes', 'Multiple attribute arrays.');
spec.primitive = this.m_primitive;
spec.primitiveCount = 5;
spec.drawMethod = this.m_method;
spec.indexType = this.m_indexType;
spec.indexPointerOffset = 0;
spec.indexStorage = this.m_indexStorage;
spec.first = 0;
spec.indexMin = 0;
spec.indexMax = 0;
spec.instanceCount = 1;
spec.attribs.length = 0;
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[0].componentCount = 4;
spec.attribs[0].offset = 0;
spec.attribs[0].stride = 0;
spec.attribs[0].normalize = false;
spec.attribs[0].instanceDivisor = 0;
spec.attribs[0].useDefaultAttribute = false;
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[1].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[1].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[1].componentCount = 2;
spec.attribs[1].offset = 0;
spec.attribs[1].stride = 0;
spec.attribs[1].normalize = false;
spec.attribs[1].instanceDivisor = 0;
spec.attribs[1].useDefaultAttribute = false;
es3fDrawTests.addTestIterations(test, spec, testType);
this.addChild(test);
// Multiple attribute, second one divided
test = new glsDrawTests.DrawTest(null, 'instanced_attributes', 'Instanced attribute array.');
//spec.apiType = glu::ApiType::es(3,0);
spec.primitive = this.m_primitive;
spec.primitiveCount = 5;
spec.drawMethod = this.m_method;
spec.indexType = this.m_indexType;
spec.indexPointerOffset = 0;
spec.indexStorage = this.m_indexStorage;
spec.first = 0;
spec.indexMin = 0;
spec.indexMax = 0;
spec.instanceCount = 1;
spec.attribs.length = 0;
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[0].componentCount = 4;
spec.attribs[0].offset = 0;
spec.attribs[0].stride = 0;
spec.attribs[0].normalize = false;
spec.attribs[0].instanceDivisor = 0;
spec.attribs[0].useDefaultAttribute = false;
// Add another position component so the instances wont be drawn on each other
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[1].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[1].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[1].componentCount = 2;
spec.attribs[1].offset = 0;
spec.attribs[1].stride = 0;
spec.attribs[1].normalize = false;
spec.attribs[1].instanceDivisor = 1;
spec.attribs[1].useDefaultAttribute = false;
spec.attribs[1].additionalPositionAttribute = true;
// Instanced color
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[2].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[2].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[2].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[2].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[2].componentCount = 3;
spec.attribs[2].offset = 0;
spec.attribs[2].stride = 0;
spec.attribs[2].normalize = false;
spec.attribs[2].instanceDivisor = 1;
spec.attribs[2].useDefaultAttribute = false;
es3fDrawTests.addTestIterations(test, spec, testType);
this.addChild(test);
// Multiple attribute, second one default
test = new glsDrawTests.DrawTest(null, 'default_attribute', 'Attribute specified with glVertexAttrib*.');
//spec.apiType = glu::ApiType::es(3,0);
spec.primitive = this.m_primitive;
spec.primitiveCount = 5;
spec.drawMethod = this.m_method;
spec.indexType = this.m_indexType;
spec.indexPointerOffset = 0;
spec.indexStorage = this.m_indexStorage;
spec.first = 0;
spec.indexMin = 0;
spec.indexMax = 17; // \note addTestIterations is not called for the spec, so we must ensure [indexMin, indexMax] is a good range
spec.instanceCount = 1;
spec.attribs.length = 0;
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT;
spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2;
spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[0].componentCount = 2;
spec.attribs[0].offset = 0;
spec.attribs[0].stride = 0;
spec.attribs[0].normalize = false;
spec.attribs[0].instanceDivisor = 0;
spec.attribs[0].useDefaultAttribute = false;
/** @type {Array<{input:?glsDrawTests.DrawTestSpec.InputType, output:?glsDrawTests.DrawTestSpec.OutputType, componentCount:number}>} */ var iopairs = [
{input: glsDrawTests.DrawTestSpec.InputType.FLOAT, output: glsDrawTests.DrawTestSpec.OutputType.VEC2, componentCount: 4},
{input: glsDrawTests.DrawTestSpec.InputType.FLOAT, output: glsDrawTests.DrawTestSpec.OutputType.VEC4, componentCount: 2},
{input: glsDrawTests.DrawTestSpec.InputType.INT, output: glsDrawTests.DrawTestSpec.OutputType.IVEC3, componentCount: 4},
{input: glsDrawTests.DrawTestSpec.InputType.UNSIGNED_INT, output: glsDrawTests.DrawTestSpec.OutputType.UVEC2, componentCount: 4}
];
spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec());
for (var ioNdx = 0; ioNdx < iopairs.length; ++ioNdx) {
/** @type {string} */ var desc = glsDrawTests.DrawTestSpec.inputTypeToString(iopairs[ioNdx].input) + iopairs[ioNdx].componentCount + ' to ' + glsDrawTests.DrawTestSpec.outputTypeToString(iopairs[ioNdx].output);
spec.attribs[1].inputType = iopairs[ioNdx].input;
spec.attribs[1].outputType = iopairs[ioNdx].output;
spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER;
spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW;
spec.attribs[1].componentCount = iopairs[ioNdx].componentCount;
spec.attribs[1].offset = 0;
spec.attribs[1].stride = 0;
spec.attribs[1].normalize = false;
spec.attribs[1].instanceDivisor = 0;
spec.attribs[1].useDefaultAttribute = true;
test.addIteration(spec, desc);
}
this.addChild(test);
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} descr
* @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod
*/
es3fDrawTests.IndexGroup = function(name, descr, drawMethod) {
tcuTestCase.DeqpTest.call(this, name, descr);
/** @type {?glsDrawTests.DrawTestSpec.DrawMethod} */ this.m_method = drawMethod;
this.makeExecutable();
};
es3fDrawTests.IndexGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.IndexGroup.prototype.constructor = es3fDrawTests.IndexGroup;
es3fDrawTests.IndexGroup.prototype.init = function() {
/** @type {Array<{storage: ?glsDrawTests.DrawTestSpec.Storage, type: ?glsDrawTests.DrawTestSpec.IndexType, aligned: boolean, offsets: Array<number>}>} */ var tests = [
{storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.BYTE, aligned: true, offsets: [0, 1, -1]},
{storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.SHORT, aligned: true, offsets: [0, 2, -1]},
{storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.INT, aligned: true, offsets: [0, 4, -1]},
{storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.SHORT, aligned: false, offsets: [1, 3, -1]},
{storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.INT, aligned: false, offsets: [2, 3, -1]}
];
/** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec();
es3fDrawTests.genBasicSpec(spec, this.m_method);
/** @type {tcuTestCase.DeqpTest} */ var bufferGroup = new tcuTestCase.DeqpTest('buffer', 'buffer');
/** @type {tcuTestCase.DeqpTest} */ var unalignedBufferGroup = new tcuTestCase.DeqpTest('unaligned_buffer', 'unaligned buffer');
this.addChild(bufferGroup);
this.addChild(unalignedBufferGroup);
for (var testNdx = 0; testNdx < tests.length; ++testNdx) {
/** @type {{storage: ?glsDrawTests.DrawTestSpec.Storage, type: ?glsDrawTests.DrawTestSpec.IndexType, aligned: boolean, offsets: Array<number>}} */
var indexTest = tests[testNdx];
/** @type {tcuTestCase.DeqpTest} */ var group = indexTest.aligned ? bufferGroup : unalignedBufferGroup;
/** @type {string} */ var name = 'index_' + glsDrawTests.DrawTestSpec.indexTypeToString(indexTest.type);
/** @type {string} */ var desc = 'index ' + glsDrawTests.DrawTestSpec.indexTypeToString(indexTest.type) + ' in ' + glsDrawTests.DrawTestSpec.storageToString(indexTest.storage);
/** @type {glsDrawTests.DrawTest} */ var test = new glsDrawTests.DrawTest(null, name, desc);
spec.indexType = indexTest.type;
spec.indexStorage = indexTest.storage;
for (var iterationNdx = 0; iterationNdx < indexTest.offsets.length && indexTest.offsets[iterationNdx] != -1; ++iterationNdx) {
/** @type {string} */ var iterationDesc = 'offset ' + indexTest.offsets[iterationNdx];
spec.indexPointerOffset = indexTest.offsets[iterationNdx];
test.addIteration(spec, iterationDesc);
}
if (spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_OFFSET &&
spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_STRIDE)
group.addChild(test);
}
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} descr
* @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod
*/
es3fDrawTests.FirstGroup = function(name, descr, drawMethod) {
tcuTestCase.DeqpTest.call(this, name, descr);
/** @type {?glsDrawTests.DrawTestSpec.DrawMethod} */ this.m_method = drawMethod;
this.makeExecutable();
};
es3fDrawTests.FirstGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.FirstGroup.prototype.constructor = es3fDrawTests.FirstGroup;
/**
* init
*/
es3fDrawTests.FirstGroup.prototype.init = function() {
var firsts =
[
1, 3, 17
];
/** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec();
es3fDrawTests.genBasicSpec(spec, this.m_method);
for (var firstNdx = 0; firstNdx < firsts.length; ++firstNdx) {
var name = 'first_' + firsts[firstNdx];
var desc = 'first ' + firsts[firstNdx];
/** @type {glsDrawTests.DrawTest} */ var test = new glsDrawTests.DrawTest(null, name, desc);
spec.first = firsts[firstNdx];
es3fDrawTests.addTestIterations(test, spec, es3fDrawTests.TestIterationType.DRAW_COUNT);
this.addChild(test);
}
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} descr
* @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod
*/
es3fDrawTests.MethodGroup = function(name, descr, drawMethod) {
tcuTestCase.DeqpTest.call(this, name, descr);
/** @type {?glsDrawTests.DrawTestSpec.DrawMethod} */ this.m_method = drawMethod;
this.makeExecutable();
};
es3fDrawTests.MethodGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.MethodGroup.prototype.constructor = es3fDrawTests.MethodGroup;
/**
* init
*/
es3fDrawTests.MethodGroup.prototype.init = function() {
var indexed = (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS) || (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED) || (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED);
var hasFirst = (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS) || (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED);
var primitive =
[
glsDrawTests.DrawTestSpec.Primitive.POINTS,
glsDrawTests.DrawTestSpec.Primitive.TRIANGLES,
glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_FAN,
glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_STRIP,
glsDrawTests.DrawTestSpec.Primitive.LINES,
glsDrawTests.DrawTestSpec.Primitive.LINE_STRIP,
glsDrawTests.DrawTestSpec.Primitive.LINE_LOOP
];
if (hasFirst) {
// First-tests
this.addChild(new es3fDrawTests.FirstGroup('first', 'First tests', this.m_method));
}
if (indexed) {
// Index-tests
if (this.m_method != glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED)
this.addChild(new es3fDrawTests.IndexGroup('indices', 'Index tests', this.m_method));
}
for (var ndx = 0; ndx < primitive.length; ++ndx) {
var name = glsDrawTests.DrawTestSpec.primitiveToString(primitive[ndx]);
var desc = glsDrawTests.DrawTestSpec.primitiveToString(primitive[ndx]);
this.addChild(new es3fDrawTests.AttributeGroup(name, desc, this.m_method, primitive[ndx], glsDrawTests.DrawTestSpec.IndexType.SHORT, glsDrawTests.DrawTestSpec.Storage.BUFFER));
}
};
/**
* es3fDrawTests.GridProgram
* @constructor
* @extends {sglrShaderProgram.ShaderProgram}
*/
es3fDrawTests.GridProgram = function() {
/** @type {sglrShaderProgram.ShaderProgramDeclaration} */ var decl = new sglrShaderProgram.ShaderProgramDeclaration();
decl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('a_position', rrGenericVector.GenericVecType.FLOAT));
decl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('a_offset', rrGenericVector.GenericVecType.FLOAT));
decl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('a_color', rrGenericVector.GenericVecType.FLOAT));
decl.pushVertexToFragmentVarying(new sglrShaderProgram.VertexToFragmentVarying(rrGenericVector.GenericVecType.FLOAT));
decl.pushFragmentOutput(new sglrShaderProgram.FragmentOutput(rrGenericVector.GenericVecType.FLOAT));
decl.pushVertexSource(new sglrShaderProgram.VertexSource(
'#version 300 es\n' +
'in highp vec4 a_position;\n' +
'in highp vec4 a_offset;\n' +
'in highp vec4 a_color;\n' +
'out mediump vec4 v_color;\n' +
'void main(void)\n' +
'{\n' +
' gl_Position = a_position + a_offset;\n' +
' v_color = a_color;\n' +
'}\n'
));
decl.pushFragmentSource(new sglrShaderProgram.FragmentSource(
'#version 300 es\n' +
'layout(location = 0) out mediump vec4 dEQP_FragColor;\n' +
'in mediump vec4 v_color;\n' +
'void main(void)\n' +
'{\n' +
' dEQP_FragColor = v_color;\n' +
'}\n'
));
sglrShaderProgram.ShaderProgram.call(this, decl);
};
es3fDrawTests.GridProgram.prototype = Object.create(sglrShaderProgram.ShaderProgram.prototype);
es3fDrawTests.GridProgram.prototype.constructor = es3fDrawTests.GridProgram;
/**
* @param {Array<rrVertexAttrib.VertexAttrib>} inputs
* @param {Array<rrVertexPacket.VertexPacket>} packets
* @param {number} numPackets
*/
es3fDrawTests.GridProgram.prototype.shadeVertices = function(inputs, packets, numPackets) {
for (var ndx = 0; ndx < numPackets; ++ndx) {
packets[ndx].position = deMath.add(
rrVertexAttrib.readVertexAttrib(inputs[0], packets[ndx].instanceNdx, packets[ndx].vertexNdx, rrGenericVector.GenericVecType.FLOAT),
rrVertexAttrib.readVertexAttrib(inputs[1], packets[ndx].instanceNdx, packets[ndx].vertexNdx, rrGenericVector.GenericVecType.FLOAT)
);
packets[ndx].outputs[0] = rrVertexAttrib.readVertexAttrib(inputs[2], packets[ndx].instanceNdx, packets[ndx].vertexNdx, rrGenericVector.GenericVecType.FLOAT);
}
};
/**
* @param {Array<rrFragmentOperations.Fragment>} packets
* @param {rrShadingContext.FragmentShadingContext} context
*/
es3fDrawTests.GridProgram.prototype.shadeFragments = function(packets, context) {
for (var packetNdx = 0; packetNdx < packets.length; ++packetNdx)
for (var fragNdx = 0; fragNdx < 4; ++fragNdx)
packets[packetNdx].value = rrShadingContext.readTriangleVarying(packets[packetNdx], context, fragNdx);
};
/**
* InstancedGridRenderTest
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} desc
* @param {number} gridSide
* @param {boolean} useIndices
*/
es3fDrawTests.InstancedGridRenderTest = function(name, desc, gridSide, useIndices) {
tcuTestCase.DeqpTest.call(this, name, desc);
this.m_gridSide = gridSide;
this.m_useIndices = useIndices;
};
es3fDrawTests.InstancedGridRenderTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.InstancedGridRenderTest.prototype.constructor = es3fDrawTests.InstancedGridRenderTest;
/**
* iterate
* @return {tcuTestCase.IterateResult}
*/
es3fDrawTests.InstancedGridRenderTest.prototype.iterate = function() {
var renderTargetWidth = Math.min(1024, gl.canvas.width);
var renderTargetHeight = Math.min(1024, gl.canvas.height);
/** @type {sglrGLContext.GLContext} */ var ctx = new sglrGLContext.GLContext(gl);
/** @type {tcuSurface.Surface} */ var surface = new tcuSurface.Surface(renderTargetWidth, renderTargetHeight);
/** @type {es3fDrawTests.GridProgram} */ var program = new es3fDrawTests.GridProgram();
// render
this.renderTo(ctx, program, surface);
// verify image
if (this.verifyImage(surface))
testPassed('');
else
testFailed('Incorrect rendering result');
return tcuTestCase.IterateResult.STOP;
};
/**
* @param {sglrGLContext.GLContext} ctx
* @param {sglrShaderProgram.ShaderProgram} program
* @param {tcuSurface.Surface} dst
*/
es3fDrawTests.InstancedGridRenderTest.prototype.renderTo = function(ctx, program, dst) {
var green = [0, 1, 0, 1];
var yellow = [1, 1, 0, 1];
/** @type {WebGLBuffer} */ var positionBuf = null;
/** @type {WebGLBuffer} */ var offsetBuf = null;
/** @type {WebGLBuffer} */ var colorBuf = null;
/** @type {WebGLBuffer} */ var indexBuf = null;
/** @type {WebGLProgram} */ var programID = ctx.createProgram(program);
/** @type {number} */ var posLocation = ctx.getAttribLocation(/** @type {WebGLProgram} */ (programID), 'a_position');
/** @type {number} */ var offsetLocation = ctx.getAttribLocation(/** @type {WebGLProgram} */ (programID), 'a_offset');
/** @type {number} */ var colorLocation = ctx.getAttribLocation(/** @type {WebGLProgram} */ (programID), 'a_color');
var cellW = 2.0 / this.m_gridSide;
var cellH = 2.0 / this.m_gridSide;
var vertexPositions = new Float32Array([
0, 0, 0, 1,
cellW, 0, 0, 1,
0, cellH, 0, 1,
0, cellH, 0, 1,
cellW, 0, 0, 1,
cellW, cellH, 0, 1
]);
var indices = new Uint16Array([
0, 4, 3,
2, 1, 5
]);
var offsets = [];
for (var x = 0; x < this.m_gridSide; ++x)
for (var y = 0; y < this.m_gridSide; ++y) {
offsets.push(x * cellW - 1.0);
offsets.push(y * cellW - 1.0);
offsets.push(0, 0);
}
offsets = new Float32Array(offsets);
var colors = [];
for (var x = 0; x < this.m_gridSide; ++x)
for (var y = 0; y < this.m_gridSide; ++y) {
var colorToPush = ((x + y) % 2 == 0) ? (green) : (yellow);
colors.push(colorToPush[0]);
colors.push(colorToPush[1]);
colors.push(colorToPush[2]);
colors.push(colorToPush[3]);
}
colors = new Float32Array(colors);
positionBuf = ctx.createBuffer();
ctx.bindBuffer(gl.ARRAY_BUFFER, positionBuf);
ctx.bufferData(gl.ARRAY_BUFFER, vertexPositions, gl.STATIC_DRAW);
ctx.vertexAttribPointer(posLocation, 4, gl.FLOAT, false, 0, 0);
ctx.vertexAttribDivisor(posLocation, 0);
ctx.enableVertexAttribArray(posLocation);
offsetBuf = ctx.createBuffer();
ctx.bindBuffer(gl.ARRAY_BUFFER, offsetBuf);
ctx.bufferData(gl.ARRAY_BUFFER, offsets, gl.STATIC_DRAW);
ctx.vertexAttribPointer(offsetLocation, 4, gl.FLOAT, false, 0, 0);
ctx.vertexAttribDivisor(offsetLocation, 1);
ctx.enableVertexAttribArray(offsetLocation);
colorBuf = ctx.createBuffer();
ctx.bindBuffer(gl.ARRAY_BUFFER, colorBuf);
ctx.bufferData(gl.ARRAY_BUFFER, colors, gl.STATIC_DRAW);
ctx.vertexAttribPointer(colorLocation, 4, gl.FLOAT, false, 0, 0);
ctx.vertexAttribDivisor(colorLocation, 1);
ctx.enableVertexAttribArray(colorLocation);
if (this.m_useIndices) {
indexBuf = ctx.createBuffer();
ctx.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuf);
ctx.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
}
ctx.clearColor(0, 0, 0, 1);
ctx.clear(gl.COLOR_BUFFER_BIT);
ctx.viewport(0, 0, dst.getWidth(), dst.getHeight());
ctx.useProgram(programID);
if (this.m_useIndices)
ctx.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0, this.m_gridSide * this.m_gridSide);
else
ctx.drawArraysInstanced(gl.TRIANGLES, 0, 6, this.m_gridSide * this.m_gridSide);
ctx.useProgram(null);
if (this.m_useIndices)
ctx.deleteBuffer(indexBuf);
ctx.deleteBuffer(colorBuf);
ctx.deleteBuffer(offsetBuf);
ctx.deleteBuffer(positionBuf);
ctx.deleteProgram(programID);
ctx.finish();
dst.readViewport(ctx, [0 , 0, dst.getWidth(), dst.getHeight()]);
};
/**
* @param {tcuSurface.Surface} image
* @return {boolean}
*/
es3fDrawTests.InstancedGridRenderTest.prototype.verifyImage = function(image) {
// \note the green/yellow pattern is only for clarity. The test will only verify that all instances were drawn by looking for anything non-green/yellow.
var green = [0, 255, 0, 255];
var yellow = [255, 255, 0, 255];
var colorThreshold = 20;
/** @type {tcuSurface.Surface} */ var error = new tcuSurface.Surface(image.getWidth(), image.getHeight());
var isOk = true;
for (var y = 1; y < image.getHeight() - 1; y++)
for (var x = 1; x < image.getWidth() - 1; x++) {
/** @type {tcuRGBA.RGBA} */ var pixel = new tcuRGBA.RGBA(image.getPixel(x, y));
var pixelOk = true;
// Any pixel with !(G ~= 255) is faulty (not a linear combinations of green and yellow)
if (Math.abs(pixel.getGreen() - 255) > colorThreshold)
pixelOk = false;
// Any pixel with !(B ~= 0) is faulty (not a linear combinations of green and yellow)
if (Math.abs(pixel.getBlue() - 0) > colorThreshold)
pixelOk = false;
error.setPixel(x, y, pixelOk ? [0, 255, 0, 255] : [255, 0, 0, 255]);
isOk = isOk && pixelOk;
}
if (!isOk) {
bufferedLogToConsole('Image verification failed.');
debug('Verfication result');
tcuLogImage.logImageWithInfo(image.getAccess(), 'Result');
tcuLogImage.logImageWithInfo(error.getAccess(), 'Error mask');
} else {
debug('Verfication result');
}
return isOk;
};
/**
* InstancingGroup
* @constructor
* @extends {tcuTestCase.DeqpTest}
*/
es3fDrawTests.InstancingGroup = function(name, descr) {
tcuTestCase.DeqpTest.call(this, name, descr);
this.makeExecutable();
};
es3fDrawTests.InstancingGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.InstancingGroup.prototype.constructor = es3fDrawTests.InstancingGroup;
/**
* init
*/
es3fDrawTests.InstancingGroup.prototype.init = function() {
var gridWidths = [
2,
5,
10,
32,
100
];
// drawArrays
for (var ndx = 0; ndx < gridWidths.length; ++ndx) {
var name = 'draw_arrays_instanced_grid_' + gridWidths[ndx] + 'x' + gridWidths[ndx];
var desc = 'DrawArraysInstanced, Grid size ' + gridWidths[ndx] + 'x' + gridWidths[ndx];
this.addChild(new es3fDrawTests.InstancedGridRenderTest(name, desc, gridWidths[ndx], false));
}
// drawElements
for (var ndx = 0; ndx < gridWidths.length; ++ndx) {
var name = 'draw_elements_instanced_grid_' + gridWidths[ndx] + 'x' + gridWidths[ndx];
var desc = 'DrawElementsInstanced, Grid size ' + gridWidths[ndx] + 'x' + gridWidths[ndx];
this.addChild(new es3fDrawTests.InstancedGridRenderTest(name, desc, gridWidths[ndx], true));
}
};
/**
* @constructor
* @param {number} size
*/
es3fDrawTests.UniformWeightArray = function(size) {
this.weights = [];
for (var i = 0; i < size; ++i)
this.weights[i] = 1.0;
};
/**
* RandomGroup
* @constructor
* @extends {tcuTestCase.DeqpTest}
* @param {string} name
* @param {string} descr
*/
es3fDrawTests.RandomGroup = function(name, descr) {
tcuTestCase.DeqpTest.call(this, name, descr);
this.makeExecutable();
};
es3fDrawTests.RandomGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.RandomGroup.prototype.constructor = es3fDrawTests.RandomGroup;
/**
* init
*/
es3fDrawTests.RandomGroup.prototype.init = function() {
/** @type {number} */ var numAttempts = 300;
/** @type {Array<number>} */ var attribCounts = [1, 2, 5];
/** @type {Array<number>} */ var attribWeights = [30, 10, 1];
/** @type {Array<number>} */ var primitiveCounts = [2, 6, 64];
/** @type {Array<number>} */ var primitiveCountWeights = [20, 10, 1];
/** @type {Array<number>} */ var indexOffsets = [0, 7, 13];
/** @type {Array<number>} */ var indexOffsetWeights = [20, 20, 1];
/** @type {Array<number>} */ var firsts = [0, 6, 12];
/** @type {Array<number>} */ var firstWeights = [20, 20, 1];
/** @type {Array<number>} */ var instanceCounts = [1, 2, 16, 17];
/** @type {Array<number>} */ var instanceWeights = [20, 10, 5, 1];
/** @type {Array<number>} */ var indexMins = [0, 1, 3, 9];
/** @type {Array<number>} */ var indexMaxs = [5, 9, 129, 257];
/** @type {Array<number>} */ var indexWeights = [50, 50, 50, 50];
/** @type {Array<number>} */ var offsets = [0, 1, 5, 12];
/** @type {Array<number>} */ var offsetWeights = [50, 10, 10, 10];
/** @type {Array<number>} */ var strides = [0, 7, 16, 17];
/** @type {Array<number>} */ var strideWeights = [50, 10, 10, 10];
/** @type {Array<number>} */ var instanceDivisors = [0, 1, 3, 129];
/** @type {Array<number>} */ var instanceDivisorWeights = [70, 30, 10, 10];
/** @type {Array<glsDrawTests.DrawTestSpec.Primitive>} */ var primitives = [
glsDrawTests.DrawTestSpec.Primitive.POINTS,
glsDrawTests.DrawTestSpec.Primitive.TRIANGLES,
glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_FAN,
glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_STRIP,
glsDrawTests.DrawTestSpec.Primitive.LINES,
glsDrawTests.DrawTestSpec.Primitive.LINE_STRIP,
glsDrawTests.DrawTestSpec.Primitive.LINE_LOOP
];
/** @type {es3fDrawTests.UniformWeightArray} */ var primitiveWeights = new es3fDrawTests.UniformWeightArray(primitives.length);
/** @type {Array<glsDrawTests.DrawTestSpec.DrawMethod>} */ var drawMethods = [
glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED
];
/** @type {es3fDrawTests.UniformWeightArray} */ var drawMethodWeights = new es3fDrawTests.UniformWeightArray(drawMethods.length);
/** @type {Array<glsDrawTests.DrawTestSpec.IndexType>} */ var indexTypes = [
glsDrawTests.DrawTestSpec.IndexType.BYTE,
glsDrawTests.DrawTestSpec.IndexType.SHORT,
glsDrawTests.DrawTestSpec.IndexType.INT
];
/** @type {es3fDrawTests.UniformWeightArray} */ var indexTypeWeights = new es3fDrawTests.UniformWeightArray(indexTypes.length);
/** @type {Array<glsDrawTests.DrawTestSpec.Storage>} */ var storages = [
//glsDrawTests.DrawTestSpec.Storage.USER,
glsDrawTests.DrawTestSpec.Storage.BUFFER
];
/** @type {es3fDrawTests.UniformWeightArray} */ var storageWeights = new es3fDrawTests.UniformWeightArray(storages.length);
/** @type {Array<glsDrawTests.DrawTestSpec.InputType>} */ var inputTypes = [
glsDrawTests.DrawTestSpec.InputType.FLOAT,
//glsDrawTests.DrawTestSpec.InputType.FIXED,
glsDrawTests.DrawTestSpec.InputType.BYTE,
glsDrawTests.DrawTestSpec.InputType.SHORT,
glsDrawTests.DrawTestSpec.InputType.UNSIGNED_BYTE,
glsDrawTests.DrawTestSpec.InputType.UNSIGNED_SHORT,
glsDrawTests.DrawTestSpec.InputType.INT,
glsDrawTests.DrawTestSpec.InputType.UNSIGNED_INT,
glsDrawTests.DrawTestSpec.InputType.HALF,
glsDrawTests.DrawTestSpec.InputType.UNSIGNED_INT_2_10_10_10,
glsDrawTests.DrawTestSpec.InputType.INT_2_10_10_10
];
/** @type {es3fDrawTests.UniformWeightArray} */ var inputTypeWeights = new es3fDrawTests.UniformWeightArray(inputTypes.length);
/** @type {Array<glsDrawTests.DrawTestSpec.OutputType>} */ var outputTypes = [
glsDrawTests.DrawTestSpec.OutputType.FLOAT,
glsDrawTests.DrawTestSpec.OutputType.VEC2,
glsDrawTests.DrawTestSpec.OutputType.VEC3,
glsDrawTests.DrawTestSpec.OutputType.VEC4,
glsDrawTests.DrawTestSpec.OutputType.INT,
glsDrawTests.DrawTestSpec.OutputType.UINT,
glsDrawTests.DrawTestSpec.OutputType.IVEC2,
glsDrawTests.DrawTestSpec.OutputType.IVEC3,
glsDrawTests.DrawTestSpec.OutputType.IVEC4,
glsDrawTests.DrawTestSpec.OutputType.UVEC2,
glsDrawTests.DrawTestSpec.OutputType.UVEC3,
glsDrawTests.DrawTestSpec.OutputType.UVEC4
];
/** @type {es3fDrawTests.UniformWeightArray} */ var outputTypeWeights = new es3fDrawTests.UniformWeightArray(outputTypes.length);
/** @type {Array<glsDrawTests.DrawTestSpec.Usage>} */ var usages = [
glsDrawTests.DrawTestSpec.Usage.DYNAMIC_DRAW,
glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW,
glsDrawTests.DrawTestSpec.Usage.STREAM_DRAW,
glsDrawTests.DrawTestSpec.Usage.STREAM_READ,
glsDrawTests.DrawTestSpec.Usage.STREAM_COPY,
glsDrawTests.DrawTestSpec.Usage.STATIC_READ,
glsDrawTests.DrawTestSpec.Usage.STATIC_COPY,
glsDrawTests.DrawTestSpec.Usage.DYNAMIC_READ,
glsDrawTests.DrawTestSpec.Usage.DYNAMIC_COPY
];
/** @type {es3fDrawTests.UniformWeightArray} */ var usageWeights = new es3fDrawTests.UniformWeightArray(usages.length);
/** @type {Array<number>} */ var insertedHashes = []; //'set' structure
/** @type {number} */ var insertedCount = 0;
for (var ndx = 0; ndx < numAttempts; ++ndx) {
/** @type {deRandom.Random} */ var random = new deRandom.Random(0xc551393 + ndx); // random does not depend on previous cases
/** @type {number} */ var attributeCount = random.chooseWeighted(attribCounts, attribWeights);
/** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec();
//spec.apiType = glu::ApiType::es(3,0);
spec.primitive = /** @type {glsDrawTests.DrawTestSpec.Primitive} */ (random.chooseWeighted(primitives, primitiveWeights.weights));
spec.primitiveCount = random.chooseWeighted(primitiveCounts, primitiveCountWeights);
spec.drawMethod = /** @type {glsDrawTests.DrawTestSpec.DrawMethod} */ (random.chooseWeighted(drawMethods, drawMethodWeights.weights));
spec.indexType = /** @type {glsDrawTests.DrawTestSpec.IndexType} */ (random.chooseWeighted(indexTypes, indexTypeWeights.weights));
spec.indexPointerOffset = random.chooseWeighted(indexOffsets, indexOffsetWeights);
spec.indexStorage = /** @type {glsDrawTests.DrawTestSpec.Storage} */ (random.chooseWeighted(storages, storageWeights.weights));
spec.first = random.chooseWeighted(firsts, firstWeights);
spec.indexMin = random.chooseWeighted(indexMins, indexWeights);
spec.indexMax = random.chooseWeighted(indexMaxs, indexWeights);
spec.instanceCount = random.chooseWeighted(instanceCounts, instanceWeights);
// check spec is legal
if (!spec.valid())
continue;
var hasZeroDivisor = false;
for (var attrNdx = 0; attrNdx < attributeCount;) {
/** @type {boolean} */ var valid;
/** @type {glsDrawTests.DrawTestSpec.AttributeSpec} */ var attribSpec = new glsDrawTests.DrawTestSpec.AttributeSpec();
attribSpec.inputType = /** @type {glsDrawTests.DrawTestSpec.InputType} */ (random.chooseWeighted(inputTypes, inputTypeWeights.weights));
attribSpec.outputType = /** @type {glsDrawTests.DrawTestSpec.OutputType} */ (random.chooseWeighted(outputTypes, outputTypeWeights.weights));
attribSpec.storage = /** @type {glsDrawTests.DrawTestSpec.Storage} */ (random.chooseWeighted(storages, storageWeights.weights));
attribSpec.usage = /** @type {glsDrawTests.DrawTestSpec.Usage} */ (random.chooseWeighted(usages, usageWeights.weights));
attribSpec.componentCount = random.getInt(1, 4);
attribSpec.offset = random.chooseWeighted(offsets, offsetWeights);
attribSpec.stride = random.chooseWeighted(strides, strideWeights);
attribSpec.normalize = random.getBool();
attribSpec.instanceDivisor = random.chooseWeighted(instanceDivisors, instanceDivisorWeights);
attribSpec.useDefaultAttribute = random.getBool();
// check spec is legal
valid = attribSpec.valid(/*spec.apiType*/);
// we do not want interleaved elements. (Might result in some weird floating point values)
if (attribSpec.stride && attribSpec.componentCount * glsDrawTests.DrawTestSpec.inputTypeSize(attribSpec.inputType) > attribSpec.stride)
valid = false;
// try again if not valid
if (valid) {
spec.attribs.push(attribSpec);
++attrNdx;
if (attribSpec.instanceDivisor == 0)
hasZeroDivisor = true;
}
}
// Do not collapse all vertex positions to a single positions
if (spec.primitive != glsDrawTests.DrawTestSpec.Primitive.POINTS) {
spec.attribs[0].instanceDivisor = 0;
hasZeroDivisor = true;
}
// There should be at least one enabled vertex attribute array that has a divisor of zero in WebGL.
// This limitation is added to keep compatible with D3D. It differs from the feature in gles.
// See the section <Enabled Attribute> in WebGL spec: https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.6
if (hasZeroDivisor == false)
continue;
// Is render result meaningful?
// Only one vertex
if (spec.drawMethod == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != glsDrawTests.DrawTestSpec.Primitive.POINTS)
continue;
if (spec.attribs[0].useDefaultAttribute && spec.primitive != glsDrawTests.DrawTestSpec.Primitive.POINTS)
continue;
// Triangle only on one axis
if (spec.primitive == glsDrawTests.DrawTestSpec.Primitive.TRIANGLES || spec.primitive == glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_FAN || spec.primitive == glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_STRIP) {
if (spec.attribs[0].componentCount == 1)
continue;
if (spec.attribs[0].outputType == glsDrawTests.DrawTestSpec.OutputType.FLOAT || spec.attribs[0].outputType == glsDrawTests.DrawTestSpec.OutputType.INT || spec.attribs[0].outputType == glsDrawTests.DrawTestSpec.OutputType.UINT)
continue;
if (spec.drawMethod == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2)
continue;
}
// Add case
/** @type {number} */ var hash = spec.hash();
for (var attrNdx = 0; attrNdx < attributeCount; ++attrNdx)
hash = deMath.binaryOp(deMath.shiftLeft(hash, 2), spec.attribs[attrNdx].hash(), deMath.BinaryOp.XOR);
if (insertedHashes.indexOf(hash) == -1) {
// Only properly aligned
if (spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_OFFSET &&
spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_STRIDE) {
this.addChild(new glsDrawTests.DrawTest(spec, insertedCount + '', spec.getDesc()));
}
deUtil.dePushUniqueToArray(insertedHashes, hash);
++insertedCount;
}
}
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
*/
es3fDrawTests.DrawTest = function() {
tcuTestCase.DeqpTest.call(this, 'draw', 'Drawing tests');
this.makeExecutable();
};
es3fDrawTests.DrawTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
es3fDrawTests.DrawTest.prototype.constructor = es3fDrawTests.DrawTest;
/**
* init
*/
es3fDrawTests.DrawTest.prototype.init = function() {
// Basic
/** @type {Array<glsDrawTests.DrawTestSpec.DrawMethod>} */ var basicMethods = [
glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED,
glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED
];
for (var ndx = 0; ndx < basicMethods.length; ++ndx) {
var name = glsDrawTests.DrawTestSpec.drawMethodToString(basicMethods[ndx]);
var desc = glsDrawTests.DrawTestSpec.drawMethodToString(basicMethods[ndx]);
this.addChild(new es3fDrawTests.MethodGroup(name, desc, basicMethods[ndx]));
}
// extreme instancing
this.addChild(new es3fDrawTests.InstancingGroup('instancing', 'draw tests with a large instance count.'));
// Random
this.addChild(new es3fDrawTests.RandomGroup('random', 'random draw commands.'));
};
/**
* Create and execute the test cases
* @param {WebGL2RenderingContext} context
*/
es3fDrawTests.run = function(context, range) {
gl = context;
//Set up Test Root parameters
var state = tcuTestCase.runner;
var rootTest = new es3fDrawTests.DrawTest();
state.setRoot(rootTest);
//Set up name and description of this test series.
setCurrentTestName(rootTest.fullName());
description(rootTest.getDescription());
try {
if (range) {
state.setRange(range);
}
//Run test cases
tcuTestCase.runTestCases();
}
catch (err) {
testFailedOptions('Failed to run draw tests', false);
tcuTestCase.runner.terminate();
}
};
});