Source code

Revision control

Copy as Markdown

Other Tools

<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description('Tests passing a vec4 to a uniform and a canvas to texImage2D');
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext();
var floatProgram = wtu.loadProgramFromFile(gl, "../../../resources/floatUniformShader.vert", "../../../resources/noopUniformShader.frag");
shouldBeUndefined("gl.useProgram(floatProgram)");
var fval4Loc = gl.getUniformLocation(floatProgram, "fval4");
wtu.glErrorShouldBe(gl, gl.NO_ERROR);
shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));");
var tmpcanvas = document.createElement("canvas");
tmpcanvas.width = 2;
tmpcanvas.height = 2;
var texture = gl.createTexture();
shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)");
shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)");
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>
</body>
</html>