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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Check that framebuffers keep contents exiting fullscreen mode.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<style>
canvas {
width: 100%;
height: 50px;
border: 1px solid black;
}
#f {
left: 0px;
top: 0px;
}
#inner {
}
input.button {
font-size: 36pt;
}
.redbox {
border: 1px solid black;
background-color: red;
}
#canvasholder {
position: relative;
}
#clabel {
position: absolute;
width: 100%;
top: 0px;
left: 0px;
font-size: 40px;
z-index: 10;
text-align: center;
}
</style>
</head>
<body>
<pre>
This test must be run manually.
Checks that framebuffers keep their contents going into and out of fullscreen mode.
Through the entire test you should see a <span class="redbox">red rectangle</span>. If it is not <span class="redbox">red</span> in all cases the test has failed.
</pre>
<div id="f">
<div id="inner">
<div id="buttonHolder">
<div><input id="button" class="button" type="button" value="Click this button to continue the test"/></div>
<div id="canvasholder">
<canvas id='c'></canvas>
<div id='clabel'>
should be red
</div>
</div>
</div>
</div>
</div>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
var wtu = WebGLTestUtils;
var testedFullScreen = false;
var c = document.getElementById("c");
var button = document.getElementById("button");
var buttonHolder = document.getElementById("buttonHolder");
var gl = wtu.create3DContext(c);
if (!gl) {
testFailed("can't init WebGL");
}
var checkState = function() {
debug("");
wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]);
shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}
var checkFramebufferState = function(fullscreen) {
checkState();
debug("fullscreen:" + fullscreen);
if (fullscreen) {
// Not sure if this is needed but need to make sure
// we at least went fullscreen once.
testedFullScreen = true;
} else {
if (testedFullScreen) {
finishTest();
}
}
};
var test = function() {
if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) {
testPassed("Browser does not support fullscreen mode. This is OK");
finishTest();
return;
}
var fb = gl.createFramebuffer();
var tex = gl.createTexture();
gl.clearColor(1,0,0,1);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
checkState();
};
test();
</script>
</body>
</html>