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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_FORMATS_H_
#define WEBGL_FORMATS_H_
#include <map>
#include <set>
#include "mozilla/UniquePtr.h"
#include "WebGLTypes.h"
namespace mozilla::webgl {
using EffectiveFormatValueT = uint8_t;
enum class EffectiveFormat : EffectiveFormatValueT {
// GLES 3.0.4, p128-129, "Required Texture Formats"
// "Texture and renderbuffer color formats"
RGBA32I,
RGBA32UI,
RGBA16I,
RGBA16UI,
RGBA8,
RGBA8I,
RGBA8UI,
SRGB8_ALPHA8,
RGB10_A2,
RGB10_A2UI,
RGBA4,
RGB5_A1,
RGB8,
RGB565,
RG32I,
RG32UI,
RG16I,
RG16UI,
RG8,
RG8I,
RG8UI,
R32I,
R32UI,
R16I,
R16UI,
R8,
R8I,
R8UI,
// "Texture-only color formats"
RGBA32F,
RGBA16F,
RGBA8_SNORM,
RGB32F,
RGB32I,
RGB32UI,
RGB16F,
RGB16I,
RGB16UI,
RGB8_SNORM,
RGB8I,
RGB8UI,
SRGB8,
R11F_G11F_B10F,
RGB9_E5,
RG32F,
RG16F,
RG8_SNORM,
R32F,
R16F,
R8_SNORM,
// "Depth formats"
DEPTH_COMPONENT32F,
DEPTH_COMPONENT24,
DEPTH_COMPONENT16,
// "Combined depth+stencil formats"
DEPTH32F_STENCIL8,
DEPTH24_STENCIL8,
// GLES 3.0.4, p205-206, "Required Renderbuffer Formats"
STENCIL_INDEX8,
////////////////////////////////////
// GLES 3.0.4, p147, table 3.19
// GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats"
COMPRESSED_R11_EAC,
COMPRESSED_SIGNED_R11_EAC,
COMPRESSED_RG11_EAC,
COMPRESSED_SIGNED_RG11_EAC,
COMPRESSED_RGB8_ETC2,
COMPRESSED_SRGB8_ETC2,
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
COMPRESSED_RGBA8_ETC2_EAC,
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
// EXT_texture_compression_bptc
COMPRESSED_RGBA_BPTC_UNORM,
COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
// EXT_texture_compression_rgtc
COMPRESSED_RED_RGTC1,
COMPRESSED_SIGNED_RED_RGTC1,
COMPRESSED_RG_RGTC2,
COMPRESSED_SIGNED_RG_RGTC2,
// EXT_texture_compression_s3tc
COMPRESSED_RGB_S3TC_DXT1_EXT,
COMPRESSED_RGBA_S3TC_DXT1_EXT,
COMPRESSED_RGBA_S3TC_DXT3_EXT,
COMPRESSED_RGBA_S3TC_DXT5_EXT,
// EXT_texture_sRGB
COMPRESSED_SRGB_S3TC_DXT1_EXT,
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
// KHR_texture_compression_astc_ldr
COMPRESSED_RGBA_ASTC_4x4_KHR,
COMPRESSED_RGBA_ASTC_5x4_KHR,
COMPRESSED_RGBA_ASTC_5x5_KHR,
COMPRESSED_RGBA_ASTC_6x5_KHR,
COMPRESSED_RGBA_ASTC_6x6_KHR,
COMPRESSED_RGBA_ASTC_8x5_KHR,
COMPRESSED_RGBA_ASTC_8x6_KHR,
COMPRESSED_RGBA_ASTC_8x8_KHR,
COMPRESSED_RGBA_ASTC_10x5_KHR,
COMPRESSED_RGBA_ASTC_10x6_KHR,
COMPRESSED_RGBA_ASTC_10x8_KHR,
COMPRESSED_RGBA_ASTC_10x10_KHR,
COMPRESSED_RGBA_ASTC_12x10_KHR,
COMPRESSED_RGBA_ASTC_12x12_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
// IMG_texture_compression_pvrtc
COMPRESSED_RGB_PVRTC_4BPPV1,
COMPRESSED_RGBA_PVRTC_4BPPV1,
COMPRESSED_RGB_PVRTC_2BPPV1,
COMPRESSED_RGBA_PVRTC_2BPPV1,
// OES_compressed_ETC1_RGB8_texture
ETC1_RGB8_OES,
////////////////////////////////////
// GLES 3.0.4, p128, table 3.12.
Luminance8Alpha8,
Luminance8,
Alpha8,
// OES_texture_float
Luminance32FAlpha32F,
Luminance32F,
Alpha32F,
// OES_texture_half_float
Luminance16FAlpha16F,
Luminance16F,
Alpha16F,
// EXT_texture_norm16
R16,
RG16,
RGB16,
RGBA16,
R16_SNORM,
RG16_SNORM,
RGB16_SNORM,
RGBA16_SNORM,
MAX,
};
enum class UnsizedFormat : uint8_t {
R,
RG,
RGB,
RGBA,
LA,
L,
A,
D,
S,
DEPTH_STENCIL, // `DS` is a macro on Solaris. (regset.h)
};
// GLES 3.0.4 p114 Table 3.4, p240
enum class ComponentType : uint8_t {
Int, // RGBA32I
UInt, // RGBA32UI
NormInt, // RGBA8_SNORM
NormUInt, // RGBA8
Float, // RGBA32F
};
const char* ToString(ComponentType);
enum class TextureBaseType : uint8_t {
Int = uint8_t(ComponentType::Int),
UInt = uint8_t(ComponentType::UInt),
Float = uint8_t(ComponentType::Float), // Also includes NormU?Int and Depth
};
const char* ToString(TextureBaseType);
enum class CompressionFamily : uint8_t {
ASTC,
BPTC,
ES3, // ETC2 or EAC
ETC1,
PVRTC,
RGTC,
S3TC,
};
////////////////////////////////////////////////////////////////////////////////
struct CompressedFormatInfo {
const EffectiveFormat effectiveFormat;
const uint8_t bytesPerBlock;
const uint8_t blockWidth;
const uint8_t blockHeight;
const CompressionFamily family;
};
struct FormatInfo {
const EffectiveFormat effectiveFormat;
const char* const name;
const GLenum sizedFormat;
const UnsizedFormat unsizedFormat;
const ComponentType componentType;
const TextureBaseType baseType;
const bool isSRGB;
const CompressedFormatInfo* const compression;
const uint8_t estimatedBytesPerPixel; // 0 iff bool(compression).
// In bits. Iff bool(compression), active channels are 1.
const uint8_t r;
const uint8_t g;
const uint8_t b;
const uint8_t a;
const uint8_t d;
const uint8_t s;
//////
std::map<UnsizedFormat, const FormatInfo*> copyDecayFormats;
const FormatInfo* GetCopyDecayFormat(UnsizedFormat) const;
bool IsColorFormat() const {
// Alpha is a 'color format' since it's 'color-attachable'.
return bool(compression) || bool(r | g | b | a);
}
};
//////////////////////////////////////////////////////////////////////////////////////////
struct PackingInfoInfo final {
uint8_t bytesPerElement = 0;
uint8_t elementsPerPixel = 0; // E.g. 1 for LOCAL_GL_UNSIGNED_SHORT_4_4_4_4
bool isPacked = false;
static Maybe<PackingInfoInfo> For(const PackingInfo&);
inline uint8_t BytesPerPixel() const {
return bytesPerElement * elementsPerPixel;
}
};
const FormatInfo* GetFormat(EffectiveFormat format);
uint8_t BytesPerPixel(const PackingInfo& packing);
bool GetBytesPerPixel(const PackingInfo& packing, uint8_t* const out_bytes);
/*
GLint ComponentSize(const FormatInfo* format, GLenum component);
GLenum ComponentType(const FormatInfo* format);
*/
////////////////////////////////////////
struct FormatRenderableState final {
private:
enum class RenderableState {
Disabled,
Implicit,
Explicit,
};
public:
RenderableState state = RenderableState::Disabled;
WebGLExtensionID extid = WebGLExtensionID::Max;
static FormatRenderableState Explicit() {
return {RenderableState::Explicit};
}
static FormatRenderableState Implicit(WebGLExtensionID extid) {
return {RenderableState::Implicit, extid};
}
bool IsRenderable() const { return state != RenderableState::Disabled; }
bool IsExplicit() const { return state == RenderableState::Explicit; }
};
struct FormatUsageInfo {
const FormatInfo* const format;
private:
FormatRenderableState renderableState;
public:
bool isFilterable = false;
std::map<PackingInfo, DriverUnpackInfo> validUnpacks;
const DriverUnpackInfo* idealUnpack = nullptr;
const GLint* textureSwizzleRGBA = nullptr;
private:
mutable bool maxSamplesKnown = false;
mutable uint32_t maxSamples = 0;
public:
static const GLint kLuminanceSwizzleRGBA[4];
static const GLint kAlphaSwizzleRGBA[4];
static const GLint kLumAlphaSwizzleRGBA[4];
explicit FormatUsageInfo(const FormatInfo* const _format) : format(_format) {
if (format->IsColorFormat() && format->baseType != TextureBaseType::Float) {
maxSamplesKnown = true;
}
}
bool IsRenderable() const { return renderableState.IsRenderable(); }
void SetRenderable(
const FormatRenderableState& state = FormatRenderableState::Explicit());
bool IsExplicitlyRenderable() const { return renderableState.IsExplicit(); }
WebGLExtensionID GetExtensionID() const {
MOZ_ASSERT(renderableState.extid != WebGLExtensionID::Max);
return renderableState.extid;
}
bool IsUnpackValid(const PackingInfo& key,
const DriverUnpackInfo** const out_value) const;
private:
void ResolveMaxSamples(gl::GLContext& gl) const;
public:
uint32_t MaxSamples(gl::GLContext& gl) const {
if (!maxSamplesKnown) {
ResolveMaxSamples(gl);
}
return maxSamples;
}
};
class FormatUsageAuthority {
std::map<EffectiveFormat, FormatUsageInfo> mUsageMap;
std::map<GLenum, const FormatUsageInfo*> mRBFormatMap;
std::map<GLenum, const FormatUsageInfo*> mSizedTexFormatMap;
std::map<PackingInfo, const FormatUsageInfo*> mUnsizedTexFormatMap;
std::set<GLenum> mValidTexInternalFormats;
std::set<GLenum> mValidTexUnpackFormats;
std::set<GLenum> mValidTexUnpackTypes;
public:
static UniquePtr<FormatUsageAuthority> CreateForWebGL1(gl::GLContext* gl);
static UniquePtr<FormatUsageAuthority> CreateForWebGL2(gl::GLContext* gl);
private:
FormatUsageAuthority() = default;
public:
FormatUsageInfo* EditUsage(EffectiveFormat format);
const FormatUsageInfo* GetUsage(EffectiveFormat format) const;
void AddTexUnpack(FormatUsageInfo* usage, const PackingInfo& pi,
const DriverUnpackInfo& dui);
bool IsInternalFormatEnumValid(GLenum internalFormat) const;
bool AreUnpackEnumsValid(GLenum unpackFormat, GLenum unpackType) const;
void AllowRBFormat(GLenum sizedFormat, const FormatUsageInfo* usage,
bool expectRenderable = true);
void AllowSizedTexFormat(GLenum sizedFormat, const FormatUsageInfo* usage);
void AllowUnsizedTexFormat(const PackingInfo& pi,
const FormatUsageInfo* usage);
const FormatUsageInfo* GetRBUsage(GLenum sizedFormat) const;
const FormatUsageInfo* GetSizedTexUsage(GLenum sizedFormat) const;
const FormatUsageInfo* GetUnsizedTexUsage(const PackingInfo& pi) const;
};
} // namespace mozilla::webgl
#endif // WEBGL_FORMATS_H_