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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Pool } = require("devtools/shared/protocol");
loader.lazyRequireGetter(
this,
"ObjectActor",
"resource://devtools/server/actors/object.js",
true
);
loader.lazyRequireGetter(
this,
"PauseScopedObjectActor",
"resource://devtools/server/actors/pause-scoped.js",
true
);
/**
* A Pool dedicated to host only Object Actors for given JS values.
*
* It optionaly ensures that we instantate only one Object Actor
* for any unique JS value.
*
* @param {ThreadActor} threadActor
* The related Thread Actor from which JS values are coming from.
* @param {String} label
* Pool's description (for debugging purpose)
* @param {Boolean} uniqueActorPerValue
* Ensure instantiating only one Object Actor for each unique JS Value
* passed to createObjectGrip.
*/
class ObjectActorPool extends Pool {
constructor(threadActor, label, uniqueActorPerValue = false) {
super(threadActor.conn, label);
this.threadActor = threadActor;
this.uniqueActorPerValue = uniqueActorPerValue;
}
objectActors = new WeakMap();
/**
* Create a grip for the given object.
*
* @param object object
* The object you want.
* @param Number depth
* Depth of the object compared to the top level object,
* when we are inspecting nested attributes.
* @param object [objectActorAttributes]
* An optional object whose properties will be assigned to the ObjectActor being created.
* @return object
* The object actor form, aka "grip"
*/
createObjectGrip(
object,
depth,
objectActorAttributes = {},
) {
// When we are creating object actors within the thread or JS tracer actor pools,
// we have some caching to prevent instantiating object actors twice for the same JS object.
if (this.uniqueActorPerValue) {
if (this.objectActors.has(object)) {
return this.objectActors.get(object).form({ depth });
}
// Even if we are currently creating objects actors while being paused,
// in threadActor.pauseLifetimePool, we are looking into threadLifetimePool
// in case we created an actor for that object *before* pausing.
if (this.threadActor.threadLifetimePool.objectActors.has(object)) {
return this.threadActor.threadLifetimePool.objectActors.get(object).form({ depth });
}
}
// We instantiate PauseScopedObjectActor instances for any actor created by the Thread Actor
const isGripForThreadActor = this == this.threadActor.threadLifetimePool || this == this.threadActor.pauseLifetimePool;
const ActorClass = isGripForThreadActor ? PauseScopedObjectActor : ObjectActor;
const actor = new ActorClass(this.threadActor, object, {
// custom formatters are injecting their own attributes here
...objectActorAttributes,
});
this.manage(actor);
if (this.uniqueActorPerValue) {
this.objectActors.set(object, actor);
}
// Pass the current depth to form method so that it can communicate it to the previewers.
// So that the actor form output may change depending on the current depth of the object within the requested preview.
return actor.form({ depth });
}
}
exports.ObjectActorPool = ObjectActorPool;