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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Actor } = require("resource://devtools/shared/protocol.js");
const { walkerSpec } = require("resource://devtools/shared/specs/walker.js");
const {
LongStringActor,
const {
EXCLUDED_LISTENER,
loader.lazyRequireGetter(
this,
"nodeFilterConstants",
);
loader.lazyRequireGetter(
this,
[
"getFrameElement",
"isAfterPseudoElement",
"isBeforePseudoElement",
"isDirectShadowHostChild",
"isMarkerPseudoElement",
"isFrameBlockedByCSP",
"isFrameWithChildTarget",
"isShadowHost",
"isShadowRoot",
"loadSheet",
],
true
);
loader.lazyRequireGetter(
this,
"throttle",
true
);
loader.lazyRequireGetter(
this,
[
"allAnonymousContentTreeWalkerFilter",
"findGridParentContainerForNode",
"isNodeDead",
"noAnonymousContentTreeWalkerFilter",
"nodeDocument",
"standardTreeWalkerFilter",
],
true
);
loader.lazyRequireGetter(
this,
"CustomElementWatcher",
true
);
loader.lazyRequireGetter(
this,
["DocumentWalker", "SKIP_TO_SIBLING"],
true
);
loader.lazyRequireGetter(
this,
["NodeActor", "NodeListActor"],
true
);
loader.lazyRequireGetter(
this,
"NodePicker",
true
);
loader.lazyRequireGetter(
this,
"LayoutActor",
true
);
loader.lazyRequireGetter(
this,
["getLayoutChangesObserver", "releaseLayoutChangesObserver"],
true
);
loader.lazyRequireGetter(
this,
"WalkerSearch",
true
);
// ContentDOMReference requires ChromeUtils, which isn't available in worker context.
const lazy = {};
if (!isWorker) {
loader.lazyGetter(
lazy,
"ContentDOMReference",
() =>
ChromeUtils.importESModule(
// ContentDOMReference needs to be retrieved from the shared global
// since it is a shared singleton.
{ global: "shared" }
).ContentDOMReference
);
}
loader.lazyServiceGetter(
this,
"eventListenerService",
"@mozilla.org/eventlistenerservice;1",
"nsIEventListenerService"
);
// Minimum delay between two "new-mutations" events.
const MUTATIONS_THROTTLING_DELAY = 100;
// List of mutation types that should -not- be throttled.
const IMMEDIATE_MUTATIONS = ["pseudoClassLock"];
const HIDDEN_CLASS = "__fx-devtools-hide-shortcut__";
// The possible completions to a ':' with added score to give certain values
// some preference.
const PSEUDO_SELECTORS = [
[":active", 1],
[":hover", 1],
[":focus", 1],
[":visited", 0],
[":link", 0],
[":first-letter", 0],
[":first-child", 2],
[":before", 2],
[":after", 2],
[":lang(", 0],
[":not(", 3],
[":first-of-type", 0],
[":last-of-type", 0],
[":only-of-type", 0],
[":only-child", 2],
[":nth-child(", 3],
[":nth-last-child(", 0],
[":nth-of-type(", 0],
[":nth-last-of-type(", 0],
[":last-child", 2],
[":root", 0],
[":empty", 0],
[":target", 0],
[":enabled", 0],
[":disabled", 0],
[":checked", 1],
["::selection", 0],
["::marker", 0],
];
const HELPER_SHEET =
"data:text/css;charset=utf-8," +
encodeURIComponent(`
.__fx-devtools-hide-shortcut__ {
visibility: hidden !important;
}
`);
/**
* We only send nodeValue up to a certain size by default. This stuff
* controls that size.
*/
exports.DEFAULT_VALUE_SUMMARY_LENGTH = 50;
var gValueSummaryLength = exports.DEFAULT_VALUE_SUMMARY_LENGTH;
exports.getValueSummaryLength = function () {
return gValueSummaryLength;
};
exports.setValueSummaryLength = function (val) {
gValueSummaryLength = val;
};
/**
* Server side of the DOM walker.
*/
class WalkerActor extends Actor {
/**
* Create the WalkerActor
* @param {DevToolsServerConnection} conn
* The server connection.
* @param {TargetActor} targetActor
* The top-level Actor for this tab.
* @param {Object} options
* - {Boolean} showAllAnonymousContent: Show all native anonymous content
*/
constructor(conn, targetActor, options) {
super(conn, walkerSpec);
this.targetActor = targetActor;
this.rootWin = targetActor.window;
this.rootDoc = this.rootWin.document;
// Map of already created node actors, keyed by their corresponding DOMNode.
this._nodeActorsMap = new Map();
this._pendingMutations = [];
this._activePseudoClassLocks = new Set();
this._mutationBreakpoints = new WeakMap();
this._anonParents = new WeakMap();
this.customElementWatcher = new CustomElementWatcher(
targetActor.chromeEventHandler
);
// In this map, the key-value pairs are the overflow causing elements and their
// respective ancestor scrollable node actor.
this.overflowCausingElementsMap = new Map();
this.showAllAnonymousContent = options.showAllAnonymousContent;
this.walkerSearch = new WalkerSearch(this);
// Nodes which have been removed from the client's known
// ownership tree are considered "orphaned", and stored in
// this set.
this._orphaned = new Set();
// The client can tell the walker that it is interested in a node
// even when it is orphaned with the `retainNode` method. This
// list contains orphaned nodes that were so retained.
this._retainedOrphans = new Set();
this.onSubtreeModified = this.onSubtreeModified.bind(this);
this.onSubtreeModified[EXCLUDED_LISTENER] = true;
this.onNodeRemoved = this.onNodeRemoved.bind(this);
this.onNodeRemoved[EXCLUDED_LISTENER] = true;
this.onAttributeModified = this.onAttributeModified.bind(this);
this.onAttributeModified[EXCLUDED_LISTENER] = true;
this.onMutations = this.onMutations.bind(this);
this.onSlotchange = this.onSlotchange.bind(this);
this.onShadowrootattached = this.onShadowrootattached.bind(this);
this.onAnonymousrootcreated = this.onAnonymousrootcreated.bind(this);
this.onAnonymousrootremoved = this.onAnonymousrootremoved.bind(this);
this.onFrameLoad = this.onFrameLoad.bind(this);
this.onFrameUnload = this.onFrameUnload.bind(this);
this.onCustomElementDefined = this.onCustomElementDefined.bind(this);
this._throttledEmitNewMutations = throttle(
this._emitNewMutations.bind(this),
MUTATIONS_THROTTLING_DELAY
);
targetActor.on("will-navigate", this.onFrameUnload);
targetActor.on("window-ready", this.onFrameLoad);
this.customElementWatcher.on(
"element-defined",
this.onCustomElementDefined
);
// Keep a reference to the chromeEventHandler for the current targetActor, to make
// sure we will be able to remove the listener during the WalkerActor destroy().
this.chromeEventHandler = targetActor.chromeEventHandler;
// shadowrootattached is a chrome-only event. We enable it below.
this.chromeEventHandler.addEventListener(
"shadowrootattached",
this.onShadowrootattached
);
// anonymousrootcreated is a chrome-only event. We enable it below.
this.chromeEventHandler.addEventListener(
"anonymousrootcreated",
this.onAnonymousrootcreated
);
this.chromeEventHandler.addEventListener(
"anonymousrootremoved",
this.onAnonymousrootremoved
);
for (const { document } of this.targetActor.windows) {
document.devToolsAnonymousAndShadowEventsEnabled = true;
}
// Ensure that the root document node actor is ready and
// managed.
this.rootNode = this.document();
this.layoutChangeObserver = getLayoutChangesObserver(this.targetActor);
this._onReflows = this._onReflows.bind(this);
this.layoutChangeObserver.on("reflows", this._onReflows);
this._onResize = this._onResize.bind(this);
this.layoutChangeObserver.on("resize", this._onResize);
this._onEventListenerChange = this._onEventListenerChange.bind(this);
eventListenerService.addListenerChangeListener(this._onEventListenerChange);
}
get nodePicker() {
if (!this._nodePicker) {
this._nodePicker = new NodePicker(this, this.targetActor);
}
return this._nodePicker;
}
watchRootNode() {
if (this.rootNode) {
this.emit("root-available", this.rootNode);
}
}
/**
* Callback for eventListenerService.addListenerChangeListener
* @param nsISimpleEnumerator changesEnum
* enumerator of nsIEventListenerChange
*/
_onEventListenerChange(changesEnum) {
for (const current of changesEnum.enumerate(Ci.nsIEventListenerChange)) {
const target = current.target;
if (this._nodeActorsMap.has(target)) {
const actor = this.getNode(target);
const mutation = {
type: "events",
target: actor.actorID,
hasEventListeners: actor._hasEventListeners,
};
this.queueMutation(mutation);
}
}
}
// Returns the JSON representation of this object over the wire.
form() {
return {
actor: this.actorID,
root: this.rootNode.form(),
traits: {
// @backward-compat { version 125 } Indicate to the client that it can use getIdrefNode.
// This trait can be removed once 125 hits release.
hasGetIdrefNode: true,
},
};
}
toString() {
return "[WalkerActor " + this.actorID + "]";
}
getDocumentWalker(node, skipTo) {
// Allow native anon content (like <video> controls) if preffed on
const filter = this.showAllAnonymousContent
? allAnonymousContentTreeWalkerFilter
: standardTreeWalkerFilter;
return new DocumentWalker(node, this.rootWin, {
filter,
skipTo,
showAnonymousContent: true,
});
}
destroy() {
if (this._destroyed) {
return;
}
this._destroyed = true;
super.destroy();
try {
this.clearPseudoClassLocks();
this._activePseudoClassLocks = null;
this.overflowCausingElementsMap.clear();
this.overflowCausingElementsMap = null;
this._hoveredNode = null;
this.rootWin = null;
this.rootDoc = null;
this.rootNode = null;
this.layoutHelpers = null;
this._orphaned = null;
this._retainedOrphans = null;
this.targetActor.off("will-navigate", this.onFrameUnload);
this.targetActor.off("window-ready", this.onFrameLoad);
this.customElementWatcher.off(
"element-defined",
this.onCustomElementDefined
);
this.chromeEventHandler.removeEventListener(
"shadowrootattached",
this.onShadowrootattached
);
this.chromeEventHandler.removeEventListener(
"anonymousrootcreated",
this.onAnonymousrootcreated
);
this.chromeEventHandler.removeEventListener(
"anonymousrootremoved",
this.onAnonymousrootremoved
);
// This attribute is just for devtools, so we can unset once we're done.
for (const { document } of this.targetActor.windows) {
document.devToolsAnonymousAndShadowEventsEnabled = false;
}
this.onFrameLoad = null;
this.onFrameUnload = null;
this.customElementWatcher.destroy();
this.customElementWatcher = null;
this.walkerSearch.destroy();
if (this._nodePicker) {
this._nodePicker.destroy();
this._nodePicker = null;
}
this.layoutChangeObserver.off("reflows", this._onReflows);
this.layoutChangeObserver.off("resize", this._onResize);
this.layoutChangeObserver = null;
releaseLayoutChangesObserver(this.targetActor);
eventListenerService.removeListenerChangeListener(
this._onEventListenerChange
);
// Only nullify some key attributes after having removed all the listeners
// as they may still be used in the related listeners.
this._nodeActorsMap = null;
this.onMutations = null;
this.layoutActor = null;
this.targetActor = null;
this.chromeEventHandler = null;
this.emit("destroyed");
} catch (e) {
console.error(e);
}
}
release() {}
unmanage(actor) {
if (actor instanceof NodeActor) {
if (
this._activePseudoClassLocks &&
this._activePseudoClassLocks.has(actor)
) {
this.clearPseudoClassLocks(actor);
}
this.customElementWatcher.unmanageNode(actor);
this._nodeActorsMap.delete(actor.rawNode);
}
super.unmanage(actor);
}
/**
* Determine if the walker has come across this DOM node before.
* @param {DOMNode} rawNode
* @return {Boolean}
*/
hasNode(rawNode) {
return this._nodeActorsMap.has(rawNode);
}
/**
* If the walker has come across this DOM node before, then get the
* corresponding node actor.
* @param {DOMNode} rawNode
* @return {NodeActor}
*/
getNode(rawNode) {
return this._nodeActorsMap.get(rawNode);
}
/**
* Internal helper that will either retrieve the existing NodeActor for the
* provided node or create the actor on the fly if it doesn't exist.
* This method should only be called when we are sure that the node should be
* known by the client and that the parent node is already known.
*
* Otherwise prefer `getNode` to only retrieve known actors or `attachElement`
* to create node actors recursively.
*
* @param {DOMNode} node
* The node for which we want to create or get an actor
* @return {NodeActor} The corresponding NodeActor
*/
_getOrCreateNodeActor(node) {
let actor = this.getNode(node);
if (actor) {
return actor;
}
actor = new NodeActor(this, node);
// Add the node actor as a child of this walker actor, assigning
// it an actorID.
this.manage(actor);
this._nodeActorsMap.set(node, actor);
if (node.nodeType === Node.DOCUMENT_NODE) {
actor.watchDocument(node, this.onMutations);
}
if (isShadowRoot(actor.rawNode)) {
actor.watchDocument(node.ownerDocument, this.onMutations);
actor.watchSlotchange(this.onSlotchange);
}
this.customElementWatcher.manageNode(actor);
return actor;
}
/**
* When a custom element is defined, send a customElementDefined mutation for all the
* NodeActors using this tag name.
*/
onCustomElementDefined({ actors }) {
actors.forEach(actor =>
this.queueMutation({
target: actor.actorID,
type: "customElementDefined",
customElementLocation: actor.getCustomElementLocation(),
})
);
}
_onReflows() {
// Going through the nodes the walker knows about, see which ones have had their
// containerType, display, scrollable or overflow state changed and send events if any.
const containerTypeChanges = [];
const displayTypeChanges = [];
const scrollableStateChanges = [];
const currentOverflowCausingElementsMap = new Map();
for (const [node, actor] of this._nodeActorsMap) {
if (Cu.isDeadWrapper(node)) {
continue;
}
const displayType = actor.displayType;
const isDisplayed = actor.isDisplayed;
if (
displayType !== actor.currentDisplayType ||
isDisplayed !== actor.wasDisplayed
) {
displayTypeChanges.push(actor);
// Updating the original value
actor.currentDisplayType = displayType;
actor.wasDisplayed = isDisplayed;
}
const isScrollable = actor.isScrollable;
if (isScrollable !== actor.wasScrollable) {
scrollableStateChanges.push(actor);
actor.wasScrollable = isScrollable;
}
if (isScrollable) {
this.updateOverflowCausingElements(
actor,
currentOverflowCausingElementsMap
);
}
const containerType = actor.containerType;
if (containerType !== actor.currentContainerType) {
containerTypeChanges.push(actor);
actor.currentContainerType = containerType;
}
}
// Get the NodeActor for each node in the symmetric difference of
// currentOverflowCausingElementsMap and this.overflowCausingElementsMap
const overflowStateChanges = [...currentOverflowCausingElementsMap.keys()]
.filter(node => !this.overflowCausingElementsMap.has(node))
.concat(
[...this.overflowCausingElementsMap.keys()].filter(
node => !currentOverflowCausingElementsMap.has(node)
)
)
.filter(node => this.hasNode(node))
.map(node => this.getNode(node));
this.overflowCausingElementsMap = currentOverflowCausingElementsMap;
if (overflowStateChanges.length) {
this.emit("overflow-change", overflowStateChanges);
}
if (displayTypeChanges.length) {
this.emit("display-change", displayTypeChanges);
}
if (scrollableStateChanges.length) {
this.emit("scrollable-change", scrollableStateChanges);
}
if (containerTypeChanges.length) {
this.emit("container-type-change", containerTypeChanges);
}
}
/**
* When the browser window gets resized, relay the event to the front.
*/
_onResize() {
this.emit("resize");
}
/**
* Ensures that the node is attached and it can be accessed from the root.
*
* @param {(Node|NodeActor)} nodes The nodes
* @return {Object} An object compatible with the disconnectedNode type.
*/
attachElement(node) {
const { nodes, newParents } = this.attachElements([node]);
return {
node: nodes[0],
newParents,
};
}
/**
* Ensures that the nodes are attached and they can be accessed from the root.
*
* @param {(Node[]|NodeActor[])} nodes The nodes
* @return {Object} An object compatible with the disconnectedNodeArray type.
*/
attachElements(nodes) {
const nodeActors = [];
const newParents = new Set();
for (let node of nodes) {
if (!(node instanceof NodeActor)) {
// If an anonymous node was passed in and we aren't supposed to know
// about it, then use the closest ancestor.
if (!this.showAllAnonymousContent) {
while (
node &&
standardTreeWalkerFilter(node) != nodeFilterConstants.FILTER_ACCEPT
) {
node = this.rawParentNode(node);
}
if (!node) {
continue;
}
}
node = this._getOrCreateNodeActor(node);
}
this.ensurePathToRoot(node, newParents);
// If nodes may be an array of raw nodes, we're sure to only have
// NodeActors with the following array.
nodeActors.push(node);
}
return {
nodes: nodeActors,
newParents: [...newParents],
};
}
/**
* Return the document node that contains the given node,
* or the root node if no node is specified.
* @param NodeActor node
* The node whose document is needed, or null to
* return the root.
*/
document(node) {
const doc = isNodeDead(node) ? this.rootDoc : nodeDocument(node.rawNode);
return this._getOrCreateNodeActor(doc);
}
/**
* Return the documentElement for the document containing the
* given node.
* @param NodeActor node
* The node whose documentElement is requested, or null
* to use the root document.
*/
documentElement(node) {
const elt = isNodeDead(node)
? this.rootDoc.documentElement
: nodeDocument(node.rawNode).documentElement;
return this._getOrCreateNodeActor(elt);
}
parentNode(node) {
const parent = this.rawParentNode(node);
if (parent) {
return this._getOrCreateNodeActor(parent);
}
return null;
}
rawParentNode(node) {
const rawNode = node instanceof NodeActor ? node.rawNode : node;
if (rawNode == this.rootDoc) {
return null;
}
return InspectorUtils.getParentForNode(rawNode, /* anonymous = */ true);
}
/**
* If the given NodeActor only has a single text node as a child with a text
* content small enough to be inlined, return that child's NodeActor.
*
* @param NodeActor node
*/
inlineTextChild({ rawNode }) {
// Quick checks to prevent creating a new walker if possible.
if (
isMarkerPseudoElement(rawNode) ||
isBeforePseudoElement(rawNode) ||
isAfterPseudoElement(rawNode) ||
isShadowHost(rawNode) ||
rawNode.nodeType != Node.ELEMENT_NODE ||
!!rawNode.children.length ||
isFrameWithChildTarget(this.targetActor, rawNode) ||
isFrameBlockedByCSP(rawNode)
) {
return undefined;
}
const children = this._rawChildren(rawNode, /* includeAssigned = */ true);
const firstChild = children[0];
// Bail out if:
// - more than one child
// - unique child is not a text node
// - unique child is a text node, but is too long to be inlined
// - we are a slot -> these are always represented on their own lines with
// a link to the original node.
// - we are a flex item -> these are always shown on their own lines so they can be
// selected by the flexbox inspector.
const isAssignedToSlot =
firstChild &&
rawNode.nodeName === "SLOT" &&
isDirectShadowHostChild(firstChild);
const isFlexItem = !!firstChild?.parentFlexElement;
if (
!firstChild ||
children.length > 1 ||
firstChild.nodeType !== Node.TEXT_NODE ||
firstChild.nodeValue.length > gValueSummaryLength ||
isAssignedToSlot ||
isFlexItem
) {
return undefined;
}
return this._getOrCreateNodeActor(firstChild);
}
/**
* Mark a node as 'retained'.
*
* A retained node is not released when `releaseNode` is called on its
* parent, or when a parent is released with the `cleanup` option to
* `getMutations`.
*
* When a retained node's parent is released, a retained mode is added to
* the walker's "retained orphans" list.
*
* Retained nodes can be deleted by providing the `force` option to
* `releaseNode`. They will also be released when their document
* has been destroyed.
*
* Retaining a node makes no promise about its children; They can
* still be removed by normal means.
*/
retainNode(node) {
node.retained = true;
}
/**
* Remove the 'retained' mark from a node. If the node was a
* retained orphan, release it.
*/
unretainNode(node) {
node.retained = false;
if (this._retainedOrphans.has(node)) {
this._retainedOrphans.delete(node);
this.releaseNode(node);
}
}
/**
* Release actors for a node and all child nodes.
*/
releaseNode(node, options = {}) {
if (isNodeDead(node)) {
return;
}
if (node.retained && !options.force) {
this._retainedOrphans.add(node);
return;
}
if (node.retained) {
// Forcing a retained node to go away.
this._retainedOrphans.delete(node);
}
for (const child of this._rawChildren(node.rawNode)) {
const childActor = this.getNode(child);
if (childActor) {
this.releaseNode(childActor, options);
}
}
node.destroy();
}
/**
* Add any nodes between `node` and the walker's root node that have not
* yet been seen by the client.
*/
ensurePathToRoot(node, newParents = new Set()) {
if (!node) {
return newParents;
}
let parent = this.rawParentNode(node);
while (parent) {
let parentActor = this.getNode(parent);
if (parentActor) {
// This parent did exist, so the client knows about it.
return newParents;
}
// This parent didn't exist, so hasn't been seen by the client yet.
parentActor = this._getOrCreateNodeActor(parent);
newParents.add(parentActor);
parent = this.rawParentNode(parentActor);
}
return newParents;
}
/**
* Return the number of children under the provided NodeActor.
*
* @param NodeActor node
* See JSDoc for children()
* @param object options
* See JSDoc for children()
* @return Number the number of children
*/
countChildren(node, options = {}) {
return this._getChildren(node, options).nodes.length;
}
/**
* Return children of the given node. By default this method will return
* all children of the node, but there are options that can restrict this
* to a more manageable subset.
*
* @param NodeActor node
* The node whose children you're curious about.
* @param object options
* Named options:
* `maxNodes`: The set of nodes returned by the method will be no longer
* than maxNodes.
* `start`: If a node is specified, the list of nodes will start
* with the given child. Mutally exclusive with `center`.
* `center`: If a node is specified, the given node will be as centered
* as possible in the list, given how close to the ends of the child
* list it is. Mutually exclusive with `start`.
*
* @returns an object with three items:
* hasFirst: true if the first child of the node is included in the list.
* hasLast: true if the last child of the node is included in the list.
* nodes: Array of NodeActor representing the nodes returned by the request.
*/
children(node, options = {}) {
const { hasFirst, hasLast, nodes } = this._getChildren(node, options);
return {
hasFirst,
hasLast,
nodes: nodes.map(n => this._getOrCreateNodeActor(n)),
};
}
/**
* Returns the raw children of the DOM node, with anon content filtered as needed
* @param Node rawNode.
* @param boolean includeAssigned
* Whether <slot> assigned children should be returned. See
* HTMLSlotElement.assignedNodes().
* @returns Array<Node> the list of children.
*/
_rawChildren(rawNode, includeAssigned) {
const filter = this.showAllAnonymousContent
? allAnonymousContentTreeWalkerFilter
: standardTreeWalkerFilter;
const ret = [];
const children = InspectorUtils.getChildrenForNode(
rawNode,
/* anonymous = */ true,
includeAssigned
);
for (const child of children) {
if (filter(child) == nodeFilterConstants.FILTER_ACCEPT) {
ret.push(child);
}
}
return ret;
}
/**
* Return chidlren of the given node. Contrary to children children(), this method only
* returns DOMNodes. Therefore it will not create NodeActor wrappers and will not
* update the nodeActors map for the discovered nodes either. This makes this method
* safe to call when you are not sure if the discovered nodes will be communicated to
* the client.
*
* @param NodeActor node
* See JSDoc for children()
* @param object options
* See JSDoc for children()
* @return an object with three items:
* hasFirst: true if the first child of the node is included in the list.
* hasLast: true if the last child of the node is included in the list.
* nodes: Array of DOMNodes.
*/
// eslint-disable-next-line complexity
_getChildren(node, options = {}) {
if (isNodeDead(node) || isFrameBlockedByCSP(node.rawNode)) {
return { hasFirst: true, hasLast: true, nodes: [] };
}
if (options.center && options.start) {
throw Error("Can't specify both 'center' and 'start' options.");
}
let maxNodes = options.maxNodes || -1;
if (maxNodes == -1) {
maxNodes = Number.MAX_VALUE;
}
let nodes = this._rawChildren(node.rawNode, /* includeAssigned = */ true);
let hasFirst = true;
let hasLast = true;
if (nodes.length > maxNodes) {
let startIndex;
if (options.center) {
const centerIndex = nodes.indexOf(options.center.rawNode);
const backwardCount = Math.floor(maxNodes / 2);
// If centering would hit the end, just read the last maxNodes nodes.
if (centerIndex - backwardCount + maxNodes >= nodes.length) {
startIndex = nodes.length - maxNodes;
} else {
startIndex = Math.max(0, centerIndex - backwardCount);
}
} else if (options.start) {
startIndex = Math.max(0, nodes.indexOf(options.start.rawNode));
} else {
startIndex = 0;
}
const endIndex = Math.min(startIndex + maxNodes, nodes.length);
hasFirst = startIndex == 0;
hasLast = endIndex >= nodes.length;
nodes = nodes.slice(startIndex, endIndex);
}
return { hasFirst, hasLast, nodes };
}
/**
* Get the next sibling of a given node. Getting nodes one at a time
* might be inefficient, be careful.
*/
nextSibling(node) {
if (isNodeDead(node)) {
return null;
}
const walker = this.getDocumentWalker(node.rawNode);
const sibling = walker.nextSibling();
return sibling ? this._getOrCreateNodeActor(sibling) : null;
}
/**
* Get the previous sibling of a given node. Getting nodes one at a time
* might be inefficient, be careful.
*/
previousSibling(node) {
if (isNodeDead(node)) {
return null;
}
const walker = this.getDocumentWalker(node.rawNode);
const sibling = walker.previousSibling();
return sibling ? this._getOrCreateNodeActor(sibling) : null;
}
/**
* Helper function for the `children` method: Read forward in the sibling
* list into an array with `count` items, including the current node.
*/
_readForward(walker, count) {
const ret = [];
let node = walker.currentNode;
do {
if (!walker.isSkippedNode(node)) {
// The walker can be on a node that would be filtered out if it didn't find any
// other node to fallback to.
ret.push(node);
}
node = walker.nextSibling();
} while (node && --count);
return ret;
}
/**
* Return the first node in the document that matches the given selector.
*
* @param NodeActor baseNode
* @param string selector
*/
querySelector(baseNode, selector) {
if (isNodeDead(baseNode)) {
return {};
}
const node = baseNode.rawNode.querySelector(selector);
if (!node) {
return {};
}
return this.attachElement(node);
}
/**
* Return a NodeListActor with all nodes that match the given selector.
*
* @param NodeActor baseNode
* @param string selector
*/
querySelectorAll(baseNode, selector) {
let nodeList = null;
try {
nodeList = baseNode.rawNode.querySelectorAll(selector);
} catch (e) {
// Bad selector. Do nothing as the selector can come from a searchbox.
}
return new NodeListActor(this, nodeList);
}
/**
* Return the node in the baseNode rootNode matching the passed id referenced in a
* idref/idreflist attribute, as those are scoped within a shadow root.
*
* @param NodeActor baseNode
* @param string id
*/
getIdrefNode(baseNode, id) {
if (isNodeDead(baseNode)) {
return {};
}
// Get the document or the shadow root for baseNode
const rootNode = baseNode.rawNode.getRootNode({ composed: false });
if (!rootNode) {
return {};
}
const node = rootNode.getElementById(id);
if (!node) {
return {};
}
return this.attachElement(node);
}
/**
* Get a list of nodes that match the given selector in all known frames of
* the current content page.
* @param {String} selector.
* @return {Array}
*/
_multiFrameQuerySelectorAll(selector) {
let nodes = [];
for (const { document } of this.targetActor.windows) {
try {
nodes = [...nodes, ...document.querySelectorAll(selector)];
} catch (e) {
// Bad selector. Do nothing as the selector can come from a searchbox.
}
}
return nodes;
}
/**
* Get a list of nodes that match the given XPath in all known frames of
* the current content page.
* @param {String} xPath.
* @return {Array}
*/
_multiFrameXPath(xPath) {
const nodes = [];
for (const window of this.targetActor.windows) {
const document = window.document;
try {
const result = document.evaluate(
xPath,
document.documentElement,
null,
window.XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,
null
);
for (let i = 0; i < result.snapshotLength; i++) {
nodes.push(result.snapshotItem(i));
}
} catch (e) {
// Bad XPath. Do nothing as the XPath can come from a searchbox.
}
}
return nodes;
}
/**
* Return a NodeListActor with all nodes that match the given XPath in all
* frames of the current content page.
* @param {String} xPath
*/
multiFrameXPath(xPath) {
return new NodeListActor(this, this._multiFrameXPath(xPath));
}
/**
* Search the document for a given string.
* Results will be searched with the walker-search module (searches through
* tag names, attribute names and values, and text contents).
*
* @returns {searchresult}
* - {NodeList} list
* - {Array<Object>} metadata. Extra information with indices that
* match up with node list.
*/
search(query) {
const results = this.walkerSearch.search(query);
const nodeList = new NodeListActor(
this,
results.map(r => r.node)
);
return {
list: nodeList,
metadata: [],
};
}
/**
* Returns a list of matching results for CSS selector autocompletion.
*
* @param string query
* The selector query being completed
* @param string completing
* The exact token being completed out of the query
* @param string selectorState
* One of "pseudo", "id", "tag", "class", "null"
*/
// eslint-disable-next-line complexity
getSuggestionsForQuery(query, completing, selectorState) {
const sugs = {
classes: new Map(),
tags: new Map(),
ids: new Map(),
};
let result = [];
let nodes = null;
// Filtering and sorting the results so that protocol transfer is miminal.
switch (selectorState) {
case "pseudo":
result = PSEUDO_SELECTORS.filter(item => {
return item[0].startsWith(":" + completing);
});
break;
case "class":
if (!query) {
nodes = this._multiFrameQuerySelectorAll("[class]");
} else {
nodes = this._multiFrameQuerySelectorAll(query);
}
for (const node of nodes) {
for (const className of node.classList) {
sugs.classes.set(className, (sugs.classes.get(className) | 0) + 1);
}
}
sugs.classes.delete("");
sugs.classes.delete(HIDDEN_CLASS);
for (const [className, count] of sugs.classes) {
if (className.startsWith(completing)) {
result.push(["." + CSS.escape(className), count, selectorState]);
}
}
break;
case "id":
if (!query) {
nodes = this._multiFrameQuerySelectorAll("[id]");
} else {
nodes = this._multiFrameQuerySelectorAll(query);
}
for (const node of nodes) {
sugs.ids.set(node.id, (sugs.ids.get(node.id) | 0) + 1);
}
for (const [id, count] of sugs.ids) {
if (id.startsWith(completing) && id !== "") {
result.push(["#" + CSS.escape(id), count, selectorState]);
}
}
break;
case "tag":
if (!query) {
nodes = this._multiFrameQuerySelectorAll("*");
} else {
nodes = this._multiFrameQuerySelectorAll(query);
}
for (const node of nodes) {
const tag = node.localName;
sugs.tags.set(tag, (sugs.tags.get(tag) | 0) + 1);
}
for (const [tag, count] of sugs.tags) {
if (new RegExp("^" + completing + ".*", "i").test(tag)) {
result.push([tag, count, selectorState]);
}
}
// For state 'tag' (no preceding # or .) and when there's no query (i.e.
// only one word) then search for the matching classes and ids
if (!query) {
result = [
...result,
...this.getSuggestionsForQuery(null, completing, "class")
.suggestions,
...this.getSuggestionsForQuery(null, completing, "id").suggestions,
];
}
break;
case "null":
nodes = this._multiFrameQuerySelectorAll(query);
for (const node of nodes) {
sugs.ids.set(node.id, (sugs.ids.get(node.id) | 0) + 1);
const tag = node.localName;
sugs.tags.set(tag, (sugs.tags.get(tag) | 0) + 1);
for (const className of node.classList) {
sugs.classes.set(className, (sugs.classes.get(className) | 0) + 1);
}
}
for (const [tag, count] of sugs.tags) {
tag && result.push([tag, count]);
}
for (const [id, count] of sugs.ids) {
id && result.push(["#" + id, count]);
}
sugs.classes.delete("");
sugs.classes.delete(HIDDEN_CLASS);
for (const [className, count] of sugs.classes) {
className && result.push(["." + className, count]);
}
}
// Sort by count (desc) and name (asc)
result = result.sort((a, b) => {
// Computed a sortable string with first the inverted count, then the name
let sortA = 10000 - a[1] + a[0];
let sortB = 10000 - b[1] + b[0];
// Prefixing ids, classes and tags, to group results
const firstA = a[0].substring(0, 1);
const firstB = b[0].substring(0, 1);
const getSortKeyPrefix = firstLetter => {
if (firstLetter === "#") {
return "2";
}
if (firstLetter === ".") {
return "1";
}
return "0";
};
sortA = getSortKeyPrefix(firstA) + sortA;
sortB = getSortKeyPrefix(firstB) + sortB;
// String compare
return sortA.localeCompare(sortB);
});
result = result.slice(0, 25);
return {
query,
suggestions: result,
};
}
/**
* Add a pseudo-class lock to a node.
*
* @param NodeActor node
* @param string pseudo
* A pseudoclass: ':hover', ':active', ':focus', ':focus-within'
* @param options
* Options object:
* `parents`: True if the pseudo-class should be added
* to parent nodes.
* `enabled`: False if the pseudo-class should be locked
* to 'off'. Defaults to true.
*
* @returns An empty packet. A "pseudoClassLock" mutation will
* be queued for any changed nodes.
*/
addPseudoClassLock(node, pseudo, options = {}) {
if (isNodeDead(node)) {
return;
}
// There can be only one node locked per pseudo, so dismiss all existing
// ones
for (const locked of this._activePseudoClassLocks) {
if (InspectorUtils.hasPseudoClassLock(locked.rawNode, pseudo)) {
this._removePseudoClassLock(locked, pseudo);
}
}
const enabled = options.enabled === undefined || options.enabled;
this._addPseudoClassLock(node, pseudo, enabled);
if (!options.parents) {
return;
}
const walker = this.getDocumentWalker(node.rawNode);
let cur;
while ((cur = walker.parentNode())) {
const curNode = this._getOrCreateNodeActor(cur);
this._addPseudoClassLock(curNode, pseudo, enabled);
}
}
_queuePseudoClassMutation(node) {
this.queueMutation({
target: node.actorID,
type: "pseudoClassLock",
pseudoClassLocks: node.writePseudoClassLocks(),
});
}
_addPseudoClassLock(node, pseudo, enabled) {
if (node.rawNode.nodeType !== Node.ELEMENT_NODE) {
return false;
}
InspectorUtils.addPseudoClassLock(node.rawNode, pseudo, enabled);
this._activePseudoClassLocks.add(node);
this._queuePseudoClassMutation(node);
return true;
}
hideNode(node) {
if (isNodeDead(node)) {
return;
}
loadSheet(node.rawNode.ownerGlobal, HELPER_SHEET);
node.rawNode.classList.add(HIDDEN_CLASS);
}
unhideNode(node) {
if (isNodeDead(node)) {
return;
}
node.rawNode.classList.remove(HIDDEN_CLASS);
}
/**
* Remove a pseudo-class lock from a node.
*
* @param NodeActor node
* @param string pseudo
* A pseudoclass: ':hover', ':active', ':focus', ':focus-within'
* @param options
* Options object:
* `parents`: True if the pseudo-class should be removed
* from parent nodes.
*
* @returns An empty response. "pseudoClassLock" mutations
* will be emitted for any changed nodes.
*/
removePseudoClassLock(node, pseudo, options = {}) {
if (isNodeDead(node)) {
return;
}
this._removePseudoClassLock(node, pseudo);
// Remove pseudo class for children as we don't want to allow
// turning it on for some childs without setting it on some parents
for (const locked of this._activePseudoClassLocks) {
if (
node.rawNode.contains(locked.rawNode) &&
InspectorUtils.hasPseudoClassLock(locked.rawNode, pseudo)
) {
this._removePseudoClassLock(locked, pseudo);
}
}
if (!options.parents) {
return;
}
const walker = this.getDocumentWalker(node.rawNode);
let cur;
while ((cur = walker.parentNode())) {
const curNode = this._getOrCreateNodeActor(cur);
this._removePseudoClassLock(curNode, pseudo);
}
}
_removePseudoClassLock(node, pseudo) {
if (node.rawNode.nodeType != Node.ELEMENT_NODE) {
return false;
}
InspectorUtils.removePseudoClassLock(node.rawNode, pseudo);
if (!node.writePseudoClassLocks()) {
this._activePseudoClassLocks.delete(node);
}
this._queuePseudoClassMutation(node);
return true;
}
/**
* Clear all the pseudo-classes on a given node or all nodes.
* @param {NodeActor} node Optional node to clear pseudo-classes on
*/
clearPseudoClassLocks(node) {
if (node && isNodeDead(node)) {
return;
}
if (node) {
InspectorUtils.clearPseudoClassLocks(node.rawNode);
this._activePseudoClassLocks.delete(node);
this._queuePseudoClassMutation(node);
} else {
for (const locked of this._activePseudoClassLocks) {
InspectorUtils.clearPseudoClassLocks(locked.rawNode);
this._activePseudoClassLocks.delete(locked);
this._queuePseudoClassMutation(locked);
}
}
}
/**
* Get a node's innerHTML property.
*/
innerHTML(node) {
let html = "";
if (!isNodeDead(node)) {
html = node.rawNode.innerHTML;
}
return new LongStringActor(this.conn, html);
}
/**
* Set a node's innerHTML property.
*
* @param {NodeActor} node The node.
* @param {string} value The piece of HTML content.
*/
setInnerHTML(node, value) {
if (isNodeDead(node)) {
return;
}
const rawNode = node.rawNode;
if (
rawNode.nodeType !== rawNode.ownerDocument.ELEMENT_NODE &&
rawNode.nodeType !== rawNode.ownerDocument.DOCUMENT_FRAGMENT_NODE
) {
throw new Error("Can only change innerHTML to element or fragment nodes");
}
// eslint-disable-next-line no-unsanitized/property
rawNode.innerHTML = value;
}
/**
* Get a node's outerHTML property.
*
* @param {NodeActor} node The node.
*/
outerHTML(node) {
let outerHTML = "";
if (!isNodeDead(node)) {
outerHTML = node.rawNode.outerHTML;
}
return new LongStringActor(this.conn, outerHTML);
}
/**
* Set a node's outerHTML property.
*
* @param {NodeActor} node The node.
* @param {string} value The piece of HTML content.
*/
setOuterHTML(node, value) {
if (isNodeDead(node)) {
return;
}
const rawNode = node.rawNode;
const doc = nodeDocument(rawNode);
const win = doc.defaultView;
let parser;
if (!win) {
throw new Error("The window object shouldn't be null");
} else {
// We create DOMParser under window object because we want a content
// DOMParser, which means all the DOM objects created by this DOMParser
// will be in the same DocGroup as rawNode.parentNode. Then the newly
// created nodes can be adopted into rawNode.parentNode.
parser = new win.DOMParser();
}
const mimeType = rawNode.tagName === "svg" ? "image/svg+xml" : "text/html";
const parsedDOM = parser.parseFromString(value, mimeType);
const parentNode = rawNode.parentNode;
// Special case for head and body. Setting document.body.outerHTML
// creates an extra <head> tag, and document.head.outerHTML creates
// an extra <body>. So instead we will call replaceChild with the
// parsed DOM, assuming that they aren't trying to set both tags at once.
if (rawNode.tagName === "BODY") {
if (parsedDOM.head.innerHTML === "") {
parentNode.replaceChild(parsedDOM.body, rawNode);
} else {
// eslint-disable-next-line no-unsanitized/property
rawNode.outerHTML = value;
}
} else if (rawNode.tagName === "HEAD") {
if (parsedDOM.body.innerHTML === "") {
parentNode.replaceChild(parsedDOM.head, rawNode);
} else {
// eslint-disable-next-line no-unsanitized/property
rawNode.outerHTML = value;
}
} else if (node.isDocumentElement()) {
// Unable to set outerHTML on the document element. Fall back by
// setting attributes manually. Then replace all the child nodes.
const finalAttributeModifications = [];
const attributeModifications = {};
for (const attribute of rawNode.attributes) {
attributeModifications[attribute.name] = null;
}
for (const attribute of parsedDOM.documentElement.attributes) {
attributeModifications[attribute.name] = attribute.value;
}
for (const key in attributeModifications) {
finalAttributeModifications.push({
attributeName: key,
newValue: attributeModifications[key],
});
}
node.modifyAttributes(finalAttributeModifications);
rawNode.replaceChildren(...parsedDOM.firstElementChild.childNodes);
} else {
// eslint-disable-next-line no-unsanitized/property
rawNode.outerHTML = value;
}
}
/**
* Insert adjacent HTML to a node.
*
* @param {Node} node
* @param {string} position One of "beforeBegin", "afterBegin", "beforeEnd",
* "afterEnd" (see Element.insertAdjacentHTML).
* @param {string} value The HTML content.
*/
insertAdjacentHTML(node, position, value) {
if (isNodeDead(node)) {
return { node: [], newParents: [] };
}
const rawNode = node.rawNode;
const isInsertAsSibling =
position === "beforeBegin" || position === "afterEnd";
// Don't insert anything adjacent to the document element.
if (isInsertAsSibling && node.isDocumentElement()) {
throw new Error("Can't insert adjacent element to the root.");
}
const rawParentNode = rawNode.parentNode;
if (!rawParentNode && isInsertAsSibling) {
throw new Error("Can't insert as sibling without parent node.");
}
// We can't use insertAdjacentHTML, because we want to return the nodes
// being created (so the front can remove them if the user undoes
// the change). So instead, use Range.createContextualFragment().
const range = rawNode.ownerDocument.createRange();
if (position === "beforeBegin" || position === "afterEnd") {
range.selectNode(rawNode);
} else {
range.selectNodeContents(rawNode);
}
// eslint-disable-next-line no-unsanitized/method
const docFrag = range.createContextualFragment(value);
const newRawNodes = Array.from(docFrag.childNodes);
switch (position) {
case "beforeBegin":
rawParentNode.insertBefore(docFrag, rawNode);
break;
case "afterEnd":
// Note: if the second argument is null, rawParentNode.insertBefore
// behaves like rawParentNode.appendChild.
rawParentNode.insertBefore(docFrag, rawNode.nextSibling);
break;
case "afterBegin":
rawNode.insertBefore(docFrag, rawNode.firstChild);
break;
case "beforeEnd":
rawNode.appendChild(docFrag);
break;
default:
throw new Error(
"Invalid position value. Must be either " +
"'beforeBegin', 'beforeEnd', 'afterBegin' or 'afterEnd'."
);
}
return this.attachElements(newRawNodes);
}
/**
* Duplicate a specified node
*
* @param {NodeActor} node The node to duplicate.
*/
duplicateNode({ rawNode }) {
const clonedNode = rawNode.cloneNode(true);
rawNode.parentNode.insertBefore(clonedNode, rawNode.nextSibling);
}
/**
* Test whether a node is a document or a document element.
*
* @param {NodeActor} node The node to remove.
* @return {boolean} True if the node is a document or a document element.
*/
isDocumentOrDocumentElementNode(node) {
return (
(node.rawNode.ownerDocument &&
node.rawNode.ownerDocument.documentElement === this.rawNode) ||
node.rawNode.nodeType === Node.DOCUMENT_NODE
);
}
/**
* Removes a node from its parent node.
*
* @param {NodeActor} node The node to remove.
* @returns The node's nextSibling before it was removed.
*/
removeNode(node) {
if (isNodeDead(node) || this.isDocumentOrDocumentElementNode(node)) {
throw Error("Cannot remove document, document elements or dead nodes.");
}
const nextSibling = this.nextSibling(node);
node.rawNode.remove();
// Mutation events will take care of the rest.
return nextSibling;
}
/**
* Removes an array of nodes from their parent node.
*
* @param {NodeActor[]} nodes The nodes to remove.
*/
removeNodes(nodes) {
// Check that all nodes are valid before processing the removals.
for (const node of nodes) {
if (isNodeDead(node) || this.isDocumentOrDocumentElementNode(node)) {
throw Error("Cannot remove document, document elements or dead nodes");
}
}
for (const node of nodes) {
node.rawNode.remove();
// Mutation events will take care of the rest.
}
}
/**
* Insert a node into the DOM.
*/
insertBefore(node, parent, sibling) {
if (
isNodeDead(node) ||
isNodeDead(parent) ||
(sibling && isNodeDead(sibling))
) {
return;
}
const rawNode = node.rawNode;
const rawParent = parent.rawNode;
const rawSibling = sibling ? sibling.rawNode : null;
// Don't bother inserting a node if the document position isn't going
// to change. This prevents needless iframes reloading and mutations.
if (rawNode.parentNode === rawParent) {
let currentNextSibling = this.nextSibling(node);
currentNextSibling = currentNextSibling
? currentNextSibling.rawNode
: null;
if (rawNode === rawSibling || currentNextSibling === rawSibling) {
return;
}
}
rawParent.insertBefore(rawNode, rawSibling);
}
/**
* Editing a node's tagname actually means creating a new node with the same
* attributes, removing the node and inserting the new one instead.
* This method does not return anything as mutation events are taking care of
* informing the consumers about changes.
*/
editTagName(node, tagName) {
if (isNodeDead(node)) {
return null;
}
const oldNode = node.rawNode;
// Create a new element with the same attributes as the current element and
// prepare to replace the current node with it.
let newNode;
try {
newNode = nodeDocument(oldNode).createElement(tagName);
} catch (x) {
// Failed to create a new element with that tag name, ignore the change,
// and signal the error to the front.
return Promise.reject(
new Error("Could not change node's tagName to " + tagName)
);
}
const attrs = oldNode.attributes;
for (let i = 0; i < attrs.length; i++) {
newNode.setAttribute(attrs[i].name, attrs[i].value);
}
// Insert the new node, and transfer the old node's children.
oldNode.parentNode.insertBefore(newNode, oldNode);
while (oldNode.firstChild) {
newNode.appendChild(oldNode.firstChild);
}
oldNode.remove();
return null;
}
/**
* Gets the state of the mutation breakpoint types for this actor.
*
* @param {NodeActor} node The node to get breakpoint info for.
*/
getMutationBreakpoints(node) {
let bps;
if (!isNodeDead(node)) {
bps = this._breakpointInfoForNode(node.rawNode);
}
return (
bps || {
subtree: false,
removal: false,
attribute: false,
}
);
}
/**
* Set the state of some subset of mutation breakpoint types for this actor.
*
* @param {NodeActor} node The node to set breakpoint info for.
* @param {Object} bps A subset of the breakpoints for this actor that
* should be updated to new states.
*/
setMutationBreakpoints(node, bps) {
if (isNodeDead(node)) {
return;
}
const rawNode = node.rawNode;
if (
rawNode.ownerDocument &&
rawNode.getRootNode({ composed: true }) != rawNode.ownerDocument
) {
// We only allow watching for mutations on nodes that are attached to
// documents. That allows us to clean up our mutation listeners when all
// of the watched nodes have been removed from the document.
return;
}
// This argument has nullable fields so we want to only update boolean
// field values.
const bpsForNode = Object.keys(bps).reduce((obj, bp) => {
if (typeof bps[bp] === "boolean") {
obj[bp] = bps[bp];
}
return obj;
}, {});
this._updateMutationBreakpointState("api", rawNode, {
...this.getMutationBreakpoints(node),
...bpsForNode,
});
}
/**
* Update the mutation breakpoint state for the given DOM node.
*
* @param {Node} rawNode The DOM node.
* @param {Object} bpsForNode The state of each mutation bp type we support.
*/
_updateMutationBreakpointState(mutationReason, rawNode, bpsForNode) {
const rawDoc = rawNode.ownerDocument || rawNode;
const docMutationBreakpoints = this._mutationBreakpointsForDoc(
rawDoc,
true /* createIfNeeded */
);
let originalBpsForNode = this._breakpointInfoForNode(rawNode);
if (!bpsForNode && !originalBpsForNode) {
return;
}
bpsForNode = bpsForNode || {};
originalBpsForNode = originalBpsForNode || {};
if (Object.values(bpsForNode).some(Boolean)) {
docMutationBreakpoints.nodes.set(rawNode, bpsForNode);
} else {
docMutationBreakpoints.nodes.delete(rawNode);
}
if (originalBpsForNode.subtree && !bpsForNode.subtree) {
docMutationBreakpoints.counts.subtree -= 1;
} else if (!originalBpsForNode.subtree && bpsForNode.subtree) {
docMutationBreakpoints.counts.subtree += 1;
}
if (originalBpsForNode.removal && !bpsForNode.removal) {
docMutationBreakpoints.counts.removal -= 1;
} else if (!originalBpsForNode.removal && bpsForNode.removal) {
docMutationBreakpoints.counts.removal += 1;
}
if (originalBpsForNode.attribute && !bpsForNode.attribute) {
docMutationBreakpoints.counts.attribute -= 1;
} else if (!originalBpsForNode.attribute && bpsForNode.attribute) {
docMutationBreakpoints.counts.attribute += 1;
}
this._updateDocumentMutationListeners(rawDoc);
const actor = this.getNode(rawNode);
if (actor) {
this.queueMutation({
target: actor.actorID,
type: "mutationBreakpoint",
mutationBreakpoints: this.getMutationBreakpoints(actor),
mutationReason,
});
}
}
/**
* Controls whether this DOM document has event listeners attached for
* handling of DOM mutation breakpoints.
*
* @param {Document} rawDoc The DOM document.
*/
_updateDocumentMutationListeners(rawDoc) {
const docMutationBreakpoints = this._mutationBreakpointsForDoc(rawDoc);
if (!docMutationBreakpoints) {
rawDoc.devToolsWatchingDOMMutations = false;
return;
}
const anyBreakpoint =
docMutationBreakpoints.counts.subtree > 0 ||
docMutationBreakpoints.counts.removal > 0 ||
docMutationBreakpoints.counts.attribute > 0;
rawDoc.devToolsWatchingDOMMutations = anyBreakpoint;
if (docMutationBreakpoints.counts.subtree > 0) {
this.chromeEventHandler.addEventListener(
"devtoolschildinserted",
this.onSubtreeModified,
true /* capture */
);
} else {
this.chromeEventHandler.removeEventListener(
"devtoolschildinserted",
this.onSubtreeModified,
true /* capture */
);
}
if (anyBreakpoint) {
this.chromeEventHandler.addEventListener(
"devtoolschildremoved",
this.onNodeRemoved,
true /* capture */
);
} else {
this.chromeEventHandler.removeEventListener(
"devtoolschildremoved",
this.onNodeRemoved,
true /* capture */
);
}
if (docMutationBreakpoints.counts.attribute > 0) {
this.chromeEventHandler.addEventListener(
"devtoolsattrmodified",
this.onAttributeModified,
true /* capture */
);
} else {
this.chromeEventHandler.removeEventListener(
"devtoolsattrmodified",
this.onAttributeModified,
true /* capture */
);
}
}
_breakOnMutation(mutationType, targetNode, ancestorNode, action) {
this.targetActor.threadActor.pauseForMutationBreakpoint(
mutationType,
targetNode,
ancestorNode,
action
);
}
_mutationBreakpointsForDoc(rawDoc, createIfNeeded = false) {
let docMutationBreakpoints = this._mutationBreakpoints.get(rawDoc);
if (!docMutationBreakpoints && createIfNeeded) {
docMutationBreakpoints = {
counts: {
subtree: 0,
removal: 0,
attribute: 0,
},
nodes: new Map(),
};
this._mutationBreakpoints.set(rawDoc, docMutationBreakpoints);
}
return docMutationBreakpoints;
}
_breakpointInfoForNode(target) {
const docMutationBreakpoints = this._mutationBreakpointsForDoc(
target.ownerDocument || target
);
return (
(docMutationBreakpoints && docMutationBreakpoints.nodes.get(target)) ||
null
);
}
onNodeRemoved(evt) {
const mutationBpInfo = this._breakpointInfoForNode(evt.target);
const hasNodeRemovalEvent = mutationBpInfo?.removal;
this._clearMutationBreakpointsFromSubtree(evt.target);
if (hasNodeRemovalEvent) {
this._breakOnMutation("nodeRemoved", evt.target);
} else {
this.onSubtreeModified(evt);
}
}
onAttributeModified(evt) {
const mutationBpInfo = this._breakpointInfoForNode(evt.target);
if (mutationBpInfo?.attribute) {
this._breakOnMutation("attributeModified", evt.target);
}
}
onSubtreeModified(evt) {
const action = evt.type === "devtoolschildinserted" ? "add" : "remove";
let node = evt.target;
if (node.isNativeAnonymous && !this.showAllAnonymousContent) {
return;
}
while ((node = node.parentNode) !== null) {
const mutationBpInfo = this._breakpointInfoForNode(node);
if (mutationBpInfo?.subtree) {
this._breakOnMutation("subtreeModified", evt.target, node, action);
break;
}
}
}
_clearMutationBreakpointsFromSubtree(targetNode) {
const targetDoc = targetNode.ownerDocument || targetNode;
const docMutationBreakpoints = this._mutationBreakpointsForDoc(targetDoc);
if (!docMutationBreakpoints || docMutationBreakpoints.nodes.size === 0) {
// Bail early for performance. If the doc has no mutation BPs, there is
// no reason to iterate through the children looking for things to detach.
return;
}
// The walker is not limited to the subtree of the argument node, so we
// need to ensure that we stop walking when we leave the subtree.
const nextWalkerSibling = this._getNextTraversalSibling(targetNode);
const walker = new DocumentWalker(targetNode, this.rootWin, {
filter: noAnonymousContentTreeWalkerFilter,
skipTo: SKIP_TO_SIBLING,
});
do {
this._updateMutationBreakpointState("detach", walker.currentNode, null);
} while (walker.nextNode() && walker.currentNode !== nextWalkerSibling);
}
_getNextTraversalSibling(targetNode) {
const walker = new DocumentWalker(targetNode, this.rootWin, {
filter: noAnonymousContentTreeWalkerFilter,
skipTo: SKIP_TO_SIBLING,
});
while (!walker.nextSibling()) {
if (!walker.parentNode()) {
// If we try to step past the walker root, there is no next sibling.
return null;
}
}
return walker.currentNode;
}
/**
* Get any pending mutation records. Must be called by the client after
* the `new-mutations` notification is received. Returns an array of
* mutation records.
*
* Mutation records have a basic structure:
*
* {
* type: attributes|characterData|childList,
* target: <domnode actor ID>,
* }
*
* And additional attributes based on the mutation type:
*
* `attributes` type:
* attributeName: <string> - the attribute that changed
* attributeNamespace: <string> - the attribute's namespace URI, if any.
* newValue: <string> - The new value of the attribute, if any.
*
* `characterData` type:
* newValue: <string> - the new nodeValue for the node
*
* `childList` type is returned when the set of children for a node
* has changed. Includes extra data, which can be used by the client to
* maintain its ownership subtree.
*
* added: array of <domnode actor ID> - The list of actors *previously
* seen by the client* that were added to the target node.
* removed: array of <domnode actor ID> The list of actors *previously
* seen by the client* that were removed from the target node.
* inlineTextChild: If the node now has a single text child, it will
* be sent here.
*
* Actors that are included in a MutationRecord's `removed` but
* not in an `added` have been removed from the client's ownership
* tree (either by being moved under a node the client has seen yet
* or by being removed from the tree entirely), and is considered
* 'orphaned'.
*
* Keep in mind that if a node that the client hasn't seen is moved
* into or out of the target node, it will not be included in the
* removedNodes and addedNodes list, so if the client is interested
* in the new set of children it needs to issue a `children` request.
*/
getMutations(options = {}) {
const pending = this._pendingMutations || [];
this._pendingMutations = [];
this._waitingForGetMutations = false;
if (options.cleanup) {
for (const node of this._orphaned) {
// Release the orphaned node. Nodes or children that have been
// retained will be moved to this._retainedOrphans.
this.releaseNode(node);
}
this._orphaned = new Set();
}
return pending;
}
queueMutation(mutation) {
if (!this.actorID || this._destroyed) {
// We've been destroyed, don't bother queueing this mutation.
return;
}
// Add the mutation to the list of mutations to be retrieved next.
this._pendingMutations.push(mutation);
// Bail out if we already emitted a new-mutations event and are waiting for a client
// to retrieve them.
if (this._waitingForGetMutations) {
return;
}
if (IMMEDIATE_MUTATIONS.includes(mutation.type)) {
this._emitNewMutations();
} else {
/**
* If many mutations are fired at the same time, clients might sequentially request
* children/siblings for updated nodes, which can be costly. By throttling the calls
* to getMutations, duplicated mutations will be ignored.
*/
this._throttledEmitNewMutations();
}
}
_emitNewMutations() {
if (!this.actorID || this._destroyed) {
// Bail out if the actor was destroyed after throttling this call.
return;
}
if (this._waitingForGetMutations || !this._pendingMutations.length) {
// Bail out if we already fired the new-mutation event or if no mutations are
// waiting to be retrieved.
return;
}
this._waitingForGetMutations = true;
this.emit("new-mutations");
}
/**
* Handles mutations from the DOM mutation observer API.
*
* @param array[MutationRecord] mutations
*/
onMutations(mutations) {
// Notify any observers that want *all* mutations (even on nodes that aren't
// referenced). This is not sent over the protocol so can only be used by
// scripts running in the server process.
this.emit("any-mutation");
for (const change of mutations) {
const targetActor = this.getNode(change.target);
if (!targetActor) {
continue;
}
const targetNode = change.target;
const type = change.type;
const mutation = {
type,
target: targetActor.actorID,
};
if (type === "attributes") {
mutation.attributeName = change.attributeName;
mutation.attributeNamespace = change.attributeNamespace || undefined;
mutation.newValue = targetNode.hasAttribute(mutation.attributeName)
? targetNode.getAttribute(mutation.attributeName)
: null;
} else if (type === "characterData") {
mutation.newValue = targetNode.nodeValue;
this._maybeQueueInlineTextChildMutation(change, targetNode);
} else if (type === "childList") {
// Get the list of removed and added actors that the client has seen
// so that it can keep its ownership tree up to date.
const removedActors = [];
const addedActors = [];
for (const removed of change.removedNodes) {
const removedActor = this.getNode(removed);
if (!removedActor) {
// If the client never encountered this actor we don't need to
// mention that it was removed.
continue;
}
// While removed from the tree, nodes are saved as orphaned.
this._orphaned.add(removedActor);
removedActors.push(removedActor.actorID);
}
for (const added of change.addedNodes) {
const addedActor = this.getNode(added);
if (!addedActor) {
// If the client never encounted this actor we don't need to tell
// it about its addition for ownership tree purposes - if the
// client wants to see the new nodes it can ask for children.
continue;
}
// The actor is reconnected to the ownership tree, unorphan
// it and let the client know so that its ownership tree is up
// to date.
this._orphaned.delete(addedActor);
addedActors.push(addedActor.actorID);
}
mutation.numChildren = targetActor.numChildren;
mutation.removed = removedActors;
mutation.added = addedActors;
const inlineTextChild = this.inlineTextChild(targetActor);
if (inlineTextChild) {
mutation.inlineTextChild = inlineTextChild.form();
}
}
this.queueMutation(mutation);
}
}
/**
* Check if the provided mutation could change the way the target element is
* inlined with its parent node. If it might, a custom mutation of type
* "inlineTextChild" will be queued.
*
* @param {MutationRecord} mutation
* A characterData type mutation
*/
_maybeQueueInlineTextChildMutation(mutation) {
const { oldValue, target } = mutation;
const newValue = target.nodeValue;
const limit = gValueSummaryLength;
if (
(oldValue.length <= limit && newValue.length <= limit) ||
(oldValue.length > limit && newValue.length > limit)
) {
// Bail out if the new & old values are both below/above the size limit.
return;
}
const parentActor = this.getNode(target.parentNode);
if (!parentActor || parentActor.rawNode.children.length) {
// If the parent node has other children, a character data mutation will
// not change anything regarding inlining text nodes.
return;
}
const inlineTextChild = this.inlineTextChild(parentActor);
this.queueMutation({
type: "inlineTextChild",
target: parentActor.actorID,
inlineTextChild: inlineTextChild ? inlineTextChild.form() : undefined,
});
}
onSlotchange(event) {
const target = event.target;
const targetActor = this.getNode(target);
if (!targetActor) {
return;
}
this.queueMutation({
type: "slotchange",
target: targetActor.actorID,
});
}
/**
* Fires when an anonymous root is created.
* This is needed because regular mutation observers don't fire on some kinds
* of NAC creation. We want to treat this like a regular insertion.
*/
onAnonymousrootcreated(event) {
const root = event.target;
const parent = this.rawParentNode(root);
if (!parent) {
// These events are async. The node might have been removed already, in
// which case there's nothing to do anymore.
return;
}
// By the time onAnonymousrootremoved fires, the node is already detached
// from its parent, so we need to remember it by hand.
this._anonParents.set(root, parent);
this.onMutations([
{
type: "childList",
target: parent,
addedNodes: [root],
removedNodes: [],
},
]);
}
/**
* @see onAnonymousrootcreated
*/
onAnonymousrootremoved(event) {
const root = event.target;
const parent = this._anonParents.get(root);
if (!parent) {
return;
}
this._anonParents.delete(root);
this.onMutations([
{
type: "childList",
target: parent,
addedNodes: [],
removedNodes: [root],
},
]);
}
onShadowrootattached(event) {
const actor = this.getNode(event.target);
if (!actor) {
return;
}
const mutation = {
type: "shadowRootAttached",
target: actor.actorID,
};
this.queueMutation(mutation);
}
onFrameLoad({ window, isTopLevel }) {
// By the time we receive the DOMContentLoaded event, we might have been destroyed
if (this._destroyed) {
return;
}
const { readyState } = window.document;
if (readyState != "interactive" && readyState != "complete") {
// The document is not loaded, so we want to register to fire again when the
// DOM has been loaded.
window.addEventListener(
"DOMContentLoaded",
this.onFrameLoad.bind(this, { window, isTopLevel }),
{ once: true }
);
return;
}
window.document.shadowRootAttachedEventEnabled = true;
if (isTopLevel) {
// If we initialize the inspector while the document is loading,
// we may already have a root document set in the constructor.
if (
this.rootDoc &&
this.rootDoc !== window.document &&
!Cu.isDeadWrapper(this.rootDoc) &&
this.rootDoc.defaultView
) {
this.onFrameUnload({ window: this.rootDoc.defaultView });
}
// Update all DOM objects references to target the new document.
this.rootWin = window;
this.rootDoc = window.document;
this.rootNode = this.document();
this.emit("root-available", this.rootNode);
} else {
const frame = getFrameElement(window);
const frameActor = this.getNode(frame);
if (frameActor) {
// If the parent frame is in the map of known node actors, create the
// actor for the new document and emit a root-available event.
const documentActor = this._getOrCreateNodeActor(window.document);
this.emit("root-available", documentActor);
}
}
}
// Returns true if domNode is in window or a subframe.
_childOfWindow(window, domNode) {
while (domNode) {
const win = nodeDocument(domNode).defaultView;
if (win === window) {
return true;
}
domNode = getFrameElement(win);
}
return false;
}
onFrameUnload({ window }) {
// Any retained orphans that belong to this document
// or its children need to be released, and a mutation sent
// to notify of that.
const releasedOrphans = [];
for (const retained of this._retainedOrphans) {
if (
Cu.isDeadWrapper(retained.rawNode) ||
this._childOfWindow(window, retained.rawNode)
) {
this._retainedOrphans.delete(retained);
releasedOrphans.push(retained.actorID);
this.releaseNode(retained, { force: true });
}
}
if (releasedOrphans.length) {
this.queueMutation({
target: this.rootNode.actorID,
type: "unretained",
nodes: releasedOrphans,
});
}
const doc = window.document;
const documentActor = this.getNode(doc);
if (!documentActor) {
return;
}
// Removing a frame also removes any mutation breakpoints set on that
// document so that clients can clear their set of active breakpoints.
const mutationBps = this._mutationBreakpointsForDoc(doc);
const nodes = mutationBps ? Array.from(mutationBps.nodes.keys()) : [];
for (const node of nodes) {
this._updateMutationBreakpointState("unload", node, null);
}
this.emit("root-destroyed", documentActor);
// Cleanup root doc references if we just unloaded the top level root
// document.
if (this.rootDoc === doc) {
this.rootDoc = null;
this.rootNode = null;
}
// Release the actor for the unloaded document.
this.releaseNode(documentActor, { force: true });
}
/**
* Check if a node is attached to the DOM tree of the current page.
* @param {Node} rawNode
* @return {Boolean} false if the node is removed from the tree or within a
* document fragment
*/
_isInDOMTree(rawNode) {
let walker;
try {
walker = this.getDocumentWalker(rawNode);
} catch (e) {
// The DocumentWalker may throw NS_ERROR_ILLEGAL_VALUE when the node isn't found as a legit children of its parent
// ex: <iframe> manually added as immediate child of another <iframe>
if (e.name == "NS_ERROR_ILLEGAL_VALUE") {
return false;
}
throw e;
}
let current = walker.currentNode;
// Reaching the top of tree
while (walker.parentNode()) {
current = walker.currentNode;
}
// The top of the tree is a fragment or is not rootDoc, hence rawNode isn't
// attached
if (
current.nodeType === Node.DOCUMENT_FRAGMENT_NODE ||
current !== this.rootDoc
) {
return false;
}
// Otherwise the top of the tree is rootDoc, hence rawNode is in rootDoc
return true;
}
/**
* @see _isInDomTree
*/
isInDOMTree(node) {
if (isNodeDead(node)) {
return false;
}
return this._isInDOMTree(node.rawNode);
}
/**
* Given a windowID return the NodeActor for the corresponding frameElement,
* unless it's the root window
*/
getNodeActorFromWindowID(windowID) {
let win;
try {
win = Services.wm.getOuterWindowWithId(windowID);
} catch (e) {
// ignore
}
if (!win) {
return {
error: "noWindow",
message: "The related docshell is destroyed or not found",
};
} else if (!win.frameElement) {
// the frame element of the root document is privileged & thus
// inaccessible, so return the document body/element instead
return this.attachElement(
win.document.body || win.document.documentElement
);
}
return this.attachElement(win.frameElement);
}
/**
* Given a contentDomReference return the NodeActor for the corresponding frameElement.
*/
getNodeActorFromContentDomReference(contentDomReference) {
let rawNode = lazy.ContentDOMReference.resolve(contentDomReference);
if (!rawNode || !this._isInDOMTree(rawNode)) {
return null;
}
// This is a special case for the document object whereby it is considered
// as document.documentElement (the <html> node)
if (rawNode.defaultView && rawNode === rawNode.defaultView.document) {
rawNode = rawNode.documentElement;
}
return this.attachElement(rawNode);
}
/**
* Given a StyleSheet resource ID, commonly used in the style-editor, get its
* ownerNode and return the corresponding walker's NodeActor.
* Note that getNodeFromActor was added later and can now be used instead.
*/
getStyleSheetOwnerNode(resourceId) {
const manager = this.targetActor.getStyleSheetsManager();
const ownerNode = manager.getOwnerNode(resourceId);
return this.attachElement(ownerNode);
}
/**
* This method can be used to retrieve NodeActor for DOM nodes from other
* actors in a way that they can later be highlighted in the page, or
* selected in the inspector.
* If an actor has a reference to a DOM node, and the UI needs to know about
* this DOM node (and possibly select it in the inspector), the UI should
* first retrieve a reference to the walkerFront:
*
* // Make sure the inspector/walker have been initialized first.
* const inspectorFront = await toolbox.target.getFront("inspector");
* // Retrieve the walker.
* const walker = inspectorFront.walker;
*
* And then call this method:
*
* // Get the nodeFront from my actor, passing the ID and properties path.
* walker.getNodeFromActor(myActorID, ["element"]).then(nodeFront => {
* // Use the nodeFront, e.g. select the node in the inspector.
* toolbox.getPanel("inspector").selection.setNodeFront(nodeFront);
* });
*
* @param {String} actorID The ID for the actor that has a reference to the
* DOM node.
* @param {Array} path Where, on the actor, is the DOM node stored. If in the
* scope of the actor, the node is available as `this.data.node`, then this
* should be ["data", "node"].
* @return {NodeActor} The attached NodeActor, or null if it couldn't be
* found.
*/
getNodeFromActor(actorID, path) {
const actor = this.conn.getActor(actorID);
if (!actor) {
return null;
}
let obj = actor;
for (const name of path) {
if (!(name in obj)) {
return null;
}
obj = obj[name];
}
return this.attachElement(obj);
}
/**
* Returns an instance of the LayoutActor that is used to retrieve CSS layout-related
* information.
*
* @return {LayoutActor}
*/
getLayoutInspector() {
if (!this.layoutActor) {
this.layoutActor = new LayoutActor(this.conn, this.targetActor, this);
}
return this.layoutActor;
}
/**
* Returns the parent grid DOMNode of the given node if it exists, otherwise, it
* returns null.
*/
getParentGridNode(node) {
if (isNodeDead(node)) {
return null;
}
const parentGridNode = findGridParentContainerForNode(node.rawNode);
return parentGridNode ? this._getOrCreateNodeActor(parentGridNode) : null;
}
/**
* Returns the offset parent DOMNode of the given node if it exists, otherwise, it
* returns null.
*/
getOffsetParent(node) {
if (isNodeDead(node)) {
return null;
}
const offsetParent = node.rawNode.offsetParent;
if (!offsetParent) {
return null;
}
return this._getOrCreateNodeActor(offsetParent);
}
getEmbedderElement(browsingContextID) {
const browsingContext = BrowsingContext.get(browsingContextID);
let rawNode = browsingContext.embedderElement;
if (!this._isInDOMTree(rawNode)) {
return null;
}
// This is a special case for the document object whereby it is considered
// as document.documentElement (the <html> node)
if (rawNode.defaultView && rawNode === rawNode.defaultView.document) {
rawNode = rawNode.documentElement;
}
return this.attachElement(rawNode);
}
pick(doFocus, isLocalTab) {
this.nodePicker.pick(doFocus, isLocalTab);
}
cancelPick() {
this.nodePicker.cancelPick();
}
clearPicker() {
this.nodePicker.resetHoveredNodeReference();
}
/**
* Given a scrollable node, find its descendants which are causing overflow in it and
* add their raw nodes to the map as keys with the scrollable element as the values.
*
* @param {NodeActor} scrollableNode A scrollable node.
* @param {Map} map The map to which the overflow causing elements are added.
*/
updateOverflowCausingElements(scrollableNode, map) {
if (
isNodeDead(scrollableNode) ||
scrollableNode.rawNode.nodeType !== Node.ELEMENT_NODE
) {
return;
}
const overflowCausingChildren = [
...InspectorUtils.getOverflowingChildrenOfElement(scrollableNode.rawNode),
];
for (let overflowCausingChild of overflowCausingChildren) {
// overflowCausingChild is a Node, but not necessarily an Element.
// So, get the containing Element
if (overflowCausingChild.nodeType !== Node.ELEMENT_NODE) {
overflowCausingChild = overflowCausingChild.parentElement;
}
map.set(overflowCausingChild, scrollableNode);
}
}
/**
* Returns an array of the overflow causing elements' NodeActor for the given node.
*
* @param {NodeActor} node The scrollable node.
* @return {Array<NodeActor>} An array of the overflow causing elements.
*/
getOverflowCausingElements(node) {
if (
isNodeDead(node) ||
node.rawNode.nodeType !== Node.ELEMENT_NODE ||
!node.isScrollable
) {
return [];
}
const overflowCausingElements = [
...InspectorUtils.getOverflowingChildrenOfElement(node.rawNode),
].map(overflowCausingChild => {
if (overflowCausingChild.nodeType !== Node.ELEMENT_NODE) {
overflowCausingChild = overflowCausingChild.parentElement;
}
return overflowCausingChild;
});
return this.attachElements(overflowCausingElements);
}
/**
* Return the scrollable ancestor node which has overflow because of the given node.
*
* @param {NodeActor} overflowCausingNode
*/
getScrollableAncestorNode(overflowCausingNode) {
if (
isNodeDead(overflowCausingNode) ||
!this.overflowCausingElementsMap.has(overflowCausingNode.rawNode)
) {
return null;
}
return this.overflowCausingElementsMap.get(overflowCausingNode.rawNode);
}
}
exports.WalkerActor = WalkerActor;