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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {
CanvasFrameAnonymousContentHelper,
getComputedStyle,
const {
setIgnoreLayoutChanges,
getCurrentZoom,
getAdjustedQuads,
getFrameOffsets,
const {
AutoRefreshHighlighter,
const {
getDistance,
clickedOnEllipseEdge,
distanceToLine,
projection,
clickedOnPoint,
const {
identity,
apply,
translate,
multiply,
scale,
rotate,
changeMatrixBase,
getBasis,
const EventEmitter = require("resource://devtools/shared/event-emitter.js");
const {
getCSSStyleRules,
const BASE_MARKER_SIZE = 5;
// the width of the area around highlighter lines that can be clicked, in px
const LINE_CLICK_WIDTH = 5;
const ROTATE_LINE_LENGTH = 50;
const DOM_EVENTS = ["mousedown", "mousemove", "mouseup", "dblclick"];
const _dragging = Symbol("shapes/dragging");
/**
* The ShapesHighlighter draws an outline shapes in the page.
* The idea is to have something that is able to wrap complex shapes for css properties
* such as shape-outside/inside, clip-path but also SVG elements.
*
* Notes on shape transformation:
*
* When using transform mode to translate, scale, and rotate shapes, a transformation
* matrix keeps track of the transformations done to the original shape. When the
* highlighter is toggled on/off or between transform mode and point editing mode,
* the transformations applied to the shape become permanent.
*
* While transformations are being performed on a shape, there is an "original" and
* a "transformed" coordinate system. This is used when scaling or rotating a rotated
* shape.
*
* The "original" coordinate system is the one where (0,0) is at the top left corner
* of the page, the x axis is horizontal, and the y axis is vertical.
*
* The "transformed" coordinate system is the one where (0,0) is at the top left
* corner of the current shape. The x axis follows the north edge of the shape
* (from the northwest corner to the northeast corner) and the y axis follows
* the west edge of the shape (from the northwest corner to the southwest corner).
*
* Because of rotation, the "north" and "west" edges might not actually be at the
* top and left of the transformed shape. Imagine that the compass directions are
* also rotated along with the shape.
*
* A refresher for coordinates and change of basis that may be helpful:
*
* @param {String} options.hoverPoint
* The point to highlight.
* @param {Boolean} options.transformMode
* Whether to show the highlighter in transforms mode.
* @param {} options.mode
*/
class ShapesHighlighter extends AutoRefreshHighlighter {
constructor(highlighterEnv) {
super(highlighterEnv);
EventEmitter.decorate(this);
this.ID_CLASS_PREFIX = "shapes-";
this.referenceBox = "border";
this.useStrokeBox = false;
this.geometryBox = "";
this.hoveredPoint = null;
this.fillRule = "";
this.numInsetPoints = 0;
this.transformMode = false;
this.viewport = {};
this.markup = new CanvasFrameAnonymousContentHelper(
this.highlighterEnv,
this._buildMarkup.bind(this)
);
this.isReady = this.markup.initialize();
this.onPageHide = this.onPageHide.bind(this);
const { pageListenerTarget } = this.highlighterEnv;
DOM_EVENTS.forEach(event =>
pageListenerTarget.addEventListener(event, this)
);
pageListenerTarget.addEventListener("pagehide", this.onPageHide);
}
_buildMarkup() {
const container = this.markup.createNode({
attributes: {
class: "highlighter-container",
},
});
// The root wrapper is used to unzoom the highlighter when needed.
const rootWrapper = this.markup.createNode({
parent: container,
attributes: {
id: "root",
class: "root",
},
prefix: this.ID_CLASS_PREFIX,
});
const mainSvg = this.markup.createSVGNode({
nodeType: "svg",
parent: rootWrapper,
attributes: {
id: "shape-container",
class: "shape-container",
viewBox: "0 0 100 100",
preserveAspectRatio: "none",
},
prefix: this.ID_CLASS_PREFIX,
});
// This clipPath and its children make sure the element quad outline
// is only shown when the shape extends past the element quads.
const clipSvg = this.markup.createSVGNode({
nodeType: "clipPath",
parent: mainSvg,
attributes: {
id: "clip-path",
class: "clip-path",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "polygon",
parent: clipSvg,
attributes: {
id: "clip-polygon",
class: "clip-polygon",
hidden: "true",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "ellipse",
parent: clipSvg,
attributes: {
id: "clip-ellipse",
class: "clip-ellipse",
hidden: true,
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "rect",
parent: clipSvg,
attributes: {
id: "clip-rect",
class: "clip-rect",
hidden: true,
},
prefix: this.ID_CLASS_PREFIX,
});
// Rectangle that displays the element quads. Only shown for shape-outside.
// Only the parts of the rectangle's outline that overlap with the shape is shown.
this.markup.createSVGNode({
nodeType: "rect",
parent: mainSvg,
attributes: {
id: "quad",
class: "quad",
hidden: "true",
"clip-path": "url(#shapes-clip-path)",
x: 0,
y: 0,
width: 100,
height: 100,
},
prefix: this.ID_CLASS_PREFIX,
});
// clipPath that corresponds to the element's quads. Only applied for shape-outside.
// This ensures only the parts of the shape that are within the element's quads are
// outlined by a solid line.
const shapeClipSvg = this.markup.createSVGNode({
nodeType: "clipPath",
parent: mainSvg,
attributes: {
id: "quad-clip-path",
class: "quad-clip-path",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "rect",
parent: shapeClipSvg,
attributes: {
id: "quad-clip",
class: "quad-clip",
x: -1,
y: -1,
width: 102,
height: 102,
},
prefix: this.ID_CLASS_PREFIX,
});
const mainGroup = this.markup.createSVGNode({
nodeType: "g",
parent: mainSvg,
attributes: {
id: "group",
},
prefix: this.ID_CLASS_PREFIX,
});
// Append a polygon for polygon shapes.
this.markup.createSVGNode({
nodeType: "polygon",
parent: mainGroup,
attributes: {
id: "polygon",
class: "polygon",
hidden: "true",
},
prefix: this.ID_CLASS_PREFIX,
});
// Append an ellipse for circle/ellipse shapes.
this.markup.createSVGNode({
nodeType: "ellipse",
parent: mainGroup,
attributes: {
id: "ellipse",
class: "ellipse",
hidden: true,
},
prefix: this.ID_CLASS_PREFIX,
});
// Append a rect for inset().
this.markup.createSVGNode({
nodeType: "rect",
parent: mainGroup,
attributes: {
id: "rect",
class: "rect",
hidden: true,
},
prefix: this.ID_CLASS_PREFIX,
});
// Dashed versions of each shape. Only shown for the parts of the shape
// that extends past the element's quads.
this.markup.createSVGNode({
nodeType: "polygon",
parent: mainGroup,
attributes: {
id: "dashed-polygon",
class: "polygon",
hidden: "true",
"stroke-dasharray": "5, 5",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "ellipse",
parent: mainGroup,
attributes: {
id: "dashed-ellipse",
class: "ellipse",
hidden: "true",
"stroke-dasharray": "5, 5",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "rect",
parent: mainGroup,
attributes: {
id: "dashed-rect",
class: "rect",
hidden: "true",
"stroke-dasharray": "5, 5",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "path",
parent: mainGroup,
attributes: {
id: "bounding-box",
class: "bounding-box",
"stroke-dasharray": "5, 5",
hidden: true,
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "path",
parent: mainGroup,
attributes: {
id: "rotate-line",
class: "rotate-line",
},
prefix: this.ID_CLASS_PREFIX,
});
// Append a path to display the markers for the shape.
this.markup.createSVGNode({
nodeType: "path",
parent: mainGroup,
attributes: {
id: "markers-outline",
class: "markers-outline",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "path",
parent: mainGroup,
attributes: {
id: "markers",
class: "markers",
},
prefix: this.ID_CLASS_PREFIX,
});
this.markup.createSVGNode({
nodeType: "path",
parent: mainGroup,
attributes: {
id: "marker-hover",
class: "marker-hover",
hidden: true,
},
prefix: this.ID_CLASS_PREFIX,
});
return container;
}
get currentDimensions() {
let dims = this.currentQuads[this.referenceBox][0].bounds;
const zoom = getCurrentZoom(this.win);
// If an SVG element has a stroke, currentQuads will return the stroke bounding box.
// However, clip-path always uses the object bounding box unless "stroke-box" is
// specified. So, we must calculate the object bounding box if there is a stroke
// and "stroke-box" is not specified. stroke only applies to SVG elements, so use
// getBBox, which only exists for SVG, to check if currentNode is an SVG element.
if (
this.drawingNode.getBBox &&
getComputedStyle(this.drawingNode).stroke !== "none" &&
!this.useStrokeBox
) {
dims = getObjectBoundingBox(
dims.top,
dims.left,
dims.width,
dims.height,
this.drawingNode
);
}
return {
top: dims.top / zoom,
left: dims.left / zoom,
width: dims.width / zoom,
height: dims.height / zoom,
};
}
get frameDimensions() {
// In an iframe, we get the node's quads relative to the frame, instead of the parent
// document.
let dims =
this.highlighterEnv.window.document === this.drawingNode.ownerDocument
? this.currentQuads[this.referenceBox][0].bounds
: getAdjustedQuads(
this.drawingNode.ownerGlobal,
this.drawingNode,
this.referenceBox
)[0].bounds;
const zoom = getCurrentZoom(this.win);
// If an SVG element has a stroke, currentQuads will return the stroke bounding box.
// However, clip-path always uses the object bounding box unless "stroke-box" is
// specified. So, we must calculate the object bounding box if there is a stroke
// and "stroke-box" is not specified. stroke only applies to SVG elements, so use
// getBBox, which only exists for SVG, to check if currentNode is an SVG element.
if (
this.drawingNode.getBBox &&
getComputedStyle(this.drawingNode).stroke !== "none" &&
!this.useStrokeBox
) {
dims = getObjectBoundingBox(
dims.top,
dims.left,
dims.width,
dims.height,
this.drawingNode
);
}
return {
top: dims.top / zoom,
left: dims.left / zoom,
width: dims.width / zoom,
height: dims.height / zoom,
};
}
/**
* Changes the appearance of the mouse cursor on the highlighter.
*
* Because we can't attach event handlers to individual elements in the
* highlighter, we determine if the mouse is hovering over a point by seeing if
* it's within 5 pixels of it. This creates a square hitbox that doesn't match
* perfectly with the circular markers. So if we were to use the :hover
* pseudo-class to apply changes to the mouse cursor, the cursor change would not
* always accurately reflect whether you can interact with the point. This is
* also the reason we have the hidden marker-hover element instead of using CSS
* to fill in the marker.
*
* In addition, the cursor CSS property is applied to .shapes-root because if
* it were attached to .shapes-marker, the cursor change no longer applies if
* you are for example resizing the shape and your mouse goes off the point.
* Also, if you are dragging a polygon point, the marker plays catch up to your
* mouse position, resulting in an undesirable visual effect where the cursor
* rapidly flickers between "grab" and "auto".
*
* @param {String} cursorType the name of the cursor to display
*/
setCursor(cursorType) {
const container = this.getElement("root");
let style = container.getAttribute("style");
// remove existing cursor definitions in the style
style = style.replace(/cursor:.*?;/g, "");
style = style.replace(/pointer-events:.*?;/g, "");
const pointerEvents = cursorType === "auto" ? "none" : "auto";
container.setAttribute(
"style",
`${style}pointer-events:${pointerEvents};cursor:${cursorType};`
);
}
/**
* Set the absolute pixel offsets which define the current viewport in relation to
* the full page size.
*
* If a padding value is given, inset the viewport by this value. This is used to define
* a virtual viewport which ensures some element remains visible even when at the edges
* of the actual viewport.
*
* @param {Number} padding
* Optional. Amount by which to inset the viewport in all directions.
*/
setViewport(padding = 0) {
let xOffset = 0;
let yOffset = 0;
// If the node exists within an iframe, get offsets for the virtual viewport so that
// points can be dragged to the extent of the global window, outside of the iframe
// window.
if (this.currentNode.ownerGlobal !== this.win) {
const win = this.win;
const nodeWin = this.currentNode.ownerGlobal;
// Get bounding box of iframe document relative to global document.
const bounds = nodeWin.document
.getBoxQuads({
relativeTo: win.document,
createFramesForSuppressedWhitespace: false,
})[0]
.getBounds();
xOffset = bounds.left - nodeWin.scrollX + win.scrollX;
yOffset = bounds.top - nodeWin.scrollY + win.scrollY;
}
const { pageXOffset, pageYOffset } = this.win;
const { clientHeight, clientWidth } = this.win.document.documentElement;
const left = pageXOffset + padding - xOffset;
const right = clientWidth + pageXOffset - padding - xOffset;
const top = pageYOffset + padding - yOffset;
const bottom = clientHeight + pageYOffset - padding - yOffset;
this.viewport = { left, right, top, bottom, padding };
}
// eslint-disable-next-line complexity
handleEvent(event) {
// No event handling if the highlighter is hidden
if (this.areShapesHidden()) {
return;
}
let { target, type, pageX, pageY } = event;
// For events on highlighted nodes in an iframe, when the event takes place
// outside the iframe. Check if event target belongs to the iframe. If it doesn't,
// adjust pageX/pageY to be relative to the iframe rather than the parent.
const nodeDocument = this.currentNode.ownerDocument;
if (target !== nodeDocument && target.ownerDocument !== nodeDocument) {
const [xOffset, yOffset] = getFrameOffsets(
target.ownerGlobal,
this.currentNode
);
const zoom = getCurrentZoom(this.win);
// xOffset/yOffset are relative to the viewport, so first find the top/left
// edges of the viewport relative to the page.
const viewportLeft = pageX - event.clientX;
const viewportTop = pageY - event.clientY;
// Also adjust for scrolling in the iframe.
const { scrollTop, scrollLeft } = nodeDocument.documentElement;
pageX -= viewportLeft + xOffset / zoom - scrollLeft;
pageY -= viewportTop + yOffset / zoom - scrollTop;
}
switch (type) {
case "pagehide":
// If a page hide event is triggered for current window's highlighter, hide the
// highlighter.
if (target.defaultView === this.win) {
this.destroy();
}
break;
case "mousedown":
if (this.transformMode) {
this._handleTransformClick(pageX, pageY);
} else if (this.shapeType === "polygon") {
this._handlePolygonClick(pageX, pageY);
} else if (this.shapeType === "circle") {
this._handleCircleClick(pageX, pageY);
} else if (this.shapeType === "ellipse") {
this._handleEllipseClick(pageX, pageY);
} else if (this.shapeType === "inset") {
this._handleInsetClick(pageX, pageY);
}
event.stopPropagation();
event.preventDefault();
// Calculate constraints for a virtual viewport which ensures that a dragged
// marker remains visible even at the edges of the actual viewport.
this.setViewport(BASE_MARKER_SIZE);
break;
case "mouseup":
if (this[_dragging]) {
this[_dragging] = null;
this._handleMarkerHover(this.hoveredPoint);
}
break;
case "mousemove":
if (!this[_dragging]) {
this._handleMouseMoveNotDragging(pageX, pageY);
return;
}
event.stopPropagation();
event.preventDefault();
// Set constraints for mouse position to ensure dragged marker stays in viewport.
const { left, right, top, bottom } = this.viewport;
pageX = Math.min(Math.max(left, pageX), right);
pageY = Math.min(Math.max(top, pageY), bottom);
const { point } = this[_dragging];
if (this.transformMode) {
this._handleTransformMove(pageX, pageY);
} else if (this.shapeType === "polygon") {
this._handlePolygonMove(pageX, pageY);
} else if (this.shapeType === "circle") {
this._handleCircleMove(point, pageX, pageY);
} else if (this.shapeType === "ellipse") {
this._handleEllipseMove(point, pageX, pageY);
} else if (this.shapeType === "inset") {
this._handleInsetMove(point, pageX, pageY);
}
break;
case "dblclick":
if (this.shapeType === "polygon" && !this.transformMode) {
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
const index = this.getPolygonPointAt(percentX, percentY);
if (index === -1) {
this.getPolygonClickedLine(percentX, percentY);
return;
}
this._deletePolygonPoint(index);
}
break;
}
}
/**
* Handle a mouse click in transform mode.
* @param {Number} pageX the x coordinate of the mouse
* @param {Number} pageY the y coordinate of the mouse
*/
_handleTransformClick(pageX, pageY) {
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
const type = this.getTransformPointAt(percentX, percentY);
if (!type) {
return;
}
if (this.shapeType === "polygon") {
this._handlePolygonTransformClick(pageX, pageY, type);
} else if (this.shapeType === "circle") {
this._handleCircleTransformClick(pageX, pageY, type);
} else if (this.shapeType === "ellipse") {
this._handleEllipseTransformClick(pageX, pageY, type);
} else if (this.shapeType === "inset") {
this._handleInsetTransformClick(pageX, pageY, type);
}
}
/**
* Handle a click in transform mode while highlighting a polygon.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
* @param {String} type the type of transform handle that was clicked.
*/
_handlePolygonTransformClick(pageX, pageY, type) {
const { width, height } = this.currentDimensions;
const pointsInfo = this.origCoordUnits.map(([x, y], i) => {
const xComputed = (this.origCoordinates[i][0] / 100) * width;
const yComputed = (this.origCoordinates[i][1] / 100) * height;
const unitX = getUnit(x);
const unitY = getUnit(y);
const valueX = isUnitless(x) ? xComputed : parseFloat(x);
const valueY = isUnitless(y) ? yComputed : parseFloat(y);
const ratioX = this.getUnitToPixelRatio(unitX, width);
const ratioY = this.getUnitToPixelRatio(unitY, height);
return { unitX, unitY, valueX, valueY, ratioX, ratioY };
});
this[_dragging] = {
type,
pointsInfo,
x: pageX,
y: pageY,
bb: this.boundingBox,
matrix: this.transformMatrix,
transformedBB: this.transformedBoundingBox,
};
this._handleMarkerHover(this.hoveredPoint);
}
/**
* Handle a click in transform mode while highlighting a circle.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
* @param {String} type the type of transform handle that was clicked.
*/
_handleCircleTransformClick(pageX, pageY, type) {
const { width, height } = this.currentDimensions;
const { cx, cy } = this.origCoordUnits;
const cxComputed = (this.origCoordinates.cx / 100) * width;
const cyComputed = (this.origCoordinates.cy / 100) * height;
const unitX = getUnit(cx);
const unitY = getUnit(cy);
const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
const ratioX = this.getUnitToPixelRatio(unitX, width);
const ratioY = this.getUnitToPixelRatio(unitY, height);
let { radius } = this.origCoordinates;
const computedSize = Math.sqrt(width ** 2 + height ** 2) / Math.sqrt(2);
radius = (radius / 100) * computedSize;
let valueRad = this.origCoordUnits.radius;
const unitRad = getUnit(valueRad);
valueRad = isUnitless(valueRad) ? radius : parseFloat(valueRad);
const ratioRad = this.getUnitToPixelRatio(unitRad, computedSize);
this[_dragging] = {
type,
unitX,
unitY,
unitRad,
valueX,
valueY,
ratioX,
ratioY,
ratioRad,
x: pageX,
y: pageY,
bb: this.boundingBox,
matrix: this.transformMatrix,
transformedBB: this.transformedBoundingBox,
};
}
/**
* Handle a click in transform mode while highlighting an ellipse.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
* @param {String} type the type of transform handle that was clicked.
*/
_handleEllipseTransformClick(pageX, pageY, type) {
const { width, height } = this.currentDimensions;
const { cx, cy } = this.origCoordUnits;
const cxComputed = (this.origCoordinates.cx / 100) * width;
const cyComputed = (this.origCoordinates.cy / 100) * height;
const unitX = getUnit(cx);
const unitY = getUnit(cy);
const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
const ratioX = this.getUnitToPixelRatio(unitX, width);
const ratioY = this.getUnitToPixelRatio(unitY, height);
let { rx, ry } = this.origCoordinates;
rx = (rx / 100) * width;
let valueRX = this.origCoordUnits.rx;
const unitRX = getUnit(valueRX);
valueRX = isUnitless(valueRX) ? rx : parseFloat(valueRX);
const ratioRX = valueRX / rx || 1;
ry = (ry / 100) * height;
let valueRY = this.origCoordUnits.ry;
const unitRY = getUnit(valueRY);
valueRY = isUnitless(valueRY) ? ry : parseFloat(valueRY);
const ratioRY = valueRY / ry || 1;
this[_dragging] = {
type,
unitX,
unitY,
unitRX,
unitRY,
valueX,
valueY,
ratioX,
ratioY,
ratioRX,
ratioRY,
x: pageX,
y: pageY,
bb: this.boundingBox,
matrix: this.transformMatrix,
transformedBB: this.transformedBoundingBox,
};
}
/**
* Handle a click in transform mode while highlighting an inset.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
* @param {String} type the type of transform handle that was clicked.
*/
_handleInsetTransformClick(pageX, pageY, type) {
const { width, height } = this.currentDimensions;
const pointsInfo = {};
["top", "right", "bottom", "left"].forEach(point => {
let value = this.origCoordUnits[point];
const size = point === "left" || point === "right" ? width : height;
const computedValue = (this.origCoordinates[point] / 100) * size;
const unit = getUnit(value);
value = isUnitless(value) ? computedValue : parseFloat(value);
const ratio = this.getUnitToPixelRatio(unit, size);
pointsInfo[point] = { value, unit, ratio };
});
this[_dragging] = {
type,
pointsInfo,
x: pageX,
y: pageY,
bb: this.boundingBox,
matrix: this.transformMatrix,
transformedBB: this.transformedBoundingBox,
};
}
/**
* Handle mouse movement after a click on a handle in transform mode.
* @param {Number} pageX the x coordinate of the mouse
* @param {Number} pageY the y coordinate of the mouse
*/
_handleTransformMove(pageX, pageY) {
const { type } = this[_dragging];
if (type === "translate") {
this._translateShape(pageX, pageY);
} else if (type.includes("scale")) {
this._scaleShape(pageX, pageY);
} else if (type === "rotate" && this.shapeType === "polygon") {
this._rotateShape(pageX, pageY);
}
this.transformedBoundingBox = this.calculateTransformedBoundingBox();
}
/**
* Translates a shape based on the current mouse position.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
*/
_translateShape(pageX, pageY) {
const { x, y, matrix } = this[_dragging];
const deltaX = pageX - x;
const deltaY = pageY - y;
this.transformMatrix = multiply(translate(deltaX, deltaY), matrix);
if (this.shapeType === "polygon") {
this._transformPolygon();
} else if (this.shapeType === "circle") {
this._transformCircle();
} else if (this.shapeType === "ellipse") {
this._transformEllipse();
} else if (this.shapeType === "inset") {
this._transformInset();
}
}
/**
* Scales a shape according to the current mouse position.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
*/
_scaleShape(pageX, pageY) {
/**
* To scale a shape:
* 1) Get the change of basis matrix corresponding to the current transformation
* matrix of the shape.
* 2) Convert the mouse x/y deltas to the "transformed" coordinate system, using
* the change of base matrix.
* 3) Calculate the proportion to which the shape should be scaled to, using the
* mouse x/y deltas and the width/height of the transformed shape.
* 4) Translate the shape such that the anchor (the point opposite to the one
* being dragged) is at the top left of the element.
* 5) Scale each point by multiplying by the scaling proportion.
* 6) Translate the shape back such that the anchor is in its original position.
*/
const { type, x, y, matrix } = this[_dragging];
const { width, height } = this.currentDimensions;
// The point opposite to the one being dragged
const anchor = getAnchorPoint(type);
const { ne, nw, sw } = this[_dragging].transformedBB;
// u/v are the basis vectors of the transformed coordinate system.
const u = [
((ne[0] - nw[0]) / 100) * width,
((ne[1] - nw[1]) / 100) * height,
];
const v = [
((sw[0] - nw[0]) / 100) * width,
((sw[1] - nw[1]) / 100) * height,
];
// uLength/vLength represent the width/height of the shape in the
// transformed coordinate system.
const { basis, invertedBasis, uLength, vLength } = getBasis(u, v);
// How much points on each axis should be translated before scaling
const transX = (this[_dragging].transformedBB[anchor][0] / 100) * width;
const transY = (this[_dragging].transformedBB[anchor][1] / 100) * height;
// Distance from original click to current mouse position
const distanceX = pageX - x;
const distanceY = pageY - y;
// Convert from original coordinate system to transformed coordinate system
const tDistanceX =
invertedBasis[0] * distanceX + invertedBasis[1] * distanceY;
const tDistanceY =
invertedBasis[3] * distanceX + invertedBasis[4] * distanceY;
// Proportion of distance to bounding box width/height of shape
const proportionX = tDistanceX / uLength;
const proportionY = tDistanceY / vLength;
// proportionX is positive for size reductions dragging on w/nw/sw,
// negative for e/ne/se.
const scaleX = type.includes("w") ? 1 - proportionX : 1 + proportionX;
// proportionT is positive for size reductions dragging on n/nw/ne,
// negative for s/sw/se.
const scaleY = type.includes("n") ? 1 - proportionY : 1 + proportionY;
// Take the average of scaleX/scaleY for scaling on two axes
const scaleXY = (scaleX + scaleY) / 2;
const translateMatrix = translate(-transX, -transY);
let scaleMatrix = identity();
// The scale matrices are in the transformed coordinate system. We must convert
// them to the original coordinate system before applying it to the transformation
// matrix.
if (type === "scale-e" || type === "scale-w") {
scaleMatrix = changeMatrixBase(scale(scaleX, 1), invertedBasis, basis);
} else if (type === "scale-n" || type === "scale-s") {
scaleMatrix = changeMatrixBase(scale(1, scaleY), invertedBasis, basis);
} else {
scaleMatrix = changeMatrixBase(
scale(scaleXY, scaleXY),
invertedBasis,
basis
);
}
const translateBackMatrix = translate(transX, transY);
this.transformMatrix = multiply(
translateBackMatrix,
multiply(scaleMatrix, multiply(translateMatrix, matrix))
);
if (this.shapeType === "polygon") {
this._transformPolygon();
} else if (this.shapeType === "circle") {
this._transformCircle(transX);
} else if (this.shapeType === "ellipse") {
this._transformEllipse(transX, transY);
} else if (this.shapeType === "inset") {
this._transformInset();
}
}
/**
* Rotates a polygon based on the current mouse position.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
*/
_rotateShape(pageX, pageY) {
const { matrix } = this[_dragging];
const { center, ne, nw, sw } = this[_dragging].transformedBB;
const { width, height } = this.currentDimensions;
const centerX = (center[0] / 100) * width;
const centerY = (center[1] / 100) * height;
const { x: pageCenterX, y: pageCenterY } = this.convertPercentToPageCoords(
...center
);
const dx = pageCenterX - pageX;
const dy = pageCenterY - pageY;
const u = [
((ne[0] - nw[0]) / 100) * width,
((ne[1] - nw[1]) / 100) * height,
];
const v = [
((sw[0] - nw[0]) / 100) * width,
((sw[1] - nw[1]) / 100) * height,
];
const { invertedBasis } = getBasis(u, v);
const tdx = invertedBasis[0] * dx + invertedBasis[1] * dy;
const tdy = invertedBasis[3] * dx + invertedBasis[4] * dy;
const angle = Math.atan2(tdx, tdy);
const translateMatrix = translate(-centerX, -centerY);
const rotateMatrix = rotate(angle);
const translateBackMatrix = translate(centerX, centerY);
this.transformMatrix = multiply(
translateBackMatrix,
multiply(rotateMatrix, multiply(translateMatrix, matrix))
);
this._transformPolygon();
}
/**
* Transform a polygon depending on the current transformation matrix.
*/
_transformPolygon() {
const { pointsInfo } = this[_dragging];
let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
polygonDef += pointsInfo
.map(point => {
const { unitX, unitY, valueX, valueY, ratioX, ratioY } = point;
const vector = [valueX / ratioX, valueY / ratioY];
let [newX, newY] = apply(this.transformMatrix, vector);
newX = round(newX * ratioX, unitX);
newY = round(newY * ratioY, unitY);
return `${newX}${unitX} ${newY}${unitY}`;
})
.join(", ");
polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
}
/**
* Transform a circle depending on the current transformation matrix.
* @param {Number} transX the number of pixels the shape is translated on the x axis
* before scaling
*/
_transformCircle(transX = null) {
const { unitX, unitY, unitRad, valueX, valueY, ratioX, ratioY, ratioRad } =
this[_dragging];
let { radius } = this.coordUnits;
let [newCx, newCy] = apply(this.transformMatrix, [
valueX / ratioX,
valueY / ratioY,
]);
if (transX !== null) {
// As part of scaling, the shape is translated to be tangent to the line y=0.
// To get the new radius, we translate the new cx back to that point and get
// the distance to the line y=0.
radius = round(Math.abs((newCx - transX) * ratioRad), unitRad);
radius = `${radius}${unitRad}`;
}
newCx = round(newCx * ratioX, unitX);
newCy = round(newCy * ratioY, unitY);
const circleDef =
`circle(${radius} at ${newCx}${unitX} ${newCy}${unitY})` +
` ${this.geometryBox}`.trim();
this.emit("highlighter-event", { type: "shape-change", value: circleDef });
}
/**
* Transform an ellipse depending on the current transformation matrix.
* @param {Number} transX the number of pixels the shape is translated on the x axis
* before scaling
* @param {Number} transY the number of pixels the shape is translated on the y axis
* before scaling
*/
_transformEllipse(transX = null, transY = null) {
const {
unitX,
unitY,
unitRX,
unitRY,
valueX,
valueY,
ratioX,
ratioY,
ratioRX,
ratioRY,
} = this[_dragging];
let { rx, ry } = this.coordUnits;
let [newCx, newCy] = apply(this.transformMatrix, [
valueX / ratioX,
valueY / ratioY,
]);
if (transX !== null && transY !== null) {
// As part of scaling, the shape is translated to be tangent to the lines y=0 & x=0.
// To get the new radii, we translate the new center back to that point and get the
// distances to the line x=0 and y=0.
rx = round(Math.abs((newCx - transX) * ratioRX), unitRX);
rx = `${rx}${unitRX}`;
ry = round(Math.abs((newCy - transY) * ratioRY), unitRY);
ry = `${ry}${unitRY}`;
}
newCx = round(newCx * ratioX, unitX);
newCy = round(newCy * ratioY, unitY);
const centerStr = `${newCx}${unitX} ${newCy}${unitY}`;
const ellipseDef =
`ellipse(${rx} ${ry} at ${centerStr}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", { type: "shape-change", value: ellipseDef });
}
/**
* Transform an inset depending on the current transformation matrix.
*/
_transformInset() {
const { top, left, right, bottom } = this[_dragging].pointsInfo;
const { width, height } = this.currentDimensions;
const topLeft = [left.value / left.ratio, top.value / top.ratio];
let [newLeft, newTop] = apply(this.transformMatrix, topLeft);
newLeft = round(newLeft * left.ratio, left.unit);
newLeft = `${newLeft}${left.unit}`;
newTop = round(newTop * top.ratio, top.unit);
newTop = `${newTop}${top.unit}`;
// Right and bottom values are relative to the right and bottom edges of the
// element, so convert to the value relative to the left/top edges before scaling
// and convert back.
const bottomRight = [
width - right.value / right.ratio,
height - bottom.value / bottom.ratio,
];
let [newRight, newBottom] = apply(this.transformMatrix, bottomRight);
newRight = round((width - newRight) * right.ratio, right.unit);
newRight = `${newRight}${right.unit}`;
newBottom = round((height - newBottom) * bottom.ratio, bottom.unit);
newBottom = `${newBottom}${bottom.unit}`;
let insetDef = this.insetRound
? `inset(${newTop} ${newRight} ${newBottom} ${newLeft} round ${this.insetRound})`
: `inset(${newTop} ${newRight} ${newBottom} ${newLeft})`;
insetDef += this.geometryBox ? this.geometryBox : "";
this.emit("highlighter-event", { type: "shape-change", value: insetDef });
}
/**
* Handle a click when highlighting a polygon.
* @param {Number} pageX the x coordinate of the click
* @param {Number} pageY the y coordinate of the click
*/
_handlePolygonClick(pageX, pageY) {
const { width, height } = this.currentDimensions;
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
const point = this.getPolygonPointAt(percentX, percentY);
if (point === -1) {
return;
}
const [x, y] = this.coordUnits[point];
const xComputed = (this.coordinates[point][0] / 100) * width;
const yComputed = (this.coordinates[point][1] / 100) * height;
const unitX = getUnit(x);
const unitY = getUnit(y);
const valueX = isUnitless(x) ? xComputed : parseFloat(x);
const valueY = isUnitless(y) ? yComputed : parseFloat(y);
const ratioX = this.getUnitToPixelRatio(unitX, width);
const ratioY = this.getUnitToPixelRatio(unitY, height);
this.setCursor("grabbing");
this[_dragging] = {
point,
unitX,
unitY,
valueX,
valueY,
ratioX,
ratioY,
x: pageX,
y: pageY,
};
}
/**
* Update the dragged polygon point with the given x/y coords and update
* the element style.
* @param {Number} pageX the new x coordinate of the point
* @param {Number} pageY the new y coordinate of the point
*/
_handlePolygonMove(pageX, pageY) {
const { point, unitX, unitY, valueX, valueY, ratioX, ratioY, x, y } =
this[_dragging];
const deltaX = (pageX - x) * ratioX;
const deltaY = (pageY - y) * ratioY;
const newX = round(valueX + deltaX, unitX);
const newY = round(valueY + deltaY, unitY);
let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
polygonDef += this.coordUnits
.map((coords, i) => {
return i === point
? `${newX}${unitX} ${newY}${unitY}`
: `${coords[0]} ${coords[1]}`;
})
.join(", ");
polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
}
/**
* Add new point to the polygon defintion and update element style.
* TODO: Bug 1436054 - Do not default to percentage unit when inserting new point.
*
* @param {Number} after the index of the point that the new point should be added after
* @param {Number} x the x coordinate of the new point
* @param {Number} y the y coordinate of the new point
*/
_addPolygonPoint(after, x, y) {
let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
polygonDef += this.coordUnits
.map((coords, i) => {
return i === after
? `${coords[0]} ${coords[1]}, ${x}% ${y}%`
: `${coords[0]} ${coords[1]}`;
})
.join(", ");
polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
this.hoveredPoint = after + 1;
this._emitHoverEvent(this.hoveredPoint);
this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
}
/**
* Remove point from polygon defintion and update the element style.
* @param {Number} point the index of the point to delete
*/
_deletePolygonPoint(point) {
const coordinates = this.coordUnits.slice();
coordinates.splice(point, 1);
let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
polygonDef += coordinates
.map(coords => {
return `${coords[0]} ${coords[1]}`;
})
.join(", ");
polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
this.hoveredPoint = null;
this._emitHoverEvent(this.hoveredPoint);
this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
}
/**
* Handle a click when highlighting a circle.
* @param {Number} pageX the x coordinate of the click
* @param {Number} pageY the y coordinate of the click
*/
_handleCircleClick(pageX, pageY) {
const { width, height } = this.currentDimensions;
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
const point = this.getCirclePointAt(percentX, percentY);
if (!point) {
return;
}
this.setCursor("grabbing");
if (point === "center") {
const { cx, cy } = this.coordUnits;
const cxComputed = (this.coordinates.cx / 100) * width;
const cyComputed = (this.coordinates.cy / 100) * height;
const unitX = getUnit(cx);
const unitY = getUnit(cy);
const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
const ratioX = this.getUnitToPixelRatio(unitX, width);
const ratioY = this.getUnitToPixelRatio(unitY, height);
this[_dragging] = {
point,
unitX,
unitY,
valueX,
valueY,
ratioX,
ratioY,
x: pageX,
y: pageY,
};
} else if (point === "radius") {
let { radius } = this.coordinates;
const computedSize = Math.sqrt(width ** 2 + height ** 2) / Math.sqrt(2);
radius = (radius / 100) * computedSize;
let value = this.coordUnits.radius;
const unit = getUnit(value);
value = isUnitless(value) ? radius : parseFloat(value);
const ratio = this.getUnitToPixelRatio(unit, computedSize);
this[_dragging] = { point, value, origRadius: radius, unit, ratio };
}
}
/**
* Set the center/radius of the circle according to the mouse position and
* update the element style.
* @param {String} point either "center" or "radius"
* @param {Number} pageX the x coordinate of the mouse position, in terms of %
* relative to the element
* @param {Number} pageY the y coordinate of the mouse position, in terms of %
* relative to the element
*/
_handleCircleMove(point, pageX, pageY) {
const { radius, cx, cy } = this.coordUnits;
if (point === "center") {
const { unitX, unitY, valueX, valueY, ratioX, ratioY, x, y } =
this[_dragging];
const deltaX = (pageX - x) * ratioX;
const deltaY = (pageY - y) * ratioY;
const newCx = `${round(valueX + deltaX, unitX)}${unitX}`;
const newCy = `${round(valueY + deltaY, unitY)}${unitY}`;
// if not defined by the user, geometryBox will be an empty string; trim() cleans up
const circleDef =
`circle(${radius} at ${newCx} ${newCy}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", {
type: "shape-change",
value: circleDef,
});
} else if (point === "radius") {
const { value, unit, origRadius, ratio } = this[_dragging];
// convert center point to px, then get distance between center and mouse.
const { x: pageCx, y: pageCy } = this.convertPercentToPageCoords(
this.coordinates.cx,
this.coordinates.cy
);
const newRadiusPx = getDistance(pageCx, pageCy, pageX, pageY);
const delta = (newRadiusPx - origRadius) * ratio;
const newRadius = `${round(value + delta, unit)}${unit}`;
const position = cx !== "" ? ` at ${cx} ${cy}` : "";
const circleDef =
`circle(${newRadius}${position}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", {
type: "shape-change",
value: circleDef,
});
}
}
/**
* Handle a click when highlighting an ellipse.
* @param {Number} pageX the x coordinate of the click
* @param {Number} pageY the y coordinate of the click
*/
_handleEllipseClick(pageX, pageY) {
const { width, height } = this.currentDimensions;
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
const point = this.getEllipsePointAt(percentX, percentY);
if (!point) {
return;
}
this.setCursor("grabbing");
if (point === "center") {
const { cx, cy } = this.coordUnits;
const cxComputed = (this.coordinates.cx / 100) * width;
const cyComputed = (this.coordinates.cy / 100) * height;
const unitX = getUnit(cx);
const unitY = getUnit(cy);
const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
const ratioX = this.getUnitToPixelRatio(unitX, width);
const ratioY = this.getUnitToPixelRatio(unitY, height);
this[_dragging] = {
point,
unitX,
unitY,
valueX,
valueY,
ratioX,
ratioY,
x: pageX,
y: pageY,
};
} else if (point === "rx") {
let { rx } = this.coordinates;
rx = (rx / 100) * width;
let value = this.coordUnits.rx;
const unit = getUnit(value);
value = isUnitless(value) ? rx : parseFloat(value);
const ratio = this.getUnitToPixelRatio(unit, width);
this[_dragging] = { point, value, origRadius: rx, unit, ratio };
} else if (point === "ry") {
let { ry } = this.coordinates;
ry = (ry / 100) * height;
let value = this.coordUnits.ry;
const unit = getUnit(value);
value = isUnitless(value) ? ry : parseFloat(value);
const ratio = this.getUnitToPixelRatio(unit, height);
this[_dragging] = { point, value, origRadius: ry, unit, ratio };
}
}
/**
* Set center/rx/ry of the ellispe according to the mouse position and update the
* element style.
* @param {String} point "center", "rx", or "ry"
* @param {Number} pageX the x coordinate of the mouse position, in terms of %
* relative to the element
* @param {Number} pageY the y coordinate of the mouse position, in terms of %
* relative to the element
*/
_handleEllipseMove(point, pageX, pageY) {
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
const { rx, ry, cx, cy } = this.coordUnits;
const position = cx !== "" ? ` at ${cx} ${cy}` : "";
if (point === "center") {
const { unitX, unitY, valueX, valueY, ratioX, ratioY, x, y } =
this[_dragging];
const deltaX = (pageX - x) * ratioX;
const deltaY = (pageY - y) * ratioY;
const newCx = `${round(valueX + deltaX, unitX)}${unitX}`;
const newCy = `${round(valueY + deltaY, unitY)}${unitY}`;
const ellipseDef =
`ellipse(${rx} ${ry} at ${newCx} ${newCy}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", {
type: "shape-change",
value: ellipseDef,
});
} else if (point === "rx") {
const { value, unit, origRadius, ratio } = this[_dragging];
const newRadiusPercent = Math.abs(percentX - this.coordinates.cx);
const { width } = this.currentDimensions;
const delta = ((newRadiusPercent / 100) * width - origRadius) * ratio;
const newRadius = `${round(value + delta, unit)}${unit}`;
const ellipseDef =
`ellipse(${newRadius} ${ry}${position}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", {
type: "shape-change",
value: ellipseDef,
});
} else if (point === "ry") {
const { value, unit, origRadius, ratio } = this[_dragging];
const newRadiusPercent = Math.abs(percentY - this.coordinates.cy);
const { height } = this.currentDimensions;
const delta = ((newRadiusPercent / 100) * height - origRadius) * ratio;
const newRadius = `${round(value + delta, unit)}${unit}`;
const ellipseDef =
`ellipse(${rx} ${newRadius}${position}) ${this.geometryBox}`.trim();
this.emit("highlighter-event", {
type: "shape-change",
value: ellipseDef,
});
}
}
/**
* Handle a click when highlighting an inset.
* @param {Number} pageX the x coordinate of the click
* @param {Number} pageY the y coordinate of the click
*/
_handleInsetClick(pageX, pageY) {
const { width, height } = this.currentDimensions;
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
const point = this.getInsetPointAt(percentX, percentY);
if (!point) {
return;
}
this.setCursor("grabbing");
let value = this.coordUnits[point];
const size = point === "left" || point === "right" ? width : height;
const computedValue = (this.coordinates[point] / 100) * size;
const unit = getUnit(value);
value = isUnitless(value) ? computedValue : parseFloat(value);
const ratio = this.getUnitToPixelRatio(unit, size);
const origValue = point === "left" || point === "right" ? pageX : pageY;
this[_dragging] = { point, value, origValue, unit, ratio };
}
/**
* Set the top/left/right/bottom of the inset shape according to the mouse position
* and update the element style.
* @param {String} point "top", "left", "right", or "bottom"
* @param {Number} pageX the x coordinate of the mouse position, in terms of %
* relative to the element
* @param {Number} pageY the y coordinate of the mouse position, in terms of %
* relative to the element
* @memberof ShapesHighlighter
*/
_handleInsetMove(point, pageX, pageY) {
let { top, left, right, bottom } = this.coordUnits;
const { value, origValue, unit, ratio } = this[_dragging];
if (point === "left") {
const delta = (pageX - origValue) * ratio;
left = `${round(value + delta, unit)}${unit}`;
} else if (point === "right") {
const delta = (pageX - origValue) * ratio;
right = `${round(value - delta, unit)}${unit}`;
} else if (point === "top") {
const delta = (pageY - origValue) * ratio;
top = `${round(value + delta, unit)}${unit}`;
} else if (point === "bottom") {
const delta = (pageY - origValue) * ratio;
bottom = `${round(value - delta, unit)}${unit}`;
}
let insetDef = this.insetRound
? `inset(${top} ${right} ${bottom} ${left} round ${this.insetRound})`
: `inset(${top} ${right} ${bottom} ${left})`;
insetDef += this.geometryBox ? this.geometryBox : "";
this.emit("highlighter-event", { type: "shape-change", value: insetDef });
}
_handleMouseMoveNotDragging(pageX, pageY) {
const { percentX, percentY } = this.convertPageCoordsToPercent(
pageX,
pageY
);
if (this.transformMode) {
const point = this.getTransformPointAt(percentX, percentY);
this.hoveredPoint = point;
this._handleMarkerHover(point);
} else if (this.shapeType === "polygon") {
const point = this.getPolygonPointAt(percentX, percentY);
const oldHoveredPoint = this.hoveredPoint;
this.hoveredPoint = point !== -1 ? point : null;
if (this.hoveredPoint !== oldHoveredPoint) {
this._emitHoverEvent(this.hoveredPoint);
}
this._handleMarkerHover(point);
} else if (this.shapeType === "circle") {
const point = this.getCirclePointAt(percentX, percentY);
const oldHoveredPoint = this.hoveredPoint;
this.hoveredPoint = point ? point : null;
if (this.hoveredPoint !== oldHoveredPoint) {
this._emitHoverEvent(this.hoveredPoint);
}
this._handleMarkerHover(point);
} else if (this.shapeType === "ellipse") {
const point = this.getEllipsePointAt(percentX, percentY);
const oldHoveredPoint = this.hoveredPoint;
this.hoveredPoint = point ? point : null;
if (this.hoveredPoint !== oldHoveredPoint) {
this._emitHoverEvent(this.hoveredPoint);
}
this._handleMarkerHover(point);
} else if (this.shapeType === "inset") {
const point = this.getInsetPointAt(percentX, percentY);
const oldHoveredPoint = this.hoveredPoint;
this.hoveredPoint = point ? point : null;
if (this.hoveredPoint !== oldHoveredPoint) {
this._emitHoverEvent(this.hoveredPoint);
}
this._handleMarkerHover(point);
}
}
/**
* Change the appearance of the given marker when the mouse hovers over it.
* @param {String|Number} point if the shape is a polygon, the integer index of the
* point being hovered. Otherwise, a string identifying the point being hovered.
* Integers < 0 and falsey values excluding 0 indicate no point is being hovered.
*/
_handleMarkerHover(point) {
// Hide hover marker for now, will be shown if point is a valid hover target
this.getElement("marker-hover").setAttribute("hidden", true);
// Catch all falsey values except when point === 0, as that's a valid point
if (!point && point !== 0) {
this.setCursor("auto");
return;
}
const hoverCursor = this[_dragging] ? "grabbing" : "grab";
if (this.transformMode) {
if (!point) {
this.setCursor("auto");
return;
}
const { nw, ne, sw, se, n, w, s, e, rotatePoint, center } =
this.transformedBoundingBox;
const points = [
{
pointName: "translate",
x: center[0],
y: center[1],
cursor: hoverCursor,
},
{ pointName: "scale-se", x: se[0], y: se[1], anchor: "nw" },
{ pointName: "scale-ne", x: ne[0], y: ne[1], anchor: "sw" },
{ pointName: "scale-sw", x: sw[0], y: sw[1], anchor: "ne" },
{ pointName: "scale-nw", x: nw[0], y: nw[1], anchor: "se" },
{ pointName: "scale-n", x: n[0], y: n[1], anchor: "s" },
{ pointName: "scale-s", x: s[0], y: s[1], anchor: "n" },
{ pointName: "scale-e", x: e[0], y: e[1], anchor: "w" },
{ pointName: "scale-w", x: w[0], y: w[1], anchor: "e" },
{
pointName: "rotate",
x: rotatePoint[0],
y: rotatePoint[1],
cursor: hoverCursor,
},
];
for (const { pointName, x, y, cursor, anchor } of points) {
if (point === pointName) {
this._drawHoverMarker([[x, y]]);
// If the point is a scale handle, we will need to determine the direction
// of the resize cursor based on the position of the handle relative to its
// "anchor" (the handle opposite to it).
if (pointName.includes("scale")) {
const direction = this.getRoughDirection(pointName, anchor);
this.setCursor(`${direction}-resize`);
} else {
this.setCursor(cursor);
}
}
}
} else if (this.shapeType === "polygon") {
if (point === -1) {
this.setCursor("auto");
return;
}
this.setCursor(hoverCursor);
this._drawHoverMarker([this.coordinates[point]]);
} else if (this.shapeType === "circle") {
this.setCursor(hoverCursor);
const { cx, cy, rx } = this.coordinates;
if (point === "radius") {
this._drawHoverMarker([[cx + rx, cy]]);
} else if (point === "center") {
this._drawHoverMarker([[cx, cy]]);
}
} else if (this.shapeType === "ellipse") {
this.setCursor(hoverCursor);
if (point === "center") {
const { cx, cy } = this.coordinates;
this._drawHoverMarker([[cx, cy]]);
} else if (point === "rx") {
const { cx, cy, rx } = this.coordinates;
this._drawHoverMarker([[cx + rx, cy]]);
} else if (point === "ry") {
const { cx, cy, ry } = this.coordinates;
this._drawHoverMarker([[cx, cy + ry]]);
}
} else if (this.shapeType === "inset") {
this.setCursor(hoverCursor);
const { top, right, bottom, left } = this.coordinates;
const centerX = (left + (100 - right)) / 2;
const centerY = (top + (100 - bottom)) / 2;
const points = point.split(",");
const coords = points.map(side => {
if (side === "top") {
return [centerX, top];
} else if (side === "right") {
return [100 - right, centerY];
} else if (side === "bottom") {
return [centerX, 100 - bottom];
} else if (side === "left") {
return [left, centerY];
}
return null;
});
this._drawHoverMarker(coords);
}
}
_drawHoverMarker(points) {
const { width, height } = this.currentDimensions;
const zoom = getCurrentZoom(this.win);
const path = points
.map(([x, y]) => {
return getCirclePath(BASE_MARKER_SIZE, x, y, width, height, zoom);
})
.join(" ");
const markerHover = this.getElement("marker-hover");
markerHover.setAttribute("d", path);
markerHover.removeAttribute("hidden");
}
_emitHoverEvent(point) {
if (point === null || point === undefined) {
this.emit("highlighter-event", {
type: "shape-hover-off",
});
} else {
this.emit("highlighter-event", {
type: "shape-hover-on",
point: point.toString(),
});
}
}
/**
* Convert the given coordinates on the page to percentages relative to the current
* element.
* @param {Number} pageX the x coordinate on the page
* @param {Number} pageY the y coordinate on the page
* @returns {Object} object of form {percentX, percentY}, which are the x/y coords
* in percentages relative to the element.
*/
convertPageCoordsToPercent(pageX, pageY) {
// If the current node is in an iframe, we get dimensions relative to the frame.
const dims = this.frameDimensions;
const { top, left, width, height } = dims;
pageX -= left;
pageY -= top;
const percentX = (pageX * 100) / width;
const percentY = (pageY * 100) / height;
return { percentX, percentY };
}
/**
* Convert the given x/y coordinates, in percentages relative to the current element,
* to pixel coordinates relative to the page
* @param {Number} x the x coordinate
* @param {Number} y the y coordinate
* @returns {Object} object of form {x, y}, which are the x/y coords in pixels
* relative to the page
*
* @memberof ShapesHighlighter
*/
convertPercentToPageCoords(x, y) {
const dims = this.frameDimensions;
const { top, left, width, height } = dims;
x = (x * width) / 100;
y = (y * height) / 100;
x += left;
y += top;
return { x, y };
}
/**
* Get which transformation should be applied based on the mouse position.
* @param {Number} pageX the x coordinate of the mouse.
* @param {Number} pageY the y coordinate of the mouse.
* @returns {String} a string describing the transformation that should be applied
* to the shape.
*/
getTransformPointAt(pageX, pageY) {
const { nw, ne, sw, se, n, w, s, e, rotatePoint, center } =
this.transformedBoundingBox;
const { width, height } = this.currentDimensions;
const zoom = getCurrentZoom(this.win);
const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
const points = [
{ pointName: "translate", x: center[0], y: center[1] },
{ pointName: "scale-se", x: se[0], y: se[1] },
{ pointName: "scale-ne", x: ne[0], y: ne[1] },
{ pointName: "scale-sw", x: sw[0], y: sw[1] },
{ pointName: "scale-nw", x: nw[0], y: nw[1] },
];
if (this.shapeType === "polygon" || this.shapeType === "ellipse") {
points.push(
{ pointName: "scale-n", x: n[0], y: n[1] },
{ pointName: "scale-s", x: s[0], y: s[1] },
{ pointName: "scale-e", x: e[0], y: e[1] },
{ pointName: "scale-w", x: w[0], y: w[1] }
);
}
if (this.shapeType === "polygon") {
const x = rotatePoint[0];
const y = rotatePoint[1];
if (
pageX >= x - clickRadiusX &&
pageX <= x + clickRadiusX &&
pageY >= y - clickRadiusY &&
pageY <= y + clickRadiusY
) {
return "rotate";
}
}
for (const { pointName, x, y } of points) {
if (
pageX >= x - clickRadiusX &&
pageX <= x + clickRadiusX &&
pageY >= y - clickRadiusY &&
pageY <= y + clickRadiusY
) {
return pointName;
}
}
return "";
}
/**
* Get the id of the point on the polygon highlighter at the given coordinate.
* @param {Number} pageX the x coordinate on the page, in % relative to the element
* @param {Number} pageY the y coordinate on the page, in % relative to the element
* @returns {Number} the index of the point that was clicked on in this.coordinates,
* or -1 if none of the points were clicked on.
*/
getPolygonPointAt(pageX, pageY) {
const { coordinates } = this;
const { width, height } = this.currentDimensions;
const zoom = getCurrentZoom(this.win);
const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
for (const [index, coord] of coordinates.entries()) {
const [x, y] = coord;
if (
pageX >= x - clickRadiusX &&
pageX <= x + clickRadiusX &&
pageY >= y - clickRadiusY &&
pageY <= y + clickRadiusY
) {
return index;
}
}
return -1;
}
/**
* Check if the mouse clicked on a line of the polygon, and if so, add a point near
* the click.
* @param {Number} pageX the x coordinate on the page, in % relative to the element
* @param {Number} pageY the y coordinate on the page, in % relative to the element
*/
getPolygonClickedLine(pageX, pageY) {
const { coordinates } = this;
const { width } = this.currentDimensions;
const clickWidth = (LINE_CLICK_WIDTH * 100) / width;
for (let i = 0; i < coordinates.length; i++) {
const [x1, y1] = coordinates[i];
const [x2, y2] =
i === coordinates.length - 1 ? coordinates[0] : coordinates[i + 1];
// Get the distance between clicked point and line drawn between points 1 and 2
// to check if the click was on the line between those two points.
const distance = distanceToLine(x1, y1, x2, y2, pageX, pageY);
if (
distance <= clickWidth &&
Math.min(x1, x2) - clickWidth <= pageX &&
pageX <= Math.max(x1, x2) + clickWidth &&
Math.min(y1, y2) - clickWidth <= pageY &&
pageY <= Math.max(y1, y2) + clickWidth
) {
// Get the point on the line closest to the clicked point.
const [newX, newY] = projection(x1, y1, x2, y2, pageX, pageY);
// Default unit for new points is percentages
this._addPolygonPoint(i, round(newX, "%"), round(newY, "%"));
return;
}
}
}
/**
* Check if the center point or radius of the circle highlighter is at given coords
* @param {Number} pageX the x coordinate on the page, in % relative to the element
* @param {Number} pageY the y coordinate on the page, in % relative to the element
* @returns {String} "center" if the center point was clicked, "radius" if the radius
* was clicked, "" if neither was clicked.
*/
getCirclePointAt(pageX, pageY) {
const { cx, cy, rx, ry } = this.coordinates;
const { width, height } = this.currentDimensions;
const zoom = getCurrentZoom(this.win);
const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
if (clickedOnPoint(pageX, pageY, cx, cy, clickRadiusX, clickRadiusY)) {
return "center";
}
const clickWidthX = (LINE_CLICK_WIDTH * 100) / width;
const clickWidthY = (LINE_CLICK_WIDTH * 100) / height;
if (
clickedOnEllipseEdge(
pageX,
pageY,
cx,
cy,
rx,
ry,
clickWidthX,
clickWidthY
) ||
clickedOnPoint(pageX, pageY, cx + rx, cy, clickRadiusX, clickRadiusY)
) {
return "radius";
}
return "";
}
/**
* Check if the center or rx/ry points of the ellipse highlighter is at given point
* @param {Number} pageX the x coordinate on the page, in % relative to the element
* @param {Number} pageY the y coordinate on the page, in % relative to the element
* @returns {String} "center" if the center point was clicked, "rx" if the x-radius
* point was clicked, "ry" if the y-radius point was clicked,
* "" if none was clicked.
*/
getEllipsePointAt(pageX, pageY) {
const { cx, cy, rx, ry } = this.coordinates;
const { width, height } = this.currentDimensions;
const zoom = getCurrentZoom(this.win);
const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
if (clickedOnPoint(pageX, pageY, cx, cy, clickRadiusX, clickRadiusY)) {
return "center";
}
if (clickedOnPoint(pageX, pageY, cx + rx, cy, clickRadiusX, clickRadiusY)) {
return "rx";
}
if (clickedOnPoint(pageX, pageY, cx, cy + ry, clickRadiusX, clickRadiusY)) {
return "ry";
}
return "";
}
/**
* Check if the edges of the inset highlighter is at given coords
* @param {Number} pageX the x coordinate on the page, in % relative to the element
* @param {Number} pageY the y coordinate on the page, in % relative to the element
* @returns {String} "top", "left", "right", or "bottom" if any of those edges were
* clicked. "" if none were clicked.
*/
// eslint-disable-next-line complexity
getInsetPointAt(pageX, pageY) {
const { top, left, right, bottom } = this.coordinates;
const zoom = getCurrentZoom(this.win);
const { width, height } = this.currentDimensions;
const clickWidthX = (LINE_CLICK_WIDTH * 100) / width;
const clickWidthY = (LINE_CLICK_WIDTH * 100) / height;
const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
const centerX = (left + (100 - right)) / 2;
const centerY = (top + (100 - bottom)) / 2;
if (
(pageX >= left - clickWidthX &&
pageX <= left + clickWidthX &&
pageY >= top &&
pageY <= 100 - bottom) ||
clickedOnPoint(pageX, pageY, left, centerY, clickRadiusX, clickRadiusY)
) {
return "left";
}
if (
(pageX >= 100 - right - clickWidthX &&
pageX <= 100 - right + clickWidthX &&
pageY >= top &&
pageY <= 100 - bottom) ||
clickedOnPoint(
pageX,
pageY,
100 - right,
centerY,
clickRadiusX,
clickRadiusY
)
) {
return "right";
}
if (
(pageY >= top - clickWidthY &&
pageY <= top + clickWidthY &&
pageX >= left &&
pageX <= 100 - right) ||
clickedOnPoint(pageX, pageY, centerX, top, clickRadiusX, clickRadiusY)
) {
return "top";
}
if (
(pageY >= 100 - bottom - clickWidthY &&
pageY <= 100 - bottom + clickWidthY &&
pageX >= left &&
pageX <= 100 - right) ||
clickedOnPoint(
pageX,
pageY,
centerX,
100 - bottom,
clickRadiusX,
clickRadiusY
)
) {
return "bottom";
}
return "";
}
/**
* Parses the CSS definition given and returns the shape type associated
* with the definition and the coordinates necessary to draw the shape.
* @param {String} definition the input CSS definition
* @returns {Object} null if the definition is not of a known shape type,
* or an object of the type { shapeType, coordinates }, where
* shapeType is the name of the shape and coordinates are an array
* or object of the coordinates needed to draw the shape.
*/
_parseCSSShapeValue(definition) {
const shapeTypes = [
{
name: "polygon",
prefix: "polygon(",
coordParser: this.polygonPoints.bind(this),
},
{
name: "circle",
prefix: "circle(",
coordParser: this.circlePoints.bind(this),
},
{
name: "ellipse",
prefix: "ellipse(",
coordParser: this.ellipsePoints.bind(this),
},
{
name: "inset",
prefix: "inset(",
coordParser: this.insetPoints.bind(this),
},
];
const geometryTypes = ["margin", "border", "padding", "content"];
// default to border for clip-path and offset-path, and margin for shape-outside
const defaultGeometryTypesByProperty = new Map([
["clip-path", "border"],
["offset-path", "border"],
["shape-outside", "margin"],
]);
let referenceBox = defaultGeometryTypesByProperty.get(this.property);
for (const geometry of geometryTypes) {
if (definition.includes(geometry)) {
referenceBox = geometry;
}
}
this.referenceBox = referenceBox;
this.useStrokeBox = definition.includes("stroke-box");
this.geometryBox = definition
.substring(definition.lastIndexOf(")") + 1)
.trim();
for (const { name, prefix, coordParser } of shapeTypes) {
if (definition.includes(prefix)) {
// the closing paren of the shape function is always the last one in definition.
definition = definition.substring(
prefix.length,
definition.lastIndexOf(")")
);
return {
shapeType: name,
coordinates: coordParser(definition),
};
}
}
return null;
}
/**
* Parses the definition of the CSS polygon() function and returns its points,
* converted to percentages.
* @param {String} definition the arguments of the polygon() function
* @returns {Array} an array of the points of the polygon, with all values
* evaluated and converted to percentages
*/
polygonPoints(definition) {
this.coordUnits = this.polygonRawPoints();
if (!this.origCoordUnits) {
this.origCoordUnits = this.coordUnits;
}
const splitDef = definition.split(", ");
if (splitDef[0] === "evenodd" || splitDef[0] === "nonzero") {
splitDef.shift();
}
let minX = Number.MAX_SAFE_INTEGER;
let minY = Number.MAX_SAFE_INTEGER;
let maxX = Number.MIN_SAFE_INTEGER;
let maxY = Number.MIN_SAFE_INTEGER;
const coordinates = splitDef.map(coords => {
const [x, y] = splitCoords(coords).map(
this.convertCoordsToPercent.bind(this)
);
if (x < minX) {
minX = x;
}
if (y < minY) {
minY = y;
}
if (x > maxX) {
maxX = x;
}
if (y > maxY) {
maxY = y;
}
return [x, y];
});
this.boundingBox = { minX, minY, maxX, maxY };
if (!this.origBoundingBox) {
this.origBoundingBox = this.boundingBox;
}
return coordinates;
}
/**
* Parse the raw (non-computed) definition of the CSS polygon.
* @returns {Array} an array of the points of the polygon, with units preserved.
*/
polygonRawPoints() {
let definition = getDefinedShapeProperties(this.currentNode, this.property);
if (definition === this.rawDefinition && this.coordUnits) {
return this.coordUnits;
}
this.rawDefinition = definition;
definition = definition.substring(8, definition.lastIndexOf(")"));
const splitDef = definition.split(", ");
if (splitDef[0].includes("evenodd") || splitDef[0].includes("nonzero")) {
this.fillRule = splitDef[0].trim();
splitDef.shift();
} else {
this.fillRule = "";
}
return splitDef.map(coords => {
return splitCoords(coords).map(coord => {
// Undo the insertion of &nbsp; that was done in splitCoords.
return coord.replace(/\u00a0/g, " ");
});
});
}
/**
* Parses the definition of the CSS circle() function and returns the x/y radiuses and
* center coordinates, converted to percentages.
* @param {String} definition the arguments of the circle() function
* @returns {Object} an object of the form { rx, ry, cx, cy }, where rx and ry are the
* radiuses for the x and y axes, and cx and cy are the x/y coordinates for the
* center of the circle. All values are evaluated and converted to percentages.
*/
circlePoints(definition) {
this.coordUnits = this.circleRawPoints();
if (!this.origCoordUnits) {
this.origCoordUnits = this.coordUnits;
}
const values = definition.split("at");
let radius = values[0] ? values[0].trim() : "closest-side";
const { width, height } = this.currentDimensions;
// This defaults to center if omitted.
const position = values[1] || "50% 50%";
const center = splitCoords(position).map(
this.convertCoordsToPercent.bind(this)
);
// Percentage values for circle() are resolved from the
// used width and height of the reference box as sqrt(width^2+height^2)/sqrt(2).
const computedSize = Math.sqrt(width ** 2 + height ** 2) / Math.sqrt(2);
// Position coordinates for circle center in pixels.
const cxPx = (width * center[0]) / 100;
const cyPx = (height * center[1]) / 100;
if (radius === "closest-side") {
// radius is the distance from center to closest side of reference box
radius = Math.min(cxPx, cyPx, width - cxPx, height - cyPx);
radius = coordToPercent(`${radius}px`, computedSize);
} else if (radius === "farthest-side") {
// radius is the distance from center to farthest side of reference box
radius = Math.max(cxPx, cyPx, width - cxPx, height - cyPx);
radius = coordToPercent(`${radius}px`, computedSize);
} else if (radius.includes("calc(")) {
radius = evalCalcExpression(
radius.substring(5, radius.length - 1),
computedSize
);
} else {
radius = coordToPercent(radius, computedSize);
}
// Scale both radiusX and radiusY to match the radius computed
// using the above equation.
const ratioX = width / computedSize;
const ratioY = height / computedSize;
const radiusX = radius / ratioX;
const radiusY = radius / ratioY;
this.boundingBox = {
minX: center[0] - radiusX,
maxX: center[0] + radiusX,
minY: center[1] - radiusY,
maxY: center[1] + radiusY,
};
if (!this.origBoundingBox) {
this.origBoundingBox = this.boundingBox;
}
return { radius, rx: radiusX, ry: radiusY, cx: center[0], cy: center[1] };
}
/**
* Parse the raw (non-computed) definition of the CSS circle.
* @returns {Object} an object of the points of the circle (cx, cy, radius),
* with units preserved.
*/
circleRawPoints() {
let definition = getDefinedShapeProperties(this.currentNode, this.property);
if (definition === this.rawDefinition && this.coordUnits) {
return this.coordUnits;
}
this.rawDefinition = definition;
definition = definition.substring(7, definition.lastIndexOf(")"));
const values = definition.split("at");
const [cx = "", cy = ""] = values[1]
? splitCoords(values[1]).map(coord => {
// Undo the insertion of &nbsp; that was done in splitCoords.
return coord.replace(/\u00a0/g, " ");
})
: [];
const radius = values[0] ? values[0].trim() : "closest-side";
return { cx, cy, radius };
}
/**
* Parses the computed style definition of the CSS ellipse() function and returns the
* x/y radii and center coordinates, converted to percentages.
* @param {String} definition the arguments of the ellipse() function
* @returns {Object} an object of the form { rx, ry, cx, cy }, where rx and ry are the
* radiuses for the x and y axes, and cx and cy are the x/y coordinates for the
* center of the ellipse. All values are evaluated and converted to percentages
*/
ellipsePoints(definition) {
this.coordUnits = this.ellipseRawPoints();
if (!this.origCoordUnits) {
this.origCoordUnits = this.coordUnits;
}
const values = definition.split("at");
// This defaults to center if omitted.
const position = values[1] || "50% 50%";
const center = splitCoords(position).map(
this.convertCoordsToPercent.bind(this)
);
let radii = values[0] ? values[0].trim() : "closest-side closest-side";
radii = splitCoords(radii).map((radius, i) => {
if (radius === "closest-side") {
// radius is the distance from center to closest x/y side of reference box
return i % 2 === 0
? Math.min(center[0], 100 - center[0])
: Math.min(center[1], 100 - center[1]);
} else if (radius === "farthest-side") {
// radius is the distance from center to farthest x/y side of reference box
return i % 2 === 0
? Math.max(center[0], 100 - center[0])
: Math.max(center[1], 100 - center[1]);
}
return this.convertCoordsToPercent(radius, i);
});
this.boundingBox = {
minX: center[0] - radii[0],
maxX: center[0] + radii[0],
minY: center[1] - radii[1],
maxY: center[1] + radii[1],
};
if (!this.origBoundingBox) {
this.origBoundingBox = this.boundingBox;
}
return { rx: radii[0], ry: radii[1], cx: center[0], cy: center[1] };
}
/**
* Parse the raw (non-computed) definition of the CSS ellipse.
* @returns {Object} an object of the points of the ellipse (cx, cy, rx, ry),
* with units preserved.
*/
ellipseRawPoints() {
let definition = getDefinedShapeProperties(this.currentNode, this.property);
if (definition === this.rawDefinition && this.coordUnits) {
return this.coordUnits;
}
this.rawDefinition = definition;
definition = definition.substring(8, definition.lastIndexOf(")"));
const values = definition.split("at");
const [rx = "closest-side", ry = "closest-side"] = values[0]
? splitCoords(values[0]).map(coord => {
// Undo the insertion of &nbsp; that was done in splitCoords.
return coord.replace(/\u00a0/g, " ");
})
: [];
const [cx = "", cy = ""] = values[1]
? splitCoords(values[1]).map(coord => {
return coord.replace(/\u00a0/g, " ");
})
: [];
return { rx, ry, cx, cy };
}
/**
* Parses the definition of the CSS inset() function and returns the x/y offsets and
* width/height of the shape, converted to percentages. Border radiuses (given after
* "round" in the definition) are currently ignored.
* @param {String} definition the arguments of the inset() function
* @returns {Object} an object of the form { x, y, width, height }, which are the top/
* left positions and width/height of the shape.
*/
insetPoints(definition) {
this.coordUnits = this.insetRawPoints();
if (!this.origCoordUnits) {
this.origCoordUnits = this.coordUnits;
}
const values = definition.split(" round ");
const offsets = splitCoords(values[0]);
let top, left, right, bottom;
// The offsets, like margin/padding/border, are in order: top, right, bottom, left.
if (offsets.length === 1) {
top = left = right = bottom = offsets[0];
} else if (offsets.length === 2) {
top = bottom = offsets[0];
left = right = offsets[1];
} else if (offsets.length === 3) {
top = offsets[0];
left = right = offsets[1];
bottom = offsets[2];
} else if (offsets.length === 4) {
top = offsets[0];
right = offsets[1];
bottom = offsets[2];
left = offsets[3];
}
top = this.convertCoordsToPercentFromCurrentDimension(top, "height");
bottom = this.convertCoordsToPercentFromCurrentDimension(bottom, "height");
left = this.convertCoordsToPercentFromCurrentDimension(left, "width");
right = this.convertCoordsToPercentFromCurrentDimension(right, "width");
// maxX/maxY are found by subtracting the right/bottom edges from 100
// (the width/height of the element in %)
this.boundingBox = {
minX: left,
maxX: 100 - right,
minY: top,
maxY: 100 - bottom,
};
if (!this.origBoundingBox) {
this.origBoundingBox = this.boundingBox;
}
return { top, left, right, bottom };
}
/**
* Parse the raw (non-computed) definition of the CSS inset.
* @returns {Object} an object of the points of the inset (top, right, bottom, left),
* with units preserved.
*/
insetRawPoints() {
let definition = getDefinedShapeProperties(this.currentNode, this.property);
if (definition === this.rawDefinition && this.coordUnits) {
return this.coordUnits;
}
this.rawDefinition = definition;
definition = definition.substring(6, definition.lastIndexOf(")"));
const values = definition.split(" round ");
this.insetRound = values[1];
const offsets = splitCoords(values[0]).map(coord => {
// Undo the insertion of &nbsp; that was done in splitCoords.
return coord.replace(/\u00a0/g, " ");
});
let top,
left,
right,
bottom = 0;
if (offsets.length === 1) {
top = left = right = bottom = offsets[0];
} else if (offsets.length === 2) {
top = bottom = offsets[0];
left = right = offsets[1];
} else if (offsets.length === 3) {
top = offsets[0];
left = right = offsets[1];
bottom = offsets[2];
} else if (offsets.length === 4) {
top = offsets[0];
right = offsets[1];
bottom = offsets[2];
left = offsets[3];
}
return { top, left, right, bottom };
}
/**
* This uses the index to decide whether to use width or height for the
* computation. See `convertCoordsToPercentFromCurrentDimension()` if you
* need to specify width or height.
* @param {Number} coord a single coordinate
* @param {Number} i the index of its position in the function
* @returns {Number} the coordinate as a percentage value
*/
convertCoordsToPercent(coord, i) {
const { width, height } = this.currentDimensions;
const size = i % 2 === 0 ? width : height;
if (coord.includes("calc(")) {
return evalCalcExpression(coord.substring(5, coord.length - 1), size);
}
return coordToPercent(coord, size);
}
/**
* Converts a value to percent based on the specified dimension.
* @param {Number} coord a single coordinate
* @param {Number} currentDimensionProperty the dimension ("width" or
* "height") to base the calculation off of
* @returns {Number} the coordinate as a percentage value
*/
convertCoordsToPercentFromCurrentDimension(coord, currentDimensionProperty) {
const size = this.currentDimensions[currentDimensionProperty];
if (coord.includes("calc(")) {
return evalCalcExpression(coord.substring(5, coord.length - 1), size);
}
return coordToPercent(coord, size);
}
/**
* Destroy the nodes. Remove listeners.
*/
destroy() {
const { pageListenerTarget } = this.highlighterEnv;
if (pageListenerTarget) {
DOM_EVENTS.forEach(type =>
pageListenerTarget.removeEventListener(type, this)
);
}
super.destroy(this);
this.markup.destroy();
}
/**
* Get the element in the highlighter markup with the given id
* @param {String} id
* @returns {Object} the element with the given id
*/
getElement(id) {
return this.markup.getElement(this.ID_CLASS_PREFIX + id);
}
/**
* Return whether all the elements used to draw shapes are hidden.
* @returns {Boolean}
*/
areShapesHidden() {
return (
this.getElement("ellipse").hasAttribute("hidden") &&
this.getElement("polygon").hasAttribute("hidden") &&
this.getElement("rect").hasAttribute("hidden") &&
this.getElement("bounding-box").hasAttribute("hidden")
);
}
/**
* Show the highlighter on a given node
*/
_show() {
this.hoveredPoint = this.options.hoverPoint;
this.transformMode = this.options.transformMode;
this.coordinates = null;
this.coordUnits = null;
this.origBoundingBox = null;
this.origCoordUnits = null;
this.origCoordinates = null;
this.transformedBoundingBox = null;
if (this.transformMode) {
this.transformMatrix = identity();
}
if (this._hasMoved() && this.transformMode) {
this.transformedBoundingBox = this.calculateTransformedBoundingBox();
}
return this._update();
}
/**
* The AutoRefreshHighlighter's _hasMoved method returns true only if the element's
* quads have changed. Override it so it also returns true if the element's shape has
* changed (which can happen when you change a CSS properties for instance).
*/
_hasMoved() {
let hasMoved = AutoRefreshHighlighter.prototype._hasMoved.call(this);
if (hasMoved) {
this.origBoundingBox = null;
this.origCoordUnits = null;
this.origCoordinates = null;
if (this.transformMode) {
this.transformMatrix = identity();
}
}
const oldShapeCoordinates = JSON.stringify(this.coordinates);
// TODO: need other modes too.
if (this.options.mode.startsWith("css")) {
const property = shapeModeToCssPropertyName(this.options.mode);
// change camelCase to kebab-case
this.property = property.replace(/([a-z][A-Z])/g, g => {
return g[0] + "-" + g[1].toLowerCase();
});
const style = getComputedStyle(this.currentNode)[property];
if (!style || style === "none") {
this.coordinates = [];
this.shapeType = "none";
} else {
const { coordinates, shapeType } = this._parseCSSShapeValue(style);
this.coordinates = coordinates;
if (!this.origCoordinates) {
this.origCoordinates = coordinates;
}
this.shapeType = shapeType;
}
}
const newShapeCoordinates = JSON.stringify(this.coordinates);
hasMoved = hasMoved || oldShapeCoordinates !== newShapeCoordinates;
if (this.transformMode && hasMoved) {
this.transformedBoundingBox = this.calculateTransformedBoundingBox();
}
return hasMoved;
}
/**
* Hide all elements used to highlight CSS different shapes.
*/
_hideShapes() {
this.getElement("ellipse").setAttribute("hidden", true);
this.getElement("polygon").setAttribute("hidden", true);
this.getElement("rect").setAttribute("hidden", true);
this.getElement("bounding-box").setAttribute("hidden", true);
this.getElement("markers").setAttribute("d", "");
this.getElement("markers-outline").setAttribute("d", "");
this.getElement("rotate-line").setAttribute("d", "");
this.getElement("quad").setAttribute("hidden", true);
this.getElement("clip-ellipse").setAttribute("hidden", true);
this.getElement("clip-polygon").setAttribute("hidden", true);
this.getElement("clip-rect").setAttribute("hidden", true);
this.getElement("dashed-polygon").setAttribute("hidden", true);
this.getElement("dashed-ellipse").setAttribute("hidden", true);
this.getElement("dashed-rect").setAttribute("hidden", true);
}
/**
* Update the highlighter for the current node. Called whenever the element's quads
* or CSS shape has changed.
* @returns {Boolean} whether the highlighter was successfully updated
*/
_update() {
setIgnoreLayoutChanges(true);
this.getElement("group").setAttribute("transform", "");
const root = this.getElement("root");
root.setAttribute("hidden", true);
const { top, left, width, height } = this.currentDimensions;
const zoom = getCurrentZoom(this.win);
// Size the SVG like the current node.
this.getElement("shape-container").setAttribute(
"style",
`top:${top}px;left:${left}px;width:${width}px;height:${height}px;`
);
this._hideShapes();
this._updateShapes(width, height, zoom);
// For both shape-outside and clip-path the element's quads are displayed for the
// parts that overlap with the shape. The parts of the shape that extend past the
// element's quads are shown with a dashed line.
const quadRect = this.getElement("quad");
quadRect.removeAttribute("hidden");
this.getElement("polygon").setAttribute(
"clip-path",
"url(#shapes-quad-clip-path)"
);
this.getElement("ellipse").setAttribute(
"clip-path",
"url(#shapes-quad-clip-path)"
);
this.getElement("rect").setAttribute(
"clip-path",
"url(#shapes-quad-clip-path)"
);
const { width: winWidth, height: winHeight } = this._winDimensions;
root.removeAttribute("hidden");
root.setAttribute(
"style",
`position:absolute; width:${winWidth}px;height:${winHeight}px; overflow:hidden;`
);
this._handleMarkerHover(this.hoveredPoint);
setIgnoreLayoutChanges(
false,
this.highlighterEnv.window.document.documentElement
);
return true;
}
/**
* Update the SVGs to render the current CSS shape and add markers depending on shape
* type and transform mode.
* @param {Number} width the width of the element quads
* @param {Number} height the height of the element quads
* @param {Number} zoom the zoom level of the window
*/
_updateShapes(width, height, zoom) {
if (this.transformMode && this.shapeType !== "none") {
this._updateTransformMode(width, height, zoom);
} else if (this.shapeType === "polygon") {
this._updatePolygonShape(width, height, zoom);
// Draw markers for each of the polygon's points.
this._drawMarkers(this.coordinates, width, height, zoom);
} else if (this.shapeType === "circle") {
const { rx, cx, cy } = this.coordinates;
// Shape renders for "circle()" and "ellipse()" use the same SVG nodes.
this._updateEllipseShape(width, height, zoom);
// Draw markers for center and radius points.
this._drawMarkers(
[
[cx, cy],
[cx + rx, cy],
],
width,
height,
zoom
);
} else if (this.shapeType === "ellipse") {
const { rx, ry, cx, cy } = this.coordinates;
this._updateEllipseShape(width, height, zoom);
// Draw markers for center, horizontal radius and vertical radius points.
this._drawMarkers(
[
[cx, cy],
[cx + rx, cy],
[cx, cy + ry],
],
width,
height,
zoom
);
} else if (this.shapeType === "inset") {
const { top, left, right, bottom } = this.coordinates;
const centerX = (left + (100 - right)) / 2;
const centerY = (top + (100 - bottom)) / 2;
const markerCoords = [
[centerX, top],
[100 - right, centerY],
[centerX, 100 - bottom],
[left, centerY],
];
this._updateInsetShape(width, height, zoom);
// Draw markers for each of the inset's sides.
this._drawMarkers(markerCoords, width, height, zoom);
}
}
/**
* Update the SVGs for transform mode to fit the new shape.
* @param {Number} width the width of the element quads
* @param {Number} height the height of the element quads
* @param {Number} zoom the zoom level of the window
*/
_updateTransformMode(width, height, zoom) {
const { nw, ne, sw, se, n, w, s, e, rotatePoint, center } =
this.transformedBoundingBox;
const boundingBox = this.getElement("bounding-box");
const path = `M${nw.join(" ")} L${ne.join(" ")} L${se.join(" ")} L${sw.join(
" "
)} Z`;
boundingBox.setAttribute("d", path);
boundingBox.removeAttribute("hidden");
const markerPoints = [center, nw, ne, se, sw];
if (this.shapeType === "polygon" || this.shapeType === "ellipse") {
markerPoints.push(n, s, w, e);
}
if (this.shapeType === "polygon") {
this._updatePolygonShape(width, height, zoom);
markerPoints.push(rotatePoint);
const rotateLine = `M ${center.join(" ")} L ${rotatePoint.join(" ")}`;
this.getElement("rotate-line").setAttribute("d", rotateLine);
} else if (this.shapeType === "circle" || this.shapeType === "ellipse") {
// Shape renders for "circle()" and "ellipse()" use the same SVG nodes.
this._updateEllipseShape(width, height, zoom);
} else if (this.shapeType === "inset") {
this._updateInsetShape(width, height, zoom);
}
this._drawMarkers(markerPoints, width, height, zoom);
}
/**
* Update the SVG polygon to fit the CSS polygon.
*/
_updatePolygonShape() {
// Draw and show the polygon.
const points = this.coordinates.map(point => point.join(",")).join(" ");
const polygonEl = this.getElement("polygon");
polygonEl.setAttribute("points", points);
polygonEl.removeAttribute("hidden");
const clipPolygon = this.getElement("clip-polygon");
clipPolygon.setAttribute("points", points);
clipPolygon.removeAttribute("hidden");
const dashedPolygon = this.getElement("dashed-polygon");
dashedPolygon.setAttribute("points", points);
dashedPolygon.removeAttribute("hidden");
}
/**
* Update the SVG ellipse to fit the CSS circle or ellipse.
*/
_updateEllipseShape() {
const { rx, ry, cx, cy } = this.coordinates;
const ellipseEl = this.getElement("ellipse");
ellipseEl.setAttribute("rx", rx);
ellipseEl.setAttribute("ry", ry);
ellipseEl.setAttribute("cx", cx);
ellipseEl.setAttribute("cy", cy);
ellipseEl.removeAttribute("hidden");
const clipEllipse = this.getElement("clip-ellipse");
clipEllipse.setAttribute("rx", rx);
clipEllipse.setAttribute("ry", ry);
clipEllipse.setAttribute("cx", cx);
clipEllipse.setAttribute("cy", cy);
clipEllipse.removeAttribute("hidden");
const dashedEllipse = this.getElement("dashed-ellipse");
dashedEllipse.setAttribute("rx", rx);
dashedEllipse.setAttribute("ry", ry);
dashedEllipse.setAttribute("cx", cx);
dashedEllipse.setAttribute("cy", cy);
dashedEllipse.removeAttribute("hidden");
}
/**
* Update the SVG rect to fit the CSS inset.
*/
_updateInsetShape() {
const { top, left, right, bottom } = this.coordinates;
const rectEl = this.getElement("rect");
rectEl.setAttribute("x", left);
rectEl.setAttribute("y", top);
rectEl.setAttribute("width", 100 - left - right);
rectEl.setAttribute("height", 100 - top - bottom);
rectEl.removeAttribute("hidden");
const clipRect = this.getElement("clip-rect");
clipRect.setAttribute("x", left);
clipRect.setAttribute("y", top);
clipRect.setAttribute("width", 100 - left - right);
clipRect.setAttribute("height", 100 - top - bottom);
clipRect.removeAttribute("hidden");
const dashedRect = this.getElement("dashed-rect");
dashedRect.setAttribute("x", left);
dashedRect.setAttribute("y", top);
dashedRect.setAttribute("width", 100 - left - right);
dashedRect.setAttribute("height", 100 - top - bottom);
dashedRect.removeAttribute("hidden");
}
/**
* Draw markers for the given coordinates.
* @param {Array} coords an array of coordinate arrays, of form [[x, y] ...]
* @param {Number} width the width of the element markers are being drawn for
* @param {Number} height the height of the element markers are being drawn for
* @param {Number} zoom the zoom level of the window
*/
_drawMarkers(coords, width, height, zoom) {
const markers = coords
.map(([x, y]) => {
return getCirclePath(BASE_MARKER_SIZE, x, y, width, height, zoom);
})
.join(" ");
const outline = coords
.map(([x, y]) => {
return getCirclePath(BASE_MARKER_SIZE + 2, x, y, width, height, zoom);
})
.join(" ");
this.getElement("markers").setAttribute("d", markers);
this.getElement("markers-outline").setAttribute("d", outline);
}
/**
* Calculate the bounding box of the shape after it is transformed according to
* the transformation matrix.
* @returns {Object} of form { nw, ne, sw, se, n, s, w, e, rotatePoint, center }.
* Each element in the object is an array of form [x,y], denoting the x/y
* coordinates of the given point.
*/
calculateTransformedBoundingBox() {
const { minX, minY, maxX, maxY } = this.origBoundingBox;
const { width, height } = this.currentDimensions;
const toPixel = scale(width / 100, height / 100);
const toPercent = scale(100 / width, 100 / height);
const matrix = multiply(toPercent, multiply(this.transformMatrix, toPixel));
const centerX = (minX + maxX) / 2;
const centerY = (minY + maxY) / 2;
const nw = apply(matrix, [minX, minY]);
const ne = apply(matrix, [maxX, minY]);
const sw = apply(matrix, [minX, maxY]);
const se = apply(matrix, [maxX, maxY]);
const n = apply(matrix, [centerX, minY]);
const s = apply(matrix, [centerX, maxY]);
const w = apply(matrix, [minX, centerY]);
const e = apply(matrix, [maxX, centerY]);
const center = apply(matrix, [centerX, centerY]);
const u = [
((ne[0] - nw[0]) / 100) * width,
((ne[1] - nw[1]) / 100) * height,
];
const v = [
((sw[0] - nw[0]) / 100) * width,
((sw[1] - nw[1]) / 100) * height,
];
const { basis, invertedBasis } = getBasis(u, v);
let rotatePointMatrix = changeMatrixBase(
translate(0, -ROTATE_LINE_LENGTH),
invertedBasis,
basis
);
rotatePointMatrix = multiply(
toPercent,
multiply(rotatePointMatrix, multiply(this.transformMatrix, toPixel))
);
const rotatePoint = apply(rotatePointMatrix, [centerX, centerY]);
return { nw, ne, sw, se, n, s, w, e, rotatePoint, center };
}
/**
* Hide the highlighter, the outline and the infobar.
*/
_hide() {
setIgnoreLayoutChanges(true);
this._hideShapes();
this.getElement("markers").setAttribute("d", "");
this.getElement("root").setAttribute("style", "");
setIgnoreLayoutChanges(
false,
this.highlighterEnv.window.document.documentElement
);
}
onPageHide({ target }) {
// If a page hide event is triggered for current window's highlighter, hide the
// highlighter.
if (target.defaultView === this.win) {
this.hide();
}
}
/**
* Get the rough direction of the point relative to the anchor.
* If the handle is roughly horizontal relative to the anchor, return "ew".
* If the handle is roughly vertical relative to the anchor, return "ns"
* If the handle is roughly above/right or below/left, return "nesw"
* If the handle is roughly above/left or below/right, return "nwse"
* @param {String} pointName the name of the point being hovered
* @param {String} anchor the name of the anchor point
* @returns {String} The rough direction of the point relative to the anchor
*/
getRoughDirection(pointName, anchor) {
const scalePoint = pointName.split("-")[1];
const anchorPos = this.transformedBoundingBox[anchor];
const scalePos = this.transformedBoundingBox[scalePoint];
const { minX, minY, maxX, maxY } = this.boundingBox;
const width = maxX - minX;
const height = maxY - minY;
const dx = (scalePos[0] - anchorPos[0]) / width;
const dy = (scalePos[1] - anchorPos[1]) / height;
if (dx >= -0.33 && dx <= 0.33) {
return "ns";
} else if (dy >= -0.33 && dy <= 0.33) {
return "ew";
} else if ((dx > 0.33 && dy < -0.33) || (dx < -0.33 && dy > 0.33)) {
return "nesw";
}
return "nwse";
}
/**
* Given a unit type, get the ratio by which to multiply a pixel value in order to
* convert pixels to that unit.
*
* Percentage units (%) are relative to a size. This must be provided when requesting
* a ratio for converting from pixels to percentages.
*
* @param {String} unit
* One of: %, em, rem, vw, vh
* @param {Number} size
* Size to which percentage values are relative to.
* @return {Number}
*/
getUnitToPixelRatio(unit, size) {
let ratio;
const windowHeight = this.currentNode.ownerGlobal.innerHeight;
const windowWidth = this.currentNode.ownerGlobal.innerWidth;
switch (unit) {
case "%":
ratio = 100 / size;
break;
case "em":
ratio = 1 / parseFloat(getComputedStyle(this.currentNode).fontSize);
break;
case "rem":
const root = this.currentNode.ownerDocument.documentElement;
ratio = 1 / parseFloat(getComputedStyle(root).fontSize);
break;
case "vw":
ratio = 100 / windowWidth;
break;
case "vh":
ratio = 100 / windowHeight;
break;
case "vmin":
ratio = 100 / Math.min(windowHeight, windowWidth);
break;
case "vmax":
ratio = 100 / Math.max(windowHeight, windowWidth);
break;
default:
// If unit is not recognized, peg ratio 1:1 to pixels.
ratio = 1;
}
return ratio;
}
}
/**
* Get the "raw" (i.e. non-computed) shape definition on the given node.
* @param {Node} node the node to analyze
* @param {String} property the CSS property for which a value should be retrieved.
* @returns {String} the value of the given CSS property on the given node.
*/
function getDefinedShapeProperties(node, property) {
let prop = "";
if (!node) {
return prop;
}
const cssRules = getCSSStyleRules(node);
for (let i = 0; i < cssRules.length; i++) {
const rule = cssRules[i];
const value = rule.style.getPropertyValue(property);
if (value && value !== "auto") {
prop = value;
}
}
if (node.style) {
const value = node.style.getPropertyValue(property);
if (value && value !== "auto") {
prop = value;
}
}
return prop.trim();
}
/**
* Split coordinate pairs separated by a space and return an array.
* @param {String} coords the coordinate pair, where each coord is separated by a space.
* @returns {Array} a 2 element array containing the coordinates.
*/
function splitCoords(coords) {
// All coordinate pairs are of the form "x y" where x and y are values or
// calc() expressions. calc() expressions have spaces around operators, so
// replace those spaces with \u00a0 (non-breaking space) so they will not be
// split later.
return coords
.trim()
.replace(/ [\+\-\*\/] /g, match => {
return `\u00a0${match.trim()}\u00a0`;
})
.split(" ");
}
exports.splitCoords = splitCoords;
/**
* Convert a coordinate to a percentage value.
* @param {String} coord a single coordinate
* @param {Number} size the size of the element (width or height) that the percentages
* are relative to
* @returns {Number} the coordinate as a percentage value
*/
function coordToPercent(coord, size) {
if (coord.includes("%")) {
// Just remove the % sign, nothing else to do, we're in a viewBox that's 100%
// worth.
return parseFloat(coord.replace("%", ""));
} else if (coord.includes("px")) {
// Convert the px value to a % value.
const px = parseFloat(coord.replace("px", ""));
return (px * 100) / size;
}
// Unit-less value, so 0.
return 0;
}
exports.coordToPercent = coordToPercent;
/**
* Evaluates a CSS calc() expression (only handles addition)
* @param {String} expression the arguments to the calc() function
* @param {Number} size the size of the element (width or height) that percentage values
* are relative to
* @returns {Number} the result of the expression as a percentage value
*/
function evalCalcExpression(expression, size) {
// the calc() values returned by getComputedStyle only have addition, as it
// computes calc() expressions as much as possible without resolving percentages,
// leaving only addition.
const values = expression.split("+").map(v => v.trim());
return values.reduce((prev, curr) => {
return prev + coordToPercent(curr, size);
}, 0);
}
exports.evalCalcExpression = evalCalcExpression;
/**
* Converts a shape mode to the proper CSS property name.
* @param {String} mode the mode of the CSS shape
* @returns the equivalent CSS property name
*/
const shapeModeToCssPropertyName = mode => {
const property = mode.substring(3);
return property.substring(0, 1).toLowerCase() + property.substring(1);
};
exports.shapeModeToCssPropertyName = shapeModeToCssPropertyName;
/**
* Get the SVG path definition for a circle with given attributes.
* @param {Number} size the radius of the circle in pixels
* @param {Number} cx the x coordinate of the centre of the circle
* @param {Number} cy the y coordinate of the centre of the circle
* @param {Number} width the width of the element the circle is being drawn for
* @param {Number} height the height of the element the circle is being drawn for
* @param {Number} zoom the zoom level of the window the circle is drawn in
* @returns {String} the definition of the circle in SVG path description format.
*/
const getCirclePath = (size, cx, cy, width, height, zoom) => {
// We use a viewBox of 100x100 for shape-container so it's easy to position things
// based on their percentage, but this makes it more difficult to create circles.
// Therefor, 100px is the base size of shape-container. In order to make the markers'
// size scale properly, we must adjust the radius based on zoom and the width/height of
// the element being highlighted, then calculate a radius for both x/y axes based
// on the aspect ratio of the element.
const radius = (size * (100 / Math.max(width, height))) / zoom;
const ratio = width / height;
const rx = ratio > 1 ? radius : radius / ratio;
const ry = ratio > 1 ? radius * ratio : radius;
// a circle is drawn as two arc lines, starting at the leftmost point of the circle.
return (
`M${cx - rx},${cy}a${rx},${ry} 0 1,0 ${rx * 2},0` +
`a${rx},${ry} 0 1,0 ${rx * -2},0`
);
};
exports.getCirclePath = getCirclePath;
/**
* Calculates the object bounding box for a node given its stroke bounding box.
* @param {Number} top the y coord of the top edge of the stroke bounding box
* @param {Number} left the x coord of the left edge of the stroke bounding box
* @param {Number} width the width of the stroke bounding box
* @param {Number} height the height of the stroke bounding box
* @param {Object} node the node object
* @returns {Object} an object of the form { top, left, width, height }, which
* are the top/left/width/height of the object bounding box for the node.
*/
const getObjectBoundingBox = (top, left, width, height, node) => {
// on this algorithm. Note that we intentionally do not check "stroke-linecap".
const strokeWidth = parseFloat(getComputedStyle(node).strokeWidth);
let delta = strokeWidth / 2;
const tagName = node.tagName;
if (
tagName !== "rect" &&
tagName !== "ellipse" &&
tagName !== "circle" &&
tagName !== "image"
) {
if (getComputedStyle(node).strokeLinejoin === "miter") {
const miter = getComputedStyle(node).strokeMiterlimit;
if (miter < Math.SQRT2) {
delta *= Math.SQRT2;
} else {
delta *= miter;
}
} else {
delta *= Math.SQRT2;
}
}
return {
top: top + delta,
left: left + delta,
width: width - 2 * delta,
height: height - 2 * delta,
};
};
/**
* Get the unit (e.g. px, %, em) for the given point value.
* @param {any} point a point value for which a unit should be retrieved.
* @returns {String} the unit.
*/
const getUnit = point => {
// If the point has no unit, default to px.
if (isUnitless(point)) {
return "px";
}
const [unit] = point.match(/[^\d]+$/) || ["px"];
return unit;
};
exports.getUnit = getUnit;
/**
* Check if the given point value has a unit.
* @param {any} point a point value.
* @returns {Boolean} whether the given value has a unit.
*/
const isUnitless = point => {
return (
!point ||
!point.match(/[^\d]+$/) ||
// If zero doesn't have a unit, its numeric and string forms should be equal.
(parseFloat(point) === 0 && parseFloat(point).toString() === point) ||
point.includes("(") ||
point === "center" ||
point === "closest-side" ||
point === "farthest-side"
);
};
/**
* Return the anchor corresponding to the given scale type.
* @param {String} type a scale type, of form "scale-[direction]"
* @returns {String} a string describing the anchor, one of the 8 cardinal directions.
*/
const getAnchorPoint = type => {
let anchor = type.split("-")[1];
if (anchor.includes("n")) {
anchor = anchor.replace("n", "s");
} else if (anchor.includes("s")) {
anchor = anchor.replace("s", "n");
}
if (anchor.includes("w")) {
anchor = anchor.replace("w", "e");
} else if (anchor.includes("e")) {
anchor = anchor.replace("e", "w");
}
if (anchor === "e" || anchor === "w") {
anchor = "n" + anchor;
} else if (anchor === "n" || anchor === "s") {
anchor = anchor + "w";
}
return anchor;
};
/**
* Get the decimal point precision for values depending on unit type.
* Only handle pixels and falsy values for now. Round them to the nearest integer value.
* All other unit types round to two decimal points.
*
* @param {String|undefined} unitType any one of the accepted CSS unit types for position.
* @return {Number} decimal precision when rounding a value
*/
function getDecimalPrecision(unitType) {
switch (unitType) {
case "px":
case "":
case undefined:
return 0;
default:
return 2;
}
}
exports.getDecimalPrecision = getDecimalPrecision;
/**
* Round up a numeric value to a fixed number of decimals depending on CSS unit type.
* Used when generating output shape values when:
* - transforming shapes
* - inserting new points on a polygon.
*
* @param {Number} number
* Value to round up.
* @param {String} unitType
* CSS unit type, like "px", "%", "em", "vh", etc.
* @return {Number}
* Rounded value
*/
function round(number, unitType) {
return number.toFixed(getDecimalPrecision(unitType));
}
exports.ShapesHighlighter = ShapesHighlighter;