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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* eslint-env browser */
"use strict";
const { BrowserLoader } = ChromeUtils.importESModule(
);
const { require } = BrowserLoader({
window,
});
const Telemetry = require("resource://devtools/client/shared/telemetry.js");
const {
createFactory,
createElement,
const {
Provider,
const App = createFactory(
);
const {
loadDevices,
restoreDeviceState,
const {
addViewport,
changePixelRatio,
removeDeviceAssociation,
resizeViewport,
zoomViewport,
const {
changeDisplayPixelRatio,
changeUserAgent,
toggleTouchSimulation,
// Exposed for use by tests
window.require = require;
// Tell the ResponsiveUIManager that the frame script has begun initializing.
message.post(window, "script-init");
const bootstrap = {
telemetry: new Telemetry(),
store: null,
async init() {
this.telemetry.toolOpened("responsive", this);
const store = (this.store = Store());
const provider = createElement(Provider, { store }, App());
this._root = document.querySelector("#root");
ReactDOM.render(provider, this._root);
message.post(window, "init:done");
this.destroy = this.destroy.bind(this);
window.addEventListener("unload", this.destroy, { once: true });
},
destroy() {
window.removeEventListener("unload", this.destroy, { once: true });
// unmount to stop async action and renders after destroy
ReactDOM.unmountComponentAtNode(this._root);
this.store = null;
this.telemetry.toolClosed("responsive", this);
this.telemetry = null;
},
/**
* While most actions will be dispatched by React components, some external
* APIs that coordinate with the larger browser UI may also have actions to
* to dispatch. They can do so here.
*/
dispatch(action) {
if (!this.store) {
// If actions are dispatched after store is destroyed, ignore them. This
// can happen in tests that close the tool quickly while async tasks like
// initDevices() below are still pending.
return Promise.resolve();
}
return this.store.dispatch(action);
},
};
// manager.js sends a message to signal init
message.wait(window, "init").then(() => bootstrap.init());
// manager.js sends a message to signal init is done, which can be used for delayed
// startup work that shouldn't block initial load
message.wait(window, "post-init").then(() => {
bootstrap.dispatch(loadDevices()).then(() => {
bootstrap.dispatch(restoreDeviceState());
});
});
window.destroy = () => bootstrap.destroy();
// Allows quick testing of actions from the console
window.dispatch = action => bootstrap.dispatch(action);
// Expose the store on window for testing
Object.defineProperty(window, "store", {
get: () => bootstrap.store,
enumerable: true,
});
// Dispatch a `changeDisplayPixelRatio` action when the browser's pixel ratio is changing.
// This is usually triggered when the user changes the monitor resolution, or when the
// browser's window is dragged to a different display with a different pixel ratio.
// TODO: It would be better to move this watching into the actor, so that it can be
// better synchronized with any overrides that might be applied. Also, reading a single
// value like this makes less sense with multiple viewports.
function onDevicePixelRatioChange() {
const dpr = window.devicePixelRatio;
const mql = window.matchMedia(`(resolution: ${dpr}dppx)`);
function listener() {
bootstrap.dispatch(changeDisplayPixelRatio(window.devicePixelRatio));
mql.removeListener(listener);
onDevicePixelRatioChange();
}
mql.addListener(listener);
}
/**
* Called by manager.js to add the initial viewport based on the original page.
*/
window.addInitialViewport = ({ userContextId }) => {
try {
onDevicePixelRatioChange();
bootstrap.dispatch(changeDisplayPixelRatio(window.devicePixelRatio));
bootstrap.dispatch(addViewport(userContextId));
} catch (e) {
console.error(e);
}
};
window.getAssociatedDevice = () => {
const { viewports } = bootstrap.store.getState();
if (!viewports.length) {
return null;
}
return viewports[0].device;
};
/**
* Called by manager.js when tests want to check the viewport size.
*/
window.getViewportSize = () => {
const { viewports } = bootstrap.store.getState();
if (!viewports.length) {
return null;
}
const { width, height } = viewports[0];
return { width, height };
};
/**
* Called by manager.js to set viewport size from tests, etc.
*/
window.setViewportSize = ({ width, height }) => {
try {
bootstrap.dispatch(resizeViewport(0, width, height));
} catch (e) {
console.error(e);
}
};
window.clearDeviceAssociation = () => {
try {
bootstrap.dispatch(removeDeviceAssociation(0));
bootstrap.dispatch(toggleTouchSimulation(false));
bootstrap.dispatch(changePixelRatio(0, 0));
bootstrap.dispatch(changeUserAgent(""));
} catch (e) {
console.error(e);
}
};
/**
* Called by manager.js to access the viewport's browser, either for testing
* purposes or to reload it when touch simulation is enabled.
* A messageManager getter is added on the object to provide an easy access
* to the message manager without pulling the frame loader.
*/
window.getViewportBrowser = () => {
const browser = document.querySelector("iframe.browser");
if (browser && !browser.messageManager) {
Object.defineProperty(browser, "messageManager", {
get() {
return this.frameLoader.messageManager;
},
configurable: true,
enumerable: true,
});
}
return browser;
};
/**
* Called by manager.js to zoom the viewport.
*/
window.setViewportZoom = zoom => {
try {
bootstrap.dispatch(zoomViewport(0, zoom));
} catch (e) {
console.error(e);
}
};