Source code

Revision control

Copy as Markdown

Other Tools

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { ThreadStateTypes } = require("resource://devtools/client/constants.js");
const {
FrontClassWithSpec,
registerFront,
const { threadSpec } = require("resource://devtools/shared/specs/thread.js");
loader.lazyRequireGetter(
this,
"ObjectFront",
true
);
loader.lazyRequireGetter(
this,
"FrameFront",
);
loader.lazyRequireGetter(
this,
"SourceFront",
true
);
/**
* Creates a thread front for the remote debugging protocol server. This client
* is a front to the thread actor created in the server side, hiding the
* protocol details in a traditional JavaScript API.
*
* @param client DevToolsClient
* @param actor string
* The actor ID for this thread.
*/
class ThreadFront extends FrontClassWithSpec(threadSpec) {
constructor(client, targetFront, parentFront) {
super(client, targetFront, parentFront);
this.client = client;
this._pauseGrips = {};
this._threadGrips = {};
// Note that this isn't matching ThreadActor state field.
// ThreadFront is only using two values: paused or attached.
this._state = "attached";
this._beforePaused = this._beforePaused.bind(this);
this._beforeResumed = this._beforeResumed.bind(this);
this.before("paused", this._beforePaused);
this.before("resumed", this._beforeResumed);
this.targetFront.on("will-navigate", this._onWillNavigate.bind(this));
// Attribute name from which to retrieve the actorID out of the target actor's form
this.formAttributeName = "threadActor";
}
get state() {
return this._state;
}
get paused() {
return this._state === "paused";
}
get actor() {
return this.actorID;
}
_assertPaused(command) {
if (!this.paused) {
throw Error(
command + " command sent while not paused. Currently " + this._state
);
}
}
getFrames(start, count) {
return super.frames(start, count);
}
/**
* Resume a paused thread. If the optional limit parameter is present, then
* the thread will also pause when that limit is reached.
*
* @param [optional] object limit
* An object with a type property set to the appropriate limit (next,
* step, or finish) per the remote debugging protocol specification.
* Use null to specify no limit.
*/
async _doResume(resumeLimit, frameActorID) {
this._assertPaused("resume");
// Put the client in a tentative "resuming" state so we can prevent
// further requests that should only be sent in the paused state.
this._previousState = this._state;
this._state = "resuming";
try {
await super.resume(resumeLimit, frameActorID);
} catch (e) {
if (this._state == "resuming") {
// There was an error resuming, update the state to the new one
// reported by the server, if given (only on wrongState), otherwise
// reset back to the previous state.
if (e.state) {
this._state = ThreadStateTypes[e.state];
} else {
this._state = this._previousState;
}
}
}
delete this._previousState;
}
/**
* Resume a paused thread.
*/
resume() {
return this._doResume(null);
}
/**
* Resume then pause without stepping.
*
*/
resumeThenPause() {
return this._doResume({ type: "break" });
}
/**
* Step over a function call.
*/
stepOver(frameActorID) {
return this._doResume({ type: "next" }, frameActorID);
}
/**
* Step into a function call.
*/
stepIn(frameActorID) {
return this._doResume({ type: "step" }, frameActorID);
}
/**
* Step out of a function call.
*/
stepOut(frameActorID) {
return this._doResume({ type: "finish" }, frameActorID);
}
/**
* Restart selected frame.
*/
restart(frameActorID) {
return this._doResume({ type: "restart" }, frameActorID);
}
/**
* Immediately interrupt a running thread.
*/
interrupt() {
return this._doInterrupt(null);
}
/**
* Pause execution right before the next JavaScript bytecode is executed.
*/
breakOnNext() {
return this._doInterrupt("onNext");
}
/**
* Interrupt a running thread.
*/
_doInterrupt(when) {
return super.interrupt(when);
}
/**
* Request the loaded sources for the current thread.
*/
async getSources() {
let sources = [];
try {
sources = await super.sources();
} catch (e) {
// we may have closed the connection
console.log(`getSources failed. Connection may have closed: ${e}`);
}
return { sources };
}
/**
* Return a ObjectFront object for the given object grip.
*
* @param grip object
* A pause-lifetime object grip returned by the protocol.
*/
pauseGrip(grip) {
if (grip.actor in this._pauseGrips) {
return this._pauseGrips[grip.actor];
}
const objectFront = new ObjectFront(
this.conn,
this.targetFront,
this,
grip
);
this._pauseGrips[grip.actor] = objectFront;
return objectFront;
}
/**
* Clear and invalidate all the grip fronts from the given cache.
*
* @param gripCacheName
* The property name of the grip cache we want to clear.
*/
_clearObjectFronts(gripCacheName) {
for (const id in this[gripCacheName]) {
this[gripCacheName][id].valid = false;
}
this[gripCacheName] = {};
}
/**
* Invalidate pause-lifetime grip clients and clear the list of current grip
* clients.
*/
_clearPauseGrips() {
this._clearObjectFronts("_pauseGrips");
}
_beforePaused(packet) {
this._state = "paused";
this._onThreadState(packet);
}
_beforeResumed() {
this._state = "attached";
this._onThreadState(null);
this.unmanageChildren(FrameFront);
}
_onWillNavigate() {
this.unmanageChildren(SourceFront);
}
/**
* Handle thread state change by doing necessary cleanup
*/
_onThreadState(packet) {
// The debugger UI may not be initialized yet so we want to keep
// the packet around so it knows what to pause state to display
// when it's initialized
this._lastPausePacket = packet;
this._clearPauseGrips();
}
getLastPausePacket() {
return this._lastPausePacket;
}
/**
* Return an instance of SourceFront for the given source actor form.
*/
source(form) {
if (form.actor in this._threadGrips) {
return this._threadGrips[form.actor];
}
const sourceFront = new SourceFront(this.client, form);
this.manage(sourceFront);
this._threadGrips[form.actor] = sourceFront;
return sourceFront;
}
}
exports.ThreadFront = ThreadFront;
registerFront(ThreadFront);