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// //////////////////////////////////////////////////////////////////////////////
// Helper functions for accessible states testing.
//
// requires:
// common.js
// role.js
//
// //////////////////////////////////////////////////////////////////////////////
/* import-globals-from common.js */
/* import-globals-from role.js */
// //////////////////////////////////////////////////////////////////////////////
// State constants
// const STATE_BUSY is defined in common.js
const STATE_ANIMATED = nsIAccessibleStates.STATE_ANIMATED;
const STATE_CHECKED = nsIAccessibleStates.STATE_CHECKED;
const STATE_CHECKABLE = nsIAccessibleStates.STATE_CHECKABLE;
const STATE_COLLAPSED = nsIAccessibleStates.STATE_COLLAPSED;
const STATE_DEFAULT = nsIAccessibleStates.STATE_DEFAULT;
const STATE_EXPANDED = nsIAccessibleStates.STATE_EXPANDED;
const STATE_EXTSELECTABLE = nsIAccessibleStates.STATE_EXTSELECTABLE;
const STATE_FLOATING = nsIAccessibleStates.STATE_FLOATING;
const STATE_FOCUSABLE = nsIAccessibleStates.STATE_FOCUSABLE;
const STATE_FOCUSED = nsIAccessibleStates.STATE_FOCUSED;
const STATE_HASPOPUP = nsIAccessibleStates.STATE_HASPOPUP;
const STATE_INVALID = nsIAccessibleStates.STATE_INVALID;
const STATE_INVISIBLE = nsIAccessibleStates.STATE_INVISIBLE;
const STATE_LINKED = nsIAccessibleStates.STATE_LINKED;
const STATE_MIXED = nsIAccessibleStates.STATE_MIXED;
const STATE_MULTISELECTABLE = nsIAccessibleStates.STATE_MULTISELECTABLE;
const STATE_OFFSCREEN = nsIAccessibleStates.STATE_OFFSCREEN;
const STATE_PRESSED = nsIAccessibleStates.STATE_PRESSED;
const STATE_PROTECTED = nsIAccessibleStates.STATE_PROTECTED;
const STATE_READONLY = nsIAccessibleStates.STATE_READONLY;
const STATE_REQUIRED = nsIAccessibleStates.STATE_REQUIRED;
const STATE_SELECTABLE = nsIAccessibleStates.STATE_SELECTABLE;
const STATE_SELECTED = nsIAccessibleStates.STATE_SELECTED;
const STATE_TRAVERSED = nsIAccessibleStates.STATE_TRAVERSED;
const STATE_UNAVAILABLE = nsIAccessibleStates.STATE_UNAVAILABLE;
const EXT_STATE_ACTIVE = nsIAccessibleStates.EXT_STATE_ACTIVE;
const EXT_STATE_CURRENT = nsIAccessibleStates.EXT_STATE_CURRENT;
const EXT_STATE_DEFUNCT = nsIAccessibleStates.EXT_STATE_DEFUNCT;
const EXT_STATE_EDITABLE = nsIAccessibleStates.EXT_STATE_EDITABLE;
const EXT_STATE_ENABLED = nsIAccessibleStates.EXT_STATE_ENABLED;
const EXT_STATE_EXPANDABLE = nsIAccessibleStates.EXT_STATE_EXPANDABLE;
const EXT_STATE_HORIZONTAL = nsIAccessibleStates.EXT_STATE_HORIZONTAL;
const EXT_STATE_MODAL = nsIAccessibleStates.EXT_STATE_MODAL;
const EXT_STATE_MULTI_LINE = nsIAccessibleStates.EXT_STATE_MULTI_LINE;
const EXT_STATE_PINNED = nsIAccessibleStates.EXT_STATE_PINNED;
const EXT_STATE_SENSITIVE = nsIAccessibleStates.EXT_STATE_SENSITIVE;
const EXT_STATE_SINGLE_LINE = nsIAccessibleStates.EXT_STATE_SINGLE_LINE;
const EXT_STATE_STALE = nsIAccessibleStates.EXT_STATE_STALE;
const EXT_STATE_SUPPORTS_AUTOCOMPLETION =
nsIAccessibleStates.EXT_STATE_SUPPORTS_AUTOCOMPLETION;
const EXT_STATE_VERTICAL = nsIAccessibleStates.EXT_STATE_VERTICAL;
const EXT_STATE_SELECTABLE_TEXT = nsIAccessibleStates.EXT_STATE_SELECTABLE_TEXT;
const EXT_STATE_OPAQUE = nsIAccessibleStates.EXT_STATE_OPAQUE;
const kOrdinalState = false;
const kExtraState = 1;
// //////////////////////////////////////////////////////////////////////////////
// Test functions
/**
* Tests the states and extra states of the given accessible.
* Also tests for unwanted states and extra states.
* In addition, the function performs a few plausibility checks derived from the
* sstates and extra states passed in.
*
* @param aAccOrElmOrID The accessible, DOM element or ID to be tested.
* @param aState The state bits that are wanted.
* @param aExtraState The extra state bits that are wanted.
* @param aAbsentState State bits that are not wanted.
* @param aAbsentExtraState Extra state bits that are not wanted.
* @param aTestName The test name.
*/
function testStates(
aAccOrElmOrID,
aState,
aExtraState,
aAbsentState,
aAbsentExtraState,
aTestName
) {
var [state, extraState] = getStates(aAccOrElmOrID);
var role = getRole(aAccOrElmOrID);
var id =
prettyName(aAccOrElmOrID) + (aTestName ? " [" + aTestName + "]" : "");
// Primary test.
if (aState) {
isState(state & aState, aState, false, "wrong state bits for " + id + "!");
}
if (aExtraState) {
isState(
extraState & aExtraState,
aExtraState,
true,
"wrong extra state bits for " + id + "!"
);
}
if (aAbsentState) {
isState(
state & aAbsentState,
0,
false,
"state bits should not be present in ID " + id + "!"
);
}
if (aAbsentExtraState) {
isState(
extraState & aAbsentExtraState,
0,
true,
"extraState bits should not be present in ID " + id + "!"
);
}
// Additional test.
// focused/focusable
if (state & STATE_FOCUSED) {
isState(
state & STATE_FOCUSABLE,
STATE_FOCUSABLE,
false,
"Focused " + id + " must be focusable!"
);
}
if (aAbsentState && aAbsentState & STATE_FOCUSABLE) {
isState(
state & STATE_FOCUSED,
0,
false,
"Not focusable " + id + " must be not focused!"
);
}
// multiline/singleline
if (extraState & EXT_STATE_MULTI_LINE) {
isState(
extraState & EXT_STATE_SINGLE_LINE,
0,
true,
"Multiline " + id + " cannot be singleline!"
);
}
if (extraState & EXT_STATE_SINGLE_LINE) {
isState(
extraState & EXT_STATE_MULTI_LINE,
0,
true,
"Singleline " + id + " cannot be multiline!"
);
}
// expanded/collapsed/expandable
if (state & STATE_COLLAPSED || state & STATE_EXPANDED) {
isState(
extraState & EXT_STATE_EXPANDABLE,
EXT_STATE_EXPANDABLE,
true,
"Collapsed or expanded " + id + " must be expandable!"
);
}
if (state & STATE_COLLAPSED) {
isState(
state & STATE_EXPANDED,
0,
false,
"Collapsed " + id + " cannot be expanded!"
);
}
if (state & STATE_EXPANDED) {
isState(
state & STATE_COLLAPSED,
0,
false,
"Expanded " + id + " cannot be collapsed!"
);
}
if (aAbsentState && extraState & EXT_STATE_EXPANDABLE) {
if (aAbsentState & STATE_EXPANDED) {
isState(
state & STATE_COLLAPSED,
STATE_COLLAPSED,
false,
"Not expanded " + id + " must be collapsed!"
);
} else if (aAbsentState & STATE_COLLAPSED) {
isState(
state & STATE_EXPANDED,
STATE_EXPANDED,
false,
"Not collapsed " + id + " must be expanded!"
);
}
}
// checked/mixed/checkable
if (
state & STATE_CHECKED ||
(state & STATE_MIXED &&
role != ROLE_TOGGLE_BUTTON &&
role != ROLE_PROGRESSBAR)
) {
isState(
state & STATE_CHECKABLE,
STATE_CHECKABLE,
false,
"Checked or mixed element must be checkable!"
);
}
if (state & STATE_CHECKED) {
isState(
state & STATE_MIXED,
0,
false,
"Checked element cannot be state mixed!"
);
}
if (state & STATE_MIXED) {
isState(
state & STATE_CHECKED,
0,
false,
"Mixed element cannot be state checked!"
);
}
// selected/selectable
if (state & STATE_SELECTED && !(aAbsentState & STATE_SELECTABLE)) {
isState(
state & STATE_SELECTABLE,
STATE_SELECTABLE,
false,
"Selected element must be selectable!"
);
}
}
/**
* Tests an accessible and its sub tree for the passed in state bits.
* Used to make sure that states are propagated to descendants, for example the
* STATE_UNAVAILABLE from a container to its children.
*
* @param aAccOrElmOrID The accessible, DOM element or ID to be tested.
* @param aState The state bits that are wanted.
* @param aExtraState The extra state bits that are wanted.
* @param aAbsentState State bits that are not wanted.
*/
function testStatesInSubtree(aAccOrElmOrID, aState, aExtraState, aAbsentState) {
// test accessible and its subtree for propagated states.
var acc = getAccessible(aAccOrElmOrID);
if (!acc) {
return;
}
if (getRole(acc) != ROLE_TEXT_LEAF) {
// Right now, text leafs don't get tested because the states are not being
// propagated.
testStates(acc, aState, aExtraState, aAbsentState);
}
// Iterate over its children to see if the state got propagated.
var children = null;
try {
children = acc.children;
} catch (e) {}
ok(children, "Could not get children for " + aAccOrElmOrID + "!");
if (children) {
for (var i = 0; i < children.length; i++) {
var childAcc = children.queryElementAt(i, nsIAccessible);
testStatesInSubtree(childAcc, aState, aExtraState, aAbsentState);
}
}
}
/**
* Fails if no defunct state on the accessible.
*/
function testIsDefunct(aAccessible, aTestName) {
var id = prettyName(aAccessible) + (aTestName ? " [" + aTestName + "]" : "");
var [, /* state*/ extraState] = getStates(aAccessible);
isState(
extraState & EXT_STATE_DEFUNCT,
EXT_STATE_DEFUNCT,
true,
"no defuct state for " + id + "!"
);
}
function getStringStates(aAccOrElmOrID) {
var [state, extraState] = getStates(aAccOrElmOrID);
return statesToString(state, extraState);
}
function getStates(aAccOrElmOrID) {
var acc = getAccessible(aAccOrElmOrID);
if (!acc) {
return [0, 0];
}
var state = {},
extraState = {};
acc.getState(state, extraState);
return [state.value, extraState.value];
}
/**
* Return true if the accessible has given states.
*/
function hasState(aAccOrElmOrID, aState, aExtraState) {
var [state, exstate] = getStates(aAccOrElmOrID);
return (
(aState ? state & aState : true) &&
(aExtraState ? exstate & aExtraState : true)
);
}
// //////////////////////////////////////////////////////////////////////////////
// Private implementation details
/**
* Analogy of SimpleTest.is function used to compare states.
*/
function isState(aState1, aState2, aIsExtraStates, aMsg) {
if (aState1 == aState2) {
ok(true, aMsg);
return;
}
var got = "0";
if (aState1) {
got = statesToString(
aIsExtraStates ? 0 : aState1,
aIsExtraStates ? aState1 : 0
);
}
var expected = "0";
if (aState2) {
expected = statesToString(
aIsExtraStates ? 0 : aState2,
aIsExtraStates ? aState2 : 0
);
}
ok(false, aMsg + "got '" + got + "', expected '" + expected + "'");
}