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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
// NOTE: alphabetically ordered
#include "FormControlAccessible.h"
#include "mozilla/dom/HTMLInputElement.h"
#include "mozilla/a11y/Role.h"
using namespace mozilla::a11y;
////////////////////////////////////////////////////////////////////////////////
// CheckboxAccessible
////////////////////////////////////////////////////////////////////////////////
role CheckboxAccessible::NativeRole() const { return roles::CHECKBUTTON; }
void CheckboxAccessible::ActionNameAt(uint8_t aIndex, nsAString& aName) {
if (aIndex == eAction_Click) {
uint64_t state = NativeState();
if (state & states::CHECKED) {
aName.AssignLiteral("uncheck");
} else if (state & states::MIXED) {
aName.AssignLiteral("cycle");
} else {
aName.AssignLiteral("check");
}
}
}
bool CheckboxAccessible::HasPrimaryAction() const { return true; }
uint64_t CheckboxAccessible::NativeState() const {
uint64_t state = LeafAccessible::NativeState();
state |= states::CHECKABLE;
dom::HTMLInputElement* input = dom::HTMLInputElement::FromNode(mContent);
if (input) { // HTML:input@type="checkbox"
if (input->Indeterminate()) {
return state | states::MIXED;
}
if (input->Checked()) {
return state | states::CHECKED;
}
} else if (mContent->AsElement()->AttrValueIs(
kNameSpaceID_None, nsGkAtoms::checked, nsGkAtoms::_true,
eCaseMatters)) { // XUL checkbox
return state | states::CHECKED;
}
return state;
}
////////////////////////////////////////////////////////////////////////////////
// CheckboxAccessible: Widgets
bool CheckboxAccessible::IsWidget() const { return true; }
////////////////////////////////////////////////////////////////////////////////
// RadioButtonAccessible
////////////////////////////////////////////////////////////////////////////////
RadioButtonAccessible::RadioButtonAccessible(nsIContent* aContent,
DocAccessible* aDoc)
: LeafAccessible(aContent, aDoc) {}
bool RadioButtonAccessible::HasPrimaryAction() const { return true; }
void RadioButtonAccessible::ActionNameAt(uint8_t aIndex, nsAString& aName) {
if (aIndex == eAction_Click) aName.AssignLiteral("select");
}
role RadioButtonAccessible::NativeRole() const { return roles::RADIOBUTTON; }
////////////////////////////////////////////////////////////////////////////////
// RadioButtonAccessible: Widgets
bool RadioButtonAccessible::IsWidget() const { return true; }