Copy as Markdown

Other Tools

//
// Automatically generated by ipdlc.
// Edit at your own risk
//
#include "mozilla/dom/GamepadMessageUtils.h"
#include "mozilla/ipc/PBackgroundParent.h"
#include "mozilla/ipc/PBackgroundChild.h"
#include "mozilla/dom/GamepadMessageUtils.h"
#include "mozilla/dom/PGamepadEventChannel.h"
#include "mozilla/dom/PGamepadEventChannelParent.h"
#include "mozilla/dom/PGamepadEventChannelChild.h"
#include "ipc/IPCMessageUtils.h"
#include "ipc/IPCMessageUtilsSpecializations.h"
#include "nsIFile.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/ipc/ProtocolMessageUtils.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/ShmemMessageUtils.h"
#include "mozilla/ipc/TaintingIPCUtils.h"
namespace mozilla {
namespace dom {
namespace PGamepadEventChannel {
nsresult
CreateEndpoints(
base::ProcessId aParentDestPid,
base::ProcessId aChildDestPid,
mozilla::ipc::Endpoint<::mozilla::dom::PGamepadEventChannelParent>* aParent,
mozilla::ipc::Endpoint<::mozilla::dom::PGamepadEventChannelChild>* aChild)
{
return mozilla::ipc::CreateEndpoints(
mozilla::ipc::PrivateIPDLInterface(),
aParentDestPid, aChildDestPid, aParent, aChild);
}
mozilla::UniquePtr<IPC::Message>
Msg___delete__(int32_t routingId)
{
return IPC::Message::IPDLMessage(routingId, Msg___delete____ID, 0, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::EAGER_SEND, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_REPLY));
}
mozilla::UniquePtr<IPC::Message>
Reply___delete__(int32_t routingId)
{
return IPC::Message::IPDLMessage(routingId, Reply___delete____ID, 0, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::EAGER_SEND, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::REPLY));
}
mozilla::UniquePtr<IPC::Message>
Msg_VibrateHaptic(int32_t routingId)
{
return IPC::Message::IPDLMessage(routingId, Msg_VibrateHaptic__ID, 0, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::EAGER_SEND, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_REPLY));
}
mozilla::UniquePtr<IPC::Message>
Msg_StopVibrateHaptic(int32_t routingId)
{
return IPC::Message::IPDLMessage(routingId, Msg_StopVibrateHaptic__ID, 0, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::EAGER_SEND, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_REPLY));
}
mozilla::UniquePtr<IPC::Message>
Msg_LightIndicatorColor(int32_t routingId)
{
return IPC::Message::IPDLMessage(routingId, Msg_LightIndicatorColor__ID, 0, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::EAGER_SEND, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_REPLY));
}
mozilla::UniquePtr<IPC::Message>
Msg_GamepadUpdate(int32_t routingId)
{
return IPC::Message::IPDLMessage(routingId, Msg_GamepadUpdate__ID, 0, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::EAGER_SEND, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_REPLY));
}
mozilla::UniquePtr<IPC::Message>
Msg_ReplyGamepadPromise(int32_t routingId)
{
return IPC::Message::IPDLMessage(routingId, Msg_ReplyGamepadPromise__ID, 0, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::EAGER_SEND, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_REPLY));
}
} // namespace PGamepadEventChannel
} // namespace dom
} // namespace mozilla