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/* THIS FILE IS AUTOGENERATED FROM Gamepad.webidl BY Codegen.py - DO NOT EDIT */
#include <type_traits>
#include "GamepadBinding.h"
#include "MainThreadUtils.h"
#include "WrapperFactory.h"
#include "XrayWrapper.h"
#include "js/Array.h"
#include "js/CallAndConstruct.h"
#include "js/Exception.h"
#include "js/ForOfIterator.h"
#include "js/MapAndSet.h"
#include "js/Object.h"
#include "js/PropertyAndElement.h"
#include "js/PropertyDescriptor.h"
#include "js/experimental/JitInfo.h"
#include "jsapi.h"
#include "mozilla/Atomics.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/OwningNonNull.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/dom/BindingCallContext.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/DOMJSClass.h"
#include "mozilla/dom/Gamepad.h"
#include "mozilla/dom/GamepadButton.h"
#include "mozilla/dom/GamepadHapticActuator.h"
#include "mozilla/dom/GamepadLightIndicator.h"
#include "mozilla/dom/GamepadPose.h"
#include "mozilla/dom/GamepadTouch.h"
#include "mozilla/dom/NonRefcountedDOMObject.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/PrimitiveConversions.h"
#include "mozilla/dom/WebIDLPrefs.h"
#include "mozilla/dom/XrayExpandoClass.h"
namespace mozilla {
namespace dom {
namespace binding_detail {}; // Just to make sure it's known as a namespace
using namespace mozilla::dom::binding_detail;
namespace binding_detail {
const nsLiteralCString EnumStrings<GamepadHand>::Values[3] = {
""_ns,
"left"_ns,
"right"_ns,
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GamepadHand aArgument, JS::MutableHandle<JS::Value> aValue)
{
MOZ_ASSERT(uint32_t(aArgument) < ArrayLength(binding_detail::EnumStrings<GamepadHand>::Values));
JSString* resultStr =
JS_NewStringCopyN(aCx, binding_detail::EnumStrings<GamepadHand>::Values[uint32_t(aArgument)].BeginReading(),
binding_detail::EnumStrings<GamepadHand>::Values[uint32_t(aArgument)].Length());
if (!resultStr) {
return false;
}
aValue.setString(resultStr);
return true;
}
namespace binding_detail {
const nsLiteralCString EnumStrings<GamepadMappingType>::Values[3] = {
""_ns,
"standard"_ns,
"xr-standard"_ns,
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GamepadMappingType aArgument, JS::MutableHandle<JS::Value> aValue)
{
MOZ_ASSERT(uint32_t(aArgument) < ArrayLength(binding_detail::EnumStrings<GamepadMappingType>::Values));
JSString* resultStr =
JS_NewStringCopyN(aCx, binding_detail::EnumStrings<GamepadMappingType>::Values[uint32_t(aArgument)].BeginReading(),
binding_detail::EnumStrings<GamepadMappingType>::Values[uint32_t(aArgument)].Length());
if (!resultStr) {
return false;
}
aValue.setString(resultStr);
return true;
}
namespace Gamepad_Binding {
MOZ_CAN_RUN_SCRIPT static bool
get_id(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "id", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
DOMString result;
// NOTE: This assert does NOT call the function.
static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetId(result))>, "Should be returning void here");
MOZ_KnownLive(self)->GetId(result);
MOZ_ASSERT(!JS_IsExceptionPending(cx));
if (!xpc::NonVoidStringToJsval(cx, result, args.rval())) {
return false;
}
return true;
}
static const JSJitInfo id_getterinfo = {
{ get_id },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_STRING, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_index(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "index", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
int32_t result(MOZ_KnownLive(self)->Index());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
args.rval().setInt32(int32_t(result));
return true;
}
static const JSJitInfo index_getterinfo = {
{ get_index },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_INT32, /* returnType. Not relevant for setters. */
true, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_mapping(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "mapping", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
GamepadMappingType result(MOZ_KnownLive(self)->Mapping());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
if (!ToJSValue(cx, result, args.rval())) {
return false;
}
return true;
}
static const JSJitInfo mapping_getterinfo = {
{ get_mapping },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_STRING, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_hand(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "hand", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
GamepadHand result(MOZ_KnownLive(self)->Hand());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
if (!ToJSValue(cx, result, args.rval())) {
return false;
}
return true;
}
static const JSJitInfo hand_getterinfo = {
{ get_hand },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_STRING, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_displayId(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "displayId", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
uint32_t result(MOZ_KnownLive(self)->DisplayId());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
args.rval().setNumber(result);
return true;
}
static const JSJitInfo displayId_getterinfo = {
{ get_displayId },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_DOUBLE, /* returnType. Not relevant for setters. */
true, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_connected(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "connected", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
bool result(MOZ_KnownLive(self)->Connected());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
args.rval().setBoolean(result);
return true;
}
static const JSJitInfo connected_getterinfo = {
{ get_connected },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_BOOLEAN, /* returnType. Not relevant for setters. */
true, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_buttons(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "buttons", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
// Have to either root across the getter call or reget after.
bool isXray;
JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
if (!slotStorage) {
return false;
}
const size_t slotIndex = isXray ? (xpc::JSSLOT_EXPANDO_COUNT + 0) : (DOM_INSTANCE_RESERVED_SLOTS + 0);
MOZ_ASSERT(JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)) > slotIndex);
{
// Scope for cachedVal
JS::Value cachedVal = JS::GetReservedSlot(slotStorage, slotIndex);
if (!cachedVal.isUndefined()) {
args.rval().set(cachedVal);
// The cached value is in the compartment of slotStorage,
// so wrap into the caller compartment as needed.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
}
nsTArray<StrongPtrForMember<mozilla::dom::GamepadButton>> result;
// NOTE: This assert does NOT call the function.
static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetButtons(result))>, "Should be returning void here");
MOZ_KnownLive(self)->GetButtons(result);
MOZ_ASSERT(!JS_IsExceptionPending(cx));
{
JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
JSAutoRealm ar(cx, conversionScope);
do { // block we break out of when done wrapping
uint32_t length = result.Length();
JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
if (!returnArray) {
return false;
}
// Scope for 'tmp'
{
JS::Rooted<JS::Value> tmp(cx);
for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
// Control block to let us common up the JS_DefineElement calls when there
// are different ways to succeed at wrapping the object.
do {
if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
MOZ_ASSERT(JS_IsExceptionPending(cx));
return false;
}
break;
} while (false);
if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
JSPROP_ENUMERATE)) {
return false;
}
}
}
args.rval().setObject(*returnArray);
break;
} while (false);
JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
if (!JS_FreezeObject(cx, rvalObj)) {
return false;
}
}
{ // And now store things in the realm of our slotStorage.
JSAutoRealm ar(cx, slotStorage);
// Make a copy so that we don't do unnecessary wrapping on args.rval().
JS::Rooted<JS::Value> storedVal(cx, args.rval());
if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
return false;
}
JS::SetReservedSlot(slotStorage, slotIndex, storedVal);
if (!isXray) {
// In the Xray case we don't need to do this, because getting the
// expando object already preserved our wrapper.
PreserveWrapper(self);
}
}
// And now make sure args.rval() is in the caller realm.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
static const JSJitInfo buttons_getterinfo = {
{ get_buttons },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasDOMSets, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_OBJECT, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
true, /* isMovable. Not relevant for setters. */
true, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
true, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
(DOM_INSTANCE_RESERVED_SLOTS + 0) /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 0) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 0) < 6, "There is no slot for us");
MOZ_CAN_RUN_SCRIPT static bool
get_axes(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "axes", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
// Have to either root across the getter call or reget after.
bool isXray;
JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
if (!slotStorage) {
return false;
}
const size_t slotIndex = isXray ? (xpc::JSSLOT_EXPANDO_COUNT + 1) : (DOM_INSTANCE_RESERVED_SLOTS + 1);
MOZ_ASSERT(JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)) > slotIndex);
{
// Scope for cachedVal
JS::Value cachedVal = JS::GetReservedSlot(slotStorage, slotIndex);
if (!cachedVal.isUndefined()) {
args.rval().set(cachedVal);
// The cached value is in the compartment of slotStorage,
// so wrap into the caller compartment as needed.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
}
nsTArray<double> result;
// NOTE: This assert does NOT call the function.
static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetAxes(result))>, "Should be returning void here");
MOZ_KnownLive(self)->GetAxes(result);
MOZ_ASSERT(!JS_IsExceptionPending(cx));
{
JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
JSAutoRealm ar(cx, conversionScope);
do { // block we break out of when done wrapping
uint32_t length = result.Length();
JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
if (!returnArray) {
return false;
}
// Scope for 'tmp'
{
JS::Rooted<JS::Value> tmp(cx);
for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
// Control block to let us common up the JS_DefineElement calls when there
// are different ways to succeed at wrapping the object.
do {
tmp.set(JS_NumberValue(double(result[sequenceIdx0])));
break;
} while (false);
if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
JSPROP_ENUMERATE)) {
return false;
}
}
}
args.rval().setObject(*returnArray);
break;
} while (false);
JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
if (!JS_FreezeObject(cx, rvalObj)) {
return false;
}
}
{ // And now store things in the realm of our slotStorage.
JSAutoRealm ar(cx, slotStorage);
// Make a copy so that we don't do unnecessary wrapping on args.rval().
JS::Rooted<JS::Value> storedVal(cx, args.rval());
if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
return false;
}
JS::SetReservedSlot(slotStorage, slotIndex, storedVal);
if (!isXray) {
// In the Xray case we don't need to do this, because getting the
// expando object already preserved our wrapper.
PreserveWrapper(self);
}
}
// And now make sure args.rval() is in the caller realm.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
static const JSJitInfo axes_getterinfo = {
{ get_axes },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasDOMSets, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_OBJECT, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
true, /* isMovable. Not relevant for setters. */
true, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
true, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
(DOM_INSTANCE_RESERVED_SLOTS + 1) /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 1) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 1) < 6, "There is no slot for us");
MOZ_CAN_RUN_SCRIPT static bool
get_timestamp(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "timestamp", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
double result(MOZ_KnownLive(self)->Timestamp());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
args.rval().set(JS_NumberValue(double(result)));
return true;
}
static const JSJitInfo timestamp_getterinfo = {
{ get_timestamp },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_DOUBLE, /* returnType. Not relevant for setters. */
true, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_pose(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "pose", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
auto result(StrongOrRawPtr<mozilla::dom::GamepadPose>(MOZ_KnownLive(self)->GetPose()));
MOZ_ASSERT(!JS_IsExceptionPending(cx));
if (!result) {
args.rval().setNull();
return true;
}
if (!GetOrCreateDOMReflector(cx, result, args.rval())) {
MOZ_ASSERT(JS_IsExceptionPending(cx));
return false;
}
return true;
}
static const JSJitInfo pose_getterinfo = {
{ get_pose },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_UNKNOWN, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_hapticActuators(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "hapticActuators", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
// Have to either root across the getter call or reget after.
bool isXray;
JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
if (!slotStorage) {
return false;
}
const size_t slotIndex = isXray ? (xpc::JSSLOT_EXPANDO_COUNT + 2) : (DOM_INSTANCE_RESERVED_SLOTS + 2);
MOZ_ASSERT(JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)) > slotIndex);
{
// Scope for cachedVal
JS::Value cachedVal = JS::GetReservedSlot(slotStorage, slotIndex);
if (!cachedVal.isUndefined()) {
args.rval().set(cachedVal);
// The cached value is in the compartment of slotStorage,
// so wrap into the caller compartment as needed.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
}
nsTArray<StrongPtrForMember<mozilla::dom::GamepadHapticActuator>> result;
// NOTE: This assert does NOT call the function.
static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetHapticActuators(result))>, "Should be returning void here");
MOZ_KnownLive(self)->GetHapticActuators(result);
MOZ_ASSERT(!JS_IsExceptionPending(cx));
{
JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
JSAutoRealm ar(cx, conversionScope);
do { // block we break out of when done wrapping
uint32_t length = result.Length();
JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
if (!returnArray) {
return false;
}
// Scope for 'tmp'
{
JS::Rooted<JS::Value> tmp(cx);
for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
// Control block to let us common up the JS_DefineElement calls when there
// are different ways to succeed at wrapping the object.
do {
if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
MOZ_ASSERT(JS_IsExceptionPending(cx));
return false;
}
break;
} while (false);
if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
JSPROP_ENUMERATE)) {
return false;
}
}
}
args.rval().setObject(*returnArray);
break;
} while (false);
JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
if (!JS_FreezeObject(cx, rvalObj)) {
return false;
}
}
{ // And now store things in the realm of our slotStorage.
JSAutoRealm ar(cx, slotStorage);
// Make a copy so that we don't do unnecessary wrapping on args.rval().
JS::Rooted<JS::Value> storedVal(cx, args.rval());
if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
return false;
}
JS::SetReservedSlot(slotStorage, slotIndex, storedVal);
if (!isXray) {
// In the Xray case we don't need to do this, because getting the
// expando object already preserved our wrapper.
PreserveWrapper(self);
}
}
// And now make sure args.rval() is in the caller realm.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
static const JSJitInfo hapticActuators_getterinfo = {
{ get_hapticActuators },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasNone, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_OBJECT, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
true, /* isMovable. Not relevant for setters. */
true, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
true, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
(DOM_INSTANCE_RESERVED_SLOTS + 2) /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 2) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 2) < 6, "There is no slot for us");
MOZ_CAN_RUN_SCRIPT static bool
get_lightIndicators(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "lightIndicators", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
// Have to either root across the getter call or reget after.
bool isXray;
JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
if (!slotStorage) {
return false;
}
const size_t slotIndex = isXray ? (xpc::JSSLOT_EXPANDO_COUNT + 3) : (DOM_INSTANCE_RESERVED_SLOTS + 3);
MOZ_ASSERT(JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)) > slotIndex);
{
// Scope for cachedVal
JS::Value cachedVal = JS::GetReservedSlot(slotStorage, slotIndex);
if (!cachedVal.isUndefined()) {
args.rval().set(cachedVal);
// The cached value is in the compartment of slotStorage,
// so wrap into the caller compartment as needed.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
}
nsTArray<StrongPtrForMember<mozilla::dom::GamepadLightIndicator>> result;
// NOTE: This assert does NOT call the function.
static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetLightIndicators(result))>, "Should be returning void here");
MOZ_KnownLive(self)->GetLightIndicators(result);
MOZ_ASSERT(!JS_IsExceptionPending(cx));
{
JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
JSAutoRealm ar(cx, conversionScope);
do { // block we break out of when done wrapping
uint32_t length = result.Length();
JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
if (!returnArray) {
return false;
}
// Scope for 'tmp'
{
JS::Rooted<JS::Value> tmp(cx);
for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
// Control block to let us common up the JS_DefineElement calls when there
// are different ways to succeed at wrapping the object.
do {
if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
MOZ_ASSERT(JS_IsExceptionPending(cx));
return false;
}
break;
} while (false);
if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
JSPROP_ENUMERATE)) {
return false;
}
}
}
args.rval().setObject(*returnArray);
break;
} while (false);
JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
if (!JS_FreezeObject(cx, rvalObj)) {
return false;
}
}
{ // And now store things in the realm of our slotStorage.
JSAutoRealm ar(cx, slotStorage);
// Make a copy so that we don't do unnecessary wrapping on args.rval().
JS::Rooted<JS::Value> storedVal(cx, args.rval());
if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
return false;
}
JS::SetReservedSlot(slotStorage, slotIndex, storedVal);
if (!isXray) {
// In the Xray case we don't need to do this, because getting the
// expando object already preserved our wrapper.
PreserveWrapper(self);
}
}
// And now make sure args.rval() is in the caller realm.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
static const JSJitInfo lightIndicators_getterinfo = {
{ get_lightIndicators },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasNone, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_OBJECT, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
true, /* isMovable. Not relevant for setters. */
true, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
true, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
(DOM_INSTANCE_RESERVED_SLOTS + 3) /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 3) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 3) < 6, "There is no slot for us");
MOZ_CAN_RUN_SCRIPT static bool
get_touchEvents(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"Gamepad", "touchEvents", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::Gamepad*>(void_self);
// Have to either root across the getter call or reget after.
bool isXray;
JS::Rooted<JSObject*> slotStorage(cx, GetCachedSlotStorageObject(cx, obj, &isXray));
if (!slotStorage) {
return false;
}
const size_t slotIndex = isXray ? (xpc::JSSLOT_EXPANDO_COUNT + 4) : (DOM_INSTANCE_RESERVED_SLOTS + 4);
MOZ_ASSERT(JSCLASS_RESERVED_SLOTS(JS::GetClass(slotStorage)) > slotIndex);
{
// Scope for cachedVal
JS::Value cachedVal = JS::GetReservedSlot(slotStorage, slotIndex);
if (!cachedVal.isUndefined()) {
args.rval().set(cachedVal);
// The cached value is in the compartment of slotStorage,
// so wrap into the caller compartment as needed.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
}
nsTArray<StrongPtrForMember<mozilla::dom::GamepadTouch>> result;
// NOTE: This assert does NOT call the function.
static_assert(std::is_void_v<decltype(MOZ_KnownLive(self)->GetTouchEvents(result))>, "Should be returning void here");
MOZ_KnownLive(self)->GetTouchEvents(result);
MOZ_ASSERT(!JS_IsExceptionPending(cx));
{
JS::Rooted<JSObject*> conversionScope(cx, isXray ? JS::CurrentGlobalOrNull(cx) : slotStorage);
JSAutoRealm ar(cx, conversionScope);
do { // block we break out of when done wrapping
uint32_t length = result.Length();
JS::Rooted<JSObject*> returnArray(cx, JS::NewArrayObject(cx, length));
if (!returnArray) {
return false;
}
// Scope for 'tmp'
{
JS::Rooted<JS::Value> tmp(cx);
for (uint32_t sequenceIdx0 = 0; sequenceIdx0 < length; ++sequenceIdx0) {
// Control block to let us common up the JS_DefineElement calls when there
// are different ways to succeed at wrapping the object.
do {
if (!GetOrCreateDOMReflector(cx, result[sequenceIdx0], &tmp)) {
MOZ_ASSERT(JS_IsExceptionPending(cx));
return false;
}
break;
} while (false);
if (!JS_DefineElement(cx, returnArray, sequenceIdx0, tmp,
JSPROP_ENUMERATE)) {
return false;
}
}
}
args.rval().setObject(*returnArray);
break;
} while (false);
JS::Rooted<JSObject*> rvalObj(cx, &args.rval().toObject());
if (!JS_FreezeObject(cx, rvalObj)) {
return false;
}
}
{ // And now store things in the realm of our slotStorage.
JSAutoRealm ar(cx, slotStorage);
// Make a copy so that we don't do unnecessary wrapping on args.rval().
JS::Rooted<JS::Value> storedVal(cx, args.rval());
if (!MaybeWrapNonDOMObjectValue(cx, &storedVal)) {
return false;
}
JS::SetReservedSlot(slotStorage, slotIndex, storedVal);
if (!isXray) {
// In the Xray case we don't need to do this, because getting the
// expando object already preserved our wrapper.
PreserveWrapper(self);
}
}
// And now make sure args.rval() is in the caller realm.
return MaybeWrapNonDOMObjectValue(cx, args.rval());
}
static const JSJitInfo touchEvents_getterinfo = {
{ get_touchEvents },
{ prototypes::id::Gamepad },
{ PrototypeTraits<prototypes::id::Gamepad>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasNone, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_OBJECT, /* returnType. Not relevant for setters. */
false, /* isInfallible. False in setters. */
true, /* isMovable. Not relevant for setters. */
true, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
true, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
(DOM_INSTANCE_RESERVED_SLOTS + 4) /* Reserved slot index, if we're stored in a slot, else 0. */
};
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 4) <= JSJitInfo::maxSlotIndex, "We won't fit");
static_assert((DOM_INSTANCE_RESERVED_SLOTS + 4) < 6, "There is no slot for us");
static bool
_addProperty(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JS::Handle<JS::Value> val)
{
mozilla::dom::Gamepad* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::Gamepad>(obj);
// We don't want to preserve if we don't have a wrapper, and we
// obviously can't preserve if we're not initialized.
if (self && self->GetWrapperPreserveColor()) {
PreserveWrapper(self);
}
return true;
}
static void
_finalize(JS::GCContext* gcx, JSObject* obj)
{
mozilla::dom::Gamepad* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::Gamepad>(obj);
if (self) {
JS::SetReservedSlot(obj, DOM_OBJECT_SLOT, JS::UndefinedValue());
ClearWrapper(self, self, obj);
if (size_t mallocBytes = BindingJSObjectMallocBytes(self)) {
JS::RemoveAssociatedMemory(obj, mallocBytes,
JS::MemoryUse::DOMBinding);
}
AddForDeferredFinalization<mozilla::dom::Gamepad>(self);
}
}
static nsWrapperCache*
_getWrapperCache(JS::Handle<JSObject*> obj)
{
mozilla::dom::Gamepad* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::Gamepad>(obj);
return self;
}
static size_t
_objectMoved(JSObject* obj, JSObject* old)
{
mozilla::dom::Gamepad* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::Gamepad>(obj);
if (self) {
UpdateWrapper(self, self, obj, old);
}
return 0;
}
static const JSPropertySpec sAttributes_specs[] = {
JSPropertySpec::nativeAccessors("id", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &id_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("index", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &index_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("mapping", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &mapping_getterinfo, nullptr, nullptr),
JS_PS_END,
JSPropertySpec::nativeAccessors("hand", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &hand_getterinfo, nullptr, nullptr),
JS_PS_END,
JSPropertySpec::nativeAccessors("displayId", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &displayId_getterinfo, nullptr, nullptr),
JS_PS_END,
JSPropertySpec::nativeAccessors("connected", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &connected_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("buttons", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &buttons_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("axes", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &axes_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("timestamp", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &timestamp_getterinfo, nullptr, nullptr),
JS_PS_END,
JSPropertySpec::nativeAccessors("pose", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &pose_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("hapticActuators", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &hapticActuators_getterinfo, nullptr, nullptr),
JS_PS_END,
JSPropertySpec::nativeAccessors("lightIndicators", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &lightIndicators_getterinfo, nullptr, nullptr),
JS_PS_END,
JSPropertySpec::nativeAccessors("touchEvents", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &touchEvents_getterinfo, nullptr, nullptr),
JS_PS_END
};
static const PrefableDisablers sAttributes_disablers4 = {
WebIDLPrefIndex::dom_gamepad_extensions_enabled, 0, false, OriginTrial(0), nullptr
};
static const PrefableDisablers sAttributes_disablers6 = {
WebIDLPrefIndex::dom_vr_enabled, 0, false, OriginTrial(0), nullptr
};
static const PrefableDisablers sAttributes_disablers13 = {
WebIDLPrefIndex::dom_gamepad_extensions_enabled, 0, false, OriginTrial(0), nullptr
};
static const PrefableDisablers sAttributes_disablers16 = {
WebIDLPrefIndex::dom_gamepad_extensions_lightindicator, 0, false, OriginTrial(0), nullptr
};
static const PrefableDisablers sAttributes_disablers18 = {
WebIDLPrefIndex::dom_gamepad_extensions_multitouch, 0, false, OriginTrial(0), nullptr
};
static const Prefable<const JSPropertySpec> sAttributes[] = {
{ nullptr, &sAttributes_specs[0] },
{ &sAttributes_disablers4, &sAttributes_specs[4] },
{ &sAttributes_disablers6, &sAttributes_specs[6] },
{ nullptr, &sAttributes_specs[8] },
{ &sAttributes_disablers13, &sAttributes_specs[13] },
{ &sAttributes_disablers16, &sAttributes_specs[16] },
{ &sAttributes_disablers18, &sAttributes_specs[18] },
{ nullptr, nullptr }
};
static_assert(7 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
"We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
static_assert(4 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
"We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
static uint16_t sNativeProperties_sortedPropertyIndices[13];
static PropertyInfo sNativeProperties_propertyInfos[13];
static const NativePropertiesN<1> sNativeProperties = {
false, 0,
false, 0,
false, 0,
true, 0 /* sAttributes */,
false, 0,
false, 0,
false, 0,
-1,
13,
sNativeProperties_sortedPropertyIndices,
{
{ sAttributes, &sNativeProperties_propertyInfos[0] }
}
};
static_assert(13 < 1ull << (CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount)),
"We have a property info count that is oversized");
// This may allocate too many slots, because we only really need
// slots for our non-interface-typed members that we cache. But
// allocating slots only for those would make the slot index
// computations much more complicated, so let's do this the simple
// way for now.
DEFINE_XRAY_EXPANDO_CLASS(static, sXrayExpandoObjectClass, 5);
bool sNativePropertiesInited = false;
const NativePropertyHooks sNativePropertyHooks = {
nullptr,
{ sNativeProperties.Upcast(), nullptr, &sNativePropertiesInited },
prototypes::id::Gamepad,
constructors::id::Gamepad,
&sXrayExpandoObjectClass
};
static const DOMInterfaceInfo sInterfaceObjectInfo = {
{ ThrowingConstructor, &sNativePropertyHooks },
JS::GetRealmFunctionPrototype,
prototypes::id::Gamepad,
PrototypeTraits<prototypes::id::Gamepad>::Depth,
true,
};
static const DOMIfaceAndProtoJSClass sPrototypeClass = {
{
"GamepadPrototype",
JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE),
JS_NULL_CLASS_OPS,
JS_NULL_CLASS_SPEC,
JS_NULL_CLASS_EXT,
JS_NULL_OBJECT_OPS
},
eInterfacePrototype,
prototypes::id::Gamepad,
PrototypeTraits<prototypes::id::Gamepad>::Depth,
&sNativePropertyHooks,
JS::GetRealmObjectPrototype
};
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
{
return StaticPrefs::dom_gamepad_enabled();
}
static const JSClassOps sClassOps = {
_addProperty, /* addProperty */
nullptr, /* delProperty */
nullptr, /* enumerate */
nullptr, /* newEnumerate */
nullptr, /* resolve */
nullptr, /* mayResolve */
_finalize, /* finalize */
nullptr, /* call */
nullptr, /* construct */
nullptr, /* trace */
};
static const js::ClassExtension sClassExtension = {
_objectMoved /* objectMovedOp */
};
static const DOMJSClass sClass = {
{ "Gamepad",
JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(6),
&sClassOps,
JS_NULL_CLASS_SPEC,
&sClassExtension,
JS_NULL_OBJECT_OPS
},
{ prototypes::id::Gamepad, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
std::is_base_of_v<nsISupports, mozilla::dom::Gamepad>,
&sNativePropertyHooks,
FindAssociatedGlobalForNative<mozilla::dom::Gamepad>::Get,
GetProtoObjectHandle,
GetCCParticipant<mozilla::dom::Gamepad>::Get(),
nullptr,
_getWrapperCache
};
static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
"Must have the right minimal number of reserved slots.");
static_assert(6 >= 6,
"Must have enough reserved slots.");
bool
Wrap(JSContext* aCx, mozilla::dom::Gamepad* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
{
static_assert(!std::is_base_of_v<NonRefcountedDOMObject, mozilla::dom::Gamepad>,
"Shouldn't have wrappercached things that are not refcounted.");
static_assert(std::is_same_v<decltype(aObject), mozilla::dom::Gamepad*>);
MOZ_ASSERT(ToSupportsIsCorrect(aObject));
MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
MOZ_ASSERT(!aCache->GetWrapper(),
"You should probably not be using Wrap() directly; use "
"GetOrCreateDOMReflector instead");
MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
"nsISupports must be on our primary inheritance chain");
// If the wrapper cache contains a dead reflector then finalize that
// now, ensuring that the finalizer for the old reflector always
// runs before the new reflector is created and attached. This
// avoids the awkward situation where there are multiple reflector
// objects that contain pointers to the same native.
if (JSObject* oldReflector = aCache->GetWrapperMaybeDead()) {
_finalize(nullptr /* unused */, oldReflector);
MOZ_ASSERT(!aCache->GetWrapperMaybeDead());
}
JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
if (!global) {
return false;
}
MOZ_ASSERT(JS_IsGlobalObject(global));
JS::AssertObjectIsNotGray(global);
// That might have ended up wrapping us already, due to the wonders
// of XBL. Check for that, and bail out as needed.
aReflector.set(aCache->GetWrapper());
if (aReflector) {
#ifdef DEBUG
AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
#endif // DEBUG
return true;
}
JSAutoRealm ar(aCx, global);
JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
if (!canonicalProto) {
return false;
}
JS::Rooted<JSObject*> proto(aCx);
if (aGivenProto) {
proto = aGivenProto;
// Unfortunately, while aGivenProto was in the compartment of aCx
// coming in, we changed compartments to that of "parent" so may need
// to wrap the proto here.
if (js::GetContextCompartment(aCx) != JS::GetCompartment(proto)) {
if (!JS_WrapObject(aCx, &proto)) {
return false;
}
}
} else {
proto = canonicalProto;
}
BindingJSObjectCreator<mozilla::dom::Gamepad> creator(aCx);
creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
if (!aReflector) {
return false;
}
aCache->SetWrapper(aReflector);
creator.InitializationSucceeded();
MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
aCache->GetWrapperPreserveColor() == aReflector);
// If proto != canonicalProto, we have to preserve our wrapper;
// otherwise we won't be able to properly recreate it later, since
// we won't know what proto to use. Note that we don't check
// aGivenProto here, since it's entirely possible (and even
// somewhat common) to have a non-null aGivenProto which is the
// same as canonicalProto.
if (proto != canonicalProto) {
PreserveWrapper(aObject);
}
return true;
}
void
ClearCachedButtonsValue(mozilla::dom::Gamepad* aObject)
{
JSObject* obj;
obj = aObject->GetWrapper();
if (!obj) {
return;
}
JS::SetReservedSlot(obj, (DOM_INSTANCE_RESERVED_SLOTS + 0), JS::UndefinedValue());
xpc::ClearXrayExpandoSlots(obj, (xpc::JSSLOT_EXPANDO_COUNT + 0));
}
void
ClearCachedAxesValue(mozilla::dom::Gamepad* aObject)
{
JSObject* obj;
obj = aObject->GetWrapper();
if (!obj) {
return;
}
JS::SetReservedSlot(obj, (DOM_INSTANCE_RESERVED_SLOTS + 1), JS::UndefinedValue());
xpc::ClearXrayExpandoSlots(obj, (xpc::JSSLOT_EXPANDO_COUNT + 1));
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal)
{
JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::Gamepad);
JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::Gamepad);
JS::Rooted<JSObject*> parentProto(aCx, JS::GetRealmObjectPrototype(aCx));
if (!parentProto) {
return;
}
JS::Rooted<JSObject*> constructorProto(aCx, JS::GetRealmFunctionPrototype(aCx));
if (!constructorProto) {
return;
}
dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
&sPrototypeClass, protoCache,
constructorProto, &sInterfaceObjectInfo, 0, false, Span<const LegacyFactoryFunction, 0>{},
interfaceCache,
sNativeProperties.Upcast(),
nullptr,
"Gamepad", aDefineOnGlobal,
nullptr,
false,
nullptr);
}
JSObject*
GetConstructorObject(JSContext* aCx)
{
return GetConstructorObjectHandle(aCx);
}
} // namespace Gamepad_Binding
namespace GamepadButton_Binding {
MOZ_CAN_RUN_SCRIPT static bool
get_pressed(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"GamepadButton", "pressed", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::GamepadButton*>(void_self);
bool result(MOZ_KnownLive(self)->Pressed());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
args.rval().setBoolean(result);
return true;
}
static const JSJitInfo pressed_getterinfo = {
{ get_pressed },
{ prototypes::id::GamepadButton },
{ PrototypeTraits<prototypes::id::GamepadButton>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_BOOLEAN, /* returnType. Not relevant for setters. */
true, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_touched(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"GamepadButton", "touched", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::GamepadButton*>(void_self);
bool result(MOZ_KnownLive(self)->Touched());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
args.rval().setBoolean(result);
return true;
}
static const JSJitInfo touched_getterinfo = {
{ get_touched },
{ prototypes::id::GamepadButton },
{ PrototypeTraits<prototypes::id::GamepadButton>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_BOOLEAN, /* returnType. Not relevant for setters. */
true, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
MOZ_CAN_RUN_SCRIPT static bool
get_value(JSContext* cx, JS::Handle<JSObject*> obj, void* void_self, JSJitGetterCallArgs args)
{
AUTO_PROFILER_LABEL_DYNAMIC_FAST(
"GamepadButton", "value", DOM, cx,
uint32_t(js::ProfilingStackFrame::Flags::STRING_TEMPLATE_GETTER) |
uint32_t(js::ProfilingStackFrame::Flags::RELEVANT_FOR_JS));
auto* self = static_cast<mozilla::dom::GamepadButton*>(void_self);
double result(MOZ_KnownLive(self)->Value());
MOZ_ASSERT(!JS_IsExceptionPending(cx));
args.rval().set(JS_NumberValue(double(result)));
return true;
}
static const JSJitInfo value_getterinfo = {
{ get_value },
{ prototypes::id::GamepadButton },
{ PrototypeTraits<prototypes::id::GamepadButton>::Depth },
JSJitInfo::Getter,
JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */
JSVAL_TYPE_DOUBLE, /* returnType. Not relevant for setters. */
true, /* isInfallible. False in setters. */
false, /* isMovable. Not relevant for setters. */
false, /* isEliminatable. Not relevant for setters. */
false, /* isAlwaysInSlot. Only relevant for getters. */
false, /* isLazilyCachedInSlot. Only relevant for getters. */
false, /* isTypedMethod. Only relevant for methods. */
0 /* Reserved slot index, if we're stored in a slot, else 0. */
};
static bool
_addProperty(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JS::Handle<JS::Value> val)
{
mozilla::dom::GamepadButton* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButton>(obj);
// We don't want to preserve if we don't have a wrapper, and we
// obviously can't preserve if we're not initialized.
if (self && self->GetWrapperPreserveColor()) {
PreserveWrapper(self);
}
return true;
}
static void
_finalize(JS::GCContext* gcx, JSObject* obj)
{
mozilla::dom::GamepadButton* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButton>(obj);
if (self) {
JS::SetReservedSlot(obj, DOM_OBJECT_SLOT, JS::UndefinedValue());
ClearWrapper(self, self, obj);
if (size_t mallocBytes = BindingJSObjectMallocBytes(self)) {
JS::RemoveAssociatedMemory(obj, mallocBytes,
JS::MemoryUse::DOMBinding);
}
AddForDeferredFinalization<mozilla::dom::GamepadButton>(self);
}
}
static nsWrapperCache*
_getWrapperCache(JS::Handle<JSObject*> obj)
{
mozilla::dom::GamepadButton* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButton>(obj);
return self;
}
static size_t
_objectMoved(JSObject* obj, JSObject* old)
{
mozilla::dom::GamepadButton* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButton>(obj);
if (self) {
UpdateWrapper(self, self, obj, old);
}
return 0;
}
static const JSPropertySpec sAttributes_specs[] = {
JSPropertySpec::nativeAccessors("pressed", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &pressed_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("touched", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &touched_getterinfo, nullptr, nullptr),
JSPropertySpec::nativeAccessors("value", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &value_getterinfo, nullptr, nullptr),
JS_PS_END
};
static const Prefable<const JSPropertySpec> sAttributes[] = {
{ nullptr, &sAttributes_specs[0] },
{ nullptr, nullptr }
};
static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
"We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
static_assert(3 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
"We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
static uint16_t sNativeProperties_sortedPropertyIndices[3];
static PropertyInfo sNativeProperties_propertyInfos[3];
static const NativePropertiesN<1> sNativeProperties = {
false, 0,
false, 0,
false, 0,
true, 0 /* sAttributes */,
false, 0,
false, 0,
false, 0,
-1,
3,
sNativeProperties_sortedPropertyIndices,
{
{ sAttributes, &sNativeProperties_propertyInfos[0] }
}
};
static_assert(3 < 1ull << (CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount)),
"We have a property info count that is oversized");
bool sNativePropertiesInited = false;
const NativePropertyHooks sNativePropertyHooks = {
nullptr,
{ sNativeProperties.Upcast(), nullptr, &sNativePropertiesInited },
prototypes::id::GamepadButton,
constructors::id::GamepadButton,
&DefaultXrayExpandoObjectClass
};
static const DOMInterfaceInfo sInterfaceObjectInfo = {
{ ThrowingConstructor, &sNativePropertyHooks },
JS::GetRealmFunctionPrototype,
prototypes::id::GamepadButton,
PrototypeTraits<prototypes::id::GamepadButton>::Depth,
true,
};
static const DOMIfaceAndProtoJSClass sPrototypeClass = {
{
"GamepadButtonPrototype",
JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE),
JS_NULL_CLASS_OPS,
JS_NULL_CLASS_SPEC,
JS_NULL_CLASS_EXT,
JS_NULL_OBJECT_OPS
},
eInterfacePrototype,
prototypes::id::GamepadButton,
PrototypeTraits<prototypes::id::GamepadButton>::Depth,
&sNativePropertyHooks,
JS::GetRealmObjectPrototype
};
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
{
return StaticPrefs::dom_gamepad_enabled();
}
static const JSClassOps sClassOps = {
_addProperty, /* addProperty */
nullptr, /* delProperty */
nullptr, /* enumerate */
nullptr, /* newEnumerate */
nullptr, /* resolve */
nullptr, /* mayResolve */
_finalize, /* finalize */
nullptr, /* call */
nullptr, /* construct */
nullptr, /* trace */
};
static const js::ClassExtension sClassExtension = {
_objectMoved /* objectMovedOp */
};
static const DOMJSClass sClass = {
{ "GamepadButton",
JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(1),
&sClassOps,
JS_NULL_CLASS_SPEC,
&sClassExtension,
JS_NULL_OBJECT_OPS
},
{ prototypes::id::GamepadButton, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
std::is_base_of_v<nsISupports, mozilla::dom::GamepadButton>,
&sNativePropertyHooks,
FindAssociatedGlobalForNative<mozilla::dom::GamepadButton>::Get,
GetProtoObjectHandle,
GetCCParticipant<mozilla::dom::GamepadButton>::Get(),
nullptr,
_getWrapperCache
};
static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
"Must have the right minimal number of reserved slots.");
static_assert(1 >= 1,
"Must have enough reserved slots.");
bool
Wrap(JSContext* aCx, mozilla::dom::GamepadButton* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
{
static_assert(!std::is_base_of_v<NonRefcountedDOMObject, mozilla::dom::GamepadButton>,
"Shouldn't have wrappercached things that are not refcounted.");
static_assert(std::is_same_v<decltype(aObject), mozilla::dom::GamepadButton*>);
MOZ_ASSERT(ToSupportsIsCorrect(aObject));
MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
MOZ_ASSERT(!aCache->GetWrapper(),
"You should probably not be using Wrap() directly; use "
"GetOrCreateDOMReflector instead");
MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
"nsISupports must be on our primary inheritance chain");
// If the wrapper cache contains a dead reflector then finalize that
// now, ensuring that the finalizer for the old reflector always
// runs before the new reflector is created and attached. This
// avoids the awkward situation where there are multiple reflector
// objects that contain pointers to the same native.
if (JSObject* oldReflector = aCache->GetWrapperMaybeDead()) {
_finalize(nullptr /* unused */, oldReflector);
MOZ_ASSERT(!aCache->GetWrapperMaybeDead());
}
JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
if (!global) {
return false;
}
MOZ_ASSERT(JS_IsGlobalObject(global));
JS::AssertObjectIsNotGray(global);
// That might have ended up wrapping us already, due to the wonders
// of XBL. Check for that, and bail out as needed.
aReflector.set(aCache->GetWrapper());
if (aReflector) {
#ifdef DEBUG
AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
#endif // DEBUG
return true;
}
JSAutoRealm ar(aCx, global);
JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
if (!canonicalProto) {
return false;
}
JS::Rooted<JSObject*> proto(aCx);
if (aGivenProto) {
proto = aGivenProto;
// Unfortunately, while aGivenProto was in the compartment of aCx
// coming in, we changed compartments to that of "parent" so may need
// to wrap the proto here.
if (js::GetContextCompartment(aCx) != JS::GetCompartment(proto)) {
if (!JS_WrapObject(aCx, &proto)) {
return false;
}
}
} else {
proto = canonicalProto;
}
BindingJSObjectCreator<mozilla::dom::GamepadButton> creator(aCx);
creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
if (!aReflector) {
return false;
}
aCache->SetWrapper(aReflector);
creator.InitializationSucceeded();
MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
aCache->GetWrapperPreserveColor() == aReflector);
// If proto != canonicalProto, we have to preserve our wrapper;
// otherwise we won't be able to properly recreate it later, since
// we won't know what proto to use. Note that we don't check
// aGivenProto here, since it's entirely possible (and even
// somewhat common) to have a non-null aGivenProto which is the
// same as canonicalProto.
if (proto != canonicalProto) {
PreserveWrapper(aObject);
}
return true;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal)
{
JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::GamepadButton);
JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::GamepadButton);
JS::Rooted<JSObject*> parentProto(aCx, JS::GetRealmObjectPrototype(aCx));
if (!parentProto) {
return;
}
JS::Rooted<JSObject*> constructorProto(aCx, JS::GetRealmFunctionPrototype(aCx));
if (!constructorProto) {
return;
}
dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
&sPrototypeClass, protoCache,
constructorProto, &sInterfaceObjectInfo, 0, false, Span<const LegacyFactoryFunction, 0>{},
interfaceCache,
sNativeProperties.Upcast(),
nullptr,
"GamepadButton", aDefineOnGlobal,
nullptr,
false,
nullptr);
}
JSObject*
GetConstructorObject(JSContext* aCx)
{
return GetConstructorObjectHandle(aCx);
}
} // namespace GamepadButton_Binding
} // namespace dom
} // namespace mozilla