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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef LAYOUT_SVG_SVGCONTEXTPAINT_H_
#define LAYOUT_SVG_SVGCONTEXTPAINT_H_
#include "DrawMode.h"
#include "gfxMatrix.h"
#include "gfxPattern.h"
#include "gfxTypes.h"
#include "gfxUtils.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Assertions.h"
#include "mozilla/gfx/2D.h"
#include "nsColor.h"
#include "nsStyleStruct.h"
#include "nsTArray.h"
#include "ImgDrawResult.h"
#include "nsRefPtrHashtable.h"
class gfxContext;
namespace mozilla {
class SVGPaintServerFrame;
namespace dom {
class Document;
}
/**
* This class is used to pass information about a context element through to
* SVG painting code in order to resolve the 'context-fill' and related
* keywords. See:
*
*
* This feature allows the color in an SVG-in-OpenType glyph to come from the
* computed style for the text that is being drawn, for example, or for color
* in an SVG embedded by an <img> element to come from the embedding <img>
* element.
*
* This class is reference counted so that it can be shared among many similar
* SVGImageContext objects. (SVGImageContext objects are frequently
* copy-constructed with small modifications, and we'd like for those copies to
* be able to share their context-paint data cheaply.) However, in most cases,
* SVGContextPaint instances are stored in a local RefPtr and only last for the
* duration of a function call.
* XXX Note: SVGImageContext doesn't actually have a SVGContextPaint member yet,
* but it will in a later patch in the patch series that added this comment.
*/
class SVGContextPaint : public RefCounted<SVGContextPaint> {
protected:
using DrawTarget = mozilla::gfx::DrawTarget;
using Float = mozilla::gfx::Float;
using imgDrawingParams = mozilla::image::imgDrawingParams;
SVGContextPaint() : mDashOffset(0.0f), mStrokeWidth(0.0f) {}
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(SVGContextPaint)
virtual ~SVGContextPaint() = default;
virtual already_AddRefed<gfxPattern> GetFillPattern(
const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) = 0;
virtual already_AddRefed<gfxPattern> GetStrokePattern(
const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) = 0;
virtual float GetFillOpacity() const = 0;
virtual float GetStrokeOpacity() const = 0;
already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget,
const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) {
return GetFillPattern(aDrawTarget, GetFillOpacity(), aCTM, aImgParams);
}
already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget,
const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) {
return GetStrokePattern(aDrawTarget, GetStrokeOpacity(), aCTM, aImgParams);
}
static SVGContextPaint* GetContextPaint(nsIContent* aContent);
// XXX This gets the geometry params from the gfxContext. We should get that
// information from the actual paint context!
void InitStrokeGeometry(gfxContext* aContext, float devUnitsPerSVGUnit);
const FallibleTArray<Float>& GetStrokeDashArray() const { return mDashes; }
Float GetStrokeDashOffset() const { return mDashOffset; }
Float GetStrokeWidth() const { return mStrokeWidth; }
virtual uint32_t Hash() const {
MOZ_ASSERT_UNREACHABLE(
"Only VectorImage needs to hash, and that should "
"only be operating on our SVGEmbeddingContextPaint "
"subclass");
return 0;
}
/**
* Returns true if image context paint is allowed to be used in an image that
* has the given URI, else returns false.
*/
static bool IsAllowedForImageFromURI(nsIURI* aURI);
private:
// Member-vars are initialized in InitStrokeGeometry.
FallibleTArray<Float> mDashes;
MOZ_INIT_OUTSIDE_CTOR Float mDashOffset;
MOZ_INIT_OUTSIDE_CTOR Float mStrokeWidth;
};
/**
* RAII class used to temporarily set and remove an SVGContextPaint while a
* piece of SVG is being painted. The context paint is set on the SVG's owner
* document, as expected by SVGContextPaint::GetContextPaint. Any pre-existing
* context paint is restored after this class removes the context paint that it
* set.
*/
class MOZ_RAII AutoSetRestoreSVGContextPaint {
public:
AutoSetRestoreSVGContextPaint(const SVGContextPaint* aContextPaint,
dom::Document* aDocument);
~AutoSetRestoreSVGContextPaint();
private:
dom::Document* mDocument;
// The context paint that needs to be restored by our dtor after it removes
// aContextPaint:
const SVGContextPaint* mOuterContextPaint;
};
/**
* This class should be flattened into SVGContextPaint once we get rid of the
* other sub-class (SimpleTextContextPaint).
*/
struct SVGContextPaintImpl : public SVGContextPaint {
protected:
using DrawTarget = mozilla::gfx::DrawTarget;
public:
DrawMode Init(const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix,
nsIFrame* aFrame, SVGContextPaint* aOuterContextPaint,
imgDrawingParams& aImgParams);
already_AddRefed<gfxPattern> GetFillPattern(
const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) override;
already_AddRefed<gfxPattern> GetStrokePattern(
const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) override;
void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
float GetFillOpacity() const override { return mFillOpacity; }
void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
float GetStrokeOpacity() const override { return mStrokeOpacity; }
struct Paint {
enum class Tag : uint8_t {
None,
Color,
PaintServer,
ContextFill,
ContextStroke,
};
Paint() : mPaintDefinition{}, mPaintType(Tag::None) {}
void SetPaintServer(nsIFrame* aFrame, const gfxMatrix& aContextMatrix,
SVGPaintServerFrame* aPaintServerFrame) {
mPaintType = Tag::PaintServer;
mPaintDefinition.mPaintServerFrame = aPaintServerFrame;
mFrame = aFrame;
mContextMatrix = aContextMatrix;
}
void SetColor(const nscolor& aColor) {
mPaintType = Tag::Color;
mPaintDefinition.mColor = aColor;
}
void SetContextPaint(SVGContextPaint* aContextPaint, Tag aTag) {
MOZ_ASSERT(aTag == Tag::ContextFill || aTag == Tag::ContextStroke);
mPaintType = aTag;
mPaintDefinition.mContextPaint = aContextPaint;
}
union {
SVGPaintServerFrame* mPaintServerFrame;
SVGContextPaint* mContextPaint;
nscolor mColor;
} mPaintDefinition;
// Initialized (if needed) in SetPaintServer():
MOZ_INIT_OUTSIDE_CTOR nsIFrame* mFrame;
// CTM defining the user space for the pattern we will use.
gfxMatrix mContextMatrix;
Tag mPaintType;
// Device-space-to-pattern-space
gfxMatrix mPatternMatrix;
nsRefPtrHashtable<nsFloatHashKey, gfxPattern> mPatternCache;
already_AddRefed<gfxPattern> GetPattern(
const DrawTarget* aDrawTarget, float aOpacity,
StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams);
};
Paint mFillPaint;
Paint mStrokePaint;
float mFillOpacity;
float mStrokeOpacity;
};
/**
* This class is used to pass context paint to an SVG image when an element
* references that image (e.g. via HTML <img> or SVG <image>, or by referencing
* it from a CSS property such as 'background-image'). In this case we only
* support context colors and not paint servers.
*/
class SVGEmbeddingContextPaint : public SVGContextPaint {
using DeviceColor = gfx::DeviceColor;
public:
SVGEmbeddingContextPaint() : mFillOpacity(1.0f), mStrokeOpacity(1.0f) {}
bool operator==(const SVGEmbeddingContextPaint& aOther) const {
MOZ_ASSERT(GetStrokeWidth() == aOther.GetStrokeWidth() &&
GetStrokeDashOffset() == aOther.GetStrokeDashOffset() &&
GetStrokeDashArray() == aOther.GetStrokeDashArray(),
"We don't currently include these in the context information "
"from an embedding element");
return mFill == aOther.mFill && mStroke == aOther.mStroke &&
mFillOpacity == aOther.mFillOpacity &&
mStrokeOpacity == aOther.mStrokeOpacity;
}
void SetFill(nscolor aFill) { mFill.emplace(gfx::ToDeviceColor(aFill)); }
const Maybe<DeviceColor>& GetFill() const { return mFill; }
void SetStroke(nscolor aStroke) {
mStroke.emplace(gfx::ToDeviceColor(aStroke));
}
const Maybe<DeviceColor>& GetStroke() const { return mStroke; }
/**
* Returns a pattern of type PatternType::COLOR, or else nullptr.
*/
already_AddRefed<gfxPattern> GetFillPattern(
const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM,
imgDrawingParams& aImgParams) override;
/**
* Returns a pattern of type PatternType::COLOR, or else nullptr.
*/
already_AddRefed<gfxPattern> GetStrokePattern(
const DrawTarget* aDrawTarget, float aStrokeOpacity,
const gfxMatrix& aCTM, imgDrawingParams& aImgParams) override;
void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
float GetFillOpacity() const override { return mFillOpacity; };
void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
float GetStrokeOpacity() const override { return mStrokeOpacity; };
uint32_t Hash() const override;
private:
Maybe<DeviceColor> mFill;
Maybe<DeviceColor> mStroke;
float mFillOpacity;
float mStrokeOpacity;
};
} // namespace mozilla
#endif // LAYOUT_SVG_SVGCONTEXTPAINT_H_