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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GestureEventListener.h"
#include <algorithm> // for max
#include <ostream>
#include <math.h> // for fabsf
#include <stddef.h> // for size_t
#include "AsyncPanZoomController.h" // for AsyncPanZoomController
#include "InputBlockState.h" // for TouchBlockState
#include "base/task.h" // for CancelableTask, etc
#include "InputBlockState.h" // for TouchBlockState
#include "mozilla/Assertions.h"
#include "mozilla/EventForwards.h"
#include "mozilla/StaticPrefs_apz.h"
#include "mozilla/StaticPrefs_ui.h"
#include "nsDebug.h" // for NS_WARNING
#include "nsMathUtils.h" // for NS_hypot
static mozilla::LazyLogModule sApzGelLog("apz.gesture");
#define GEL_LOG(...) MOZ_LOG(sApzGelLog, LogLevel::Debug, (__VA_ARGS__))
namespace mozilla {
namespace layers {
/**
* Amount of span or focus change needed to take us from the
* GESTURE_WAITING_PINCH state to the GESTURE_PINCH state. This is measured as
* either a change in distance between the fingers used to compute the span
* ratio, or the a change in position of the focus point between the two
* fingers.
*/
static const float PINCH_START_THRESHOLD = 35.0f;
/**
* Determines how fast a one touch pinch zooms in and out. The greater the
* value, the faster it zooms.
*/
static const float ONE_TOUCH_PINCH_SPEED = 0.005f;
static bool sLongTapEnabled = true;
static ScreenPoint GetCurrentFocus(const MultiTouchInput& aEvent) {
const ScreenPoint& firstTouch = aEvent.mTouches[0].mScreenPoint;
const ScreenPoint& secondTouch = aEvent.mTouches[1].mScreenPoint;
return (firstTouch + secondTouch) / 2;
}
static ScreenCoord GetCurrentSpan(const MultiTouchInput& aEvent) {
const ScreenPoint& firstTouch = aEvent.mTouches[0].mScreenPoint;
const ScreenPoint& secondTouch = aEvent.mTouches[1].mScreenPoint;
ScreenPoint delta = secondTouch - firstTouch;
return delta.Length();
}
ScreenCoord GestureEventListener::GetYSpanFromGestureStartPoint() {
// use the position that began the one-touch-pinch gesture rather
// mTouchStartPosition
const ScreenPoint start = mOneTouchPinchStartPosition;
const ScreenPoint& current = mTouches[0].mScreenPoint;
return current.y - start.y;
}
static TapGestureInput CreateTapEvent(const MultiTouchInput& aTouch,
TapGestureInput::TapGestureType aType) {
return TapGestureInput(aType, aTouch.mTimeStamp,
aTouch.mTouches[0].mScreenPoint, aTouch.modifiers);
}
GestureEventListener::GestureEventListener(
AsyncPanZoomController* aAsyncPanZoomController)
: mAsyncPanZoomController(aAsyncPanZoomController),
mState(GESTURE_NONE),
mSpanChange(0.0f),
mPreviousSpan(0.0f),
mFocusChange(0.0f),
mLastTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0),
mLastTapInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0),
mLongTapTimeoutTask(nullptr),
mMaxTapTimeoutTask(nullptr) {}
GestureEventListener::~GestureEventListener() = default;
nsEventStatus GestureEventListener::HandleInputEvent(
const MultiTouchInput& aEvent) {
GEL_LOG("Receiving event type %d with %zu touches in state %s\n",
aEvent.mType, aEvent.mTouches.Length(), ToString(mState).c_str());
nsEventStatus rv = nsEventStatus_eIgnore;
// Cache the current event since it may become the single or long tap that we
// send.
mLastTouchInput = aEvent;
switch (aEvent.mType) {
case MultiTouchInput::MULTITOUCH_START:
mTouches.Clear();
// Cache every touch.
for (size_t i = 0; i < aEvent.mTouches.Length(); i++) {
mTouches.AppendElement(aEvent.mTouches[i]);
}
if (aEvent.mTouches.Length() == 1) {
rv = HandleInputTouchSingleStart();
} else {
rv = HandleInputTouchMultiStart();
}
break;
case MultiTouchInput::MULTITOUCH_MOVE:
// Update the screen points of the cached touches.
for (size_t i = 0; i < aEvent.mTouches.Length(); i++) {
for (size_t j = 0; j < mTouches.Length(); j++) {
if (aEvent.mTouches[i].mIdentifier == mTouches[j].mIdentifier) {
mTouches[j].mScreenPoint = aEvent.mTouches[i].mScreenPoint;
mTouches[j].mLocalScreenPoint =
aEvent.mTouches[i].mLocalScreenPoint;
}
}
}
rv = HandleInputTouchMove();
break;
case MultiTouchInput::MULTITOUCH_END:
// Remove the cache of the touch that ended.
for (size_t i = 0; i < aEvent.mTouches.Length(); i++) {
for (size_t j = 0; j < mTouches.Length(); j++) {
if (aEvent.mTouches[i].mIdentifier == mTouches[j].mIdentifier) {
mTouches.RemoveElementAt(j);
break;
}
}
}
rv = HandleInputTouchEnd();
break;
case MultiTouchInput::MULTITOUCH_CANCEL:
mTouches.Clear();
rv = HandleInputTouchCancel();
break;
}
return rv;
}
int32_t GestureEventListener::GetLastTouchIdentifier() const {
if (mTouches.Length() != 1) {
NS_WARNING(
"GetLastTouchIdentifier() called when last touch event "
"did not have one touch");
}
return mTouches.IsEmpty() ? -1 : mTouches[0].mIdentifier;
}
/* static */
void GestureEventListener::SetLongTapEnabled(bool aLongTapEnabled) {
sLongTapEnabled = aLongTapEnabled;
}
/* static */
bool GestureEventListener::IsLongTapEnabled() { return sLongTapEnabled; }
void GestureEventListener::EnterFirstSingleTouchDown() {
SetState(GESTURE_FIRST_SINGLE_TOUCH_DOWN);
mTouchStartPosition = mLastTouchInput.mTouches[0].mScreenPoint;
mTouchStartOffset = mLastTouchInput.mScreenOffset;
if (sLongTapEnabled) {
CreateLongTapTimeoutTask();
}
CreateMaxTapTimeoutTask();
}
nsEventStatus GestureEventListener::HandleInputTouchSingleStart() {
switch (mState) {
case GESTURE_NONE:
EnterFirstSingleTouchDown();
break;
case GESTURE_FIRST_SINGLE_TOUCH_UP:
// Bail out of any gesture that includes the first tap.
CancelLongTapTimeoutTask();
CancelMaxTapTimeoutTask();
if (SecondTapIsFar()) {
// If the second tap goes down far away from the first,
// allow the second tap to participate in a gesture
// (e.g. lead to a single tap, or a double tap if an additional
// tap occurs near the same location).
mSingleTapSent = Nothing();
EnterFirstSingleTouchDown();
} else {
// Otherwise, reset the touch start position so that, if this turns into
// a one-touch-pinch gesture, it uses the second tap's down position as
// the focus, rather than the first tap's.
mTouchStartPosition = mLastTouchInput.mTouches[0].mScreenPoint;
mTouchStartOffset = mLastTouchInput.mScreenOffset;
SetState(GESTURE_SECOND_SINGLE_TOUCH_DOWN);
}
break;
default:
NS_WARNING("Unhandled state upon single touch start");
SetState(GESTURE_NONE);
break;
}
return nsEventStatus_eIgnore;
}
nsEventStatus GestureEventListener::HandleInputTouchMultiStart() {
nsEventStatus rv = nsEventStatus_eIgnore;
switch (mState) {
case GESTURE_NONE:
SetState(GESTURE_MULTI_TOUCH_DOWN);
break;
case GESTURE_FIRST_SINGLE_TOUCH_DOWN:
CancelLongTapTimeoutTask();
CancelMaxTapTimeoutTask();
SetState(GESTURE_MULTI_TOUCH_DOWN);
// Prevent APZC::OnTouchStart() from handling MULTITOUCH_START event
rv = nsEventStatus_eConsumeNoDefault;
break;
case GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN:
CancelLongTapTimeoutTask();
SetState(GESTURE_MULTI_TOUCH_DOWN);
// Prevent APZC::OnTouchStart() from handling MULTITOUCH_START event
rv = nsEventStatus_eConsumeNoDefault;
break;
case GESTURE_FIRST_SINGLE_TOUCH_UP:
// Cancel wait for double tap
CancelMaxTapTimeoutTask();
[[fallthrough]];
case GESTURE_SECOND_SINGLE_TOUCH_DOWN:
MOZ_ASSERT(mSingleTapSent.isSome());
if (!mSingleTapSent.value()) {
TriggerSingleTapConfirmedEvent();
}
mSingleTapSent = Nothing();
SetState(GESTURE_MULTI_TOUCH_DOWN);
// Prevent APZC::OnTouchStart() from handling MULTITOUCH_START event
rv = nsEventStatus_eConsumeNoDefault;
break;
case GESTURE_LONG_TOUCH_DOWN:
SetState(GESTURE_MULTI_TOUCH_DOWN);
break;
case GESTURE_MULTI_TOUCH_DOWN:
case GESTURE_PINCH:
// Prevent APZC::OnTouchStart() from handling MULTITOUCH_START event
rv = nsEventStatus_eConsumeNoDefault;
break;
default:
NS_WARNING("Unhandled state upon multitouch start");
SetState(GESTURE_NONE);
break;
}
return rv;
}
bool GestureEventListener::MoveDistanceExceeds(ScreenCoord aThreshold) const {
ExternalPoint start = AsyncPanZoomController::ToExternalPoint(
mTouchStartOffset, mTouchStartPosition);
ExternalPoint end = AsyncPanZoomController::ToExternalPoint(
mLastTouchInput.mScreenOffset, mLastTouchInput.mTouches[0].mScreenPoint);
return (start - end).Length() > aThreshold;
}
bool GestureEventListener::MoveDistanceIsLarge() const {
return MoveDistanceExceeds(mAsyncPanZoomController->GetTouchStartTolerance());
}
bool GestureEventListener::SecondTapIsFar() const {
// Allow a little more room here, because the is actually lifting their finger
// off the screen before replacing it, and that tends to have more error than
// wiggling the finger while on the screen.
return MoveDistanceExceeds(mAsyncPanZoomController->GetSecondTapTolerance());
}
nsEventStatus GestureEventListener::HandleInputTouchMove() {
nsEventStatus rv = nsEventStatus_eIgnore;
switch (mState) {
case GESTURE_NONE:
// Ignore this input signal as the corresponding events get handled by
// APZC
break;
case GESTURE_LONG_TOUCH_DOWN:
if (MoveDistanceIsLarge()) {
// So that we don't fire a long-tap-up if the user moves around after a
// long-tap
SetState(GESTURE_NONE);
}
break;
case GESTURE_FIRST_SINGLE_TOUCH_DOWN:
case GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN: {
// If we move too much, bail out of the tap.
if (MoveDistanceIsLarge()) {
CancelLongTapTimeoutTask();
CancelMaxTapTimeoutTask();
mSingleTapSent = Nothing();
SetState(GESTURE_NONE);
}
break;
}
// The user has performed a double tap, but not lifted her finger.
case GESTURE_SECOND_SINGLE_TOUCH_DOWN: {
// If touch has moved noticeably (within StaticPrefs::apz_max_tap_time()),
// change state.
if (MoveDistanceIsLarge()) {
mSingleTapSent = Nothing();
if (!mAsyncPanZoomController->AllowOneTouchPinch()) {
SetState(GESTURE_NONE);
break;
}
SetState(GESTURE_ONE_TOUCH_PINCH);
ScreenCoord currentSpan = 1.0f;
ScreenPoint currentFocus = mTouchStartPosition;
// save the position that the one-touch-pinch gesture actually begins
mOneTouchPinchStartPosition = mLastTouchInput.mTouches[0].mScreenPoint;
PinchGestureInput pinchEvent(
PinchGestureInput::PINCHGESTURE_START, PinchGestureInput::ONE_TOUCH,
mLastTouchInput.mTimeStamp, mLastTouchInput.mScreenOffset,
currentFocus, currentSpan, currentSpan, mLastTouchInput.modifiers);
rv = mAsyncPanZoomController->HandleGestureEvent(pinchEvent);
mPreviousSpan = currentSpan;
mPreviousFocus = currentFocus;
}
break;
}
case GESTURE_MULTI_TOUCH_DOWN: {
if (mLastTouchInput.mTouches.Length() < 2) {
NS_WARNING(
"Wrong input: less than 2 moving points in "
"GESTURE_MULTI_TOUCH_DOWN state");
break;
}
ScreenCoord currentSpan = GetCurrentSpan(mLastTouchInput);
ScreenPoint currentFocus = GetCurrentFocus(mLastTouchInput);
mSpanChange += fabsf(currentSpan - mPreviousSpan);
mFocusChange += (currentFocus - mPreviousFocus).Length();
if (mSpanChange > PINCH_START_THRESHOLD ||
mFocusChange > PINCH_START_THRESHOLD) {
SetState(GESTURE_PINCH);
PinchGestureInput pinchEvent(
PinchGestureInput::PINCHGESTURE_START, PinchGestureInput::TOUCH,
mLastTouchInput.mTimeStamp, mLastTouchInput.mScreenOffset,
currentFocus, currentSpan, currentSpan, mLastTouchInput.modifiers);
rv = mAsyncPanZoomController->HandleGestureEvent(pinchEvent);
} else {
// Prevent APZC::OnTouchMove from processing a move event when two
// touches are active
rv = nsEventStatus_eConsumeNoDefault;
}
mPreviousSpan = currentSpan;
mPreviousFocus = currentFocus;
break;
}
case GESTURE_PINCH: {
if (mLastTouchInput.mTouches.Length() < 2) {
NS_WARNING(
"Wrong input: less than 2 moving points in GESTURE_PINCH state");
// Prevent APZC::OnTouchMove() from handling this wrong input
rv = nsEventStatus_eConsumeNoDefault;
break;
}
ScreenCoord currentSpan = GetCurrentSpan(mLastTouchInput);
PinchGestureInput pinchEvent(
PinchGestureInput::PINCHGESTURE_SCALE, PinchGestureInput::TOUCH,
mLastTouchInput.mTimeStamp, mLastTouchInput.mScreenOffset,
GetCurrentFocus(mLastTouchInput), currentSpan, mPreviousSpan,
mLastTouchInput.modifiers);
rv = mAsyncPanZoomController->HandleGestureEvent(pinchEvent);
mPreviousSpan = currentSpan;
break;
}
case GESTURE_ONE_TOUCH_PINCH: {
ScreenCoord currentSpan = GetYSpanFromGestureStartPoint();
float effectiveSpan =
1.0f + (fabsf(currentSpan.value) * ONE_TOUCH_PINCH_SPEED);
ScreenPoint currentFocus = mTouchStartPosition;
// Invert zoom.
if (currentSpan.value < 0) {
effectiveSpan = 1.0f / effectiveSpan;
}
PinchGestureInput pinchEvent(
PinchGestureInput::PINCHGESTURE_SCALE, PinchGestureInput::ONE_TOUCH,
mLastTouchInput.mTimeStamp, mLastTouchInput.mScreenOffset,
currentFocus, effectiveSpan, mPreviousSpan,
mLastTouchInput.modifiers);
rv = mAsyncPanZoomController->HandleGestureEvent(pinchEvent);
mPreviousSpan = effectiveSpan;
break;
}
default:
NS_WARNING("Unhandled state upon touch move");
SetState(GESTURE_NONE);
break;
}
return rv;
}
nsEventStatus GestureEventListener::HandleInputTouchEnd() {
// We intentionally do not pass apzc return statuses up since
// it may cause apzc stay in the touching state even after
// gestures are completed (please see Bug 1013378 for reference).
nsEventStatus rv = nsEventStatus_eIgnore;
switch (mState) {
case GESTURE_NONE:
// GEL doesn't have a dedicated state for PANNING handled in APZC thus
// ignore.
break;
case GESTURE_FIRST_SINGLE_TOUCH_DOWN: {
CancelLongTapTimeoutTask();
CancelMaxTapTimeoutTask();
nsEventStatus tapupStatus = mAsyncPanZoomController->HandleGestureEvent(
CreateTapEvent(mLastTouchInput, TapGestureInput::TAPGESTURE_UP));
mSingleTapSent = Some(tapupStatus != nsEventStatus_eIgnore);
SetState(GESTURE_FIRST_SINGLE_TOUCH_UP);
CreateMaxTapTimeoutTask();
break;
}
case GESTURE_SECOND_SINGLE_TOUCH_DOWN: {
MOZ_ASSERT(mSingleTapSent.isSome());
mAsyncPanZoomController->HandleGestureEvent(CreateTapEvent(
mLastTouchInput, mSingleTapSent.value()
? TapGestureInput::TAPGESTURE_SECOND
: TapGestureInput::TAPGESTURE_DOUBLE));
mSingleTapSent = Nothing();
SetState(GESTURE_NONE);
break;
}
case GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN:
CancelLongTapTimeoutTask();
SetState(GESTURE_NONE);
TriggerSingleTapConfirmedEvent();
break;
case GESTURE_LONG_TOUCH_DOWN: {
SetState(GESTURE_NONE);
mAsyncPanZoomController->HandleGestureEvent(
CreateTapEvent(mLastTouchInput, TapGestureInput::TAPGESTURE_LONG_UP));
break;
}
case GESTURE_MULTI_TOUCH_DOWN:
if (mTouches.Length() < 2) {
SetState(GESTURE_NONE);
}
break;
case GESTURE_PINCH:
if (mTouches.Length() < 2) {
SetState(GESTURE_NONE);
PinchGestureInput::PinchGestureType type =
PinchGestureInput::PINCHGESTURE_END;
ScreenPoint point;
if (mTouches.Length() == 1) {
// As user still keeps one finger down the event's focus point should
// contain meaningful data.
type = PinchGestureInput::PINCHGESTURE_FINGERLIFTED;
point = mTouches[0].mScreenPoint;
}
PinchGestureInput pinchEvent(type, PinchGestureInput::TOUCH,
mLastTouchInput.mTimeStamp,
mLastTouchInput.mScreenOffset, point, 1.0f,
1.0f, mLastTouchInput.modifiers);
mAsyncPanZoomController->HandleGestureEvent(pinchEvent);
}
rv = nsEventStatus_eConsumeNoDefault;
break;
case GESTURE_ONE_TOUCH_PINCH: {
SetState(GESTURE_NONE);
PinchGestureInput pinchEvent(
PinchGestureInput::PINCHGESTURE_END, PinchGestureInput::ONE_TOUCH,
mLastTouchInput.mTimeStamp, mLastTouchInput.mScreenOffset,
ScreenPoint(), 1.0f, 1.0f, mLastTouchInput.modifiers);
mAsyncPanZoomController->HandleGestureEvent(pinchEvent);
rv = nsEventStatus_eConsumeNoDefault;
break;
}
default:
NS_WARNING("Unhandled state upon touch end");
SetState(GESTURE_NONE);
break;
}
return rv;
}
nsEventStatus GestureEventListener::HandleInputTouchCancel() {
mSingleTapSent = Nothing();
SetState(GESTURE_NONE);
CancelMaxTapTimeoutTask();
CancelLongTapTimeoutTask();
return nsEventStatus_eIgnore;
}
void GestureEventListener::HandleInputTimeoutLongTap() {
MOZ_ASSERT(mState != GESTURE_SECOND_SINGLE_TOUCH_DOWN);
GEL_LOG("Running long-tap timeout task in state %s\n",
ToString(mState).c_str());
mLongTapTimeoutTask = nullptr;
switch (mState) {
case GESTURE_FIRST_SINGLE_TOUCH_DOWN:
// just in case MaxTapTime > ContextMenuDelay cancel MaxTap timer
// and fall through
CancelMaxTapTimeoutTask();
[[fallthrough]];
case GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN: {
SetState(GESTURE_LONG_TOUCH_DOWN);
mAsyncPanZoomController->HandleGestureEvent(
CreateTapEvent(mLastTouchInput, TapGestureInput::TAPGESTURE_LONG));
break;
}
default:
NS_WARNING("Unhandled state upon long tap timeout");
SetState(GESTURE_NONE);
break;
}
}
void GestureEventListener::HandleInputTimeoutMaxTap(bool aDuringFastFling) {
MOZ_ASSERT(mState != GESTURE_SECOND_SINGLE_TOUCH_DOWN);
GEL_LOG("Running max-tap timeout task in state %s\n",
ToString(mState).c_str());
mMaxTapTimeoutTask = nullptr;
if (mState == GESTURE_FIRST_SINGLE_TOUCH_DOWN) {
SetState(GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN);
} else if (mState == GESTURE_FIRST_SINGLE_TOUCH_UP) {
MOZ_ASSERT(mSingleTapSent.isSome());
if (!aDuringFastFling && !mSingleTapSent.value()) {
TriggerSingleTapConfirmedEvent();
}
mSingleTapSent = Nothing();
SetState(GESTURE_NONE);
} else {
NS_WARNING("Unhandled state upon MAX_TAP timeout");
SetState(GESTURE_NONE);
}
}
void GestureEventListener::TriggerSingleTapConfirmedEvent() {
mAsyncPanZoomController->HandleGestureEvent(
CreateTapEvent(mLastTapInput, TapGestureInput::TAPGESTURE_CONFIRMED));
}
void GestureEventListener::SetState(GestureState aState) {
GEL_LOG("State change from %s to %s", ToString(mState).c_str(),
ToString(aState).c_str());
mState = aState;
if (mState == GESTURE_NONE) {
mSpanChange = 0.0f;
mPreviousSpan = 0.0f;
mFocusChange = 0.0f;
} else if (mState == GESTURE_MULTI_TOUCH_DOWN) {
mPreviousSpan = GetCurrentSpan(mLastTouchInput);
mPreviousFocus = GetCurrentFocus(mLastTouchInput);
}
}
void GestureEventListener::CancelLongTapTimeoutTask() {
MOZ_ASSERT(mState != GESTURE_SECOND_SINGLE_TOUCH_DOWN);
if (mLongTapTimeoutTask) {
mLongTapTimeoutTask->Cancel();
mLongTapTimeoutTask = nullptr;
}
}
void GestureEventListener::CreateLongTapTimeoutTask() {
RefPtr<CancelableRunnable> task = NewCancelableRunnableMethod(
"layers::GestureEventListener::HandleInputTimeoutLongTap", this,
&GestureEventListener::HandleInputTimeoutLongTap);
mLongTapTimeoutTask = task;
TouchBlockState* block =
mAsyncPanZoomController->GetInputQueue()->GetCurrentTouchBlock();
MOZ_ASSERT(block);
long alreadyElapsed =
static_cast<long>(block->GetTimeSinceBlockStart().ToMilliseconds());
long remainingDelay =
StaticPrefs::ui_click_hold_context_menus_delay() - alreadyElapsed;
mAsyncPanZoomController->PostDelayedTask(task.forget(),
std::max(0L, remainingDelay));
}
void GestureEventListener::CancelMaxTapTimeoutTask() {
MOZ_ASSERT(mState != GESTURE_SECOND_SINGLE_TOUCH_DOWN);
if (mState == GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN) {
// being in this state means the timer has just been triggered
return;
}
if (mMaxTapTimeoutTask) {
mMaxTapTimeoutTask->Cancel();
mMaxTapTimeoutTask = nullptr;
}
}
void GestureEventListener::CreateMaxTapTimeoutTask() {
mLastTapInput = mLastTouchInput;
TouchBlockState* block =
mAsyncPanZoomController->GetInputQueue()->GetCurrentTouchBlock();
MOZ_ASSERT(block);
RefPtr<CancelableRunnable> task = NewCancelableRunnableMethod<bool>(
"layers::GestureEventListener::HandleInputTimeoutMaxTap", this,
&GestureEventListener::HandleInputTimeoutMaxTap,
block->IsDuringFastFling());
mMaxTapTimeoutTask = task;
long alreadyElapsed =
static_cast<long>(block->GetTimeSinceBlockStart().ToMilliseconds());
long remainingDelay = StaticPrefs::apz_max_tap_time() - alreadyElapsed;
mAsyncPanZoomController->PostDelayedTask(task.forget(),
std::max(0L, remainingDelay));
}
std::ostream& operator<<(std::ostream& os,
GestureEventListener::GestureState aState) {
switch (aState) {
case GestureEventListener::GESTURE_NONE:
os << "GESTURE_NONE";
break;
case GestureEventListener::GESTURE_FIRST_SINGLE_TOUCH_DOWN:
os << "GESTURE_FIRST_SINGLE_TOUCH_DOWN";
break;
case GestureEventListener::GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN:
os << "GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN";
break;
case GestureEventListener::GESTURE_FIRST_SINGLE_TOUCH_UP:
os << "GESTURE_FIRST_SINGLE_TOUCH_UP";
break;
case GestureEventListener::GESTURE_SECOND_SINGLE_TOUCH_DOWN:
os << "GESTURE_SECOND_SINGLE_TOUCH_DOWN";
break;
case GestureEventListener::GESTURE_LONG_TOUCH_DOWN:
os << "GESTURE_LONG_TOUCH_DOWN";
break;
case GestureEventListener::GESTURE_MULTI_TOUCH_DOWN:
os << "GESTURE_MULTI_TOUCH_DOWN";
break;
case GestureEventListener::GESTURE_PINCH:
os << "GESTURE_PINCH";
break;
case GestureEventListener::GESTURE_ONE_TOUCH_PINCH:
os << "GESTURE_ONE_TOUCH_PINCH";
break;
}
return os;
}
} // namespace layers
} // namespace mozilla