Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioSinkWrapper.h"
#include "AudioDeviceInfo.h"
#include "AudioSink.h"
#include "VideoUtils.h"
#include "mozilla/Logging.h"
#include "mozilla/Result.h"
#include "mozilla/StaticPrefs_media.h"
#include "nsPrintfCString.h"
#include "nsThreadManager.h"
mozilla::LazyLogModule gAudioSinkWrapperLog("AudioSinkWrapper");
#define LOG(...) \
MOZ_LOG(gAudioSinkWrapperLog, mozilla::LogLevel::Debug, (__VA_ARGS__));
#define LOGV(...) \
MOZ_LOG(gAudioSinkWrapperLog, mozilla::LogLevel::Verbose, (__VA_ARGS__));
namespace mozilla {
using media::TimeUnit;
AudioSinkWrapper::~AudioSinkWrapper() = default;
void AudioSinkWrapper::Shutdown() {
AssertOwnerThread();
MOZ_ASSERT(!mIsStarted, "Must be called after playback stopped.");
mSinkCreator = nullptr;
}
/* static */
already_AddRefed<TaskQueue> AudioSinkWrapper::CreateAsyncInitTaskQueue() {
return nsThreadManager::get().CreateBackgroundTaskQueue("AsyncAudioSinkInit");
}
RefPtr<MediaSink::EndedPromise> AudioSinkWrapper::OnEnded(TrackType aType) {
AssertOwnerThread();
MOZ_ASSERT(mIsStarted, "Must be called after playback starts.");
if (aType == TrackInfo::kAudioTrack) {
return mEndedPromise;
}
return nullptr;
}
TimeUnit AudioSinkWrapper::GetEndTime(TrackType aType) const {
AssertOwnerThread();
MOZ_ASSERT(mIsStarted, "Must be called after playback starts.");
if (aType != TrackInfo::kAudioTrack) {
return TimeUnit::Zero();
}
if (mAudioSink && mAudioSink->AudioStreamCallbackStarted()) {
auto time = mAudioSink->GetEndTime();
LOGV("%p: GetEndTime return %lf from sink", this, time.ToSeconds());
return time;
}
RefPtr<const AudioData> audio = mAudioQueue.PeekBack();
if (audio) {
LOGV("%p: GetEndTime return %lf from queue", this,
audio->GetEndTime().ToSeconds());
return audio->GetEndTime();
}
LOGV("%p: GetEndTime return %lf from last packet", this,
mLastPacketEndTime.ToSeconds());
return mLastPacketEndTime;
}
TimeUnit AudioSinkWrapper::GetSystemClockPosition(TimeStamp aNow) const {
AssertOwnerThread();
MOZ_ASSERT(!mClockStartTime.IsNull());
// Time elapsed since we started playing.
double delta = (aNow - mClockStartTime).ToSeconds();
// Take playback rate into account.
return mPositionAtClockStart +
TimeUnit::FromSeconds(delta * mParams.mPlaybackRate);
}
bool AudioSinkWrapper::IsMuted() const {
AssertOwnerThread();
return mParams.mVolume == 0.0;
}
TimeUnit AudioSinkWrapper::GetPosition(TimeStamp* aTimeStamp) {
AssertOwnerThread();
MOZ_ASSERT(mIsStarted, "Must be called after playback starts.");
TimeUnit pos;
TimeStamp t = TimeStamp::Now();
if (mAudioSink) {
if (mLastClockSource == ClockSource::SystemClock) {
TimeUnit switchTime = GetSystemClockPosition(t);
// Update the _actual_ start time of the audio stream now that it has
// started, preventing any clock discontinuity.
mAudioSink->UpdateStartTime(switchTime);
LOGV("%p: switching to audio clock at media time %lf", this,
switchTime.ToSeconds());
}
// Rely on the audio sink to report playback position when it is not ended.
pos = mAudioSink->GetPosition();
LOGV("%p: Getting position from the Audio Sink %lf", this, pos.ToSeconds());
mLastClockSource = ClockSource::AudioStream;
} else if (!mClockStartTime.IsNull()) {
// Calculate playback position using system clock if we are still playing,
// but not rendering the audio, because this audio sink is muted.
pos = GetSystemClockPosition(t);
LOGV("%p: Getting position from the system clock %lf", this,
pos.ToSeconds());
if (mAudioQueue.GetSize() > 0) {
// Audio track, but it won't be dequeued. Discard packets
// that are behind the current media time, to keep the queue size under
// control.
DropAudioPacketsIfNeeded(pos);
}
// Without an AudioSink, it's necessary to manually check if the audio has
// "ended", meaning that all the audio packets have been consumed,
// to resolve the ended promise.
if (CheckIfEnded()) {
MOZ_ASSERT(!mAudioSink);
mEndedPromiseHolder.ResolveIfExists(true, __func__);
}
mLastClockSource = ClockSource::SystemClock;
if (!mAudioSink && mAsyncCreateCount == 0 && NeedAudioSink() &&
t > mRetrySinkTime) {
MaybeAsyncCreateAudioSink(mAudioDevice);
}
} else {
// Return how long we've played if we are not playing.
pos = mPositionAtClockStart;
LOGV("%p: Getting static position, not playing %lf", this, pos.ToSeconds());
mLastClockSource = ClockSource::Paused;
}
if (aTimeStamp) {
*aTimeStamp = t;
}
return pos;
}
bool AudioSinkWrapper::CheckIfEnded() const {
return mAudioQueue.IsFinished() && mAudioQueue.GetSize() == 0u;
}
bool AudioSinkWrapper::HasUnplayedFrames(TrackType aType) const {
AssertOwnerThread();
return mAudioSink ? mAudioSink->HasUnplayedFrames() : false;
}
media::TimeUnit AudioSinkWrapper::UnplayedDuration(TrackType aType) const {
AssertOwnerThread();
return mAudioSink ? mAudioSink->UnplayedDuration() : media::TimeUnit::Zero();
}
void AudioSinkWrapper::DropAudioPacketsIfNeeded(
const TimeUnit& aMediaPosition) {
RefPtr<AudioData> audio = mAudioQueue.PeekFront();
uint32_t dropped = 0;
while (audio && audio->GetEndTime() < aMediaPosition) {
// drop this packet, try the next one
audio = mAudioQueue.PopFront();
dropped++;
if (audio) {
mLastPacketEndTime = audio->GetEndTime();
LOGV(
"Dropping audio packets: media position: %lf, "
"packet dropped: [%lf, %lf] (%u so far).\n",
aMediaPosition.ToSeconds(), audio->mTime.ToSeconds(),
(audio->GetEndTime()).ToSeconds(), dropped);
}
audio = mAudioQueue.PeekFront();
}
}
void AudioSinkWrapper::OnMuted(bool aMuted) {
AssertOwnerThread();
LOG("%p: AudioSinkWrapper::OnMuted(%s)", this, aMuted ? "true" : "false");
// Nothing to do
if (mAudioEnded) {
LOG("%p: AudioSinkWrapper::OnMuted, but no audio track", this);
return;
}
if (aMuted) {
if (mAudioSink) {
LOG("AudioSinkWrapper muted, shutting down AudioStream.");
ShutDownAudioSink();
}
} else {
LOG("%p: AudioSinkWrapper unmuted, maybe re-creating an AudioStream.",
this);
MaybeAsyncCreateAudioSink(mAudioDevice);
}
}
void AudioSinkWrapper::SetVolume(double aVolume) {
AssertOwnerThread();
bool wasMuted = mParams.mVolume == 0;
bool nowMuted = aVolume == 0.;
mParams.mVolume = aVolume;
if (!wasMuted && nowMuted) {
OnMuted(true);
} else if (wasMuted && !nowMuted) {
OnMuted(false);
}
if (mAudioSink) {
mAudioSink->SetVolume(aVolume);
}
}
void AudioSinkWrapper::SetStreamName(const nsAString& aStreamName) {
AssertOwnerThread();
if (mAudioSink) {
mAudioSink->SetStreamName(aStreamName);
}
}
void AudioSinkWrapper::SetPlaybackRate(double aPlaybackRate) {
AssertOwnerThread();
if (mAudioSink) {
// Pass the playback rate to the audio sink. The underlying AudioStream
// will handle playback rate changes and report correct audio position.
mAudioSink->SetPlaybackRate(aPlaybackRate);
} else if (!mClockStartTime.IsNull()) {
// Adjust playback duration and start time when we are still playing.
TimeStamp now = TimeStamp::Now();
mPositionAtClockStart = GetSystemClockPosition(now);
mClockStartTime = now;
}
// mParams.mPlaybackRate affects GetSystemClockPosition(). It should be
// updated after the calls to GetSystemClockPosition();
mParams.mPlaybackRate = aPlaybackRate;
// Do nothing when not playing. Changes in playback rate will be taken into
// account by GetSystemClockPosition().
}
void AudioSinkWrapper::SetPreservesPitch(bool aPreservesPitch) {
AssertOwnerThread();
mParams.mPreservesPitch = aPreservesPitch;
if (mAudioSink) {
mAudioSink->SetPreservesPitch(aPreservesPitch);
}
}
void AudioSinkWrapper::SetPlaying(bool aPlaying) {
AssertOwnerThread();
LOG("%p: AudioSinkWrapper::SetPlaying %s", this, aPlaying ? "true" : "false");
// Resume/pause matters only when playback started.
if (!mIsStarted) {
return;
}
if (mAudioSink) {
mAudioSink->SetPlaying(aPlaying);
}
if (aPlaying) {
MOZ_ASSERT(mClockStartTime.IsNull());
TimeUnit switchTime = GetPosition();
mClockStartTime = TimeStamp::Now();
if (!mAudioSink && NeedAudioSink()) {
LOG("%p: AudioSinkWrapper::SetPlaying : starting an AudioSink", this);
DropAudioPacketsIfNeeded(switchTime);
SyncCreateAudioSink(switchTime);
}
} else {
// Remember how long we've played.
mPositionAtClockStart = GetPosition();
// mClockStartTime must be updated later since GetPosition()
// depends on the value of mClockStartTime.
mClockStartTime = TimeStamp();
}
}
RefPtr<GenericPromise> AudioSinkWrapper::SetAudioDevice(
RefPtr<AudioDeviceInfo> aDevice) {
return MaybeAsyncCreateAudioSink(std::move(aDevice));
}
double AudioSinkWrapper::PlaybackRate() const {
AssertOwnerThread();
return mParams.mPlaybackRate;
}
nsresult AudioSinkWrapper::Start(const TimeUnit& aStartTime,
const MediaInfo& aInfo) {
LOG("%p AudioSinkWrapper::Start", this);
AssertOwnerThread();
MOZ_ASSERT(!mIsStarted, "playback already started.");
mIsStarted = true;
mPositionAtClockStart = aStartTime;
mClockStartTime = TimeStamp::Now();
mAudioEnded = IsAudioSourceEnded(aInfo);
mLastPacketEndTime = TimeUnit::Zero();
if (mAudioEnded) {
// Resolve promise if we start playback at the end position of the audio.
mEndedPromise =
aInfo.HasAudio()
? MediaSink::EndedPromise::CreateAndResolve(true, __func__)
: nullptr;
return NS_OK;
}
mEndedPromise = mEndedPromiseHolder.Ensure(__func__);
if (!NeedAudioSink()) {
return NS_OK;
}
return SyncCreateAudioSink(aStartTime);
}
bool AudioSinkWrapper::NeedAudioSink() {
// An AudioSink is needed if unmuted, playing, and not ended. The not-ended
// check also avoids creating an AudioSink when there is no audio track.
return !IsMuted() && IsPlaying() && !mEndedPromiseHolder.IsEmpty();
}
void AudioSinkWrapper::StartAudioSink(UniquePtr<AudioSink> aAudioSink,
const TimeUnit& aStartTime) {
AssertOwnerThread();
MOZ_ASSERT(!mAudioSink);
mAudioSink = std::move(aAudioSink);
mAudioSink->Start(aStartTime)
->Then(mOwnerThread.get(), __func__, this,
&AudioSinkWrapper::OnAudioEnded)
->Track(mAudioSinkEndedRequest);
}
void AudioSinkWrapper::ShutDownAudioSink() {
AssertOwnerThread();
mAudioSinkEndedRequest.DisconnectIfExists();
if (IsPlaying()) {
mPositionAtClockStart = mAudioSink->GetPosition();
mClockStartTime = TimeStamp::Now();
}
mAudioSink->ShutDown();
mLastPacketEndTime = mAudioSink->GetEndTime();
mAudioSink = nullptr;
}
RefPtr<GenericPromise> AudioSinkWrapper::MaybeAsyncCreateAudioSink(
RefPtr<AudioDeviceInfo> aDevice) {
AssertOwnerThread();
UniquePtr<AudioSink> audioSink;
if (NeedAudioSink() && (!mAudioSink || aDevice != mAudioDevice)) {
LOG("%p: AudioSinkWrapper::MaybeAsyncCreateAudioSink: AudioSink needed",
this);
if (mAudioSink) {
ShutDownAudioSink();
}
audioSink = mSinkCreator();
} else {
LOG("%p: AudioSinkWrapper::MaybeAsyncCreateAudioSink: no AudioSink change",
this);
// Bounce off the background thread to keep promise resolution in order.
}
mAudioDevice = std::move(aDevice);
++mAsyncCreateCount;
using Promise =
MozPromise<UniquePtr<AudioSink>, nsresult, /* IsExclusive = */ true>;
return InvokeAsync(mAsyncInitTaskQueue,
"MaybeAsyncCreateAudioSink (Async part: initialization)",
[self = RefPtr<AudioSinkWrapper>(this),
audioSink{std::move(audioSink)},
audioDevice = mAudioDevice, this]() mutable {
if (!audioSink || !mAsyncInitTaskQueue->IsEmpty()) {
// Either an AudioSink is not required or there's a
// pending task to init an AudioSink with a possibly
// different device.
return Promise::CreateAndResolve(nullptr, __func__);
}
LOG("AudioSink initialization on background thread");
// This can take about 200ms, e.g. on Windows, we don't
// want to do it on the MDSM thread, because it would
// make the clock not update for that amount of time, and
// the video would therefore not update. The Start() call
// is very cheap on the other hand, we can do it from the
// MDSM thread.
nsresult rv = audioSink->InitializeAudioStream(
mParams, audioDevice,
AudioSink::InitializationType::UNMUTING);
if (NS_FAILED(rv)) {
LOG("Async AudioSink initialization failed");
return Promise::CreateAndReject(rv, __func__);
}
return Promise::CreateAndResolve(std::move(audioSink),
__func__);
})
->Then(
mOwnerThread,
"MaybeAsyncCreateAudioSink (Async part: start from MDSM thread)",
[self = RefPtr<AudioSinkWrapper>(this), audioDevice = mAudioDevice,
this](Promise::ResolveOrRejectValue&& aValue) mutable {
LOG("AudioSink async init done, back on MDSM thread");
--mAsyncCreateCount;
UniquePtr<AudioSink> audioSink;
if (aValue.IsResolve()) {
audioSink = std::move(aValue.ResolveValue());
}
// It's possible that the newly created AudioSink isn't needed at
// this point, in some cases:
// 1. An AudioSink was created synchronously while this
// AudioSink was initialized asynchronously, bail out here. This
// happens when seeking (which does a synchronous initialization)
// right after unmuting. mEndedPromiseHolder is managed by the
// other AudioSink, so don't touch it here.
// 2. The media element was muted while the async initialization
// was happening.
// 3. The AudioSinkWrapper was paused or stopped during
// asynchronous initialization.
// 4. The audio has ended during asynchronous initialization.
// 5. A change to a potentially different sink device is pending.
if (mAudioSink || !NeedAudioSink() || audioDevice != mAudioDevice) {
LOG("AudioSink async initialization isn't needed.");
if (audioSink) {
LOG("Shutting down unneeded AudioSink.");
audioSink->ShutDown();
}
return GenericPromise::CreateAndResolve(true, __func__);
}
if (aValue.IsReject()) {
if (audioDevice) {
// Device will be started when available again.
ScheduleRetrySink();
} else {
// Default device not available. Report error.
MOZ_ASSERT(!mAudioSink);
mEndedPromiseHolder.RejectIfExists(aValue.RejectValue(),
__func__);
}
return GenericPromise::CreateAndResolve(true, __func__);
}
if (!audioSink) {
// No-op because either an existing AudioSink was suitable or no
// AudioSink was needed when MaybeAsyncCreateAudioSink() set up
// this task. We now need a new AudioSink, but that will be
// handled by another task, either already pending or a delayed
// retry task yet to be created by GetPosition().
return GenericPromise::CreateAndResolve(true, __func__);
}
MOZ_ASSERT(!mAudioSink);
// Avoiding the side effects of GetPosition() creating another
// sink another AudioSink and resolving mEndedPromiseHolder, which
// the new audioSink will now manage.
TimeUnit switchTime = GetSystemClockPosition(TimeStamp::Now());
DropAudioPacketsIfNeeded(switchTime);
mLastClockSource = ClockSource::SystemClock;
LOG("AudioSink async, start");
StartAudioSink(std::move(audioSink), switchTime);
return GenericPromise::CreateAndResolve(true, __func__);
});
}
nsresult AudioSinkWrapper::SyncCreateAudioSink(const TimeUnit& aStartTime) {
AssertOwnerThread();
MOZ_ASSERT(!mAudioSink);
MOZ_ASSERT(!mAudioSinkEndedRequest.Exists());
LOG("%p: AudioSinkWrapper::SyncCreateAudioSink(%lf)", this,
aStartTime.ToSeconds());
UniquePtr<AudioSink> audioSink = mSinkCreator();
nsresult rv = audioSink->InitializeAudioStream(
mParams, mAudioDevice, AudioSink::InitializationType::INITIAL);
if (NS_FAILED(rv)) {
LOG("Sync AudioSinkWrapper initialization failed");
// If a specific device has been specified through setSinkId()
// the sink is started after the device becomes available again.
if (mAudioDevice) {
ScheduleRetrySink();
return NS_OK;
}
// If a default output device is not available, the system may not support
// audio output. Report an error so that playback can be aborted if there
// is no video.
mEndedPromiseHolder.RejectIfExists(rv, __func__);
return rv;
}
StartAudioSink(std::move(audioSink), aStartTime);
return NS_OK;
}
void AudioSinkWrapper::ScheduleRetrySink() {
mRetrySinkTime =
TimeStamp::Now() + TimeDuration::FromMilliseconds(
StaticPrefs::media_audio_device_retry_ms());
}
bool AudioSinkWrapper::IsAudioSourceEnded(const MediaInfo& aInfo) const {
// no audio or empty audio queue which won't get data anymore is equivalent to
// audio ended
return !aInfo.HasAudio() ||
(mAudioQueue.IsFinished() && mAudioQueue.GetSize() == 0u);
}
void AudioSinkWrapper::Stop() {
AssertOwnerThread();
MOZ_ASSERT(mIsStarted, "playback not started.");
LOG("%p: AudioSinkWrapper::Stop", this);
mIsStarted = false;
mClockStartTime = TimeStamp();
mPositionAtClockStart = TimeUnit::Invalid();
mAudioEnded = true;
if (mAudioSink) {
ShutDownAudioSink();
}
mEndedPromiseHolder.ResolveIfExists(true, __func__);
mEndedPromise = nullptr;
}
bool AudioSinkWrapper::IsStarted() const {
AssertOwnerThread();
return mIsStarted;
}
bool AudioSinkWrapper::IsPlaying() const {
AssertOwnerThread();
MOZ_ASSERT(mClockStartTime.IsNull() || IsStarted());
return !mClockStartTime.IsNull();
}
void AudioSinkWrapper::OnAudioEnded(
const EndedPromise::ResolveOrRejectValue& aValue) {
AssertOwnerThread();
// This callback on mAudioSinkEndedRequest should have been disconnected if
// mEndedPromiseHolder has been settled.
MOZ_ASSERT(!mEndedPromiseHolder.IsEmpty());
LOG("%p: AudioSinkWrapper::OnAudioEnded %i", this, aValue.IsResolve());
mAudioSinkEndedRequest.Complete();
ShutDownAudioSink();
// System time is now used for the clock as video may not have ended.
if (aValue.IsResolve()) {
mAudioEnded = true;
mEndedPromiseHolder.Resolve(aValue.ResolveValue(), __func__);
return;
}
if (mAudioDevice) {
ScheduleRetrySink(); // Device will be restarted when available again.
return;
}
// Default device not available. Report error.
mEndedPromiseHolder.Reject(aValue.RejectValue(), __func__);
}
void AudioSinkWrapper::GetDebugInfo(dom::MediaSinkDebugInfo& aInfo) {
AssertOwnerThread();
aInfo.mAudioSinkWrapper.mIsPlaying = IsPlaying();
aInfo.mAudioSinkWrapper.mIsStarted = IsStarted();
aInfo.mAudioSinkWrapper.mAudioEnded = mAudioEnded;
if (mAudioSink) {
mAudioSink->GetDebugInfo(aInfo);
}
}
} // namespace mozilla
#undef LOG
#undef LOGV