Source code

Revision control

Copy as Markdown

Other Tools

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Get the distance between two points on a plane.
* @param {Number} x1 the x coord of the first point
* @param {Number} y1 the y coord of the first point
* @param {Number} x2 the x coord of the second point
* @param {Number} y2 the y coord of the second point
* @returns {Number} the distance between the two points
*/
const getDistance = (x1, y1, x2, y2) => {
return Math.round(Math.hypot(x2 - x1, y2 - y1));
};
/**
* Determine if the given x/y coords are along the edge of the given ellipse.
* We allow for a small area around the edge that still counts as being on the edge.
* @param {Number} x the x coordinate of the click
* @param {Number} y the y coordinate of the click
* @param {Number} cx the x coordinate of the center of the ellipse
* @param {Number} cy the y coordinate of the center of the ellipse
* @param {Number} rx the x radius of the ellipse
* @param {Number} ry the y radius of the ellipse
* @param {Number} clickWidthX the width of the area that counts as being on the edge
* along the x radius.
* @param {Number} clickWidthY the width of the area that counts as being on the edge
* along the y radius.
* @returns {Boolean} whether the click counts as being on the edge of the ellipse.
*/
const clickedOnEllipseEdge = (
x,
y,
cx,
cy,
rx,
ry,
clickWidthX,
clickWidthY
) => {
// The formula to determine if something is inside or on the edge of an ellipse is:
// (x - cx)^2/rx^2 + (y - cy)^2/ry^2 <= 1. If > 1, it's outside.
// We make two ellipses, adjusting rx and ry with clickWidthX and clickWidthY
// to allow for an area around the edge of the ellipse that can be clicked on.
// If the click was outside the inner ellipse and inside the outer ellipse, return true.
const inner =
(x - cx) ** 2 / (rx - clickWidthX) ** 2 +
(y - cy) ** 2 / (ry - clickWidthY) ** 2;
const outer =
(x - cx) ** 2 / (rx + clickWidthX) ** 2 +
(y - cy) ** 2 / (ry + clickWidthY) ** 2;
return inner >= 1 && outer <= 1;
};
/**
* Get the distance between a point and a line defined by two other points.
* @param {Number} x1 the x coordinate of the first point in the line
* @param {Number} y1 the y coordinate of the first point in the line
* @param {Number} x2 the x coordinate of the second point in the line
* @param {Number} y2 the y coordinate of the second point in the line
* @param {Number} x3 the x coordinate of the point for which the distance is found
* @param {Number} y3 the y coordinate of the point for which the distance is found
* @returns {Number} the distance between (x3,y3) and the line defined by
* (x1,y1) and (y1,y2)
*/
const distanceToLine = (x1, y1, x2, y2, x3, y3) => {
const num = Math.abs((y2 - y1) * x3 - (x2 - x1) * y3 + x2 * y1 - y2 * x1);
const denom = getDistance(x1, y1, x2, y2);
return num / denom;
};
/**
* Get the point on the line defined by points a,b that is closest to point c
* @param {Number} ax the x coordinate of point a
* @param {Number} ay the y coordinate of point a
* @param {Number} bx the x coordinate of point b
* @param {Number} by the y coordinate of point b
* @param {Number} cx the x coordinate of point c
* @param {Number} cy the y coordinate of point c
* @returns {Array} a 2 element array that contains the x/y coords of the projected point
*/
const projection = (ax, ay, bx, by, cx, cy) => {
const ab = [bx - ax, by - ay];
const ac = [cx - ax, cy - ay];
const scalar = dotProduct(ab, ac) / dotProduct(ab, ab);
return [ax + scalar * ab[0], ay + scalar * ab[1]];
};
/**
* Get the dot product of two vectors, represented by arrays of numbers.
* @param {Array} a the first vector
* @param {Array} b the second vector
* @returns {Number} the dot product of a and b
*/
const dotProduct = (a, b) => {
return a.reduce((prev, curr, i) => {
return prev + curr * b[i];
}, 0);
};
/**
* Determine if the given x/y coords are above the given point.
* @param {Number} x the x coordinate of the click
* @param {Number} y the y coordinate of the click
* @param {Number} pointX the x coordinate of the center of the point
* @param {Number} pointY the y coordinate of the center of the point
* @param {Number} radiusX the x radius of the point
* @param {Number} radiusY the y radius of the point
* @returns {Boolean} whether the click was on the point
*/
const clickedOnPoint = (x, y, pointX, pointY, radiusX, radiusY) => {
return (
x >= pointX - radiusX &&
x <= pointX + radiusX &&
y >= pointY - radiusY &&
y <= pointY + radiusY
);
};
const roundTo = (value, exp) => {
// If the exp is undefined or zero...
if (typeof exp === "undefined" || +exp === 0) {
return Math.round(value);
}
value = +value;
exp = +exp;
// If the value is not a number or the exp is not an integer...
if (isNaN(value) || !(typeof exp === "number" && exp % 1 === 0)) {
return NaN;
}
// Shift
value = value.toString().split("e");
value = Math.round(+(value[0] + "e" + (value[1] ? +value[1] - exp : -exp)));
// Shift back
value = value.toString().split("e");
return +(value[0] + "e" + (value[1] ? +value[1] + exp : exp));
};
exports.getDistance = getDistance;
exports.clickedOnEllipseEdge = clickedOnEllipseEdge;
exports.distanceToLine = distanceToLine;
exports.projection = projection;
exports.clickedOnPoint = clickedOnPoint;
exports.roundTo = roundTo;